Jerzy Skalski
1d77d202e6
Change uint to uint32
2017-05-13 13:14:25 +02:00
Jerzy Skalski
90de0dec04
Fix iptostring
...
Fix iptostring bug that blocks access to half of OTSes
2017-05-12 15:47:44 +02:00
Konrad Kuśnierz
c87c450905
Fix #703
2017-05-01 18:15:16 +02:00
Henrique Santiago
8871659b07
Fix image read
2017-04-27 18:47:08 -03:00
Ranieri Althoff
88d0a0a879
Fix misleading indentation
2017-03-27 01:54:35 -03:00
A-Syntax
df422c0991
Update protocolgameparse.cpp ( #777 )
...
The vocation id was not being received by the client.
https://github.com/otland/forgottenserver/issues/1982
2017-02-04 13:05:03 +02:00
Joao Pasqualini Costa
2292df922d
Fix Look ( #818 )
...
sendLookCreature should only be called in battleList
2017-02-02 09:59:20 +02:00
GustavoBlaze
743e73d755
Applying the otclient code style
2017-01-24 15:27:58 -02:00
GustavoBlaze
bc20e16584
Applying the otclient code style
...
changing the variables names
2017-01-24 14:58:11 -02:00
GustavoBlaze
a4400a4ff1
applying the otclient code style
...
changing the variables names
2017-01-24 14:56:21 -02:00
GustavoBlaze
2927ed29d8
Bug idle animations of the creatures solved
...
These changes we join the idle animations with the walking animations
2017-01-23 22:39:16 -02:00
Ahmed Samy
94d60432f3
Merge pull request #766 from TibiaFun/patch-1
...
Update protocolcodes.cpp
2017-01-13 18:31:41 +02:00
Ahmed Samy
b6140a03b4
Merge pull request #764 from elderapo/patch-1
...
Fix typo
2017-01-13 18:31:33 +02:00
Bruno Minervino
882be286d9
Update copyright year for 2017
2017-01-13 08:47:07 -02:00
zygzagZ
8486f6c867
Fixed talking with npc for 8.54
2017-01-12 15:40:13 +01:00
Joseph Bingham
e5d28e00e2
Fixes inconsistent coding style
2016-11-08 12:54:31 -05:00
Joseph Bingham
9148d412e5
Replace tabs with spaces (again)
2016-11-08 00:00:21 -05:00
Joseph Bingham
5a5adc4ed6
Replace tabs with spaces
2016-11-07 23:58:42 -05:00
Joseph Bingham
344146ba2d
10.96, 10.97, 10.98, 10.99 support
...
Adds basic support for the latest client version
2016-11-07 23:52:42 -05:00
TibiaFun
0870fda2ac
Update protocolcodes.cpp
2016-10-23 13:31:02 +02:00
Tomasz Martyński
8ffacefb04
Fix typo
...
change "getOufitColor" to "getOutfitColor"
2016-10-10 02:16:40 +02:00
Eduardo Bart
a6a50fa162
Merge pull request #744 from ranisalt/copyright-year
...
Update copyright year for 2016
2016-07-10 11:10:43 -03:00
Ranieri Althoff
551f30d32f
Replace deprecated c++11 test with cmake script
2016-07-09 22:51:32 -03:00
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
2016-07-09 22:11:34 -03:00
Sam
1ec3b65a3a
10.94, 10.95 support
2016-07-03 00:50:08 +02:00
Sam
1c09c3770b
Protocol 10.93
2016-05-23 02:48:32 +02:00
Nailson
d1b26781d3
Fix 'getTopMultiUseThing' returning border items.
2016-04-11 09:42:37 -03:00
Sam
7a8e605704
Minimal 10.91 support
2016-03-03 08:44:26 +01:00
Sam
2b7e2a45ea
Fix 7.4 walking over items with elevation
2016-01-25 22:19:39 +01:00
Sam
408b3c5125
Fix npc message mode
2016-01-20 02:44:13 +01:00
TheSumm
90deb067a6
Added missing message types
2015-12-22 13:06:36 +01:00
TheSumm
37f563d3d5
Replaced some tabs with spaces
2015-12-11 01:51:55 +01:00
TheSumm
80184a1249
Initial 10.90 support
...
Basic support, I did not check for further protocol changes yet.
2015-12-08 18:25:18 +01:00
Konrad Kuśnierz
ec9dafcfdf
Fix #696
2015-12-05 16:23:09 +01:00
Nailson
2f3540c996
Small optimization.
2015-11-30 19:49:21 -03:00
TheSumm
0d8791e1a7
Protocol updates up to 10.82
2015-10-24 17:46:53 +02:00
Nailson
d41fe195f4
Add 'GameKeepUnawareTiles' feature.
...
Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson
f1fdbd56e9
Add a flag for idle animation game feature.
2015-08-26 19:49:43 -03:00
Ranieri Althoff
058b926a94
Replace deprecated function
2015-07-24 20:52:31 -03:00
Konrad Kuśnierz
4591a37844
My bad, wrong function name.
2015-07-19 10:33:55 +02:00
Konrad Kuśnierz
8abefb1505
Fix #601 , fix #599
2015-07-19 10:27:06 +02:00
BenDol
07a2995285
Fix NPC static text and missing SpeakType.
2015-07-19 06:03:19 +12:00
kenfal
47272519b5
Fix missing loop counter
2015-07-10 21:41:53 -03:00
Nailson
5ef55307f5
Fix #664
2015-07-05 13:05:12 -03:00
Konrad Kuśnierz
b9848f360c
Check for Otc::GameAttackSeq feature
2015-06-21 12:44:19 +02:00
Eduardo Bart
0c1540e531
Improve multiline text selection, closes #507
2015-06-03 10:51:39 -03:00
Konrad Kuśnierz
6893a5e98a
Optimize UITextEdit rendering
2015-06-03 14:56:43 +02:00
Konrad Kuśnierz
f35c939fc3
Start working on multi-line selection for console
...
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.
There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
2015-06-02 19:16:41 +02:00
Ranieri Althoff
944b220c90
Use native optimizations instead of hardcoded defaults
2015-05-25 00:59:39 -03:00
Konrad Kuśnierz
c3c2ac80e7
Fix drawing creatures in UICreature
...
I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.
Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00