76 Commits (26fb35fd4da055fd2f9b7d65fe2ca44160c347fe)

Author SHA1 Message Date
BenDol 547b18db9a Update copyright for 2014
10 years ago
conde2 ca2fe9cf45 Fix compilation under MSVC
11 years ago
Eduardo Bart 8314b84f69 Add live_textures_reload command
11 years ago
Eduardo Bart ae731ddefc Rework minimap rendering
11 years ago
Eduardo Bart 122577a916 Just rename some files
12 years ago
Eduardo Bart e25bd7fe54 Fix OpenGL ES compilation
12 years ago
Eduardo Bart ea4dd2f8e6 Support for compressed textures
12 years ago
Eduardo Bart 614d1544c0 Fix market reload and a crash when exiting
12 years ago
Eduardo Bart 59b6abfa09 Implement message modes for 9.6
12 years ago
Eduardo Bart 05436e135a Fix some bugs
12 years ago
Eduardo Bart e3298d561c Rework application class and framework
12 years ago
Eduardo Bart aed779a2c8 doc and luabinder changes
12 years ago
Eduardo Bart 8761220deb Refactoring and flexibility changes
12 years ago
Eduardo Bart 1c7bbaea89 Fix memory leaks
12 years ago
Eduardo Bart 83f86eac64 experimental map shaders
12 years ago
Eduardo Bart 95cf7eb788 graphics optimizations/fixes/features
12 years ago
Eduardo Bart 1a7f2a44fc graphics fixes and improvements
12 years ago
Eduardo Bart cde81666b8 fix opengl regressions
12 years ago
Eduardo Bart 1c5b906b5b some optimizations
12 years ago
Eduardo Bart 14db1066fc change logger
12 years ago
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
12 years ago
Eduardo Bart c01b32b032 rework log function and protocol
12 years ago
Henrique Santiago 1203756baf items draw rework, npc trade fix
12 years ago
Eduardo Bart 6495d74edd restore outfit colors
12 years ago
Eduardo Bart 9aa12acc22 performance improvements
12 years ago
Eduardo Bart d006e52c78 support for non power of two textures
12 years ago
Eduardo Bart f14706206a continue implementing new graphics engine
12 years ago
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
12 years ago
Eduardo Bart 92bd1aba54 optimize graphics performance
12 years ago
Eduardo Bart 2e43a77d64 change mouse press behaviour
12 years ago
Eduardo Bart 79b4136a8d ...
12 years ago
Eduardo Bart b5a4d31fa7 more graphics optimizations
12 years ago
Eduardo Bart 33458a3e39 modules changes
12 years ago
Eduardo Bart 159eb98df2 introduce startup options
12 years ago
Eduardo Bart c7469e4454 graphics fixes
12 years ago
Eduardo Bart 5c35938a92 many graphics performance tweaks
12 years ago
Eduardo Bart 27b83fa722 some optimizations and compilation changes
12 years ago
Eduardo Bart 619f751371 fixes in uicreature rendering
12 years ago
Eduardo Bart 3277c050c5 fix in OpenGL ES code
12 years ago
Eduardo Bart edeee80631 speedup sprite loading
12 years ago
Eduardo Bart 437f515e7c fix outfit problems
12 years ago
Eduardo Bart 9db7bd2602 rework map rendering
12 years ago
Eduardo Bart 4276bd680d allow use of mipmaps in framebuffers
12 years ago
Eduardo Bart bb768f43c0 improvments for shaders
13 years ago
Eduardo Bart a1374baee1 major UIWidget rewrite with new features
13 years ago
Eduardo Bart 9104305f37 update copyright notice
13 years ago
Eduardo Bart 3abbf5255e introduce matrix class and use it
13 years ago
Eduardo Bart 1339e18202 ...
13 years ago
Eduardo Bart 1a3dcb215e use vertex buffers
13 years ago
Eduardo Bart 203d5768cb fix compile issues on n900
13 years ago