Commit Graph

2503 Commits

Author SHA1 Message Date
Henrique Santiago e7334566a2 improve miniwindow moving 2012-06-11 02:38:08 -03:00
Eduardo Bart e91f822f62 fixes in WIN32-EGL 2012-06-10 20:48:53 -03:00
Eduardo Bart 29dadb849e add EGL to win32 2012-06-10 15:52:08 -03:00
Henrique Santiago db59c73ed2 changes to progressrect 2012-06-10 04:46:00 -03:00
Henrique Santiago 52333f5d28 progress rect 2012-06-10 03:09:37 -03:00
Henrique Santiago ea70b85c8b close private msg when relogin 2012-06-09 21:12:40 -03:00
Eduardo Bart 043be32759 Merge pull request #3 from DonDaniello/master
Polish translation
2012-06-09 15:26:20 -07:00
Don Daniello 11767fe421 Polish translation update
charset changed to latin1
2012-06-09 23:44:47 +02:00
Don Daniello d2bfe90303 Polish translation
Polish language file added
Still need UTF-8 support to work
2012-06-09 22:37:32 +02:00
Eduardo Bart 1a2e97bb5e show private message on screen
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart 205aefe12f add missing file 2012-06-08 22:15:58 -03:00
Eduardo Bart 95cf7eb788 graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Henrique Santiago 4f9ca15ef0 bind clock, fixes to waiting list 2012-06-08 17:58:24 -03:00
Henrique Santiago 587db0d89f changes to uiitem 2012-06-08 00:02:06 -03:00
Eduardo Bart 066ffead08 more fixes
* add default key combos to Hotkeys
* impement moving countable items holding Ctrl or Shift
* fix messagebox incorrent size
* implement API in Keyboard to get modifiers key states
* minor UI layout fixes
* add Ctrl+L logout hotkey
2012-06-07 12:11:52 -03:00
Eduardo Bart 486837a61d minor fixes
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
2012-06-07 08:52:17 -03:00
Eduardo Bart 48d243a11d disable vsync by default 2012-06-07 00:50:09 -03:00
AndreFaramir 362ab0e1c6 fix conditions on reload 2012-06-06 23:16:40 -03:00
Eduardo Bart a8b9dcbf17 bind new system information functions 2012-06-06 22:01:49 -03:00
Eduardo Bart 321c09e471 fix compiler flags 2012-06-06 21:12:07 -03:00
Eduardo Bart e698383538 fix addons search path 2012-06-06 19:39:42 -03:00
Eduardo Bart 70ea0361b6 new useful function, cycleEvent 2012-06-06 17:14:53 -03:00
Eduardo Bart bb1fb939c4 just fixes
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart 7a529d23be check lua stack size to avoid possible overflows 2012-06-06 00:44:17 -03:00
Eduardo Bart 2dde63d2bc more changes in container API 2012-06-06 00:44:17 -03:00
Henrique Santiago 86cade0aa9 waiting list, u16 effects feature, protocolsend uses clientversion 2012-06-05 20:46:36 -03:00
Henrique Santiago 3cb5216858 protocol login working 2012-06-05 18:27:37 -03:00
Henrique Santiago 6b9943447a protocol login at lua 2012-06-05 16:16:57 -03:00
Eduardo Bart 8ef4716d71 some APi changes in Container 2012-06-05 14:00:39 -03:00
AndreFaramir 3f18ffa475 no more prints plx -.-' 2012-06-05 13:47:12 -03:00
AndreFaramir 0d34af972e fix on ruleviolation reason indexes 2012-06-05 13:03:59 -03:00
Eduardo Bart 023a4ebef6 performance improvements 2012-06-05 12:36:27 -03:00
Eduardo Bart 4de9787198 new gcc compile optimizations 2012-06-05 09:39:45 -03:00
Eduardo Bart e5000fa577 encrypt password and account number
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart 296f2a17c4 many modules fixes 2012-06-03 21:28:19 -03:00
Eduardo Bart cfa7db77da fix possible crash in older opengl driver implementations 2012-06-03 20:12:32 -03:00
Henrique Santiago 9548ce78c6 fix lua error, add pt translations 2012-06-03 19:55:26 -03:00
Henrique Santiago 3f95d62467 fix draw square 2012-06-03 17:35:07 -03:00
Eduardo Bart 576e775494 fix initialization opengl glitch 2012-06-03 17:25:12 -03:00
Eduardo Bart 75f8b255ec fix initialization opengl glitch 2012-06-03 17:06:05 -03:00
Henrique Santiago fda3ae6809 fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature 2012-06-03 17:05:35 -03:00
Eduardo Bart e4cb9b27db fix crash in grid layout 2012-06-03 16:42:22 -03:00
Eduardo Bart 250e9ac238 more autowalk rework 2012-06-03 16:28:17 -03:00
Eduardo Bart 05d6e8c3e1 autowalk improvement, but still needs to be reworked 2012-06-03 12:49:48 -03:00
Eduardo Bart d49cad31e2 fixes in EGL platform 2012-06-03 11:10:34 -03:00
Eduardo Bart 3a6f326a8a attack moving creatures 2012-06-02 21:00:09 -03:00
Eduardo Bart 079b7a5c41 allow to change graphics engine in options 2012-06-02 18:41:20 -03:00
Eduardo Bart e6d2e877f0 remove testing code 2012-06-02 16:16:50 -03:00
Eduardo Bart 257f652bb7 more opengl graphics fixes 2012-06-02 15:58:30 -03:00