2011-08-28 15:17:58 +02:00
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/*
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2014-04-01 07:36:42 +02:00
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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2011-08-28 15:17:58 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 23:02:52 +02:00
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#include "localplayer.h"
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2011-11-05 21:34:49 +01:00
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#include "map.h"
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#include "game.h"
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#include "tile.h"
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2012-06-03 21:28:17 +02:00
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#include <framework/core/eventdispatcher.h>
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2013-01-19 03:18:29 +01:00
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#include <framework/graphics/graphics.h>
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2011-08-15 23:02:52 +02:00
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2012-01-19 05:12:53 +01:00
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LocalPlayer::LocalPlayer()
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{
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2012-02-09 04:45:19 +01:00
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m_states = 0;
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2012-07-23 17:11:53 +02:00
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m_vocation = 0;
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2014-12-29 18:08:13 +01:00
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m_blessings = Otc::BlessingNone;
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2012-08-02 09:58:49 +02:00
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m_walkLockExpiration = 0;
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2012-02-09 04:45:19 +01:00
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m_skillsLevel.fill(-1);
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2012-08-19 03:19:43 +02:00
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m_skillsBaseLevel.fill(-1);
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2012-02-09 04:45:19 +01:00
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m_skillsLevelPercent.fill(-1);
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2012-01-20 06:45:56 +01:00
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2012-02-09 04:45:19 +01:00
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m_health = -1;
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m_maxHealth = -1;
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m_freeCapacity = -1;
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m_experience = -1;
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m_level = -1;
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m_levelPercent = -1;
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m_mana = -1;
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m_maxMana = -1;
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m_magicLevel = -1;
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m_magicLevelPercent = -1;
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2012-08-19 03:19:43 +02:00
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m_baseMagicLevel = -1;
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2012-02-09 04:45:19 +01:00
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m_soul = -1;
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m_stamina = -1;
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2012-08-19 03:19:43 +02:00
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m_baseSpeed = -1;
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m_regenerationTime = -1;
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m_offlineTrainingTime = -1;
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m_totalCapacity = -1;
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2012-01-19 05:12:53 +01:00
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}
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2012-07-30 12:59:08 +02:00
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void LocalPlayer::lockWalk(int millis)
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2012-01-19 05:12:53 +01:00
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{
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2013-11-13 23:02:47 +01:00
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m_walkLockExpiration = std::max<int>(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
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2012-01-19 05:12:53 +01:00
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}
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2012-02-09 04:45:19 +01:00
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bool LocalPlayer::canWalk(Otc::Direction direction)
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{
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2012-08-02 09:58:49 +02:00
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// cannot walk while locked
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if(m_walkLockExpiration != 0 && g_clock.millis() < m_walkLockExpiration)
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return false;
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2012-02-09 04:45:19 +01:00
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2012-08-09 05:51:13 +02:00
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// paralyzed
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if(m_speed == 0)
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return false;
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2012-08-02 09:58:49 +02:00
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// last walk is not done yet
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2013-07-06 19:36:56 +02:00
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if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking())
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2012-02-09 04:45:19 +01:00
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return false;
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2012-08-02 09:58:49 +02:00
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// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
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2013-02-25 02:27:17 +01:00
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bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
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2012-08-02 09:58:49 +02:00
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2012-02-09 04:45:19 +01:00
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// avoid doing more walks than wanted when receiving a lot of walks from server
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if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
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return false;
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2012-08-02 09:58:49 +02:00
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// cannot walk while already walking
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2013-07-06 19:36:56 +02:00
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if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk))
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2012-02-09 04:45:19 +01:00
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return false;
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return true;
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}
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2012-01-19 05:12:53 +01:00
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void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
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{
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// a prewalk was going on
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if(m_preWalking) {
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// switch to normal walking
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m_preWalking = false;
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2013-03-14 00:55:20 +01:00
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m_secondPreWalk = false;
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2012-01-19 05:12:53 +01:00
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m_lastPrewalkDone = true;
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2012-01-19 17:23:24 +01:00
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// if is to the last prewalk destination, updates the walk preserving the animation
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2013-01-23 08:31:28 +01:00
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if(newPos == m_lastPrewalkDestination) {
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2012-01-19 05:12:53 +01:00
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updateWalk();
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// was to another direction, replace the walk
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} else
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Creature::walk(oldPos, newPos);
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2012-06-03 21:28:17 +02:00
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}
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// no prewalk was going on, this must be an server side automated walk
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else {
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2013-01-31 03:50:20 +01:00
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m_serverWalking = true;
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if(m_serverWalkEndEvent)
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m_serverWalkEndEvent->cancel();
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2012-06-03 21:28:17 +02:00
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2012-01-19 05:12:53 +01:00
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Creature::walk(oldPos, newPos);
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2012-06-03 21:28:17 +02:00
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}
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2012-01-19 05:12:53 +01:00
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}
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2012-01-15 22:19:52 +01:00
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void LocalPlayer::preWalk(Otc::Direction direction)
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2011-08-30 16:37:48 +02:00
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{
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2012-01-30 19:18:10 +01:00
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Position newPos = m_position.translatedToDirection(direction);
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2012-08-02 09:58:49 +02:00
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// avoid reanimating prewalks
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2013-03-14 00:55:20 +01:00
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if(m_preWalking) {
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m_secondPreWalk = true;
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2012-08-02 09:58:49 +02:00
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return;
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2013-02-24 21:26:19 +01:00
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}
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2012-08-02 09:58:49 +02:00
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2012-01-19 05:12:53 +01:00
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m_preWalking = true;
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2012-06-03 21:28:17 +02:00
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2013-01-31 03:50:20 +01:00
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if(m_serverWalkEndEvent)
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m_serverWalkEndEvent->cancel();
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2012-06-03 21:28:17 +02:00
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2012-08-02 09:58:49 +02:00
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// start walking to direction
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2012-01-19 05:12:53 +01:00
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m_lastPrewalkDone = false;
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2013-01-23 08:31:28 +01:00
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m_lastPrewalkDestination = newPos;
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2012-01-30 01:00:12 +01:00
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Creature::walk(m_position, newPos);
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2011-11-05 21:34:49 +01:00
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}
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2012-01-19 05:12:53 +01:00
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void LocalPlayer::cancelWalk(Otc::Direction direction)
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{
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// only cancel client side walks
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if(m_walking && m_preWalking)
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stopWalk();
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m_lastPrewalkDone = true;
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2012-08-25 21:11:54 +02:00
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m_idleTimer.restart();
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2013-02-24 21:26:19 +01:00
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lockWalk();
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2012-01-19 05:12:53 +01:00
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2013-01-22 19:04:36 +01:00
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if(m_autoWalkDestination.isValid()) {
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g_game.stop();
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auto self = asLocalPlayer();
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if(m_autoWalkContinueEvent)
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m_autoWalkContinueEvent->cancel();
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m_autoWalkContinueEvent = g_dispatcher.scheduleEvent([self]() {
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if(self->m_autoWalkDestination.isValid())
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self->autoWalk(self->m_autoWalkDestination);
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}, 500);
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}
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2012-01-19 05:12:53 +01:00
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// turn to the cancel direction
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if(direction != Otc::InvalidDirection)
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setDirection(direction);
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2013-01-07 18:17:01 +01:00
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callLuaField("onCancelWalk", direction);
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2012-01-19 05:12:53 +01:00
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}
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2013-01-08 16:32:37 +01:00
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bool LocalPlayer::autoWalk(const Position& destination)
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{
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2013-01-27 19:58:22 +01:00
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bool tryKnownPath = false;
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if(destination != m_autoWalkDestination) {
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m_knownCompletePath = false;
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tryKnownPath = true;
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}
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2013-01-22 19:04:36 +01:00
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std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> result;
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2013-01-22 13:01:30 +01:00
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std::vector<Otc::Direction> limitedPath;
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2013-01-22 19:04:36 +01:00
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if(destination == m_position)
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return true;
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// try to find a path that we know
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2013-01-27 19:58:22 +01:00
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if(tryKnownPath || m_knownCompletePath) {
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result = g_map.findPath(m_position, destination, 50000, 0);
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if(std::get<1>(result) == Otc::PathFindResultOk) {
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limitedPath = std::get<0>(result);
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// limit to 127 steps
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if(limitedPath.size() > 127)
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limitedPath.resize(127);
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m_knownCompletePath = true;
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}
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}
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// no known path found, try to discover one
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if(limitedPath.empty()) {
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result = g_map.findPath(m_position, destination, 50000, Otc::PathFindAllowNotSeenTiles);
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2013-01-27 17:06:47 +01:00
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if(std::get<1>(result) != Otc::PathFindResultOk) {
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2013-01-27 17:25:44 +01:00
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callLuaField("onAutoWalkFail", std::get<1>(result));
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2013-01-31 03:50:20 +01:00
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stopAutoWalk();
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2013-01-22 19:04:36 +01:00
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return false;
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2013-01-27 17:06:47 +01:00
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}
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2013-01-22 19:04:36 +01:00
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Position currentPos = m_position;
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for(auto dir : std::get<0>(result)) {
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currentPos = currentPos.translatedToDirection(dir);
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if(!hasSight(currentPos))
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break;
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else
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limitedPath.push_back(dir);
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}
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2013-01-20 17:09:14 +01:00
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}
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2013-01-22 19:04:36 +01:00
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m_autoWalkDestination = destination;
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2013-01-22 13:01:30 +01:00
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m_lastAutoWalkPosition = m_position.translatedToDirections(limitedPath).back();
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2013-01-23 16:05:18 +01:00
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/*
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// debug calculated path using minimap
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2013-01-22 19:04:36 +01:00
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for(auto pos : m_position.translatedToDirections(limitedPath)) {
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2013-01-22 20:28:44 +01:00
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g_map.getOrCreateTile(pos)->overwriteMinimapColor(215);
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2013-01-22 19:04:36 +01:00
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g_map.notificateTileUpdate(pos);
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}
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2013-01-23 16:05:18 +01:00
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*/
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2013-01-22 19:04:36 +01:00
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2013-01-22 13:01:30 +01:00
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g_game.autoWalk(limitedPath);
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2013-01-08 16:32:37 +01:00
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return true;
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}
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2013-01-22 13:01:30 +01:00
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void LocalPlayer::stopAutoWalk()
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2013-01-08 16:32:37 +01:00
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{
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2013-01-22 13:01:30 +01:00
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m_autoWalkDestination = Position();
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m_lastAutoWalkPosition = Position();
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2013-01-27 19:58:22 +01:00
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m_knownCompletePath = false;
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2013-01-22 19:04:36 +01:00
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if(m_autoWalkContinueEvent)
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m_autoWalkContinueEvent->cancel();
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2013-01-08 16:32:37 +01:00
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}
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2012-01-19 05:12:53 +01:00
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void LocalPlayer::stopWalk()
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{
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2012-06-03 21:28:17 +02:00
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Creature::stopWalk(); // will call terminateWalk
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2013-01-08 16:32:37 +01:00
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2012-01-20 16:00:24 +01:00
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m_lastPrewalkDone = true;
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2013-01-23 08:31:28 +01:00
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m_lastPrewalkDestination = Position();
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2012-01-19 05:12:53 +01:00
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}
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void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
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{
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// pre walks offsets are calculated in the oposite direction
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if(m_preWalking) {
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m_walkOffset = Point(0,0);
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = -totalPixelsWalked;
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} else
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Creature::updateWalkOffset(totalPixelsWalked);
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}
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void LocalPlayer::updateWalk()
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{
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2012-08-09 05:51:13 +02:00
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int stepDuration = getStepDuration();
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2012-12-29 18:41:14 +01:00
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float walkTicksPerPixel = getStepDuration(true) / 32.0f;
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2013-11-13 23:02:47 +01:00
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int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
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2012-01-19 05:12:53 +01:00
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// update walk animation and offsets
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updateWalkAnimation(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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2012-01-30 22:28:08 +01:00
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updateWalkingTile();
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2012-01-19 05:12:53 +01:00
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2012-08-09 05:51:13 +02:00
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// terminate walk only when client and server side walk are completed
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if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= stepDuration)
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2012-01-19 05:12:53 +01:00
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terminateWalk();
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}
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void LocalPlayer::terminateWalk()
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{
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Creature::terminateWalk();
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m_preWalking = false;
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2013-03-14 00:55:20 +01:00
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m_secondPreWalk = false;
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2012-08-25 21:11:54 +02:00
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m_idleTimer.restart();
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2012-06-03 21:28:17 +02:00
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auto self = asLocalPlayer();
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|
2013-01-31 03:50:20 +01:00
|
|
|
if(m_serverWalking) {
|
|
|
|
if(m_serverWalkEndEvent)
|
|
|
|
m_serverWalkEndEvent->cancel();
|
|
|
|
m_serverWalkEndEvent = g_dispatcher.scheduleEvent([self] {
|
|
|
|
self->m_serverWalking = false;
|
2012-06-03 21:28:17 +02:00
|
|
|
}, 100);
|
|
|
|
}
|
2012-01-19 05:12:53 +01:00
|
|
|
}
|
2012-02-09 04:45:19 +01:00
|
|
|
|
2012-08-02 09:58:49 +02:00
|
|
|
void LocalPlayer::onAppear()
|
|
|
|
{
|
|
|
|
Creature::onAppear();
|
|
|
|
|
2014-03-12 06:39:20 +01:00
|
|
|
/* Does not seem to be needed anymore
|
2012-08-02 09:58:49 +02:00
|
|
|
// on teleports lock the walk
|
|
|
|
if(!m_oldPosition.isInRange(m_position,1,1))
|
|
|
|
lockWalk();
|
2014-03-12 06:39:20 +01:00
|
|
|
*/
|
2012-08-02 09:58:49 +02:00
|
|
|
}
|
|
|
|
|
2013-01-08 16:32:37 +01:00
|
|
|
void LocalPlayer::onPositionChange(const Position& newPos, const Position& oldPos)
|
|
|
|
{
|
|
|
|
Creature::onPositionChange(newPos, oldPos);
|
|
|
|
|
2013-01-22 20:28:44 +01:00
|
|
|
if(newPos == m_autoWalkDestination)
|
|
|
|
stopAutoWalk();
|
|
|
|
else if(m_autoWalkDestination.isValid() && newPos == m_lastAutoWalkPosition)
|
2013-01-22 13:01:30 +01:00
|
|
|
autoWalk(m_autoWalkDestination);
|
2013-01-08 16:32:37 +01:00
|
|
|
}
|
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
void LocalPlayer::setStates(int states)
|
|
|
|
{
|
|
|
|
if(m_states != states) {
|
|
|
|
int oldStates = m_states;
|
|
|
|
m_states = states;
|
2013-01-22 13:01:30 +01:00
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
callLuaField("onStatesChange", states, oldStates);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
|
|
|
|
{
|
2012-06-26 01:48:36 +02:00
|
|
|
if(skill >= Otc::LastSkill) {
|
|
|
|
g_logger.traceError("invalid skill");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
int oldLevel = m_skillsLevel[skill];
|
|
|
|
int oldLevelPercent = m_skillsLevelPercent[skill];
|
|
|
|
|
2012-03-29 21:25:04 +02:00
|
|
|
if(level != oldLevel || levelPercent != oldLevelPercent) {
|
2012-02-09 04:45:19 +01:00
|
|
|
m_skillsLevel[skill] = level;
|
|
|
|
m_skillsLevelPercent[skill] = levelPercent;
|
|
|
|
|
|
|
|
callLuaField("onSkillChange", skill, level, levelPercent, oldLevel, oldLevelPercent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-08-19 03:19:43 +02:00
|
|
|
void LocalPlayer::setBaseSkill(Otc::Skill skill, int baseLevel)
|
|
|
|
{
|
|
|
|
if(skill >= Otc::LastSkill) {
|
|
|
|
g_logger.traceError("invalid skill");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldBaseLevel = m_skillsBaseLevel[skill];
|
|
|
|
if(baseLevel != oldBaseLevel) {
|
|
|
|
m_skillsBaseLevel[skill] = baseLevel;
|
|
|
|
|
|
|
|
callLuaField("onBaseSkillChange", skill, baseLevel, oldBaseLevel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
void LocalPlayer::setHealth(double health, double maxHealth)
|
|
|
|
{
|
|
|
|
if(m_health != health || m_maxHealth != maxHealth) {
|
|
|
|
double oldHealth = m_health;
|
|
|
|
double oldMaxHealth = m_maxHealth;
|
|
|
|
m_health = health;
|
|
|
|
m_maxHealth = maxHealth;
|
|
|
|
|
|
|
|
callLuaField("onHealthChange", health, maxHealth, oldHealth, oldMaxHealth);
|
|
|
|
|
|
|
|
// cannot walk while dying
|
|
|
|
if(health == 0) {
|
|
|
|
if(isPreWalking())
|
|
|
|
stopWalk();
|
|
|
|
lockWalk();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setFreeCapacity(double freeCapacity)
|
|
|
|
{
|
|
|
|
if(m_freeCapacity != freeCapacity) {
|
|
|
|
double oldFreeCapacity = m_freeCapacity;
|
|
|
|
m_freeCapacity = freeCapacity;
|
|
|
|
|
|
|
|
callLuaField("onFreeCapacityChange", freeCapacity, oldFreeCapacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-08-19 03:19:43 +02:00
|
|
|
void LocalPlayer::setTotalCapacity(double totalCapacity)
|
|
|
|
{
|
|
|
|
if(m_totalCapacity != totalCapacity) {
|
|
|
|
double oldTotalCapacity = m_totalCapacity;
|
|
|
|
m_totalCapacity = totalCapacity;
|
|
|
|
|
|
|
|
callLuaField("onTotalCapacityChange", totalCapacity, oldTotalCapacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
void LocalPlayer::setExperience(double experience)
|
|
|
|
{
|
|
|
|
if(m_experience != experience) {
|
|
|
|
double oldExperience = m_experience;
|
|
|
|
m_experience = experience;
|
|
|
|
|
|
|
|
callLuaField("onExperienceChange", experience, oldExperience);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setLevel(double level, double levelPercent)
|
|
|
|
{
|
2012-03-30 11:51:34 +02:00
|
|
|
if(m_level != level || m_levelPercent != levelPercent) {
|
2012-02-09 04:45:19 +01:00
|
|
|
double oldLevel = m_level;
|
|
|
|
double oldLevelPercent = m_levelPercent;
|
|
|
|
m_level = level;
|
|
|
|
m_levelPercent = levelPercent;
|
|
|
|
|
|
|
|
callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setMana(double mana, double maxMana)
|
|
|
|
{
|
|
|
|
if(m_mana != mana || m_maxMana != maxMana) {
|
|
|
|
double oldMana = m_mana;
|
|
|
|
double oldMaxMana;
|
|
|
|
m_mana = mana;
|
|
|
|
m_maxMana = maxMana;
|
|
|
|
|
|
|
|
callLuaField("onManaChange", mana, maxMana, oldMana, oldMaxMana);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setMagicLevel(double magicLevel, double magicLevelPercent)
|
|
|
|
{
|
|
|
|
if(m_magicLevel != magicLevel || m_magicLevelPercent != magicLevelPercent) {
|
|
|
|
double oldMagicLevel = m_magicLevel;
|
|
|
|
double oldMagicLevelPercent = m_magicLevelPercent;
|
|
|
|
m_magicLevel = magicLevel;
|
|
|
|
m_magicLevelPercent = magicLevelPercent;
|
|
|
|
|
|
|
|
callLuaField("onMagicLevelChange", magicLevel, magicLevelPercent, oldMagicLevel, oldMagicLevelPercent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-08-19 03:19:43 +02:00
|
|
|
void LocalPlayer::setBaseMagicLevel(double baseMagicLevel)
|
|
|
|
{
|
|
|
|
if(m_baseMagicLevel != baseMagicLevel) {
|
|
|
|
double oldBaseMagicLevel = m_baseMagicLevel;
|
|
|
|
m_baseMagicLevel = baseMagicLevel;
|
|
|
|
|
|
|
|
callLuaField("onBaseMagicLevelChange", baseMagicLevel, oldBaseMagicLevel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-09 04:45:19 +01:00
|
|
|
void LocalPlayer::setSoul(double soul)
|
|
|
|
{
|
|
|
|
if(m_soul != soul) {
|
|
|
|
double oldSoul = m_soul;
|
|
|
|
m_soul = soul;
|
|
|
|
|
|
|
|
callLuaField("onSoulChange", soul, oldSoul);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setStamina(double stamina)
|
|
|
|
{
|
|
|
|
if(m_stamina != stamina) {
|
|
|
|
double oldStamina = m_stamina;
|
|
|
|
m_stamina = stamina;
|
|
|
|
|
|
|
|
callLuaField("onStaminaChange", stamina, oldStamina);
|
|
|
|
}
|
|
|
|
}
|
2012-04-27 08:30:54 +02:00
|
|
|
|
2012-07-18 08:04:57 +02:00
|
|
|
void LocalPlayer::setInventoryItem(Otc::InventorySlot inventory, const ItemPtr& item)
|
2012-04-27 08:30:54 +02:00
|
|
|
{
|
2012-07-18 08:04:57 +02:00
|
|
|
if(inventory >= Otc::LastInventorySlot) {
|
2012-06-26 01:48:36 +02:00
|
|
|
g_logger.traceError("invalid slot");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-04-27 08:30:54 +02:00
|
|
|
if(m_inventoryItems[inventory] != item) {
|
|
|
|
ItemPtr oldItem = m_inventoryItems[inventory];
|
|
|
|
m_inventoryItems[inventory] = item;
|
|
|
|
|
|
|
|
callLuaField("onInventoryChange", inventory, item, oldItem);
|
|
|
|
}
|
|
|
|
}
|
2012-07-23 17:11:53 +02:00
|
|
|
|
|
|
|
void LocalPlayer::setVocation(int vocation)
|
|
|
|
{
|
|
|
|
if(m_vocation != vocation) {
|
|
|
|
int oldVocation = m_vocation;
|
|
|
|
m_vocation = vocation;
|
|
|
|
|
|
|
|
callLuaField("onVocationChange", vocation, oldVocation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setPremium(bool premium)
|
|
|
|
{
|
|
|
|
if(m_premium != premium) {
|
|
|
|
m_premium = premium;
|
|
|
|
|
|
|
|
callLuaField("onPremiumChange", premium);
|
|
|
|
}
|
|
|
|
}
|
2012-08-02 09:58:49 +02:00
|
|
|
|
2012-08-19 03:19:43 +02:00
|
|
|
void LocalPlayer::setBaseSpeed(double baseSpeed)
|
|
|
|
{
|
|
|
|
if(m_baseSpeed != baseSpeed) {
|
|
|
|
double oldBaseSpeed = m_baseSpeed;
|
|
|
|
m_baseSpeed = baseSpeed;
|
|
|
|
|
|
|
|
callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setRegenerationTime(double regenerationTime)
|
|
|
|
{
|
|
|
|
if(m_regenerationTime != regenerationTime) {
|
|
|
|
double oldRegenerationTime = m_regenerationTime;
|
|
|
|
m_regenerationTime = regenerationTime;
|
|
|
|
|
|
|
|
callLuaField("onRegenerationChange", regenerationTime, oldRegenerationTime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LocalPlayer::setOfflineTrainingTime(double offlineTrainingTime)
|
|
|
|
{
|
|
|
|
if(m_offlineTrainingTime != offlineTrainingTime) {
|
|
|
|
double oldOfflineTrainingTime = m_offlineTrainingTime;
|
|
|
|
m_offlineTrainingTime = offlineTrainingTime;
|
|
|
|
|
|
|
|
callLuaField("onOfflineTrainingChange", offlineTrainingTime, oldOfflineTrainingTime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-08-19 11:46:24 +02:00
|
|
|
void LocalPlayer::setSpells(const std::vector<int>& spells)
|
|
|
|
{
|
|
|
|
if(m_spells != spells) {
|
|
|
|
std::vector<int> oldSpells = m_spells;
|
|
|
|
m_spells = spells;
|
|
|
|
|
|
|
|
callLuaField("onSpellsChange", spells, oldSpells);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-12-29 18:08:13 +01:00
|
|
|
void LocalPlayer::setBlessings(int blessings)
|
|
|
|
{
|
|
|
|
if(blessings != m_blessings) {
|
|
|
|
int oldBlessings = m_blessings;
|
|
|
|
m_blessings = blessings;
|
|
|
|
|
|
|
|
callLuaField("onBlessingsChange", blessings, oldBlessings);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-08-03 07:05:09 +02:00
|
|
|
bool LocalPlayer::hasSight(const Position& pos)
|
|
|
|
{
|
2013-01-09 20:29:58 +01:00
|
|
|
return m_position.isInRange(pos, g_map.getAwareRange().left - 1, g_map.getAwareRange().top - 1);
|
2012-08-03 07:05:09 +02:00
|
|
|
}
|