Henrique
|
0fa61333fa
|
thingstype rework
|
2011-11-12 04:24:32 -02:00 |
Henrique
|
3f4ad7977c
|
using items, just test, almost nothing done yet
|
2011-11-10 04:53:16 -02:00 |
Henrique
|
a3c65f3a7e
|
missiles and some reworking
|
2011-11-07 23:44:43 -02:00 |
Eduardo Bart
|
ce67fd1733
|
change effects animation calculation
|
2011-11-07 15:20:13 -02:00 |
Henrique
|
aa682355fa
|
thing fix, no jump walk, but a little slow
|
2011-11-06 19:08:36 -02:00 |
Henrique
|
fbda996b76
|
walk improvements, but not great yet
|
2011-11-05 18:34:49 -02:00 |
Eduardo Bart
|
e37efe7e65
|
new render, look through windows/doors
|
2011-09-01 19:00:46 -03:00 |
Eduardo Bart
|
ff2e248e40
|
fix typo
|
2011-09-01 14:55:50 -03:00 |
Eduardo Bart
|
3a4bd50665
|
walk displacment
|
2011-09-01 14:47:38 -03:00 |
Eduardo Bart
|
361b28c6d6
|
walk perfect?
|
2011-09-01 11:49:51 -03:00 |
Eduardo Bart
|
ee5180b9c5
|
diagonal walk improv
|
2011-08-31 23:56:01 -03:00 |
Eduardo Bart
|
d6a29b7cb7
|
walk almost like tibia
|
2011-08-31 22:45:11 -03:00 |
Eduardo Bart
|
825502d184
|
poke ifdef
|
2011-08-31 21:44:33 -03:00 |
Eduardo Bart
|
ffa4a06c4b
|
creatures walk almost there
|
2011-08-31 19:42:52 -03:00 |
Eduardo Bart
|
afe095e292
|
fix a walk glitch
|
2011-08-31 19:08:55 -03:00 |
Eduardo Bart
|
3b5dd3ecf9
|
stack/render order working more like tibia
|
2011-08-31 18:41:04 -03:00 |
Eduardo Bart
|
0b4d7ace05
|
change how tile stack works
|
2011-08-31 17:22:57 -03:00 |
Eduardo Bart
|
e69a6d1140
|
move datmanager to thingstype
|
2011-08-31 12:03:33 -03:00 |
Eduardo Bart
|
1a080dbf15
|
more dat renaming
|
2011-08-31 10:58:01 -03:00 |
Eduardo Bart
|
8a179ea585
|
remvoe update cache since no much fps increase
|
2011-08-30 21:28:23 -03:00 |
Eduardo Bart
|
4d10b0dd49
|
render improvments using some cache
|
2011-08-30 20:39:14 -03:00 |
Eduardo Bart
|
8b2cb410c2
|
ctrl+g kinda working, but login/logout events still need a remake
|
2011-08-29 11:14:21 -03:00 |
Eduardo Bart
|
e87297c1b5
|
reorganize all constants and place them into namespaces
|
2011-08-28 13:02:26 -03:00 |
Eduardo Bart
|
f7eac377e7
|
restore copyright notice
|
2011-08-28 10:17:58 -03:00 |
Henrique
|
4d9c974c34
|
creatures name fix
|
2011-08-26 18:34:16 -03:00 |
Henrique
|
0c4d0632c2
|
walk improvements, still have some bugs
|
2011-08-26 12:44:29 -03:00 |
Henrique
|
94cdfb1856
|
walk in early stages, many fixes in todo
|
2011-08-26 02:07:23 -03:00 |
Henrique
|
9088bad0b0
|
addons, item count, stackpos fix
|
2011-08-24 00:58:23 -03:00 |
Henrique
|
80211b9985
|
health bar improvement, drawOffset bug fix
|
2011-08-21 16:09:23 -03:00 |
Henrique
|
377a249f52
|
remove text draw on tiles
|
2011-08-21 00:24:43 -03:00 |
Henrique
|
1a2dcd08ed
|
Merge branch 'master' of github.com:edubart/otclient
|
2011-08-21 00:22:00 -03:00 |
Henrique
|
06a72ffb7e
|
stack fix, creature names and health bar, still buggy
|
2011-08-21 00:21:35 -03:00 |
Eduardo Bart
|
b410921e32
|
fix focus bugs in UI
|
2011-08-20 22:01:46 -03:00 |
Henrique
|
9b112b1daf
|
map tile render rework, not done yet
|
2011-08-19 23:08:27 -03:00 |
Henrique
|
8b2bceaef3
|
effect delete restored
|
2011-08-17 02:04:45 -03:00 |
Henrique
|
16a187b014
|
creature walk, fps fix (map duplicate items fix with clean), some protocol parses
|
2011-08-17 01:45:55 -03:00 |
Eduardo Bart
|
758b4b5dfb
|
display motd message only once, remove update loop, use g_platform.getTicks() instead
|
2011-08-16 09:47:30 -03:00 |
Henrique
|
97d2c30a81
|
effects working, map on higher levels too
|
2011-08-16 02:47:35 -03:00 |
Eduardo Bart
|
f87b475f49
|
revise network system
|
2011-08-15 21:30:31 -03:00 |
Eduardo Bart
|
be15b1820d
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
Eduardo Bart
|
2e1a96c2df
|
rework on dat and spr loader
|
2011-08-15 16:15:49 -03:00 |
Eduardo Bart
|
b21ccd16f9
|
fix gitignore and add missing sources
|
2011-08-15 11:11:24 -03:00 |