Commit Graph

1101 Commits

Author SHA1 Message Date
niczkx a240429cb8 Fix possible gcc optimizations to binary reading 2012-07-28 02:54:25 -06:00
niczkx 26e20da938 Fixes to creatures 2012-07-28 02:06:16 -06:00
Eduardo Bart a88e9f9e0f Avoid crashs of invalid item ids in otb files 2012-07-27 18:25:41 -03:00
Eduardo Bart 564463fa01 Minimize talk messages spam on screen 2012-07-26 19:56:46 -03:00
Eduardo Bart d2b85bdba8 More modules fixes 2012-07-26 19:13:47 -03:00
Eduardo Bart 5f1e58c138 Fix sending os type, bind some functions 2012-07-26 13:41:13 -03:00
Eduardo Bart f5c97c8e8b Remove protocol config from cmake 2012-07-26 12:58:35 -03:00
Eduardo Bart 9ad9d88e10 Fix npc trade and npc chat 2012-07-26 12:42:15 -03:00
Eduardo Bart 0a49f58e50 Fix crash when InputMessage is too large 2012-07-26 11:03:57 -03:00
Eduardo Bart 619305cc6d Fix creatures with item outfits 2012-07-26 10:48:35 -03:00
Eduardo Bart 0eb7c166c0 Fix console blue messages 2012-07-26 09:19:30 -03:00
Eduardo Bart 657640c270 Mounts
Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart 36c029fc69 Multiprotocol 8.1-9.6 finally working
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart 98c279c10b Fix a stackpos bug in 9.6 2012-07-26 03:19:22 -03:00
Eduardo Bart c795eb91ab More multiprotocol support 2012-07-26 03:10:28 -03:00
Eduardo Bart c54cd1fdf1 Use new coding style in game modules
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart 1c3e630237 Improve modules and sandbox system 2012-07-23 21:22:38 -03:00
Eduardo Bart 61d64c7417 Support for OTML inline sequences 2012-07-23 17:51:19 -03:00
BeniS 19dd96fd02 Market item filtering improvements and other some minor improvements
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
Eduardo Bart c9dce51458 Update otml and casts
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
Eduardo Bart 253a22db3d Bind Creature::getDirection 2012-07-22 19:29:21 -03:00
niczkx 3461761739 comment out & remove untested stuff 2012-07-20 21:18:03 +02:00
niczkx 8a49d09b75 stop using pairs instead of index loops, please, it's so much slower 2012-07-20 20:56:08 +02:00
BeniS 483487ab09 More work on Market functionality and UI
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
Eduardo Bart 49f4c1c94b Fix market tradeAs/showAs reading 2012-07-20 03:32:17 -03:00
Eduardo Bart a11d6e501e More refactoring and some changes
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart a6d53532d2 Rename ThingType classes 2012-07-19 22:25:55 -03:00
BeniS 6293a49f8f More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
niczkx 9dc88de6b0 missed something in last commit 2012-07-19 17:28:40 +02:00
niczkx f74b013da2 ignore this 2012-07-19 15:55:10 +02:00
Eduardo Bart f289db3a9e Module sandboxing system
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script

Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart e2921c6407 Optimize map view zoomout performance 2012-07-19 03:36:04 -03:00
niczkx aef3a5b8db more work on xml stuff (prolly done for today) 2012-07-18 16:36:46 +02:00
niczkx 5015ced156 update houses/monsters/items xml readers 2012-07-18 13:46:58 +02:00
Eduardo Bart b0e6b3b8fb Update item OTBM attributes reader
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart cf9f57736f More multiprotocol progress 2012-07-18 03:04:57 -03:00
niczkx c8d1d5ecf2 rewrite xml stuff #2 - will be testing the monsters xml code soon 2012-07-18 02:58:28 -03:00
Eduardo Bart cb1848d48d Fix error in start/stop music 2012-07-17 22:22:21 -03:00
Eduardo Bart eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS 6fc11d2fa9 Forgot to make private functions local. 2012-07-18 11:31:32 +12:00
niczkx 28825a3298 lalala 2012-07-18 00:03:46 +02:00
niczkx 02f89dd8be fixes 2012-07-17 16:12:29 -03:00
BeniS b7ac6ce6d5 Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx 12d30f7355 monsters 2012-07-17 12:00:22 +03:00
Eduardo Bart c131d29b5f Fix some issues with the current working directory 2012-07-16 21:30:15 -03:00
Eduardo Bart bc81c9c8bf Packages system with .otpkg files
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.

otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS 09425eba31 Fixed crash issue with outfit window with protocols <= 860 2012-07-17 02:39:08 +12:00
BeniS 92e3c2cbd6 Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding. 2012-07-16 11:08:27 +12:00
Eduardo Bart f47a947bf3 Fixes for last commits 2012-07-15 11:29:05 -03:00
Eduardo Bart 7a08fed689 Optimize overall memory usage
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00