tibia-client/modules/game_interface/gameinterface.lua

487 lines
18 KiB
Lua
Raw Normal View History

WALK_AUTO_REPEAT_DELAY = 90
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
function init()
2012-06-26 00:13:30 +02:00
g_ui.importStyle('styles/countwindow.otui')
connect(g_game, { onGameStart = show,
onGameEnd = hide }, true)
2012-06-26 00:13:30 +02:00
gameRootPanel = g_ui.displayUI('gameinterface.otui')
gameRootPanel:hide()
gameRootPanel:lower()
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
2012-06-21 21:31:22 +02:00
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
logoutButton:hide()
2012-06-26 00:13:30 +02:00
g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
2012-06-26 00:13:30 +02:00
g_keyboard.bindKeyDown('Ctrl+.', function()
2012-06-22 07:26:22 +02:00
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end, gameRootPanel)
2012-06-22 07:26:22 +02:00
if g_game.isOnline() then
show()
end
2012-01-13 01:31:39 +01:00
end
function terminate()
disconnect(g_game, { onGameStart = show,
onGameEnd = hide })
2012-06-21 21:31:22 +02:00
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton:destroy()
gameRootPanel:destroy()
2012-01-13 01:31:39 +01:00
end
function show()
connect(g_app, { onClose = tryExit })
logoutButton:show()
Background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
end
2012-01-12 02:21:59 +01:00
function hide()
disconnect(g_app, { onClose = tryExit })
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
2012-07-15 16:28:15 +02:00
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
logoutButton:hide()
Background.show()
end
2012-01-12 02:21:59 +01:00
function forceExit()
2012-08-10 01:21:14 +02:00
scheduleEvent(exit, 10)
return true
2012-01-09 21:54:37 +01:00
end
function tryExit()
if exitWindow then
return true
end
2012-08-13 01:27:41 +02:00
local exitFunc = function() logout() forceExit() end
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox('Exit', tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."), {
{ text='Force Exit', callback=exitFunc },
{ text='Logout', callback=logoutFunc },
{ text='Cancel', callback=cancelFunc },
anchor=AnchorHorizontalCenter}, logoutFunc, cancelFunc)
2012-07-15 16:28:15 +02:00
2012-08-13 01:27:41 +02:00
return true
end
function logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
2012-01-09 21:54:37 +01:00
function tryLogout()
if logoutWindow then
return
end
2012-08-13 01:27:41 +02:00
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
2012-07-15 16:28:15 +02:00
2012-08-13 01:27:41 +02:00
logoutWindow = displayGeneralBox('Logout', tr('Are you sure you want to logout?'), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
2012-04-25 00:09:48 +02:00
selectedThing = nil
2012-06-26 00:13:30 +02:00
g_mouse.restoreCursor()
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
2012-04-25 00:09:48 +02:00
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
2012-04-25 00:09:48 +02:00
end
2012-08-17 23:36:53 +02:00
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
2012-04-25 00:09:48 +02:00
end
end
function onTradeWith(clickedWidget, mousePosition)
2012-04-25 00:09:48 +02:00
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
2012-04-25 00:09:48 +02:00
end
end
end
function startUseWith(thing)
selectedType = 'use'
selectedThing = thing
2012-04-25 00:09:48 +02:00
mouseGrabberWidget:grabMouse()
2012-06-26 00:13:30 +02:00
g_mouse.setTargetCursor()
2012-04-25 00:09:48 +02:00
end
function startTradeWith(thing)
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
2012-06-26 00:13:30 +02:00
g_mouse.setTargetCursor()
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
2012-07-26 08:10:28 +02:00
if not g_game.isOnline() then return end
2012-06-26 00:13:30 +02:00
local menu = g_ui.createWidget('PopupMenu')
2012-01-12 02:21:59 +01:00
2012-01-04 14:02:35 +01:00
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
2012-01-04 14:02:35 +01:00
end
2012-01-03 21:41:00 +01:00
2012-01-04 14:02:35 +01:00
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
2012-06-26 00:13:30 +02:00
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
2012-01-13 01:31:39 +01:00
else
2012-06-26 00:13:30 +02:00
menu:addOption(tr('Open'), function() g_game.open(useThing) end)
2012-01-13 01:31:39 +01:00
end
else
2012-01-04 14:02:35 +01:00
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end)
end
end
2012-01-12 02:21:59 +01:00
2012-01-04 14:02:35 +01:00
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
2012-01-12 02:21:59 +01:00
end
2012-01-12 02:21:59 +01:00
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
2012-01-04 14:02:35 +01:00
end
2012-01-12 02:21:59 +01:00
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
2012-01-12 02:21:59 +01:00
2012-01-04 14:02:35 +01:00
if creatureThing then
menu:addSeparator()
2012-01-12 02:21:59 +01:00
if creatureThing:isLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
2012-01-12 02:21:59 +01:00
if creatureThing:isPartyMember() --[[and not fighting]] then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
2012-01-12 02:21:59 +01:00
else
2012-02-08 22:23:15 +01:00
local localPlayer = g_game.getLocalPlayer()
2012-07-26 08:10:28 +02:00
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
2012-01-12 02:21:59 +01:00
if creatureThing:isPlayer() then
2012-07-26 08:10:28 +02:00
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
2012-01-07 23:24:29 +01:00
end
2012-07-26 08:10:28 +02:00
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
2012-08-02 12:12:54 +02:00
local localPlayerShield = localPlayer:getShield()
2012-07-26 08:10:28 +02:00
local creatureShield = creatureThing:getShield()
2012-01-12 02:21:59 +01:00
2012-07-26 08:10:28 +02:00
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
2012-07-26 08:10:28 +02:00
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
2012-07-26 08:10:28 +02:00
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
2012-01-05 15:24:38 +01:00
end
end
if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
2012-01-12 02:21:59 +01:00
2012-01-03 21:41:00 +01:00
end
2012-01-12 02:21:59 +01:00
2012-01-03 21:41:00 +01:00
menu:display(menuPosition)
end
2012-01-13 01:31:39 +01:00
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
2012-06-26 00:13:30 +02:00
local keyboardModifiers = g_keyboard.getModifiers()
if not Options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
2012-06-26 00:13:30 +02:00
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
2012-08-02 04:05:02 +02:00
if creatureThing and creatureThing ~= player then
2012-08-02 03:47:55 +02:00
g_game.attack(creatureThing)
return true
elseif multiUseThing:isContainer() then
if multiUseThing:getParentContainer() then
g_game.open(multiUseThing, multiUseThing:getParentContainer())
return true
else
2012-06-26 00:13:30 +02:00
g_game.open(multiUseThing)
return true
end
elseif multiUseThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(multiUseThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
if #dirs == 0 then
modules.game_textmessage.displayStatusMessage(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end
function moveStackableItem(item, toPos)
if(countWindow) then
return
end
2012-06-26 00:13:30 +02:00
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
2012-06-26 00:13:30 +02:00
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setValue(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, spinbox:getValue())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
2012-07-15 16:28:15 +02:00
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getBottomPanel()
return gameBottomPanel
end
2012-07-24 07:41:59 +02:00
function onLeftPanelVisibilityChange(leftPanel, visible)
if not visible then
local children = leftPanel:getChildren()
for i=1,#children do
children[i]:setParent(gameRightPanel)
end
end
end