tibia-client/src/otclient/core/creature.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "creature.h"
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#include "thingstype.h"
#include "localplayer.h"
#include "map.h"
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#include "tile.h"
#include "item.h"
#include <framework/platform/platform.h>
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#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
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Creature::Creature() : Thing()
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{
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m_healthPercent = 0;
m_direction = Otc::South;
m_walking = false;
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m_informationFont = g_fonts.getFont("verdana-11px-rounded");
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}
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void Creature::draw(const Point& p)
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{
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const ThingType& type = getType();
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// Render creature
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for(m_yPattern = 0; m_yPattern < type.dimensions[ThingType::PatternY]; m_yPattern++) {
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// continue if we dont have this addon.
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if(m_yPattern > 0 && !(m_outfit.addons & (1 << (m_yPattern-1))))
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continue;
// draw white item
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internalDraw(p + m_walkOffset, 0);
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// draw mask if exists
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if(type.dimensions[ThingType::Layers] > 1) {
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// switch to blend color mode
g_graphics.bindBlendFunc(Fw::BlendColorzing);
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// head
g_graphics.bindColor(Otc::OutfitColors[m_outfit.head]);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteYellowMask);
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// body
g_graphics.bindColor(Otc::OutfitColors[m_outfit.body]);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteRedMask);
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// legs
g_graphics.bindColor(Otc::OutfitColors[m_outfit.legs]);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteGreenMask);
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// feet
g_graphics.bindColor(Otc::OutfitColors[m_outfit.feet]);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteBlueMask);
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// restore default blend func
g_graphics.bindBlendFunc(Fw::BlendDefault);
g_graphics.bindColor(Fw::white);
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}
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}
}
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
{
Color fillColor = Color(96, 96, 96);
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if(!useGray)
fillColor = m_informationColor;
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// calculate main rects
Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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backgroundRect.bound(rect);
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Size textSize = m_informationFont->calculateTextRectSize(m_name);
Rect textRect = Rect(x - textSize.width() / 2.0, y-15, textSize);
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textRect.bound(rect);
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// distance them
if(textRect.top() == rect.top())
backgroundRect.moveTop(textRect.top() + 15);
if(backgroundRect.bottom() == rect.bottom())
textRect.moveTop(backgroundRect.top() - 15);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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// draw
g_graphics.bindColor(Fw::black);
g_graphics.drawFilledRect(backgroundRect);
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g_graphics.bindColor(fillColor);
g_graphics.drawFilledRect(healthRect);
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m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position, bool inverse)
{
// set walking state
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
m_walking = true;
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m_inverseWalking = inverse;
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int walkTimeFactor = 1;
// set new direction
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if(m_position + Position(0, -1, 0) == position) {
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setDirection(Otc::North);
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m_walkOffset.y = 32;
}
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else if(m_position + Position(1, 0, 0) == position) {
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setDirection(Otc::East);
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m_walkOffset.x = -32;
}
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else if(m_position + Position(0, 1, 0) == position) {
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setDirection(Otc::South);
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m_walkOffset.y = -32;
}
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else if(m_position + Position(-1, 0, 0) == position) {
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setDirection(Otc::West);
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m_walkOffset.x = 32;
}
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else if(m_position + Position(1, -1, 0) == position) {
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setDirection(Otc::NorthEast);
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m_walkOffset.x = -32;
m_walkOffset.y = 32;
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walkTimeFactor = 2;
}
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else if(m_position + Position(1, 1, 0) == position) {
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setDirection(Otc::SouthEast);
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m_walkOffset.x = -32;
m_walkOffset.y = -32;
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walkTimeFactor = 2;
}
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else if(m_position + Position(-1, 1, 0) == position) {
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setDirection(Otc::SouthWest);
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m_walkOffset.x = 32;
m_walkOffset.y = -32;
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walkTimeFactor = 2;
}
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else if(m_position + Position(-1, -1, 0) == position) {
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setDirection(Otc::NorthWest);
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m_walkOffset.x = 32;
m_walkOffset.y = 32;
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walkTimeFactor = 2;
}
else { // Teleport
// we teleported, dont walk or change direction
m_walking = false;
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
m_animation = 0;
}
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if(!m_inverseWalking) {
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
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}
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if(m_walking) {
// get walk speed
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int groundSpeed = 100;
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ItemPtr ground = g_map.getTile(position)->getGround();
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if(ground)
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groundSpeed = ground->getType().parameters[ThingType::GroundSpeed];
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float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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m_walkTimePerPixel = walkTime / 32.0;
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if(!sameWalk)
m_walkStartTicks = g_platform.getTicks();
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updateWalk();
}
}
void Creature::updateWalk()
{
const ThingType& type = getType();
if(m_walking) {
int elapsedTicks = g_platform.getTicks() - m_walkStartTicks;
int totalPixelsWalked = std::min((int)std::round(elapsedTicks / m_walkTimePerPixel), 32);
if(m_inverseWalking) {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked - 32;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = 32 - totalPixelsWalked;
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if(m_walkOffset.x == 0 && m_walkOffset.y == 0)
cancelWalk(m_direction);
}
else {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = -totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = -totalPixelsWalked;
}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32 * 0.5;
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m_animation = (g_platform.getTicks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.dimensions[ThingType::AnimationPhases] - 1)) + 1;
g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
if(totalPixelsWalked == 32)
cancelWalk(m_direction);
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}
}
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void Creature::cancelWalk(Otc::Direction direction)
{
m_walking = false;
m_walkStartTicks = 0;
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
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m_direction = direction;
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auto self = asCreature();
g_dispatcher.scheduleEvent([=]() {
if(!self->m_walking)
self->m_animation = 0;
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}, m_walkTimePerPixel * 2);
}
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void Creature::setHealthPercent(uint8 healthPercent)
{
int oldHealthPercent = m_healthPercent;
m_healthPercent = healthPercent;
onHealthPercentChange(oldHealthPercent);
}
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void Creature::setDirection(Otc::Direction direction)
{
Otc::Direction oldDirection = m_direction;
m_direction = direction;
onDirectionChange(oldDirection);
}
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const ThingType& Creature::getType()
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{
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return g_thingsType.getThingType(m_outfit.type, ThingsType::Creature);
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}
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void Creature::onHealthPercentChange(int)
{
m_informationColor = Fw::black;
if(m_healthPercent > 92) {
m_informationColor.setGreen(188);
}
else if(m_healthPercent > 60) {
m_informationColor.setRed(80);
m_informationColor.setGreen(161);
m_informationColor.setBlue(80);
}
else if(m_healthPercent > 30) {
m_informationColor.setRed(161);
m_informationColor.setGreen(161);
}
else if(m_healthPercent > 8) {
m_informationColor.setRed(160);
m_informationColor.setGreen(39);
m_informationColor.setBlue(39);
}
else if(m_healthPercent > 3) {
m_informationColor.setRed(160);
}
else {
m_informationColor.setRed(79);
}
}
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void Creature::onDirectionChange(Otc::Direction)
{
if(m_direction >= 4) {
if(m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_xPattern = Otc::East;
else if(m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_xPattern = Otc::West;
}
else {
m_xPattern = m_direction;
}
}