Commit Graph

96 Commits

Author SHA1 Message Date
Eduardo Bart 487dafb8c0 Fix compile issue in mingw32 2012-07-29 17:18:39 -03:00
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart 17dd08d983 More compatibility with OS X in CMake
Optimize Tile
2012-07-28 16:04:40 -03:00
Eduardo Bart 4566472662 Allow to use more than 2GB of memory on win32 2012-07-28 03:24:40 -03:00
Eduardo Bart d85dd3e20f Normalize source code
Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
Eduardo Bart c131d29b5f Fix some issues with the current working directory 2012-07-16 21:30:15 -03:00
Eduardo Bart 7a08fed689 Optimize overall memory usage
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
Eduardo Bart 70115e391d Merge fallen changes 2012-07-14 14:22:18 -03:00
Eduardo Bart e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Henrique 9523b5cde5 Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further 2012-07-12 00:55:18 -03:00
Henrique 962e9c7d16 Allow logger usage on console applications 2012-07-12 00:21:26 -03:00
Eduardo Bart 77648a2ffa Fix compilation using static libs on linux 2012-07-09 20:28:48 -03:00
Eduardo Bart e7691b873b Add error code to onError protocol event 2012-07-09 19:45:34 -03:00
Eduardo Bart 4ac3ec8344 Minor fixes for releasing otclient 2012-07-08 13:46:09 -03:00
Henrique Santiago 6a85c31a77 Some particle stuff, far from done 2012-07-06 02:01:13 -03:00
Eduardo Bart e65a8456e9 Add binary tree class for reading otb 2012-06-24 10:06:02 -03:00
Eduardo Bart 4515e360e4 A lot of cmake changes, fix compile on win32 2012-06-22 16:04:03 -03:00
Eduardo Bart 139f389d88 fix infinite loop while saving empty minimap 2012-06-22 14:26:12 -03:00
Eduardo Bart 0c14a8e602 fix minor cmake issue 2012-06-22 13:02:16 -03:00
Eduardo Bart c5674d10ba some refactoring 2012-06-21 20:58:18 -03:00
otfallen d139c3738b map stuff 2012-06-21 04:31:29 +02:00
Eduardo Bart 9d5d400f7a Fix cmake issue 2012-06-20 04:13:19 -03:00
Eduardo Bart 8761220deb Refactoring and flexibility changes
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Eduardo Bart 9e72860178 fix compile issue 2012-06-19 11:18:22 -03:00
Eduardo Bart 1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart f650b0e5bb Restore and fix compile warnings 2012-06-17 18:47:05 -03:00
Eduardo Bart 10b33c6124 Compile with clang and add cotire
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart 4813b7eb4b many changes
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart 318109158a changes to make development easier in QtCreator 2012-06-12 13:50:43 -03:00
Eduardo Bart 95cf7eb788 graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart a8b9dcbf17 bind new system information functions 2012-06-06 22:01:49 -03:00
Eduardo Bart 321c09e471 fix compiler flags 2012-06-06 21:12:07 -03:00
Eduardo Bart 4de9787198 new gcc compile optimizations 2012-06-05 09:39:45 -03:00
Eduardo Bart e5000fa577 encrypt password and account number
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart 4c80d783d6 rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago d33d0c2ee8 fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels 2012-05-13 13:05:09 -03:00
Henrique Santiago 1203756baf items draw rework, npc trade fix 2012-05-13 12:05:30 -03:00
Eduardo Bart 5e176ca6d1 fix in cmake configuration for LuaJIT and OpenGL ES 2012-05-13 09:15:30 -03:00
Eduardo Bart df0147cf64 remove usage of libpng with custom save_png 2012-04-28 21:16:22 -03:00
Eduardo Bart cc965bb77b add libpng as dependency
* NOTE: you will need to download the new required libraries
2012-04-28 19:02:57 -03:00
Eduardo Bart f14706206a continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart a4a00a49fe cmake option to use luajit 2012-04-16 10:57:24 -03:00
Eduardo Bart 1d558bc412 make precompiled header work again 2012-04-15 08:00:13 -03:00
Eduardo Bart 8e679f2da7 get stereo audo working on linux 2012-04-14 10:15:51 -03:00
Eduardo Bart ae67c6adbc drop usage of threads in sound system 2012-04-14 06:53:32 -03:00
Eduardo Bart cb7bd521d2 fix compilation on win32 2012-04-13 21:14:25 -03:00
Eduardo Bart c4525059ce implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00