Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
6495d74edd
restore outfit colors
...
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
d006e52c78
support for non power of two textures
2012-04-20 09:07:47 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
92bd1aba54
optimize graphics performance
2012-04-08 16:31:36 -03:00
Eduardo Bart
2e43a77d64
change mouse press behaviour
2012-04-07 00:37:29 -03:00
Eduardo Bart
79b4136a8d
...
2012-04-04 17:32:43 -03:00
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart
33458a3e39
modules changes
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* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00
Eduardo Bart
159eb98df2
introduce startup options
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* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart
27b83fa722
some optimizations and compilation changes
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* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart
619f751371
fixes in uicreature rendering
2012-02-07 23:33:08 -02:00
Eduardo Bart
3277c050c5
fix in OpenGL ES code
2012-02-03 12:02:59 -02:00
Eduardo Bart
edeee80631
speedup sprite loading
2012-02-02 12:07:02 -02:00
Eduardo Bart
437f515e7c
fix outfit problems
2012-01-30 04:27:21 -02:00
Eduardo Bart
9db7bd2602
rework map rendering
2012-01-29 22:00:12 -02:00
Eduardo Bart
4276bd680d
allow use of mipmaps in framebuffers
2012-01-28 16:29:03 -02:00
Eduardo Bart
bb768f43c0
improvments for shaders
2012-01-11 21:01:20 -02:00
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
2012-01-10 20:13:40 -02:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
3abbf5255e
introduce matrix class and use it
2011-12-24 21:14:12 -02:00
Eduardo Bart
1339e18202
...
2011-12-15 16:42:56 -02:00
Eduardo Bart
1a3dcb215e
use vertex buffers
2011-12-07 16:49:20 -02:00
Eduardo Bart
203d5768cb
fix compile issues on n900
2011-12-06 22:45:38 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
f548825faf
too many changes to list, many regressions were made, master will be UNSTABLE for a few days
2011-12-03 19:52:56 -02:00
Eduardo Bart
4afbe43e6f
changes to prepare revgraphics
2011-12-01 17:38:46 -02:00
Eduardo Bart
9ca1637677
fix bug running in virtualbox
2011-11-26 01:35:54 -02:00
Eduardo Bart
18c122c71e
add glext.h, remove GLU dependency
2011-11-22 22:21:33 -02:00
Eduardo Bart
ae6cd41819
remove unused allocator
2011-10-31 11:24:57 -02:00
Eduardo Bart
e35a2e4c79
fix some graphics issues on Windows virtualbox
2011-10-30 21:13:22 -02:00
Eduardo Bart
4c5d1d0ca5
make work on Windows again
2011-10-30 18:11:43 -02:00
Eduardo Bart
05edcc218d
add some typedefs
2011-08-28 13:31:01 -03:00
Eduardo Bart
f7eac377e7
restore copyright notice
2011-08-28 10:17:58 -03:00
Eduardo Bart
38529ea837
lua console and some changes
2011-08-20 17:30:41 -03:00
Eduardo Bart
2e1a96c2df
rework on dat and spr loader
2011-08-15 16:15:49 -03:00
Eduardo Bart
d8cc37afdb
reorganize sources
2011-08-15 11:06:15 -03:00
Eduardo Bart
afc197f2dc
rework on graphics.cpp, implement some GFX with lua
2011-08-14 14:45:25 -03:00
Eduardo Bart
55862b07ad
merge total remake
2011-08-13 23:10:27 -03:00
Henrique
651315d4cd
map draw working with lil bugs
2011-08-11 02:52:30 -03:00
Eduardo Bart
ab7394f357
add a new folder structure redesign organized by packages
2011-07-17 08:52:20 -03:00
Eduardo Bart
8ef1b28546
many changes and refactoring
2011-07-13 18:12:36 -03:00
Eduardo Bart
2d3add1b36
fix texture bug
2011-05-16 20:21:41 -03:00
Eduardo Bart
b3940b487d
use memset instead of bzero
2011-05-16 16:01:34 -03:00
Eduardo Bart
e81e0f1c24
fix gl bug, textures sizes must be a power of 2
2011-05-16 15:30:05 -03:00