Sam
a58a3e90c8
Implement purse slot ( closes #208 ), add version 10.37 (could not find protocol changes)
10 years ago
Sam
8d8f32b081
Partial 10.36 support, also fix #499
10 years ago
Sam
9d866a3616
Merge pull request #501 from conde2/master
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Fix protocol erros and try to fix walk delay
10 years ago
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
...
Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
10 years ago
Henrique Santiago
598a7edf6b
Merge pull request #497 from Faith2531/patch-1
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Update game.cpp
10 years ago
Sam
b415b73b4a
Fix creature marks. Thanks to @dalkon
10 years ago
Faith2531
b6d8ede854
Update game.cpp
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changed max supported protocol to 10.35
10 years ago
conde2
d080432e14
Support for newer versions and light draw fix
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Avoid drawing light under covered tiles.
10 years ago
LordHepipud
82a5989f5c
Fix Tile::getTopLookThing()
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Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.
~~~~Lord Hepipud~~~~
10 years ago
Eduardo Bart
bb514d3acb
Optimize path finding upto 100x performance again
10 years ago
Henrique Santiago
b7b8fdfd0c
Fix BinaryTree skip, small otb changes
10 years ago
Eduardo Bart
57a330e589
Fix path finding issue introduced by PR #470
10 years ago
sakagushi
f0fbd4790f
And do not delete curly brackets.
10 years ago
sakagushi
cb1f28a3a3
Meh, spacing.
10 years ago
sakagushi
cc1e3c534e
Even more fixes
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Forgot to clean the garbage generated in the last commit.
10 years ago
sakagushi
f4f79f47bd
Optimizations in Map::findPath
10 years ago
sakagushi
ff617c3fab
More fixes in Map::findPath
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Fixed the styling, std::unique and removed the priority_queue comment
10 years ago
sakagushi
43524a9127
Fixes heap corruption in Map::findPath
10 years ago
Sam
48ff67dc06
Fix useWith issue
10 years ago
Sam
8bd154b604
Merge pull request #452 from conde2/master
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Temporary fix for async
10 years ago
conde2
9da018fdff
Temporary fix for async
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This should be fixed in server side, until that we just don't need to
use.
10 years ago
Sam
4f4788c1c3
Fix WritableDate to correct version (at least I hope so), fixes #446
10 years ago
Sam
d0d8c9a081
Bind adjustments, some fixes
10 years ago
Henrique Santiago
f3b5adbf40
Merge pull request #447 from conde2/master
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Fix compilation under MSVC, bind some fucntions
10 years ago
Sam
38c9b6b0b2
Luacasts for Light
10 years ago
conde2
79be0eca73
Fix compilation under MSVC, bind some fucntions
10 years ago
Sam
9bd02ca8ba
Added method to export a ThingType as png :exportImage(fileName)
10 years ago
Sam
f12ecd8404
Implemented a function to save .dat file
10 years ago
Sam
53803b2218
Implemented a function to save .spr file
10 years ago
Sam
455000c02d
Fix save_png definition / New UISprite function
10 years ago
Sam
27ae54d7d6
Lua call for loading .spr, .dat, .otb
10 years ago
Sam
aec577a4b4
Merge pull request #442 from d33tah/master
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Get rid of trailing whitespace.
10 years ago
Ahmed Samy
6f467d5a1b
Sort town/house names
10 years ago
Jacek Wielemborek
e6c9e78935
Get rid of trailing whitespace.
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Commit generated by command:
find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
'*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
10 years ago
Sam
3750a85c5f
Fix for version 8.40
10 years ago
Sam
03de13d618
Duplicate lua function removed
10 years ago
Sam
20b68c6a42
Vip functionality, closes #83
10 years ago
Ahmed Samy
e4ba805e00
deleteSpawn()
10 years ago
Ahmed Samy
93be0f975f
getCreatures / getSpawns
10 years ago
Sam
cbfeef39bc
Effects now use x and y pattern, fixes #433
10 years ago
Sam
d7dfa2220e
GMAction fix
11 years ago
Ahmed Samy
edf17a44ca
Code cleanup
11 years ago
Sam
6db2458c1d
Adding 10.31 to version list
11 years ago
Ahmed Samy
2556bfcbf2
Tab -> space
11 years ago
Ahmed Samy
9bdce800d8
Bind Container item code to lua
11 years ago
Ahmed Samy
9adab5f9bf
Item serialization: Write description & text
11 years ago
Ahmed Samy
a6f998d406
Fix typo & bind ItemType::isWritable
11 years ago
Ahmed Samy
ab21558c47
Do not test for TILESTATE_NONE
...
This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
11 years ago
Sam
17c4d59b15
Enabling versions 7.8 to 8.0
11 years ago
Sam
da959aca28
Support for protocol 7.7/7.72 / Tiny fix
11 years ago