EgzoT
bc507fd98b
Sending trade request using "UICreatureButton"
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Extending the possibilities of "UICreatureButton" widget.
Adding possibility sending trade request in battle list (game_battle module) and other modules who use widget "UICreatureButton".
2017-10-22 23:21:02 +02:00
BenDol
0afbfd58ce
Proper gameinterface load sequence, thanks @Quintinon
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https://github.com/edubart/otclient/pull/677
2015-07-19 07:08:21 +12:00
TheSumm
84f6cdec86
Fix #576 , PopupMenus close when leaving the game
2015-04-19 13:56:03 +02:00
TheSumm
ddec9627b8
Protocol 10.72 (Authenticator) Support, Unjustified Points diplay
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- Unjustified Points (Better topbar icon would be nice)
![Unjustified Points](http://i.gyazo.com/81286f46d9b4d56b3fe864140173cf34.png )
- Authenticator token support
- adjusted 'can change pvp frame' to 1054
- ...
2015-01-18 15:14:07 +01:00
BenDol
ef7f94ac76
Some minor changes/additions.
2014-08-07 06:40:56 +12:00
BenDol
a52c938fef
Added missing protocol versions & made some style fixes.
2014-07-30 19:58:34 +12:00
Sam
2a57a5f7d0
Browse field, locked & paginated container support
2014-07-15 23:27:44 +02:00
BenDol
74979ca16a
Remove debug print and redundant checks.
2014-07-13 23:12:56 +12:00
BenDol
0c77179c46
Should check the menu category before creating a separator.
2014-07-13 22:57:45 +12:00
BenDol
935b9e4cd6
Forgot removeMenuHook function.
2014-07-13 22:39:56 +12:00
BenDol
0f362f80e3
Added easy menu hooking, fixed terminal default size/pos & more:
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* Added autowalk style option to Minimap style.
* Added onCreate for setting up variables before styling is applied etc.
2014-07-13 22:27:09 +12:00
BenDol
99b1ddf44c
Must change UIMap class checks to UIGameMap.
2014-06-07 05:05:57 +12:00
BenDol
c083d02bef
Some fixes for class names and queue (added base class).
2014-06-07 04:10:14 +12:00
Sam
b96be291bb
Fix use-with issue #508
2014-05-10 17:10:07 +02:00
BenDol
1baad726ae
Just use g_configs.unload(config) to unload config files.
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Avoids concurrent modification errors.
2014-04-06 15:29:02 +12:00
Sam
8d8f32b081
Partial 10.36 support, also fix #499
2014-03-12 06:39:20 +01:00
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
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Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Jacek Wielemborek
e6c9e78935
Get rid of trailing whitespace.
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Commit generated by command:
find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
'*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam
5db37857bf
Fix game zoom issue
2013-11-12 23:35:19 +01:00
Joao Pasqualini Costa
e15995e1eb
Fix walk with WASD
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This should be an alone bind, so any other control will not affect the
keys.
2013-08-17 21:56:37 -03:00
BeniS
529b646316
Forgot to provide the widget for walk key bind, thanks conde2!
2013-08-13 10:22:34 +12:00
BeniS
5fbb71157d
Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:
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* Added better walk key binding (for other uses, like the sample given WASD).
* Made string.ends part of the string meta table rather than parameter based.
2013-07-29 10:42:18 +12:00
BeniS
95abf2a1d2
Fix a bug with autowalking & add prompt param for tryLogout.
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(We don't want to be prompted when pressing Ctrl + Q or Ctrl + L).
2013-07-07 05:36:56 +12:00
Sam
c7c259ef80
Game Menu / Attacking fixes
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- No more "Attack" / "Follow" for creatures on different floor
- No rule violation for monsters, only players now
- Alt + Click to target works through roofs -> fixes #203
- Fixed battle list issue (check position when trying to attack)
2013-07-03 14:25:18 +02:00
Sam
d427560b98
Countwindow Fix [YAH]
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Fixed typing amount in count window. Should be hidden again.
2013-04-12 19:15:28 +02:00
Eduardo Bart
4bdd1e79fd
Fix compile error for win32
2013-03-13 21:18:17 -03:00
Eduardo Bart
e9e4dcd71b
Improve walk when lagging
2013-03-13 20:55:20 -03:00
Eduardo Bart
da51dd467e
Minor fix
2013-03-11 15:00:31 -03:00
Eduardo Bart
d0576da69d
Implement dash walking and zoom out again
2013-02-26 16:37:02 -03:00
Eduardo Bart
9a54bfcc90
Minimap, hotkeys and lot of other changes
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* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
2013-02-21 17:03:05 -03:00
Eduardo Bart
28cdd6aa53
Fix minor walk delay
2013-02-15 16:38:29 -02:00
Henrique Santiago
07dd78002b
Save console messages #263 , change settings names
2013-02-14 15:30:45 -02:00
Henrique Santiago
5fc1ac8051
Save gamemap height #207 . UISplitter needs a rework.
2013-02-14 13:54:51 -02:00
BeniS
adc01ab9e3
Proper fix for autowalk lag issue
2013-02-13 18:05:08 +13:00
BeniS
725a16e38e
Fix a lag issue with auto walking
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* Auto walking on unwalkable objects was still being processed
by the findPath algorithm. Ed, if this algorithm shouldn't be causing
lag spikes for the client, perhaps I should find the cause in findPath.
For now this will fix the issue however.
2013-02-13 15:06:22 +13:00
Eduardo Bart
717832b791
Other minor fixes
2013-02-04 19:40:12 -02:00
Eduardo Bart
4c51009ed9
Minor fixes
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* Fix focusing opened channel on login
* Add missing options to rule violation window
* Send rule violations messages in default channel
* Enable show private messages in console by default
* Fix battle issues with invisible creatures
* Allow to use hotkeys while trading
2013-02-04 17:38:36 -02:00
BeniS
6cd71ea02e
Closes #236
2013-02-02 03:38:17 +13:00
BeniS
7f5dda5c8f
Re-add destroying for unloading, other clean up:
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* Cleaned some module terminate code
* Fixed "reload all" issues
2013-02-01 17:32:15 +13:00
BeniS
35e5dd8af8
Topmenu fix
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* Will no longer duplicate topmenu buttons (no need to destroy in the module now)
* Menu items will no longer change position when reloaded.
2013-02-01 14:47:15 +13:00
BeniS
b34cc18f98
Fix #259
2013-02-01 14:31:09 +13:00
BeniS
469df27d9b
Implement #261
2013-02-01 14:21:20 +13:00
BeniS
9e208fa792
Fix 255 also another cooldown bug:
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* If you use the cooldown during the ping delay time it wouldn't init
the cooldown again.
2013-01-31 20:31:21 +13:00
Eduardo Bart
5bf03c50d6
Rework hotkeys manager, fix many issues on it
2013-01-30 18:28:54 -02:00
Eduardo Bart
8d6ccb8d83
Fixes to compile with clang
2013-01-29 14:35:20 -02:00
Eduardo Bart
4751941e4f
Improve encrypt/decrypt algorithms
2013-01-29 11:51:15 -02:00
BeniS
ec30567d6b
Some fixes to spells/cooldowns.
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* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
2013-01-29 19:26:32 +13:00
Eduardo Bart
e81dd31ae3
New lightweight minimap format, finish #15
2013-01-27 14:06:47 -02:00
Eduardo Bart
9aca1644e6
Implement rule violations, closes #218
2013-01-27 07:54:50 -02:00
Eduardo Bart
6c59124cb2
Reimplement smartwalk without events
2013-01-26 21:18:07 -02:00