Commit Graph

158 Commits

Author SHA1 Message Date
BenDol 0afbfd58ce Proper gameinterface load sequence, thanks @Quintinon
https://github.com/edubart/otclient/pull/677
2015-07-19 07:08:21 +12:00
TheSumm 84f6cdec86 Fix #576, PopupMenus close when leaving the game 2015-04-19 13:56:03 +02:00
TheSumm ddec9627b8 Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png)
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
2015-01-18 15:14:07 +01:00
BenDol ef7f94ac76 Some minor changes/additions. 2014-08-07 06:40:56 +12:00
BenDol a52c938fef Added missing protocol versions & made some style fixes. 2014-07-30 19:58:34 +12:00
Sam 2a57a5f7d0 Browse field, locked & paginated container support 2014-07-15 23:27:44 +02:00
BenDol 74979ca16a Remove debug print and redundant checks. 2014-07-13 23:12:56 +12:00
BenDol 0c77179c46 Should check the menu category before creating a separator. 2014-07-13 22:57:45 +12:00
BenDol 935b9e4cd6 Forgot removeMenuHook function. 2014-07-13 22:39:56 +12:00
BenDol 0f362f80e3 Added easy menu hooking, fixed terminal default size/pos & more:
* Added autowalk style option to Minimap style.
* Added onCreate for setting up variables before styling is applied etc.
2014-07-13 22:27:09 +12:00
BenDol 99b1ddf44c Must change UIMap class checks to UIGameMap. 2014-06-07 05:05:57 +12:00
BenDol c083d02bef Some fixes for class names and queue (added base class). 2014-06-07 04:10:14 +12:00
Sam b96be291bb Fix use-with issue #508 2014-05-10 17:10:07 +02:00
BenDol 1baad726ae Just use g_configs.unload(config) to unload config files.
Avoids concurrent modification errors.
2014-04-06 15:29:02 +12:00
Sam 8d8f32b081 Partial 10.36 support, also fix #499 2014-03-12 06:39:20 +01:00
conde2 0fbba70003 Fix protocol erros and try to fix walk delay
Not implemented CreaturesType, just fixed the protocol error reported in
#493, also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Jacek Wielemborek e6c9e78935 Get rid of trailing whitespace.
Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam 5db37857bf Fix game zoom issue 2013-11-12 23:35:19 +01:00
Joao Pasqualini Costa e15995e1eb Fix walk with WASD
This should be an alone bind, so any other control will not affect the
keys.
2013-08-17 21:56:37 -03:00
BeniS 529b646316 Forgot to provide the widget for walk key bind, thanks conde2! 2013-08-13 10:22:34 +12:00
BeniS 5fbb71157d Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:
* Added better walk key binding (for other uses, like the sample given WASD).
* Made string.ends part of the string meta table rather than parameter based.
2013-07-29 10:42:18 +12:00
BeniS 95abf2a1d2 Fix a bug with autowalking & add prompt param for tryLogout.
(We don't want to be prompted when pressing Ctrl + Q or  Ctrl + L).
2013-07-07 05:36:56 +12:00
Sam c7c259ef80 Game Menu / Attacking fixes
- No more "Attack" / "Follow" for creatures on different floor
- No rule violation for monsters, only players now
- Alt + Click to target works through roofs -> fixes #203
- Fixed battle list issue (check position when trying to attack)
2013-07-03 14:25:18 +02:00
Sam d427560b98 Countwindow Fix [YAH]
Fixed typing amount in count window. Should be hidden again.
2013-04-12 19:15:28 +02:00
Eduardo Bart 4bdd1e79fd Fix compile error for win32 2013-03-13 21:18:17 -03:00
Eduardo Bart e9e4dcd71b Improve walk when lagging 2013-03-13 20:55:20 -03:00
Eduardo Bart da51dd467e Minor fix 2013-03-11 15:00:31 -03:00
Eduardo Bart d0576da69d Implement dash walking and zoom out again 2013-02-26 16:37:02 -03:00
Eduardo Bart 9a54bfcc90 Minimap, hotkeys and lot of other changes
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
2013-02-21 17:03:05 -03:00
Eduardo Bart 28cdd6aa53 Fix minor walk delay 2013-02-15 16:38:29 -02:00
Henrique Santiago 07dd78002b Save console messages #263, change settings names 2013-02-14 15:30:45 -02:00
Henrique Santiago 5fc1ac8051 Save gamemap height #207. UISplitter needs a rework. 2013-02-14 13:54:51 -02:00
BeniS adc01ab9e3 Proper fix for autowalk lag issue 2013-02-13 18:05:08 +13:00
BeniS 725a16e38e Fix a lag issue with auto walking
* Auto walking on unwalkable objects was still being processed
  by the findPath algorithm. Ed, if this algorithm shouldn't be causing
  lag spikes for the client, perhaps I should find the cause in findPath.
  For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
Eduardo Bart 717832b791 Other minor fixes 2013-02-04 19:40:12 -02:00
Eduardo Bart 4c51009ed9 Minor fixes
* Fix focusing opened channel on login
* Add missing options to rule violation window
* Send rule violations messages in default channel
* Enable show private messages in console by default
* Fix battle issues with invisible creatures
* Allow to use hotkeys while trading
2013-02-04 17:38:36 -02:00
BeniS 6cd71ea02e Closes #236 2013-02-02 03:38:17 +13:00
BeniS 7f5dda5c8f Re-add destroying for unloading, other clean up:
* Cleaned some module terminate code
* Fixed "reload all" issues
2013-02-01 17:32:15 +13:00
BeniS 35e5dd8af8 Topmenu fix
* Will no longer duplicate topmenu buttons (no need to destroy in the module now)
* Menu items will no longer change position when reloaded.
2013-02-01 14:47:15 +13:00
BeniS b34cc18f98 Fix #259 2013-02-01 14:31:09 +13:00
BeniS 469df27d9b Implement #261 2013-02-01 14:21:20 +13:00
BeniS 9e208fa792 Fix 255 also another cooldown bug:
* If you use the cooldown during the ping delay time it wouldn't init
  the cooldown again.
2013-01-31 20:31:21 +13:00
Eduardo Bart 5bf03c50d6 Rework hotkeys manager, fix many issues on it 2013-01-30 18:28:54 -02:00
Eduardo Bart 8d6ccb8d83 Fixes to compile with clang 2013-01-29 14:35:20 -02:00
Eduardo Bart 4751941e4f Improve encrypt/decrypt algorithms 2013-01-29 11:51:15 -02:00
BeniS ec30567d6b Some fixes to spells/cooldowns.
* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
2013-01-29 19:26:32 +13:00
Eduardo Bart e81dd31ae3 New lightweight minimap format, finish #15 2013-01-27 14:06:47 -02:00
Eduardo Bart 9aca1644e6 Implement rule violations, closes #218 2013-01-27 07:54:50 -02:00
Eduardo Bart 6c59124cb2 Reimplement smartwalk without events 2013-01-26 21:18:07 -02:00
Eduardo Bart 7c06a00f82 Improve logout speed via Ctrl+G 2013-01-26 20:52:37 -02:00