Commit Graph

27 Commits

Author SHA1 Message Date
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart 29a4d467af Optimize map tile storage
Tiles are stored in blocks of 32x32 now, improving tile allocation and access speed
2012-07-29 03:23:27 -03:00
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart 17dd08d983 More compatibility with OS X in CMake
Optimize Tile
2012-07-28 16:04:40 -03:00
niczkx a240429cb8 Fix possible gcc optimizations to binary reading 2012-07-28 02:54:25 -06:00
niczkx 26e20da938 Fixes to creatures 2012-07-28 02:06:16 -06:00
Eduardo Bart 36c029fc69 Multiprotocol 8.1-9.6 finally working
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart c795eb91ab More multiprotocol support 2012-07-26 03:10:28 -03:00
niczkx 3461761739 comment out & remove untested stuff 2012-07-20 21:18:03 +02:00
niczkx 8a49d09b75 stop using pairs instead of index loops, please, it's so much slower 2012-07-20 20:56:08 +02:00
Eduardo Bart a11d6e501e More refactoring and some changes
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
niczkx f74b013da2 ignore this 2012-07-19 15:55:10 +02:00
Eduardo Bart f289db3a9e Module sandboxing system
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script

Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart e2921c6407 Optimize map view zoomout performance 2012-07-19 03:36:04 -03:00
niczkx aef3a5b8db more work on xml stuff (prolly done for today) 2012-07-18 16:36:46 +02:00
niczkx 5015ced156 update houses/monsters/items xml readers 2012-07-18 13:46:58 +02:00
niczkx c8d1d5ecf2 rewrite xml stuff #2 - will be testing the monsters xml code soon 2012-07-18 02:58:28 -03:00
Eduardo Bart eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
niczkx 28825a3298 lalala 2012-07-18 00:03:46 +02:00
niczkx 02f89dd8be fixes 2012-07-17 16:12:29 -03:00
niczkx 12d30f7355 monsters 2012-07-17 12:00:22 +03:00
Eduardo Bart f47a947bf3 Fixes for last commits 2012-07-15 11:29:05 -03:00
Eduardo Bart 7a08fed689 Optimize overall memory usage
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
Eduardo Bart 98c4240446 Changes for the mapeditor 2012-07-15 03:17:31 -03:00
Eduardo Bart 36e5a5a92f Remove if spaces 2012-07-14 14:29:42 -03:00
Eduardo Bart 70115e391d Merge fallen changes 2012-07-14 14:22:18 -03:00
Eduardo Bart e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00