A-Syntax
df422c0991
Update protocolgameparse.cpp ( #777 )
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The vocation id was not being received by the client.
https://github.com/otland/forgottenserver/issues/1982
2017-02-04 13:05:03 +02:00
Joao Pasqualini Costa
2292df922d
Fix Look ( #818 )
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sendLookCreature should only be called in battleList
2017-02-02 09:59:20 +02:00
GustavoBlaze
743e73d755
Applying the otclient code style
2017-01-24 15:27:58 -02:00
GustavoBlaze
bc20e16584
Applying the otclient code style
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changing the variables names
2017-01-24 14:58:11 -02:00
GustavoBlaze
a4400a4ff1
applying the otclient code style
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changing the variables names
2017-01-24 14:56:21 -02:00
GustavoBlaze
2927ed29d8
Bug idle animations of the creatures solved
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These changes we join the idle animations with the walking animations
2017-01-23 22:39:16 -02:00
Ahmed Samy
94d60432f3
Merge pull request #766 from TibiaFun/patch-1
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Update protocolcodes.cpp
2017-01-13 18:31:41 +02:00
Ahmed Samy
b6140a03b4
Merge pull request #764 from elderapo/patch-1
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Fix typo
2017-01-13 18:31:33 +02:00
Bruno Minervino
882be286d9
Update copyright year for 2017
2017-01-13 08:47:07 -02:00
zygzagZ
8486f6c867
Fixed talking with npc for 8.54
2017-01-12 15:40:13 +01:00
Joseph Bingham
e5d28e00e2
Fixes inconsistent coding style
2016-11-08 12:54:31 -05:00
Joseph Bingham
9148d412e5
Replace tabs with spaces (again)
2016-11-08 00:00:21 -05:00
Joseph Bingham
5a5adc4ed6
Replace tabs with spaces
2016-11-07 23:58:42 -05:00
Joseph Bingham
344146ba2d
10.96, 10.97, 10.98, 10.99 support
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Adds basic support for the latest client version
2016-11-07 23:52:42 -05:00
TibiaFun
0870fda2ac
Update protocolcodes.cpp
2016-10-23 13:31:02 +02:00
Tomasz Martyński
8ffacefb04
Fix typo
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change "getOufitColor" to "getOutfitColor"
2016-10-10 02:16:40 +02:00
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
2016-07-09 22:11:34 -03:00
Sam
1ec3b65a3a
10.94, 10.95 support
2016-07-03 00:50:08 +02:00
Sam
1c09c3770b
Protocol 10.93
2016-05-23 02:48:32 +02:00
Nailson
d1b26781d3
Fix 'getTopMultiUseThing' returning border items.
2016-04-11 09:42:37 -03:00
Sam
7a8e605704
Minimal 10.91 support
2016-03-03 08:44:26 +01:00
Sam
2b7e2a45ea
Fix 7.4 walking over items with elevation
2016-01-25 22:19:39 +01:00
Sam
408b3c5125
Fix npc message mode
2016-01-20 02:44:13 +01:00
TheSumm
90deb067a6
Added missing message types
2015-12-22 13:06:36 +01:00
TheSumm
37f563d3d5
Replaced some tabs with spaces
2015-12-11 01:51:55 +01:00
TheSumm
80184a1249
Initial 10.90 support
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Basic support, I did not check for further protocol changes yet.
2015-12-08 18:25:18 +01:00
TheSumm
0d8791e1a7
Protocol updates up to 10.82
2015-10-24 17:46:53 +02:00
Nailson
d41fe195f4
Add 'GameKeepUnawareTiles' feature.
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Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson
f1fdbd56e9
Add a flag for idle animation game feature.
2015-08-26 19:49:43 -03:00
Konrad Kuśnierz
4591a37844
My bad, wrong function name.
2015-07-19 10:33:55 +02:00
Konrad Kuśnierz
8abefb1505
Fix #601 , fix #599
2015-07-19 10:27:06 +02:00
BenDol
07a2995285
Fix NPC static text and missing SpeakType.
2015-07-19 06:03:19 +12:00
Nailson
5ef55307f5
Fix #664
2015-07-05 13:05:12 -03:00
Konrad Kuśnierz
b9848f360c
Check for Otc::GameAttackSeq feature
2015-06-21 12:44:19 +02:00
Konrad Kuśnierz
c3c2ac80e7
Fix drawing creatures in UICreature
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I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.
Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00
Konrad Kuśnierz
6bd0e37670
Correctly draw creatures bigger than 64x64
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Battlelist icon
2015-05-12 10:16:14 +02:00
Konrad Kuśnierz
11990815a6
Correctly load corrupted otmm file, should fix #606
2015-05-10 22:31:10 +02:00
Konrad Kuśnierz
53dbbd2ba3
Decrease RAM usage by at least 200MB
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This was quite ridiculous.
TILESTATE_LAST = 1 << 24
Basically we were creating 2^24 Color structures within the array, each
of them has 4 floats (16 bytes) resulting in about 256 MB of extra
wasted memory.
2015-05-09 20:27:04 +02:00
TheSumm
ab5bed456b
Fix warning
2015-04-19 13:54:55 +02:00
TheSumm
fcd481ee15
Added missing message mode
2015-03-09 23:26:39 +01:00
TheSumm
83dc129f03
Protocol 10.76, fixed death window & death packet
2015-03-07 06:10:10 +01:00
Gabriel Pedro
04b516a1a0
Update copyright for 2015
2015-03-04 10:36:51 -04:00
TheSumm
f51a160bde
Remove unintentionally added files
2015-02-15 03:27:32 +01:00
TheSumm
cbf70c1d63
Enable protocol 10.75
2015-02-15 03:25:43 +01:00
Nailson
74af47f4d6
Added support for enhanced animations for items.
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Thanks to @conde2, @BenDol
2015-02-13 08:19:45 -03:00
TheSumm
4c4e0b9d07
Fix error showing after relogging with containers being open
2015-02-12 14:48:56 +01:00
TheSumm
71931b961a
Full protocol 10.74 support (session key), entergame style fixes
2015-01-27 23:44:37 +01:00
BenDol
900ebbd985
Fixes #181 and fixes #551
2015-01-27 22:11:52 +13:00
TheSumm
8542f8bfd4
Protocol 10.73 support
2015-01-20 11:07:38 +01:00
TheSumm
fc76ca4523
Updated advernturer blessing inventory style to be more robust
2015-01-19 01:52:49 +01:00