Commit Graph

930 Commits

Author SHA1 Message Date
BeniS 914b4bd5f3 Applied #189
* There was a bug in OTML saving hotkeys per player because of the way they are storing children and not a straight value. Perhaps you want to look at it ed.
Note: Your hotkeys will reset in this revision.
2013-01-11 17:03:48 +13:00
Samuel 59594b4ac2 Fix Ignore Module / NPC highlighting
Edu removed the spacer character.
Don't know if it was intentional or not, I will just add it here again.
2013-01-09 23:54:57 +01:00
Eduardo Bart cce2976156 Many enhancements in client API
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart aeb31f0669 Fix boost locale linkage 2013-01-09 14:57:34 -02:00
Eduardo Bart 0120b7554c Restore support for animated png files
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart fdcad184f9 Fix platform issues regarding charsets
* IMPORTANT: A new dependency is required, boost_locale, comes with boost 1.50.0 or later
* Copying and pasting special characters should now work
* Running otclient from filepaths with special characters should work now too
2013-01-08 18:45:27 -02:00
Eduardo Bart b52c52cd36 Fix possible crashs when using server class 2013-01-08 18:05:24 -02:00
Eduardo Bart 5344a179a4 Many UI improvements and minor fixes 2013-01-08 18:01:47 -02:00
Eduardo Bart a8d3bb97ea Minor changes in sql classes 2013-01-08 17:44:05 -02:00
Eduardo Bart 9d5abb0243 Fix minor issues in item drawing
* Add some utilities functions
2013-01-08 17:40:25 -02:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
BeniS 3fa5993177 Changed scrollbar style, and some other changes:
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS 44e428bccb Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.

TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS 619285069c Started updating to 9.8+ features, not yet finished (unsafe version).
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays

Fixed:
* Creature light
* Missing lua constants

If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Eduardo Bart ec8d50497b Fix http://otland.net/f494/otclient-error-171679/ 2012-12-08 16:14:10 -02:00
BeniS dc6d2bb078 8bit color shouldn't be higher than 216, by mistake. 2012-12-03 16:47:21 +13:00
BeniS 617e6b302b Fix for creature lights.
* Will now load the dat values for creature lights (ed if you know a more conventional way for this please let me know).
* No need to draw light for the outfit the creature draw will handle it.
Note: not sure if the from8bit method should limit at 256 or not, but tibia dat contains colors 216+.
2012-12-03 13:17:41 +13:00
Eduardo Bart f851bb7777 Minor fixes in lights 2012-11-30 09:03:42 -02:00
Eduardo Bart 6e154f6b2c Lights now are looking really good
* Draw lights beneath holes
* Improve light particle
* Light intensityvaries inversely with the square of the distance
* Local player always have a minimum light in complete darkness
* Creature names are behind lights now
2012-11-29 19:38:39 -02:00
Eduardo Bart 81068f820d Implement lights, thanks @Tarjei400
Now otclient have lights! This code was originally made
by @Tarjei400, I have improved it and merged into otclient
master. Many thanks for tarjei for the contribution.

Warning, this still experimental, fixes may come in the next days.
2012-11-28 23:47:36 -02:00
Eduardo Bart 8bb115d6d4 Fix issue #134 2012-10-24 18:03:15 -02:00
Eduardo Bart a6424f3022 Fix issue #118 2012-10-23 17:32:04 -02:00
Eduardo Bart 6acdb0fd64 Fix issue #132 2012-10-23 16:00:12 -02:00
Samuel 6c2539bbd4 Added support for curly braces in NPC chat
-Added overlay to the default consoleBuffer for highlighting
-Char 127 now is used as spacer (Width 1)
-Supports default font "verdana-11px-antialised"

http://i.imgur.com/8drWH.png
2012-10-05 17:50:54 +02:00
otfallen 9650179ae8 More Mac OS X progress.
Tested-by: Christopher Eklund <eklundchristopher@gmail.com>
Signed-off-by: otfallen <f.fallen45@gmail.com>
Signed-off-by: Christopher Eklund <eklundchristopher@gmail.com>
2012-09-29 23:08:10 +00:00
otfallen f0e85e21b3 Mac OS X port progress
Tested-by: Christopher Eklund <eklundchristopher@gmail.com>
Signed-off-by: otfallen <f.fallen45@gmail.com>
Signed-off-by: Christopher Eklund <eklundchristopher@gmail.com>
2012-09-29 22:57:14 +00:00
otfallen 3b7ad41740 Spare a call yeye 2012-09-29 16:48:01 +00:00
otfallen e1900bdf9a binarytree: type fix 2012-09-28 07:24:49 +00:00
otfallen eb7a11158a XML saving and minor fixes + code refactoring.
Signed-off-by: otfallen <f.fallen45@gmail.com>
2012-09-14 21:39:10 +00:00
Henrique Santiago 18a0d7ab94 Fixes to horizontal scrollarea, improve charlist flexibility 2012-08-31 01:56:10 -03:00
Henrique Santiago c517f7b745 Add/get table functions implemented on ext charlist 2012-08-30 02:59:27 -03:00
Eduardo Bart 97e1c9d5a9 Support for protocol 963 2012-08-29 12:09:16 -03:00
BeniS 0763b266d5 Some more UI updates and fixes.
* Added UICreatureButton class for handling/replacing "battle buttons" (can now be used in other modules).
* Added the ability to use items on creatures via the battle window.
* Some minor cosmetics.
2012-08-26 04:05:33 +12:00
Eduardo Bart 143121b77d Fix getDisplayHeight 2012-08-25 00:07:43 -03:00
Eduardo Bart e25bd7fe54 Fix OpenGL ES compilation 2012-08-23 12:37:26 -03:00
Henrique Santiago a306027cec Fixed skins path 2012-08-23 04:17:38 -03:00
Eduardo Bart bdbce01c97 Add uid param to stats module 2012-08-22 22:50:42 -03:00
Henrique Santiago 05fcf740b4 Stats module 2012-08-22 05:51:31 -03:00
Eduardo Bart ea4dd2f8e6 Support for compressed textures 2012-08-21 08:09:48 -03:00
Henrique Santiago 2142ee765d Fix issue #21, but miniwindows can be a lot smarter 2012-08-21 02:35:20 -03:00
Eduardo Bart c185e709b3 Fix regressions 2012-08-21 00:36:14 -03:00
Eduardo Bart ddd3f84ad7 Many fixes in win32 platform 2012-08-20 18:53:38 -03:00
Eduardo Bart f4cc942c85 Fix some graphics issues with old drivers 2012-08-19 22:38:43 -03:00
Eduardo Bart b349ff2620 Implement reverse otb items table 2012-08-19 18:49:24 -03:00
niczkx 0af783b5cf Fix OTBM saving 2012-08-19 22:30:49 +00:00
Eduardo Bart 1c69379b8d Fix compilation with OpenGL ES 2.0 2012-08-19 11:48:09 -03:00
niczkx 1ed95b6120 More work on OTBM/OTB/XML 2012-08-19 15:41:03 +00:00
Eduardo Bart 73acc68e50 Fix compilation for ubuntu 2012-08-18 15:53:04 -03:00
Eduardo Bart 31da6dc611 Force usage of boost 1.50.0 2012-08-18 14:53:40 -03:00
Eduardo Bart 5e3882f87a Add libgit2 library, new mingw32 libraries will be uploaded soon 2012-08-18 14:08:05 -03:00
Henrique Santiago ab7400c51d Progress on issues #60, #24, #21 2012-08-18 02:04:15 -03:00
Eduardo Bart 403ed3c10f Implement C++ connect() 2012-08-17 23:08:00 -03:00
Eduardo Bart fdea7f3d66 Basic changes to support multiple charsets in the future 2012-08-17 19:45:56 -03:00
Eduardo Bart affe641a1f Add remove function to stdext storages 2012-08-17 18:19:51 -03:00
Henrique Santiago 4d2bd54f6b Fixed #12 #28 #51 issues 2012-08-17 18:37:11 -03:00
Henrique Santiago 4e8afab335 Fix rsa change, messagebox and remove lua variable from c++ 2012-08-14 17:37:28 -03:00
Eduardo Bart 150059a561 Improve image clip rects calculation 2012-08-14 03:41:12 -03:00
Henrique Santiago 7fb2f6deb5 Add getIp function, remove unused sql function 2012-08-12 01:54:45 -03:00
Henrique Santiago 8753f82fd0 Change cursor on textedit, remove possibility to close EnterGame window 2012-08-10 16:32:21 -03:00
Eduardo Bart 608b8f8b44 Fix a warning in clang 2012-08-10 00:48:34 -03:00
Eduardo Bart 10c564f90e Fix regression in walk paralyze 2012-08-09 00:51:13 -03:00
niczkx 85b52fbdfd More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit 2012-08-08 08:00:16 -06:00
Henrique Santiago 93fdd2e326 Fix messagebox width, use boost in stdext net 2012-08-07 23:18:36 -03:00
Henrique Santiago 466d8e8820 Use custom upchar and lochar by default due to accents in font files. 2012-08-07 21:12:36 -03:00
Henrique Santiago 4919bdf1bc Bind net functions 2012-08-07 14:05:55 -03:00
niczkx 6feaeff8cc Fix NPC/Monster rendering for OTBM 2012-08-07 03:12:44 -06:00
Henrique Santiago a2db210012 Create stdext net, changes to outfit and exit windows. 2012-08-06 22:11:42 -03:00
Eduardo Bart 54f4e2b801 Fix console error 2012-08-06 20:54:56 -03:00
Eduardo Bart 5232501ecf Optimize dynamic storage 2012-08-06 20:52:55 -03:00
Henrique Santiago dcde317904 Fix dragable and npcto/from and remove margintop from entergame. 2012-08-06 20:43:25 -03:00
Henrique Santiago e6bd3907e1 Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload 2012-08-06 16:15:20 -03:00
Henrique Santiago 0f980ec18b Internal change to entergame, fix image-offset-y mistake, change the way default font is set in skins. 2012-08-05 18:43:45 -03:00
Henrique Santiago e78edad4c6 Widget text upper case option, change gimp plugin mode to executable 2012-08-05 15:26:08 -03:00
Henrique Santiago 18c882f1a0 Allow list bindings 2012-08-05 10:56:15 -03:00
niczkx 5abf8622e5 rewrite some parts of otbm saving and uncomment it for testing later 2012-08-05 05:26:27 -06:00
Eduardo Bart a01534e6a2 Add missing thread header 2012-08-04 13:07:21 -03:00
Eduardo Bart 176e97c3ce More compile fixes now for ubuntu... grr 2012-08-04 13:01:26 -03:00
Eduardo Bart 521adc308b Fix broken compilation in mingw32 2012-08-04 12:36:23 -03:00
Henrique Santiago 156ab9b879 More SHA encoding functions and add missing copyright 2012-08-04 11:37:55 -03:00
Henrique Santiago fb7ab21e71 Move RSA class to Crypt 2012-08-04 10:54:35 -03:00
Eduardo Bart fa15c25951 Implement support for coroutines in C++ 2012-08-04 01:46:04 -03:00
Eduardo Bart 6a68569319 Minor changes 2012-08-03 16:35:39 -03:00
Henrique Santiago 4e0642c814 Removed GMP and added OpenSSL. Rsa class might be moved to Crypto later. 2012-08-03 13:02:01 -03:00
Henrique Santiago d939ade06d Fix compile issue and miniwindows index 2012-08-03 10:26:04 -03:00
niczkx 092876d0e1 more fixes to compiling with gcc 4.6 2012-08-03 15:03:34 -06:00
Eduardo Bart 7d62763c92 Fix compile issue in gcc 4.6 2012-08-03 09:53:28 -03:00
Eduardo Bart c218f915ba Fix possible link issue in OS X 2012-08-03 09:53:28 -03:00
Henrique 4954d5fecb Some mysql stuff 2012-08-03 08:44:42 -03:00
Eduardo Bart 9e917ece88 Fix glitch caused by grounds with speed 1 2012-08-03 04:42:49 -03:00
Eduardo Bart ec1d5aa260 Minor changes
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart f103f3ee62 Minor fix in packed_vector 2012-08-02 08:43:49 -03:00
Henrique 7116f6dea1 More sql stuff 2012-08-02 08:36:21 -03:00
Eduardo Bart ee4f155b92 Minor fix in std::packed_any 2012-08-02 06:27:16 -03:00
Henrique 8a5195430a Add SQL extension, still in early stage 2012-08-01 22:56:50 -03:00
Eduardo Bart 773d58da01 Optimize lua object pushing 2012-08-01 22:34:19 -03:00
Henrique 3b345cf868 Add setXteaKey function 2012-08-01 21:25:11 -03:00
Eduardo Bart 103daa63e3 Fix compile issues with clang 2012-08-01 18:06:31 -03:00
Henrique 4f0e00fdfa Change to RSA decrypt function 2012-08-01 15:34:42 -03:00
Eduardo Bart 3bac3dcbb4 Rework stdext classes
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory

Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Henrique 3c1a5f24e8 Fix to protocolgame 2012-07-31 14:23:52 -03:00