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WALK_AUTO_REPEAT_DELAY = 90
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
function init ( )
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g_ui.importStyle ( ' styles/countwindow.otui ' )
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g_ui.importStyle ( ' styles/logoutwindow.otui ' )
g_ui.importStyle ( ' styles/exitwindow.otui ' )
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connect ( g_game , { onGameStart = show ,
onGameEnd = hide } , true )
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gameRootPanel = g_ui.displayUI ( ' gameinterface.otui ' )
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gameRootPanel : hide ( )
gameRootPanel : lower ( )
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mouseGrabberWidget = gameRootPanel : getChildById ( ' mouseGrabber ' )
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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gameMapPanel = gameRootPanel : getChildById ( ' gameMapPanel ' )
gameRightPanel = gameRootPanel : getChildById ( ' gameRightPanel ' )
gameLeftPanel = gameRootPanel : getChildById ( ' gameLeftPanel ' )
gameBottomPanel = gameRootPanel : getChildById ( ' gameBottomPanel ' )
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connect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton = TopMenu.addRightButton ( ' logoutButton ' , ' Logout ' , ' /images/logout.png ' , tryLogout )
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logoutButton : hide ( )
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g_keyboard.bindKeyPress ( ' Up ' , function ( ) g_game.walk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Right ' , function ( ) g_game.walk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Down ' , function ( ) g_game.walk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Left ' , function ( ) g_game.walk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad8 ' , function ( ) g_game.walk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad9 ' , function ( ) g_game.walk ( NorthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad6 ' , function ( ) g_game.walk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad3 ' , function ( ) g_game.walk ( SouthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad2 ' , function ( ) g_game.walk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad1 ' , function ( ) g_game.walk ( SouthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad4 ' , function ( ) g_game.walk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad7 ' , function ( ) g_game.walk ( NorthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Up ' , function ( ) g_game.turn ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Right ' , function ( ) g_game.turn ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Down ' , function ( ) g_game.turn ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Left ' , function ( ) g_game.turn ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad8 ' , function ( ) g_game.turn ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad6 ' , function ( ) g_game.turn ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad2 ' , function ( ) g_game.turn ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad4 ' , function ( ) g_game.turn ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Escape ' , function ( ) g_game.cancelAttackAndFollow ( ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+= ' , function ( ) gameMapPanel : zoomIn ( ) end , gameRootPanel , 250 )
g_keyboard.bindKeyPress ( ' Ctrl+- ' , function ( ) gameMapPanel : zoomOut ( ) end , gameRootPanel , 250 )
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g_keyboard.bindKeyDown ( ' Ctrl+Q ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+L ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+W ' , function ( ) g_map.cleanTexts ( ) modules.game_textmessage . clearMessages ( ) end , gameRootPanel )
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g_keyboard.bindKeyDown ( ' Ctrl+. ' , function ( )
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if gameMapPanel : isKeepAspectRatioEnabled ( ) then
gameMapPanel : setKeepAspectRatio ( false )
else
gameMapPanel : setKeepAspectRatio ( true )
gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
end
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end , gameRootPanel )
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if g_game.isOnline ( ) then
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show ( )
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end
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end
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function terminate ( )
disconnect ( g_game , { onGameStart = show ,
onGameEnd = hide } )
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disconnect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton : destroy ( )
gameRootPanel : destroy ( )
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end
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function show ( )
connect ( g_app , { onClose = tryExit } )
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logoutButton : show ( )
Background.hide ( )
gameRootPanel : show ( )
gameRootPanel : focus ( )
gameMapPanel : followCreature ( g_game.getLocalPlayer ( ) )
end
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function hide ( )
disconnect ( g_app , { onClose = tryExit } )
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if logoutWindow then
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logoutWindow : destroy ( )
logoutWindow = nil
end
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if exitWindow then
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exitWindow : destroy ( )
exitWindow = nil
end
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if countWindow then
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countWindow : destroy ( )
countWindow = nil
end
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gameRootPanel : hide ( )
logoutButton : hide ( )
Background.show ( )
end
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function forceExit ( )
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if g_game.isOnline ( ) then
g_game.forceLogout ( )
scheduleEvent ( exit , 10 )
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return true
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end
end
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function tryExit ( )
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if exitWindow then
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return true
end
exitWindow = g_ui.createWidget ( ' ExitWindow ' , rootWidget )
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local exitButton = exitWindow : getChildById ( ' buttonExit ' )
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local logButton = exitWindow : getChildById ( ' buttonLogout ' )
local cancelButton = exitWindow : getChildById ( ' buttonCancel ' )
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local exitFunc = function ( )
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forceExit ( )
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end
local logoutFunc = function ( )
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logout ( )
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logButton : getParent ( ) : destroy ( )
exitWindow = nil
end
local cancelFunc = function ( )
cancelButton : getParent ( ) : destroy ( )
exitWindow = nil
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end
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exitWindow.onEscape = cancelFunc
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exitWindow.onEnter = logoutFunc
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exitButton.onClick = exitFunc
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logButton.onClick = logoutFunc
cancelButton.onClick = cancelFunc
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return true -- signal closing
end
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function logout ( )
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if g_game.isOnline ( ) then
g_game.safeLogout ( )
return true
end
end
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function tryLogout ( )
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if logoutWindow then
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return
end
logoutWindow = g_ui.createWidget ( ' LogoutWindow ' , rootWidget )
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local yesButton = logoutWindow : getChildById ( ' buttonYes ' )
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local noButton = logoutWindow : getChildById ( ' buttonNo ' )
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local logoutFunc = function ( )
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logout ( )
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yesButton : getParent ( ) : destroy ( )
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logoutWindow = nil
end
local cancelFunc = function ( )
noButton : getParent ( ) : destroy ( )
logoutWindow = nil
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end
logoutWindow.onEnter = logoutFunc
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logoutWindow.onEscape = cancelFunc
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yesButton.onClick = logoutFunc
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noButton.onClick = cancelFunc
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end
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function onMouseGrabberRelease ( self , mousePosition , mouseButton )
if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel : recursiveGetChildByPos ( mousePosition , false )
if clickedWidget then
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if selectedType == ' use ' then
onUseWith ( clickedWidget , mousePosition )
elseif selectedType == ' trade ' then
onTradeWith ( clickedWidget , mousePosition )
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end
end
end
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selectedThing = nil
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g_mouse.restoreCursor ( )
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self : ungrabMouse ( )
return true
end
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function onUseWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.useWith ( selectedThing , tile : getTopMultiUseThing ( ) )
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elseif clickedWidget : getClassName ( ) == ' UIItem ' and not clickedWidget : isVirtual ( ) then
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g_game.useWith ( selectedThing , clickedWidget : getItem ( ) )
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end
end
end
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function onTradeWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.requestTrade ( selectedThing , tile : getTopCreature ( ) )
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end
end
end
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function startUseWith ( thing )
selectedType = ' use '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.setTargetCursor ( )
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end
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function startTradeWith ( thing )
selectedType = ' trade '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.setTargetCursor ( )
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end
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function createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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if not g_game.isOnline ( ) then return end
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local menu = g_ui.createWidget ( ' PopupMenu ' )
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if lookThing then
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menu : addOption ( tr ( ' Look ' ) , function ( ) g_game.look ( lookThing ) end )
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end
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if useThing then
if useThing : isContainer ( ) then
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if useThing : getParentContainer ( ) then
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing , useThing : getParentContainer ( ) ) end )
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menu : addOption ( tr ( ' Open in new window ' ) , function ( ) g_game.open ( useThing ) end )
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else
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing ) end )
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end
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else
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if useThing : isMultiUse ( ) then
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menu : addOption ( tr ( ' Use with ... ' ) , function ( ) startUseWith ( useThing ) end )
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else
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menu : addOption ( tr ( ' Use ' ) , function ( ) g_game.use ( useThing ) end )
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end
end
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if useThing : isRotateable ( ) then
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menu : addOption ( tr ( ' Rotate ' ) , function ( ) g_game.rotate ( useThing ) end )
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end
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end
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if lookThing and not lookThing : isCreature ( ) and not lookThing : isNotMoveable ( ) and lookThing : isPickupable ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Trade with ... ' ) , function ( ) startTradeWith ( lookThing ) end )
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end
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if lookThing then
local parentContainer = lookThing : getParentContainer ( )
if parentContainer and parentContainer : hasParent ( ) then
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menu : addOption ( tr ( ' Move up ' ) , function ( ) g_game.moveToParentContainer ( lookThing , lookThing : getCount ( ) ) end )
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end
end
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if creatureThing then
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menu : addSeparator ( )
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if creatureThing : isLocalPlayer ( ) then
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menu : addOption ( tr ( ' Set Outfit ' ) , function ( ) g_game.requestOutfit ( ) end )
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if creatureThing : isPartyMember ( ) --[[and not fighting]] then
if creatureThing : isPartyLeader ( ) then
if creatureThing : isPartySharedExperienceActive ( ) then
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menu : addOption ( tr ( ' Disable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( false ) end )
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else
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menu : addOption ( tr ( ' Enable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( true ) end )
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end
end
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menu : addOption ( tr ( ' Leave Party ' ) , function ( ) g_game.partyLeave ( ) end )
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end
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else
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local localPlayer = g_game.getLocalPlayer ( )
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if g_game.getAttackingCreature ( ) ~= creatureThing then
menu : addOption ( tr ( ' Attack ' ) , function ( ) g_game.attack ( creatureThing ) end )
else
menu : addOption ( tr ( ' Stop Attack ' ) , function ( ) g_game.cancelAttack ( ) end )
end
if g_game.getFollowingCreature ( ) ~= creatureThing then
menu : addOption ( tr ( ' Follow ' ) , function ( ) g_game.follow ( creatureThing ) end )
else
menu : addOption ( tr ( ' Stop Follow ' ) , function ( ) g_game.cancelFollow ( ) end )
end
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if creatureThing : isPlayer ( ) then
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menu : addSeparator ( )
local creatureName = creatureThing : getName ( )
menu : addOption ( tr ( ' Message to %s ' , creatureName ) , function ( ) g_game.openPrivateChannel ( creatureName ) end )
if modules.game_console . getOwnPrivateTab ( ) then
menu : addOption ( tr ( ' Invite to private chat ' ) , function ( ) g_game.inviteToOwnChannel ( creatureName ) end )
menu : addOption ( tr ( ' Exclude from private chat ' ) , function ( ) g_game.excludeFromOwnChannel ( creatureName ) end ) -- [TODO] must be removed after message's popup labels been implemented
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end
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if ( not Player : hasVip ( creatureName ) ) then
menu : addOption ( tr ( ' Add to VIP list ' ) , function ( ) g_game.addVip ( creatureName ) end )
end
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local localPlayerShield = localPlayer : isCreature ( ) : getShield ( )
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local creatureShield = creatureThing : getShield ( )
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu : addOption ( tr ( ' Join %s \' s Party ' , creatureThing : getName ( ) ) , function ( ) g_game.partyJoin ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
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end
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elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu : addOption ( tr ( ' Pass Leadership to %s ' , creatureThing : getName ( ) ) , function ( ) g_game.partyPassLeadership ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
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end
end
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end
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end
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if modules.game_ruleviolation . hasWindowAccess ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Rule Violation ' ) , function ( ) modules.game_ruleviolation . show ( creatureThing : getName ( ) ) end )
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end
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Copy Name ' ) , function ( ) g_window.setClipboardText ( creatureThing : getName ( ) ) end )
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end
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menu : display ( menuPosition )
end
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function processMouseAction ( menuPosition , mouseButton , autoWalkPos , lookThing , useThing , creatureThing , multiUseThing )
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local keyboardModifiers = g_keyboard.getModifiers ( )
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if not Options.getOption ( ' classicControl ' ) then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
if useThing : isContainer ( ) then
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if useThing : getParentContainer ( ) then
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g_game.open ( useThing , useThing : getParentContainer ( ) )
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return true
else
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g_game.open ( useThing )
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return true
end
elseif useThing : isMultiUse ( ) then
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startUseWith ( useThing )
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return true
else
g_game.use ( useThing )
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
end
else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed ( MouseLeftButton ) then
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local player = g_game.getLocalPlayer ( )
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if creatureThing and creatureThing ~= player then
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g_game.attack ( creatureThing )
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return true
elseif multiUseThing : isContainer ( ) then
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if multiUseThing : getParentContainer ( ) then
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g_game.open ( multiUseThing , multiUseThing : getParentContainer ( ) )
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return true
else
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g_game.open ( multiUseThing )
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return true
end
elseif multiUseThing : isMultiUse ( ) then
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startUseWith ( useThing )
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return true
else
g_game.use ( multiUseThing )
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
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elseif lookThing and ( ( g_mouse.isPressed ( MouseLeftButton ) and mouseButton == MouseRightButton ) or ( g_mouse.isPressed ( MouseRightButton ) and mouseButton == MouseLeftButton ) ) then
g_game.look ( lookThing )
return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.attack ( creatureThing )
return true
end
end
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local dirs = g_map.findPath ( g_game.getLocalPlayer ( ) : getPosition ( ) , autoWalkPos , 127 )
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if # dirs == 0 then
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modules.game_textmessage . displayStatusMessage ( tr ( ' There is no way. ' ) )
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return true
end
g_game.autoWalk ( dirs )
return true
end
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return false
end
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function moveStackableItem ( item , toPos )
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if ( countWindow ) then
return
end
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if g_keyboard.isCtrlPressed ( ) then
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g_game.move ( item , toPos , item : getCount ( ) )
return
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elseif g_keyboard.isShiftPressed ( ) then
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g_game.move ( item , toPos , 1 )
return
end
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local count = item : getCount ( )
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countWindow = g_ui.createWidget ( ' CountWindow ' , rootWidget )
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local spinbox = countWindow : getChildById ( ' countSpinBox ' )
local scrollbar = countWindow : getChildById ( ' countScrollBar ' )
spinbox : setMaximum ( count )
spinbox : setMinimum ( 1 )
spinbox : setValue ( count )
scrollbar : setMaximum ( count )
scrollbar : setMinimum ( 1 )
scrollbar : setValue ( count )
scrollbar.onValueChange = function ( self , value ) spinbox : setValue ( value ) end
spinbox.onValueChange = function ( self , value ) scrollbar : setValue ( value ) end
local okButton = countWindow : getChildById ( ' buttonOk ' )
local moveFunc = function ( )
g_game.move ( item , toPos , spinbox : getValue ( ) )
okButton : getParent ( ) : destroy ( )
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countWindow = nil
end
local cancelButton = countWindow : getChildById ( ' buttonCancel ' )
local cancelFunc = function ( )
cancelButton : getParent ( ) : destroy ( )
countWindow = nil
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end
countWindow.onEnter = moveFunc
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countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
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cancelButton.onClick = cancelFunc
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end
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function getRootPanel ( )
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return gameRootPanel
end
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function getMapPanel ( )
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return gameMapPanel
end
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function getRightPanel ( )
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return gameRightPanel
end
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function getLeftPanel ( )
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return gameLeftPanel
end
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function getBottomPanel ( )
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return gameBottomPanel
end
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function onLeftPanelVisibilityChange ( leftPanel , visible )
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if not visible then
local children = leftPanel : getChildren ( )
for i = 1 , # children do
children [ i ] : setParent ( gameRightPanel )
end
end
end