2011-08-28 15:17:58 +02:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-08-28 15:17:58 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 16:11:24 +02:00
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#include "tile.h"
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#include "item.h"
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2011-08-31 17:03:33 +02:00
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#include "thingstype.h"
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2011-08-17 06:45:55 +02:00
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#include "map.h"
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2011-08-20 04:08:27 +02:00
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#include "game.h"
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2011-08-17 06:45:55 +02:00
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#include "localplayer.h"
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2011-08-31 22:22:57 +02:00
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#include "effect.h"
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2011-11-10 07:53:16 +01:00
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#include <otclient/net/protocolgame.h>
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2011-08-20 04:08:27 +02:00
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#include <framework/graphics/fontmanager.h>
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2011-08-15 16:11:24 +02:00
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2011-08-31 01:39:14 +02:00
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Tile::Tile(const Position& position)
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2011-08-15 16:11:24 +02:00
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{
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2011-08-31 22:22:57 +02:00
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m_drawElevation = 0;
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2012-01-15 22:19:52 +01:00
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m_pos = position;
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2011-08-15 16:11:24 +02:00
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}
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2012-01-05 19:34:37 +01:00
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void Tile::draw(const Point& p, const Rect& visibleRect)
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2011-08-17 06:45:55 +02:00
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{
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2011-08-31 22:22:57 +02:00
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m_drawElevation = 0;
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2011-08-20 04:08:27 +02:00
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2011-08-31 22:22:57 +02:00
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// first bottom items
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for(const ThingPtr& thing : m_things) {
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2011-12-02 03:29:05 +01:00
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ThingType *type = thing->getType();
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if(!type->properties[ThingType::IsGround] && !type->properties[ThingType::IsGroundBorder] && !type->properties[ThingType::IsOnBottom])
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2011-08-31 23:41:04 +02:00
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break;
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2012-01-05 19:34:37 +01:00
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thing->draw(p - m_drawElevation, visibleRect);
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2011-12-02 03:29:05 +01:00
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m_drawElevation += type->parameters[ThingType::Elevation];
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2011-08-31 23:41:04 +02:00
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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}
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// now common items
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for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
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const ThingPtr& thing = *it;
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2011-12-02 03:29:05 +01:00
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ThingType *type = thing->getType();
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if(thing->asCreature() || type->properties[ThingType::IsOnTop] || type->properties[ThingType::IsOnBottom] || type->properties[ThingType::IsGroundBorder] || type->properties[ThingType::IsGround])
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2011-08-31 23:41:04 +02:00
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break;
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2012-01-05 19:34:37 +01:00
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thing->draw(p - m_drawElevation, visibleRect);
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2011-12-02 03:29:05 +01:00
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m_drawElevation += type->parameters[ThingType::Elevation];
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2011-08-31 23:41:04 +02:00
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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2011-08-31 02:28:06 +02:00
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}
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2011-08-20 04:08:27 +02:00
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2011-09-01 16:49:51 +02:00
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// we can render creatures in 3x3 range
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2011-09-01 19:47:38 +02:00
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//TODO: this algorithm is slowing down render too much, but it could be cached to improve framerate
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2012-01-16 02:55:14 +01:00
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//NOTE: looping for 9 tiles is a dirty way to render walking creatures, must change this later
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2011-09-01 16:49:51 +02:00
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for(int xi = -1; xi <= 1; ++xi) {
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for(int yi = -1; yi <= 1; ++yi) {
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2012-01-15 22:19:52 +01:00
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for(CreaturePtr creature : g_map.getTile(m_pos + Position(xi, yi, 0))->getCreatures()) {
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2011-12-02 03:29:05 +01:00
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ThingType *type = creature->getType();
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Rect creatureRect(p.x + xi*32 + creature->getWalkOffset().x - type->parameters[ThingType::DisplacementX], p.y + yi*32 + creature->getWalkOffset().y - type->parameters[ThingType::DisplacementY], 32, 32);
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2011-09-02 00:00:46 +02:00
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Rect thisTileRect(p.x, p.y, 32, 32);
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2011-09-01 16:49:51 +02:00
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// only render creatures where bottom right is inside our rect
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2011-11-07 18:20:13 +01:00
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if(thisTileRect.contains(creatureRect.bottomRight())) {
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2012-01-05 19:34:37 +01:00
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creature->draw(Point(p.x + xi*32 - m_drawElevation, p.y + yi*32 - m_drawElevation), visibleRect);
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2011-11-07 18:20:13 +01:00
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}
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2011-09-01 00:42:52 +02:00
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}
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}
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2011-08-31 02:28:06 +02:00
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}
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2011-08-20 04:08:27 +02:00
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2011-08-31 22:22:57 +02:00
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// effects
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for(const EffectPtr& effect : m_effects)
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2012-01-05 19:34:37 +01:00
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effect->draw(p - m_drawElevation, visibleRect);
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2011-08-20 04:08:27 +02:00
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2011-08-31 22:22:57 +02:00
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// top items
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for(const ThingPtr& thing : m_things) {
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2011-12-02 03:29:05 +01:00
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ThingType *type = thing->getType();
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if(type->properties[ThingType::IsOnTop])
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2012-01-05 19:34:37 +01:00
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thing->draw(p, visibleRect);
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2011-08-31 02:28:06 +02:00
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}
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2011-08-31 22:22:57 +02:00
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}
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2011-08-31 02:28:06 +02:00
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2011-08-31 22:22:57 +02:00
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void Tile::clean()
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{
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m_things.clear();
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m_effects.clear();
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}
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2011-08-31 01:39:14 +02:00
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2011-08-31 22:22:57 +02:00
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ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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2011-08-15 16:11:24 +02:00
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{
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if(!thing)
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2011-08-31 22:22:57 +02:00
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return nullptr;
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2011-12-30 15:15:23 +01:00
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if(EffectPtr effect = thing->asEffect()) {
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m_effects.push_back(effect);
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return nullptr;
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}
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2011-08-31 22:22:57 +02:00
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if(stackPos < 0) {
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stackPos = 0;
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int priority = thing->getStackPriority();
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for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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int otherPriority = m_things[stackPos]->getStackPriority();
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if(otherPriority > priority || (otherPriority == priority && otherPriority == 5))
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break;
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2011-08-15 16:11:24 +02:00
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}
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2011-08-31 22:22:57 +02:00
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} else if(stackPos > (int)m_things.size())
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stackPos = m_things.size();
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ThingPtr oldObject;
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if(stackPos < (int)m_things.size())
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oldObject = m_things[stackPos];
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m_things.insert(m_things.begin() + stackPos, thing);
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return oldObject;
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2011-08-16 07:47:35 +02:00
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}
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2011-08-31 22:22:57 +02:00
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ThingPtr Tile::getThing(int stackPos)
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2011-08-16 07:47:35 +02:00
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{
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2011-08-31 22:22:57 +02:00
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if(stackPos >= 0 && stackPos < (int)m_things.size())
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return m_things[stackPos];
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return nullptr;
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2011-08-15 16:11:24 +02:00
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}
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2012-01-03 23:27:31 +01:00
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int Tile::getThingStackpos(const ThingPtr& thing)
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{
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for(uint stackpos = 0; stackpos < m_things.size(); ++stackpos)
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if(thing == m_things[stackpos])
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return stackpos;
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return -1;
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}
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2012-01-03 21:41:00 +01:00
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ThingPtr Tile::getTopThing()
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{
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if(isEmpty())
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return nullptr;
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return m_things[m_things.size() - 1];
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}
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2012-01-08 16:42:23 +01:00
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ThingPtr Tile::removeThingByStackpos(int stackPos)
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2011-08-15 16:11:24 +02:00
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{
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2012-01-20 16:00:24 +01:00
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ThingPtr oldThing;
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2011-08-31 22:22:57 +02:00
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if(stackPos >= 0 && stackPos < (int)m_things.size()) {
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2012-01-20 16:00:24 +01:00
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oldThing = m_things[stackPos];
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2011-08-31 22:22:57 +02:00
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m_things.erase(m_things.begin() + stackPos);
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2011-08-17 06:45:55 +02:00
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}
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2012-01-20 16:00:24 +01:00
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return oldThing;
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2011-08-17 06:45:55 +02:00
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}
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2011-08-31 22:22:57 +02:00
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ThingPtr Tile::removeThing(const ThingPtr& thing)
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2011-08-17 07:04:45 +02:00
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{
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2011-12-30 15:15:23 +01:00
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if(EffectPtr effect = thing->asEffect()) {
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auto it = std::find(m_effects.begin(), m_effects.end(), effect);
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if(it != m_effects.end())
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m_effects.erase(it);
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return thing;
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}
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2012-01-20 16:00:24 +01:00
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ThingPtr oldThing;
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2011-08-31 22:22:57 +02:00
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auto it = std::find(m_things.begin(), m_things.end(), thing);
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if(it != m_things.end()) {
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2012-01-20 16:00:24 +01:00
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oldThing = *it;
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2011-08-31 22:22:57 +02:00
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m_things.erase(it);
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2011-08-17 07:04:45 +02:00
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}
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2012-01-20 16:00:24 +01:00
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return oldThing;
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2011-08-17 07:04:45 +02:00
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}
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2011-08-31 22:22:57 +02:00
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std::vector<CreaturePtr> Tile::getCreatures()
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2011-08-17 06:45:55 +02:00
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{
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2011-08-31 22:22:57 +02:00
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std::vector<CreaturePtr> creatures;
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for(const ThingPtr& thing : m_things) {
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if(CreaturePtr creature = thing->asCreature())
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creatures.push_back(creature);
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}
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return creatures;
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2011-08-15 16:11:24 +02:00
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}
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2011-08-31 22:22:57 +02:00
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ItemPtr Tile::getGround()
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2011-08-15 16:11:24 +02:00
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{
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2011-08-31 22:22:57 +02:00
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ThingPtr firstObject = getThing(0);
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if(!firstObject)
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return nullptr;
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2011-12-02 03:29:05 +01:00
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ThingType *type = firstObject->getType();
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if(type->properties[ThingType::IsGround])
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2011-08-31 22:22:57 +02:00
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return firstObject->asItem();
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return nullptr;
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2011-08-15 16:11:24 +02:00
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}
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2011-08-31 01:39:14 +02:00
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2012-01-15 22:19:52 +01:00
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int Tile::getGroundSpeed()
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{
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int groundSpeed = 100;
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if(ItemPtr ground = getGround())
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groundSpeed = ground->getGroundSpeed();
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return groundSpeed;
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}
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2012-01-04 14:02:35 +01:00
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ThingPtr Tile::getTopLookThing()
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2011-12-30 19:14:50 +01:00
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{
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2012-01-04 14:39:08 +01:00
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if(isEmpty())
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return nullptr;
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2012-01-06 17:16:47 +01:00
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for(uint i = 0; i < m_things.size(); ++i) {
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2012-01-04 14:02:35 +01:00
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ThingPtr thing = m_things[i];
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if(!thing->ignoreLook() && (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()))
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return thing;
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2012-01-02 20:01:48 +01:00
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}
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2012-01-04 14:02:35 +01:00
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2012-01-04 14:39:08 +01:00
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return m_things[0];
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2012-01-04 14:02:35 +01:00
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}
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ThingPtr Tile::getTopUseThing()
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{
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if(isEmpty())
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return nullptr;
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2012-01-06 17:16:47 +01:00
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for(uint i = 0; i < m_things.size(); ++i) {
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2012-01-04 14:02:35 +01:00
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ThingPtr thing = m_things[i];
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2012-01-06 17:16:47 +01:00
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->asCreature()))
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2012-01-04 14:02:35 +01:00
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return thing;
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}
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return m_things[0];
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}
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CreaturePtr Tile::getTopCreature()
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{
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CreaturePtr creature;
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2012-01-06 17:16:47 +01:00
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for(uint i = 0; i < m_things.size(); ++i) {
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2012-01-04 14:02:35 +01:00
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ThingPtr thing = m_things[i];
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if(thing->asLocalPlayer()) // return local player if there aint no other creature.
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creature = thing->asCreature();
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else if(thing->asCreature() && !thing->asLocalPlayer())
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return thing->asCreature();
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}
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return creature;
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2011-12-30 19:14:50 +01:00
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}
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2012-01-20 02:12:26 +01:00
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ThingPtr Tile::getTopMoveThing()
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{
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if(isEmpty())
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return nullptr;
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->asCreature()) {
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if(i > 0 && thing->isNotMoveable())
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return m_things[i-1];
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return thing;
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}
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}
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return m_things[0];
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}
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2012-01-09 21:54:37 +01:00
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ThingPtr Tile::getTopMultiUseThing()
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{
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// this is related to classic controls, getting top item, forceuse or creature
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if(isEmpty())
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return nullptr;
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())) {
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if(i > 0 && thing->isFluid())
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return m_things[i-1];
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return thing;
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}
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|
}
|
|
|
|
|
|
|
|
return m_things[0];
|
|
|
|
}
|
|
|
|
|
2011-11-05 21:34:49 +01:00
|
|
|
bool Tile::isWalkable()
|
|
|
|
{
|
|
|
|
if(!getGround())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
2011-12-02 03:29:05 +01:00
|
|
|
ThingType *type = thing->getType();
|
|
|
|
if(type->properties[ThingType::NotWalkable])
|
2011-11-05 21:34:49 +01:00
|
|
|
return false;
|
2011-12-30 15:15:23 +01:00
|
|
|
|
|
|
|
if(CreaturePtr creature = thing->asCreature()) {
|
|
|
|
if(!creature->getPassable())
|
|
|
|
return false;
|
|
|
|
}
|
2011-11-05 21:34:49 +01:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2011-09-02 00:00:46 +02:00
|
|
|
bool Tile::isFullGround()
|
|
|
|
{
|
|
|
|
ThingPtr ground = getThing(0);
|
|
|
|
if(!ground)
|
|
|
|
return false;
|
2011-12-02 03:29:05 +01:00
|
|
|
ThingType *type = ground->getType();
|
|
|
|
if(type->properties[ThingType::IsGround] && type->properties[ThingType::IsFullGround])
|
2011-09-02 00:00:46 +02:00
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-08-31 22:22:57 +02:00
|
|
|
bool Tile::isFullyOpaque()
|
2011-08-31 01:39:14 +02:00
|
|
|
{
|
2011-08-31 22:22:57 +02:00
|
|
|
ThingPtr firstObject = getThing(0);
|
|
|
|
if(firstObject) {
|
2011-12-02 03:29:05 +01:00
|
|
|
ThingType *type = firstObject->getType();
|
|
|
|
if(type->properties[ThingType::IsFullGround])
|
2011-08-31 22:22:57 +02:00
|
|
|
return true;
|
|
|
|
}
|
2011-08-31 01:39:14 +02:00
|
|
|
return false;
|
|
|
|
}
|
2011-09-02 00:00:46 +02:00
|
|
|
|
|
|
|
bool Tile::isLookPossible()
|
|
|
|
{
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
2011-12-02 03:29:05 +01:00
|
|
|
ThingType *type = thing->getType();
|
|
|
|
if(type->properties[ThingType::BlockProjectile])
|
2011-09-02 00:00:46 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
2011-11-10 07:53:16 +01:00
|
|
|
|
2012-01-04 15:30:28 +01:00
|
|
|
bool Tile::isClickable()
|
|
|
|
{
|
|
|
|
bool hasGround = false, hasOnBottom = false, hasIgnoreLook = false;
|
|
|
|
for(const ThingPtr& thing : m_things) {
|
|
|
|
ThingType *type = thing->getType();
|
|
|
|
if(type->properties[ThingType::IsGround])
|
|
|
|
hasGround = true;
|
|
|
|
if(type->properties[ThingType::IsOnBottom])
|
|
|
|
hasOnBottom = true;
|
|
|
|
if(type->properties[ThingType::IgnoreLook])
|
|
|
|
hasIgnoreLook = true;
|
|
|
|
|
|
|
|
if((hasGround || hasOnBottom) && !hasIgnoreLook)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-12-30 15:15:23 +01:00
|
|
|
bool Tile::hasCreature()
|
|
|
|
{
|
|
|
|
for(const ThingPtr& thing : m_things)
|
|
|
|
if(thing->asCreature())
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2012-01-02 20:01:48 +01:00
|
|
|
bool Tile::isEmpty()
|
|
|
|
{
|
|
|
|
return m_things.size() == 0;
|
|
|
|
}
|