tibia-client/src/otclient/net/protocolgameparse.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "protocolgame.h"
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#include <otclient/core/localplayer.h>
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#include <otclient/core/thingstype.h>
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#include <otclient/core/game.h>
#include <otclient/core/map.h>
#include <otclient/core/item.h>
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#include <otclient/core/effect.h>
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#include <otclient/core/missile.h>
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#include <otclient/core/tile.h>
#include <otclient/luascript/luavaluecasts.h>
#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(InputMessage& msg)
{
try {
while(!msg.eof()) {
uint8 opt = msg.getU8();
switch(opt) {
case Proto::GameServerInitGame:
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parsePlayerLogin(msg);
break;
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case Proto::GameServerGMActions:
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parseGMActions(msg);
break;
case Proto::GameServerLoginError:
parseLoginError(msg);
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break;
case Proto::GameServerLoginAdvice:
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parseFYIMessage(msg);
break;
case Proto::GameServerLoginWait:
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parseWaitList(msg);
break;
case Proto::GameServerPing:
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parsePing(msg);
break;
//case Proto::GameServerChallange:
case Proto::GameServerDead:
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parseDeath(msg);
break;
case Proto::GameServerFullMap:
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parseMapDescription(msg);
break;
case Proto::GameServerMapTopRow:
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parseMoveNorth(msg);
break;
case Proto::GameServerMapRightRow:
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parseMoveEast(msg);
break;
case Proto::GameServerMapBottomRow:
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parseMoveSouth(msg);
break;
case Proto::GameServerMapLeftRow:
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parseMoveWest(msg);
break;
case Proto::GameServerTileData:
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parseUpdateTile(msg);
break;
case Proto::GameServerCreateOnMap:
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parseTileAddThing(msg);
break;
case Proto::GameServerChangeOnMap:
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parseTileTransformThing(msg);
break;
case Proto::GameServerDeleteOnMap:
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parseTileRemoveThing(msg);
break;
case Proto::GameServerMoveCreature:
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parseCreatureMove(msg);
break;
case Proto::GameServerOpenContainer:
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parseOpenContainer(msg);
break;
case Proto::GameServerCloseContainer:
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parseCloseContainer(msg);
break;
case Proto::GameServerCreateContainer:
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parseContainerAddItem(msg);
break;
case Proto::GameServerChangeInContainer:
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parseContainerUpdateItem(msg);
break;
case Proto::GameServerDeleteInContainer:
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parseContainerRemoveItem(msg);
break;
case Proto::GameServerSetInventory:
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parseAddInventoryItem(msg);
break;
case Proto::GameServerDeleteInventory:
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parseRemoveInventoryItem(msg);
break;
case Proto::GameServerNpcOffer:
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parseOpenShopWindow(msg);
break;
case Proto::GameServerPlayerGoods:
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parsePlayerCash(msg);
break;
case Proto::GameServerCloseNpcTrade:
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parseCloseShopWindow(msg);
break;
case Proto::GameServerOwnOffer:
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parseSafeTradeRequest(msg);
break;
case Proto::GameServerCounterOffer:
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parseSafeTradeRequest(msg);
break;
case Proto::GameServerCloseTrade:
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parseSafeTradeClose(msg);
break;
case Proto::GameServerAmbient:
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parseWorldLight(msg);
break;
case Proto::GameServerGraphicalEffect:
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parseMagicEffect(msg);
break;
case Proto::GameServerTextEffect:
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parseAnimatedText(msg);
break;
case Proto::GameServerMissleEffect:
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parseDistanceMissile(msg);
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break;
case Proto::GameServerMarkCreature:
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parseCreatureSquare(msg);
break;
//case Proto::GameServerTrappers
case Proto::GameServerCreatureHealth:
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parseCreatureHealth(msg);
break;
case Proto::GameServerCreatureLight:
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parseCreatureLight(msg);
break;
case Proto::GameServerCreatureOutfit:
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parseCreatureOutfit(msg);
break;
case Proto::GameServerCreatureSpeed:
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parseCreatureSpeed(msg);
break;
case Proto::GameServerCreatureSkull:
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parseCreatureSkulls(msg);
break;
case Proto::GameServerCreatureParty:
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parseCreatureShields(msg);
break;
// case Proto::GameServerCreatureUnpass
case Proto::GameServerEditText:
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parseItemTextWindow(msg);
break;
case Proto::GameServerEditList:
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parseHouseTextWindow(msg);
break;
case Proto::GameServerPlayerData:
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parsePlayerStats(msg);
break;
case Proto::GameServerPlayerSkills:
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parsePlayerSkills(msg);
break;
case Proto::GameServerPlayerState:
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parsePlayerIcons(msg);
break;
case Proto::GameServerClearTarget:
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parsePlayerCancelAttack(msg);
break;
//case Proto::GameServerSpellDelay:
//case Proto::GameServerSpellGroupDelay:
case Proto::GameServerTalk:
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parseCreatureSpeak(msg);
break;
case Proto::GameServerChannels:
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parseChannelList(msg);
break;
case Proto::GameServerOpenChannel:
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parseOpenChannel(msg);
break;
case Proto::GameServerPrivateChannel:
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parseOpenPrivatePlayerChat(msg);
break;
case Proto::GameServerRuleViolationChannel:
msg.getU16();
break;
case Proto::GameServerRuleViolationRemove:
msg.getString();
break;
case Proto::GameServerRuleViolationCancel:
msg.getString();
break;
case Proto::GameServerRuleViolationLock:
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break;
case Proto::GameServerOpenOwnChannel:
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parseCreatePrivateChannel(msg);
break;
case Proto::GameServerCloseChannel:
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parseClosePrivateChannel(msg);
break;
case Proto::GameServerMessage:
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parseTextMessage(msg);
break;
case Proto::GameServerSnapBack:
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parseCancelWalk(msg);
break;
//case Proto::GameServerWait:
case Proto::GameServerTopFloor:
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parseFloorChangeUp(msg);
break;
case Proto::GameServerBottomFloor:
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parseFloorChangeDown(msg);
break;
case Proto::GameServerOutfit:
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parseOutfitWindow(msg);
break;
case Proto::GameServerBuddyData:
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parseVipState(msg);
break;
case Proto::GameServerBuddyLogin:
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parseVipLogin(msg);
break;
case Proto::GameServerBuddyLogout:
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parseVipLogout(msg);
break;
case Proto::GameServerTutorialHint:
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parseShowTutorial(msg);
break;
case Proto::GameServerAutomapFlag:
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parseAddMarker(msg);
break;
case Proto::GameServerQuestLog:
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parseQuestList(msg);
break;
case Proto::GameServerQuestLine:
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parseQuestPartList(msg);
break;
//case Proto::GameServerChannelEvent:
//case Proto::GameServerObjectInfo:
//case Proto::GameServerPlayerInventory:
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default:
Fw::throwException("unknown opt byte ", (int)opt);
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break;
}
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}
} catch(Exception& e) {
logTraceError(e.what());
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}
}
void ProtocolGame::parsePlayerLogin(InputMessage& msg)
{
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int playerId = msg.getU32();
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int serverBeat = msg.getU16();
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int playerCanReportBugs = msg.getU8();
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_localPlayer->setId(playerId);
m_localPlayer->setCanReportBugs(playerCanReportBugs);
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g_game.processLogin(m_localPlayer, serverBeat);
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}
void ProtocolGame::parseGMActions(InputMessage& msg)
{
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for(uint8 i = 0; i < Proto::NumViolationReasons; ++i)
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msg.getU8();
}
void ProtocolGame::parseLoginError(InputMessage& msg)
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{
std::string error = msg.getString();
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g_game.processLoginError(error);
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}
void ProtocolGame::parseFYIMessage(InputMessage& msg)
{
msg.getString(); // message
}
void ProtocolGame::parseWaitList(InputMessage& msg)
{
msg.getString(); // message
msg.getU8();// + 1 // time
}
void ProtocolGame::parsePing(InputMessage&)
{
sendPing();
}
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void ProtocolGame::parseDeath(InputMessage& msg)
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{
#if PROTOCOL==862
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msg.getU8(); // 100 is a fair death. < 100 is a unfair death.
#endif
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g_game.processDeath();
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}
void ProtocolGame::parseMapDescription(InputMessage& msg)
{
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Position pos = parsePosition(msg);
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g_map.setCentralPosition(pos);
setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 14);
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}
void ProtocolGame::parseMoveNorth(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
pos.y--;
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setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 1);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMoveEast(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
pos.x++;
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setMapDescription(msg, pos.x + 9, pos.y - 6, pos.z, 1, 14);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMoveSouth(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
pos.y++;
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setMapDescription(msg, pos.x - 8, pos.y + 7, pos.z, 18, 1);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMoveWest(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
pos.x--;
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setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 1, 14);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseUpdateTile(InputMessage& msg)
{
Position tilePos = parsePosition(msg);
uint16 thingId = msg.getU16(true);
if(thingId == 0xFF01) {
msg.getU16();
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} else {
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setTileDescription(msg, tilePos);
msg.getU16();
}
}
void ProtocolGame::parseTileAddThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
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uint8 stackPos = msg.getU8();
ThingPtr thing = internalGetThing(msg);
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g_map.addThing(thing, pos, stackPos);
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}
void ProtocolGame::parseTileTransformThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
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uint8 stackPos = msg.getU8();
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uint16 thingId = msg.getU16();
if(thingId == 0x0061 || thingId == 0x0062 || thingId == 0x0063) {
parseCreatureTurn(msg);
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}
else {
ThingPtr thing = internalGetItem(msg, thingId);
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g_map.removeThingByPos(pos, stackPos);
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g_map.addThing(thing, pos, stackPos);
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}
}
void ProtocolGame::parseTileRemoveThing(InputMessage& msg)
{
Position pos = parsePosition(msg);
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uint8 stackPos = msg.getU8();
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g_map.removeThingByPos(pos, stackPos);
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}
void ProtocolGame::parseCreatureMove(InputMessage& msg)
{
Position oldPos = parsePosition(msg);
uint8 oldStackpos = msg.getU8();
Position newPos = parsePosition(msg);
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ThingPtr thing = g_map.getTile(oldPos)->getThing(oldStackpos);
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if(!thing) {
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logTraceError("could not get thing");
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return;
}
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CreaturePtr creature = thing->asCreature();
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if(!creature) {
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logTraceError("thing is not a creature");
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return;
}
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g_game.processCreatureMove(creature, oldPos, newPos);
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// update map tiles
g_map.removeThing(thing);
g_map.addThing(thing, newPos);
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//g_game.processCreatureMove(creature, oldPos, newPos);
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}
void ProtocolGame::parseOpenContainer(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU16(); // itemid
msg.getString(); // name
msg.getU8(); // capacity
msg.getU8(); // hasParent
uint8 size = msg.getU8(); // size
for(uint32 i = 0; i < size; i++)
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseCloseContainer(InputMessage& msg)
{
msg.getU8(); // cid
}
void ProtocolGame::parseContainerAddItem(InputMessage& msg)
{
msg.getU8(); // cid
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseContainerUpdateItem(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU8(); // slot
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseContainerRemoveItem(InputMessage& msg)
{
msg.getU8(); // cid
msg.getU8(); // slot
}
void ProtocolGame::parseAddInventoryItem(InputMessage& msg)
{
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uint8 slot = msg.getU8();
ItemPtr item = internalGetItem(msg, 0xFFFF);
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g_game.processInventoryChange(slot, item);
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}
void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
{
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uint8 slot = msg.getU8();
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g_game.processInventoryChange(slot, ItemPtr());
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}
void ProtocolGame::parseOpenShopWindow(InputMessage& msg)
{
uint8 listCount = msg.getU8();
for(uint8 i = 0; i < listCount; ++i) {
msg.getU16(); // item id
msg.getU8(); // runecharges
msg.getString(); // item name
msg.getU32(); // weight
msg.getU32(); // buy price
msg.getU32(); // sell price
}
}
void ProtocolGame::parsePlayerCash(InputMessage& msg)
{
msg.getU32();
uint8 size = msg.getU8();
for(int i = 0; i < size; i++) {
msg.getU16(); // itemid
msg.getU8(); // runecharges
}
}
void ProtocolGame::parseCloseShopWindow(InputMessage&)
{
}
void ProtocolGame::parseSafeTradeRequest(InputMessage& msg)
{
msg.getString(); // name
uint8 count = msg.getU8();
for(uint8 i = 0; i < count; i++)
internalGetItem(msg, 0xFFFF);
}
void ProtocolGame::parseSafeTradeClose(InputMessage&)
{
}
void ProtocolGame::parseWorldLight(InputMessage& msg)
{
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
g_map.setLight(light);
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}
void ProtocolGame::parseMagicEffect(InputMessage& msg)
{
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Position pos = parsePosition(msg);
int effectId = msg.getU8();
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EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
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g_map.addThing(effect, pos);
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}
void ProtocolGame::parseAnimatedText(InputMessage& msg)
{
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Position position = parsePosition(msg);
uint8 color = msg.getU8();
std::string text = msg.getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(text);
g_map.addThing(animatedText, position);
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}
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void ProtocolGame::parseDistanceMissile(InputMessage& msg)
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{
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Position fromPos = parsePosition(msg);
Position toPos = parsePosition(msg);
int shotId = msg.getU8();
MissilePtr shot = MissilePtr(new Missile());
shot->setId(shotId);
shot->setPath(fromPos, toPos);
g_map.addThing(shot, fromPos);
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}
void ProtocolGame::parseCreatureSquare(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 color = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
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creature->addVolatileSquare(color);
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}
void ProtocolGame::parseCreatureHealth(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 healthPercent = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setHealthPercent(healthPercent);
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}
void ProtocolGame::parseCreatureLight(InputMessage& msg)
{
uint32 id = msg.getU32();
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setLight(light);
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}
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
{
uint32 id = msg.getU32();
Outfit outfit = internalGetOutfit(msg);
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setOutfit(outfit);
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}
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
{
uint32 id = msg.getU32();
uint16 speed = msg.getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSpeed(speed);
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}
void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 skull = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSkull(skull);
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}
void ProtocolGame::parseCreatureShields(InputMessage& msg)
{
uint32 id = msg.getU32();
uint8 shield = msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setShield(shield);
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}
void ProtocolGame::parseCreatureTurn(InputMessage& msg)
{
uint32 id = msg.getU32();
Otc::Direction direction = (Otc::Direction)msg.getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
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creature->turn(direction);
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}
void ProtocolGame::parseItemTextWindow(InputMessage& msg)
{
msg.getU32(); // windowId
msg.getU16(); // itemid
msg.getU16(); // max length
msg.getString(); // text
msg.getString(); // writter
msg.getString(); // date
}
void ProtocolGame::parseHouseTextWindow(InputMessage& msg)
{
msg.getU8(); // unknown
msg.getU32(); // windowId
msg.getString(); // text
}
void ProtocolGame::parsePlayerStats(InputMessage& msg)
{
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m_localPlayer->setStatistic(Otc::Health, msg.getU16());
m_localPlayer->setStatistic(Otc::MaxHealth, msg.getU16());
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g_lua.callGlobalField("Game", "onHealthChange", m_localPlayer->getStatistic(Otc::Health), m_localPlayer->getStatistic(Otc::MaxHealth));
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m_localPlayer->setStatistic(Otc::FreeCapacity, msg.getU32() / 100.0);
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g_lua.callGlobalField("Game", "onFreeCapacityChange", m_localPlayer->getStatistic(Otc::FreeCapacity));
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m_localPlayer->setStatistic(Otc::Experience, msg.getU32());
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g_lua.callGlobalField("Game", "onExperienceChange", m_localPlayer->getStatistic(Otc::Experience));
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m_localPlayer->setStatistic(Otc::Level, msg.getU16());
m_localPlayer->setStatistic(Otc::LevelPercent, msg.getU8());
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g_lua.callGlobalField("Game", "onLevelChange", m_localPlayer->getStatistic(Otc::Level), m_localPlayer->getStatistic(Otc::LevelPercent));
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m_localPlayer->setStatistic(Otc::Mana, msg.getU16());
m_localPlayer->setStatistic(Otc::MaxMana, msg.getU16());
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g_lua.callGlobalField("Game", "onManaChange", m_localPlayer->getStatistic(Otc::Mana), m_localPlayer->getStatistic(Otc::MaxMana));
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m_localPlayer->setStatistic(Otc::MagicLevel, msg.getU8());
m_localPlayer->setStatistic(Otc::MagicLevelPercent, msg.getU8());
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g_lua.callGlobalField("Game", "onMagicLevelChange", m_localPlayer->getStatistic(Otc::MagicLevel), m_localPlayer->getStatistic(Otc::MagicLevelPercent));
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m_localPlayer->setStatistic(Otc::Soul, msg.getU8());
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g_lua.callGlobalField("Game", "onSoulChange", m_localPlayer->getStatistic(Otc::Soul));
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m_localPlayer->setStatistic(Otc::Stamina, msg.getU16());
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g_lua.callGlobalField("Game", "onStaminaChange", m_localPlayer->getStatistic(Otc::Stamina));
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}
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
{
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for(int skill = 0; skill < Otc::LastSkill; skill++) {
int values[Otc::LastSkillType];
for(int skillType = 0; skillType < Otc::LastSkillType; skillType++) {
values[skillType] = msg.getU8();
m_localPlayer->setSkill((Otc::Skill)skill, (Otc::SkillType)skillType, values[skillType]);
}
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g_lua.callGlobalField("Game", "onSkillChange", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
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}
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}
void ProtocolGame::parsePlayerIcons(InputMessage& msg)
{
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uint16 icons = msg.getU16();
m_localPlayer->setIcons((Otc::PlayerIcons)icons);
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}
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
{
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msg.getU32(); // unknown
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g_game.processAttackCancel();
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}
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
{
msg.getU32(); // unkSpeak
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std::string name = msg.getString();
int level = msg.getU16();
int type = msg.getU8();
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int channelId = 0;
Position creaturePos;
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switch(type) {
case Proto::SpeakSay:
case Proto::SpeakWhisper:
case Proto::SpeakYell:
case Proto::SpeakMonsterSay:
case Proto::SpeakMonsterYell:
case Proto::SpeakPrivateNpcToPlayer:
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creaturePos = parsePosition(msg);
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break;
case Proto::SpeakChannelYellow:
case Proto::SpeakChannelWhite:
case Proto::SpeakChannelRed:
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case Proto::SpeakChannelRed2:
case Proto::SpeakChannelOrange:
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channelId = msg.getU16();
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break;
case Proto::SpeakPrivate:
case Proto::SpeakPrivatePlayerToNpc:
case Proto::SpeakBroadcast:
case Proto::SpeakPrivateRed:
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break;
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case Proto::SpeakRVRChannel:
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msg.getU32();
break;
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default:
logTraceError("unknown speak type ", type);
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break;
}
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std::string message = msg.getString();
std::string typeDesc = Proto::translateSpeakType(type);
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g_game.processCreatureSpeak(name, level, typeDesc, message, channelId, creaturePos);
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}
void ProtocolGame::parseChannelList(InputMessage& msg)
{
int count = msg.getU8();
std::vector<std::tuple<int, std::string> > channelList(count);
for(int i = 0; i < count; i++) {
int id = msg.getU16();
std::string name = msg.getString();
channelList.push_back(std::make_tuple(id, name));
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}
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g_lua.callGlobalField("Game", "onChannelList", channelList);
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}
void ProtocolGame::parseOpenChannel(InputMessage& msg)
{
int channelId = msg.getU16();
std::string name = msg.getString();
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g_lua.callGlobalField("Game", "onOpenChannel", channelId, name);
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}
void ProtocolGame::parseOpenPrivatePlayerChat(InputMessage& msg)
{
msg.getString(); // name
}
void ProtocolGame::parseCreatePrivateChannel(InputMessage& msg)
{
msg.getU16(); // channel id
msg.getString(); // channel name
}
void ProtocolGame::parseClosePrivateChannel(InputMessage& msg)
{
msg.getU16(); // channel id
}
void ProtocolGame::parseTextMessage(InputMessage& msg)
{
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uint8 type = msg.getU8();
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std::string typeDesc = Proto::translateTextMessageType(type);
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std::string message = msg.getString();
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g_game.processTextMessage(typeDesc, message);
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}
void ProtocolGame::parseCancelWalk(InputMessage& msg)
{
Otc::Direction direction = (Otc::Direction)msg.getU8();
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g_game.processWalkCancel(direction);
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}
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
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pos.z--;
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int32 skip = 0;
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if(pos.z == 7)
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for(int32 i = 5; i >= 0; i--)
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setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, 8 - i, &skip);
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else if(pos.z > 7)
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setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z - 2, 18, 14, 3, &skip);
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pos.x++;
pos.y++;
g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
{
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Position pos = g_map.getCentralPosition();
pos.z++;
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int skip = 0;
if(pos.z == 8) {
int j, i;
for(i = pos.z, j = -1; i < pos.z + 3; ++i, --j)
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, j, &skip);
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}
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else if(pos.z > 8 && pos.z < 14)
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z + 2, 18, 14, -3, &skip);
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pos.x--;
pos.y--;
g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
{
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Outfit outfit = internalGetOutfit(msg);
typedef std::tuple<int, std::string, int> OutfitInfo;
std::vector<OutfitInfo> outfitList;
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uint8 outfitCount = msg.getU8();
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for(int i = 0; i < outfitCount; i++) {
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uint16 outfitId = msg.getU16();
std::string outfitName = msg.getString();
uint8 outfitAddons = msg.getU8();
outfitList.push_back(OutfitInfo(outfitId, outfitName, outfitAddons));
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}
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CreaturePtr creature = CreaturePtr(new Creature);
creature->setXPattern(2);
creature->setOutfit(outfit);
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g_lua.callGlobalField("Game", "onOpenOutfitWindow", creature, outfitList);
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}
void ProtocolGame::parseVipState(InputMessage& msg)
{
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int id = msg.getU32();
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std::string name = msg.getString();
bool online = msg.getU8() != 0;
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g_lua.callGlobalField("Game", "onAddVip", id, name, online);
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}
void ProtocolGame::parseVipLogin(InputMessage& msg)
{
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int id = msg.getU32();
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g_lua.callGlobalField("Game", "onVipStateChange", id, true);
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}
void ProtocolGame::parseVipLogout(InputMessage& msg)
{
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int id = msg.getU32();
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g_lua.callGlobalField("Game", "onVipStateChange", id, false);
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}
void ProtocolGame::parseShowTutorial(InputMessage& msg)
{
msg.getU8(); // tutorial id
}
void ProtocolGame::parseAddMarker(InputMessage& msg)
{
parsePosition(msg); // position
msg.getU8(); // icon
msg.getString(); // message
}
void ProtocolGame::parseQuestList(InputMessage& msg)
{
uint16 questsCount = msg.getU16();
for(uint16 i = 0; i < questsCount; i++) {
msg.getU16(); // quest id
msg.getString(); // quest name
msg.getU8(); // quest state
}
}
void ProtocolGame::parseQuestPartList(InputMessage& msg)
{
msg.getU16(); // quest id
uint8 missionCount = msg.getU8();
for(uint8 i = 0; i < missionCount; i++) {
msg.getString(); // quest name
msg.getString(); // quest description
}
}
void ProtocolGame::setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height)
{
int startz, endz, zstep, skip = 0;
if(z > 7) {
startz = z - 2;
endz = (15 < z+2) ? 15 : z+2;
zstep = 1;
}
else {
startz = 7;
endz = 0;
zstep = -1;
}
for(int nz = startz; nz != endz + zstep; nz += zstep)
setFloorDescription(msg, x, y, nz, width, height, z - nz, &skip);
}
void ProtocolGame::setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles)
{
int32 skip = *skipTiles;
for(int32 nx = 0; nx < width; nx++) {
for(int32 ny = 0; ny < height; ny++) {
if(skip == 0) {
uint16 tileOpt = msg.getU16(true);
if(tileOpt >= 0xFF00)
skip = (msg.getU16() & 0xFF);
else {
Position pos(x + nx + offset, y + ny + offset, z);
setTileDescription(msg, pos);
skip = (msg.getU16() & 0xFF);
}
}
else
skip--;
}
}
*skipTiles = skip;
}
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
{
g_map.cleanTile(position);
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int stackPos = 0;
while(true) {
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uint16 inspectTileId = msg.getU16(true);
if(inspectTileId >= 0xFF00)
return;
else {
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if(stackPos >= 10)
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logTraceError("too many things, stackpos=", stackPos, " pos=", position);
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ThingPtr thing = internalGetThing(msg);
g_map.addThing(thing, position, 255);
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}
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stackPos++;
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}
}
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Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
{
Outfit outfit;
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uint16 id = msg.getU16();
if(id != 0) {
outfit.setCategory(ThingsType::Creature);
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uint8 head = msg.getU8();
uint8 body = msg.getU8();
uint8 legs = msg.getU8();
uint8 feet = msg.getU8();
uint8 addons = msg.getU8();
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outfit.setId(id);
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outfit.setHead(head);
outfit.setBody(body);
outfit.setLegs(legs);
outfit.setFeet(feet);
outfit.setAddons(addons);
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}
else {
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uint16 id = msg.getU16();
if(id == 0) {
outfit.setCategory(ThingsType::Effect);
outfit.setId(13);
}
else {
outfit.setCategory(ThingsType::Item);
outfit.setId(id);
}
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}
return outfit;
}
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ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
ThingPtr thing;
uint16 thingId = msg.getU16();
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
CreaturePtr creature;
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if(thingId == 0x0062) { //creature is known
uint32 id = msg.getU32();
CreaturePtr knownCreature = g_map.getCreatureById(id);
if(knownCreature)
creature = knownCreature;
else
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logTraceError("server says creature is known, but its not on creatures list");
} else if(thingId == 0x0061) { //creature is not known
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uint32 removeId = msg.getU32();
uint32 id = msg.getU32();
std::string name = msg.getString();
if(name.length() > 0) // every creature name must start with a capital letter
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name[0] = toupper(name[0]);
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g_map.removeCreatureById(removeId);
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if(id == m_localPlayer->getId())
creature = m_localPlayer;
else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
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creature = PlayerPtr(new Player);
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
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creature = MonsterPtr(new Monster);
else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
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creature = NpcPtr(new Npc);
else
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logTraceError("creature id is invalid");
creature->setId(id);
creature->setName(name);
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}
uint8 healthPercent = msg.getU8();
Otc::Direction direction = (Otc::Direction)msg.getU8();
Outfit outfit = internalGetOutfit(msg);
Light light;
light.intensity = msg.getU8();
light.color = msg.getU8();
uint16 speed = msg.getU16();
uint8 skull = msg.getU8();
uint8 shield = msg.getU8();
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uint8 emblem = 0;
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if(thingId == 0x0061) // emblem is sent only in packet type 0x61
emblem = msg.getU8();
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bool passable = (msg.getU8() == 0);
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if(creature) {
creature->setHealthPercent(healthPercent);
creature->setDirection(direction);
creature->setOutfit(outfit);
creature->setLight(light);
creature->setSpeed(speed);
creature->setSkull(skull);
creature->setShield(shield);
creature->setEmblem(emblem);
creature->setPassable(passable);
creature->cancelWalk(direction);
}
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thing = creature;
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} else if(thingId == 0x0063) { // creature turn
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parseCreatureTurn(msg);
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} else // item
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thing = internalGetItem(msg, thingId);
return thing;
}
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
{
if(id == 0xFFFF)
id = msg.getU16();
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ItemPtr item = Item::create(id);
if(item->isStackable() || item->isFluidContainer() || item->isFluid())
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item->setData(msg.getU8());
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return item;
}
Position ProtocolGame::parsePosition(InputMessage& msg)
{
uint16 x = msg.getU16();
uint16 y = msg.getU16();
uint8 z = msg.getU8();
return Position(x, y, z);
}