Commit Graph

106 Commits

Author SHA1 Message Date
BeniS 8850528091 Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
otfallen c8d9833444 woops, added new type to gitignore aswellas commit changes to init.lua 2012-07-09 08:56:18 +02:00
otfallen 42971b10f8 backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv 2012-07-09 08:46:11 +02:00
Henrique Santiago cfd31ef4c0 Change uiitem draw 2012-07-02 17:30:15 -03:00
Eduardo Bart fcd6d3cfe9 Minimap fixes
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Henrique Santiago db59c73ed2 changes to progressrect 2012-06-10 04:46:00 -03:00
Henrique Santiago 52333f5d28 progress rect 2012-06-10 03:09:37 -03:00
Eduardo Bart 1a2e97bb5e show private message on screen
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Henrique Santiago 587db0d89f changes to uiitem 2012-06-08 00:02:06 -03:00
Eduardo Bart 023a4ebef6 performance improvements 2012-06-05 12:36:27 -03:00
Eduardo Bart 59a80ffaf9 scroll when focusing widgets 2012-06-01 21:38:26 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart 4c80d783d6 rewrite and reoganize tools functions
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago 1203756baf items draw rework, npc trade fix 2012-05-13 12:05:30 -03:00
Eduardo Bart 469e0bbbca make dat reader more compatible with malformed dats 2012-05-12 09:30:51 -03:00
Eduardo Bart beaba25af1 UI tweaks 2012-04-30 16:30:37 -03:00
Eduardo Bart ceb051cb75 finally reloadable vip, skills, inventory, chat and minimap 2012-04-27 03:30:54 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 353aa5215e fix drawing of 2x2 items on UIItem 2012-04-09 16:33:40 -03:00
Eduardo Bart 2835a66bab experimental minimap
* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart 90d3acce2a restore containers
* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
2012-04-02 20:09:47 -03:00
Eduardo Bart ccf55132a1 OMG the chat is finally scrolling!
* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
2012-03-25 14:10:19 -03:00
Eduardo Bart de0008caf1 ui and graphics changes
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart 79a1d66f3f add splitter widget
* add horizontal/vertical cursor
* possibildiade to resize game map with the new splitter widget
* fix reload warnings in textmessage
2012-03-22 22:52:31 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart 9bff1aa6ea changes in creature drawing for battle list 2012-02-08 03:13:52 -02:00
Eduardo Bart 619f751371 fixes in uicreature rendering 2012-02-07 23:33:08 -02:00
Eduardo Bart d6ade5a8e0 fix draw of uicreature 2012-02-07 05:59:20 -02:00
Eduardo Bart 53ead20de5 restore map clicking 2012-02-06 23:35:46 -02:00
Eduardo Bart 46df3c7dbe some window moving 2012-02-06 22:41:53 -02:00
Eduardo Bart add8505a5b implement auto repeat configuration for key press events, to give more flexibility 2012-02-06 10:53:28 -02:00
AndreFaramir 1615bf7a36 -add tibia chat commands like #w, #y and private command.
-fixed redundant onEnter/onReturn on chat panel
2012-02-03 07:59:04 -02:00
Eduardo Bart 411ac72fdc change some comments 2012-02-03 02:18:54 -02:00
Eduardo Bart a4546942d2 draw yells outside screen range 2012-02-02 19:28:53 -02:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00
Eduardo Bart 2a62159a61 rename item data to count, add function to get current class name in lua 2012-02-01 13:20:13 -02:00
Eduardo Bart 266917cc3c introduce virtual items for UIItem 2012-02-01 05:36:32 -02:00
Eduardo Bart aa1a10afbc improve map far view rendering 2012-01-31 18:50:35 -02:00
Eduardo Bart deedef235d resize changes 2012-01-31 02:12:54 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Henrique Santiago e3096c1648 fix move on different floors, dragqueen border on uiitem 2012-01-20 23:01:11 -02:00
Henrique Santiago bd63bde722 fix dragqueen and containers 2012-01-20 00:33:19 -02:00
Eduardo Bart 759b7f43b3 dran and drop for UIWidget 2012-01-19 23:16:22 -02:00
Henrique Santiago 733039e50e init move items 2012-01-19 23:12:26 -02:00
Eduardo Bart 452d1a76b0 fix key events for win32 2012-01-17 04:24:58 -02:00