tibia-client/src/otclient/core/item.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "item.h"
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#include "thingstype.h"
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#include "spritemanager.h"
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#include "thing.h"
#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
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#include <framework/graphics/graphics.h>
#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/paintershadersources.h>
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Item::Item() : Thing()
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{
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m_data = 1;
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}
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ItemPtr Item::create(int id)
{
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if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid()) {
logTraceError("invalid item id ", id);
return nullptr;
}
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ItemPtr item = ItemPtr(new Item);
item->setId(id);
return item;
}
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PainterShaderProgramPtr itemProgram;
void Item::draw(const Point& dest, float scaleFactor)
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{
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if(getAnimationPhases() > 1)
m_animation = (g_clock.ticks() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
if(!itemProgram) {
itemProgram = PainterShaderProgramPtr(new PainterShaderProgram);
itemProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
itemProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/item.frag");
assert(itemProgram->link());
}
g_painter.setCustomProgram(itemProgram);
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for(int layer = 0; layer < getLayers(); layer++)
internalDraw(dest, scaleFactor, layer);
g_painter.releaseCustomProgram();
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}
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void Item::setPosition(const Position& position)
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{
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if(isGround()) {
m_xPattern = position.x % getNumPatternsX();
m_yPattern = position.y % getNumPatternsY();
m_zPattern = position.z % getNumPatternsZ();
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}
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Thing::setPosition(position);
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}
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void Item::setData(uint8 data)
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{
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if(isStackable() && getNumPatternsX() == 4 && getNumPatternsY() == 2) {
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if(data < 5) {
m_xPattern = data-1;
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m_yPattern = 0;
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}
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else if(data < 10) {
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m_xPattern = 0;
m_yPattern = 1;
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}
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else if(data < 25) {
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m_xPattern = 1;
m_yPattern = 1;
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}
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else if(data < 50) {
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m_xPattern = 2;
m_yPattern = 1;
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}
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else if(data <= 100) {
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m_xPattern = 3;
m_yPattern = 1;
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}
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}
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else if(isHangable()) {
if(isHookSouth()) {
m_xPattern = getNumPatternsX() >= 2 ? 1 : 0;
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}
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else if(isHookEast()) {
m_xPattern = getNumPatternsX() >= 3 ? 2 : 0;
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}
}
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else if(isFluid() || isFluidContainer()) {
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int color = Otc::FluidTransparent;
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switch(data) {
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case Otc::FluidNone:
color = Otc::FluidTransparent;
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break;
case Otc::FluidWater:
color = Otc::FluidBlue;
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break;
case Otc::FluidMana:
color = Otc::FluidPurple;
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break;
case Otc::FluidBeer:
color = Otc::FluidBrown;
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break;
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case Otc::FluidOil:
color = Otc::FluidBrown;
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break;
case Otc::FluidBlood:
color = Otc::FluidRed;
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break;
case Otc::FluidSlime:
color = Otc::FluidGreen;
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break;
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case Otc::FluidMud:
color = Otc::FluidBrown;
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break;
case Otc::FluidLemonade:
color = Otc::FluidYellow;
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break;
case Otc::FluidMilk:
color = Otc::FluidWhite;
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break;
case Otc::FluidWine:
color = Otc::FluidPurple;
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break;
case Otc::FluidHealth:
color = Otc::FluidRed;
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break;
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case Otc::FluidUrine:
color = Otc::FluidYellow;
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break;
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case Otc::FluidRum:
color = Otc::FluidBrown;
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break;
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case Otc::FluidFruidJuice:
color = Otc::FluidYellow;
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break;
case Otc::FluidCoconutMilk:
color = Otc::FluidWhite;
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break;
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case Otc::FluidTea:
color = Otc::FluidBrown;
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break;
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case Otc::FluidMead:
color = Otc::FluidBrown;
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break;
default:
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color = Otc::FluidTransparent;
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break;
}
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m_xPattern = (color % 4) % getNumPatternsX();
m_yPattern = (color / 4) % getNumPatternsY();
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}
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m_data = data;
}