Commit Graph

1664 Commits

Author SHA1 Message Date
sakagushi 43524a9127 Fixes heap corruption in Map::findPath 2014-02-06 02:08:10 -02:00
Sam 48ff67dc06 Fix useWith issue 2014-01-25 22:14:01 +01:00
Sam 8bd154b604 Merge pull request #452 from conde2/master
Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2 9da018fdff Temporary fix for async
This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam 4f4788c1c3 Fix WritableDate to correct version (at least I hope so), fixes #446 2014-01-21 23:13:07 +01:00
Sam d0d8c9a081 Bind adjustments, some fixes 2014-01-21 22:12:50 +01:00
Henrique Santiago f3b5adbf40 Merge pull request #447 from conde2/master
Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam 38c9b6b0b2 Luacasts for Light 2014-01-21 22:01:11 +01:00
conde2 79be0eca73 Fix compilation under MSVC, bind some fucntions 2014-01-21 18:33:22 -02:00
Sam 9bd02ca8ba Added method to export a ThingType as png :exportImage(fileName) 2014-01-21 12:11:19 +01:00
Sam f12ecd8404 Implemented a function to save .dat file 2014-01-21 11:10:02 +01:00
Sam 53803b2218 Implemented a function to save .spr file 2014-01-20 23:51:15 +01:00
Sam 67c2453c82 savePNG method for Image 2014-01-20 23:04:49 +01:00
Sam 455000c02d Fix save_png definition / New UISprite function 2014-01-20 22:48:50 +01:00
Sam 27ae54d7d6 Lua call for loading .spr, .dat, .otb 2014-01-18 18:38:13 +01:00
Sam aec577a4b4 Merge pull request #442 from d33tah/master
Get rid of trailing whitespace.
2014-01-18 08:11:03 -08:00
Ahmed Samy 6f467d5a1b Sort town/house names 2014-01-18 17:57:42 +02:00
Jacek Wielemborek e6c9e78935 Get rid of trailing whitespace.
Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam 3750a85c5f Fix for version 8.40 2014-01-17 22:41:58 +01:00
Sam 03de13d618 Duplicate lua function removed 2014-01-16 22:11:42 +01:00
Sam 20b68c6a42 Vip functionality, closes #83 2014-01-14 23:15:01 +01:00
Ahmed Samy e4ba805e00 deleteSpawn() 2014-01-14 11:04:48 +02:00
Ahmed Samy 93be0f975f getCreatures / getSpawns 2014-01-14 01:47:43 +02:00
Sam cbfeef39bc Effects now use x and y pattern, fixes #433 2014-01-13 16:03:42 +01:00
Sam d7dfa2220e GMAction fix 2014-01-08 17:25:05 +01:00
Ahmed Samy edf17a44ca Code cleanup 2014-01-06 14:35:57 +02:00
Sam 6db2458c1d Adding 10.31 to version list 2014-01-01 15:47:51 +01:00
Ahmed Samy 2556bfcbf2 Tab -> space 2013-12-30 18:13:49 +02:00
Ahmed Samy 9bdce800d8 Bind Container item code to lua 2013-12-30 18:10:45 +02:00
Ahmed Samy 9adab5f9bf Item serialization: Write description & text 2013-12-27 12:59:50 +02:00
Ahmed Samy a6f998d406 Fix typo & bind ItemType::isWritable 2013-12-27 11:32:19 +02:00
Ahmed Samy ab21558c47 Do not test for TILESTATE_NONE
This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
2013-12-27 05:10:00 +02:00
Sam 17c4d59b15 Enabling versions 7.8 to 8.0 2013-12-26 23:20:34 +01:00
Sam da959aca28 Support for protocol 7.7/7.72 / Tiny fix 2013-12-26 21:31:55 +01:00
Ahmed Samy 6745bff132 Introduce g_resources.getDirectoryFiles
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.

We do not want to limit users to the application run directory
so we have to use this.

This function uses boost filesystem.
Prototype:
	g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
	recursive BOOL)

filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
2013-12-25 21:32:49 +02:00
Sam 27db78567b Fix writables in 7.6, fixes #416 2013-12-25 15:11:12 +01:00
Sam 9d8cf33acc Fix 7.60 login protocol 2013-12-23 23:45:49 +01:00
LordHepipud aa84ee4362 Fix 7.70 RSA / XTEA encryption
RSA / XTEA encryption was implemented with Client 7.70

~~~~Lord Hepipud~~~~
2013-12-23 23:31:59 +01:00
Henrique Santiago 1e17919a26 Use of createTable on containers 2013-12-22 17:36:43 -02:00
Ahmed Samy df3546b073 lua: now we have a function to static allocate an array
lua_newtable() definition:
	#define lua_newtable(L) 	lua_createtable(L, 0, 0)

This simply allocates space for 0 fields, meaning, if we push any
values into this array, it will re-allocate the array, which is bad.

This function statically allocates an array, so it's ready to have
X fields into it.

Performance tests:

lua_newtable
1428161
1426992
1413513

lua_createtable
2004544
1974117
1957533

These tests were done on an AMD 8350fx CPU, single thread used.

narr: This is for fields that just have an index, e.g. arr[0] etc.
nrec: For fields which needs like arr.a, arr.b etc.

This is how many times each of the functions can run per second, as
you can see about 1.7x the calls to lua_newtable.

All credits goes to @dalkon, he was too lazy to do it by himself, and
asked me to do it for him.
2013-12-21 16:13:24 +02:00
Ahmed Samy 24e26e190b Also unbind g_minimap.updateTile 2013-12-18 04:40:53 +02:00
Ahmed Samy ad7cda534d Fix minimap tile update for item removal 2013-12-18 04:40:52 +02:00
Sam 863bece70b VC12 fixes by @dalkon 2013-12-15 19:09:03 +01:00
Ahmed Samy 22f97aa00b More binds to lua 2013-12-15 04:59:45 +02:00
Ahmed Samy e32607b05c Tiny fixes 2013-12-15 04:33:43 +02:00
Ahmed Samy 1790eee1c6 Add selection to tile 2013-12-14 23:06:52 +02:00
Ahmed Samy ec2518525a Add more tile flags to be checked for 2013-12-14 19:44:54 +02:00
Ahmed Samy eb4fb4ff41 Animations are now optional
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy 4f997a3826 Only request tile cache to be updated once for both x & y 2013-12-12 16:24:50 +02:00
Ahmed Samy c54015a60d Fixup movePixels a little bit
Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00