Ahmed Samy
22f97aa00b
More binds to lua
2013-12-15 04:59:45 +02:00
Ahmed Samy
e32607b05c
Tiny fixes
2013-12-15 04:33:43 +02:00
Ahmed Samy
1790eee1c6
Add selection to tile
2013-12-14 23:06:52 +02:00
Ahmed Samy
ec2518525a
Add more tile flags to be checked for
2013-12-14 19:44:54 +02:00
Ahmed Samy
eb4fb4ff41
Animations are now optional
...
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy
4f997a3826
Only request tile cache to be updated once for both x & y
2013-12-12 16:24:50 +02:00
Ahmed Samy
c54015a60d
Fixup movePixels a little bit
...
Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00
Ahmed Samy
57c432d3ea
Increase maximum move offset to be 64 instead of 32
2013-12-12 03:23:13 +02:00
Ahmed Samy
bd8c883e13
Take out debug message
2013-12-12 02:53:57 +02:00
Ahmed Samy
b5c3b37b3c
Tiny fix for movePixels
2013-12-12 02:46:20 +02:00
Ahmed Samy
ece6507df2
Bind g_minimap.updateTile to lua
...
This is needed to update tile removals from minimap widget.
2013-12-11 19:08:12 +02:00
Ahmed Samy
04515ffbb8
Fix map move pixels function
...
Thanks to @dalkon for this.
2013-12-11 18:36:31 +02:00
Ahmed Samy
ed24a0735a
Bind {un,}lockVisibleFloor to lua
2013-12-09 20:15:39 +02:00
Ahmed Samy
2498129ff3
mapio: don't add saved with line in description
2013-12-07 02:52:51 +02:00
Ahmed Samy
066638e7c0
mapio: don't add description twice
2013-12-07 02:27:21 +02:00
Ahmed Samy
95610de5f3
bind set{Width,Height} of g_map to lua
2013-12-07 02:00:31 +02:00
Ahmed Samy
9154c0a678
mapio: fix load on new maps
2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0
don't throw error on fail
2013-12-05 22:23:46 +02:00
Sam
99500c9c91
Protocol 8.40-.42 fixes, closes #272
2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83
Spawns: add function to find a spawn to place a creature on
2013-12-04 14:30:26 +02:00
conde2
ba091c9f5b
Indentation
2013-12-01 01:30:48 -02:00
conde2
3288711d16
Mistake
2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3
Try to fix compilation
2013-12-01 01:19:29 -02:00
conde2
d7612e9304
Little mistake
2013-12-01 01:12:06 -02:00
conde2
4dcb30110f
Use of clamp
2013-12-01 00:48:36 -02:00
conde2
7ff73d1064
Fix indentation
2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45
Fix compilation under MSVC
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Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
ec012cb137
Fix 7.6 protocol issue / Typo
2013-11-19 01:09:31 +01:00
Sam
69ae324676
Tiny setPVPMode fix
2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1
New pvp modes to combat controls
2013-11-19 00:50:00 +01:00
Sam
c98439ae65
onOutfitChange fix
2013-11-18 23:18:48 +01:00
Sam
4f9f04206d
Added enter / escape button to minimap flag window
2013-11-18 20:57:50 +01:00
Sam
fc54a6e418
Full modal dialog functionality
2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
2013-11-14 00:02:47 +02:00
Ahmed Samy
1711d8bdaf
Revert "replace all std::min/std::max with just min/max"
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This reverts commit 28d967ccce
.
2013-11-13 23:53:54 +02:00
Ahmed Samy
28d967ccce
replace all std::min/std::max with just min/max
...
This errors out in MSVC since the inclusion of winsock2.h, CL uses the
macro not the template version.
2013-11-13 23:48:10 +02:00
BrunoDCC
4bfe9b640e
Fix houses and monsters
2013-11-13 18:48:37 -02:00
Eduardo Bart
28786a3570
Update make_snapshop.sh
2013-11-13 14:33:29 -02:00
Eduardo Bart
b07a77f705
Changes to compile for Win64
2013-11-13 13:55:34 -02:00
Eduardo Bart
dd829395e3
Merge pull request #376 from dalkon/master
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Item phases & Fix party "bug" & Additions
2013-11-12 15:56:54 -08:00
dalkon
18fa54181a
Format fix
2013-11-13 00:50:46 +01:00
dalkon
5b8ff29fa3
Fix party "bug" & Additions
2013-11-13 00:48:41 +01:00
dalkon
59e90e8f1e
Item phases
2013-11-13 00:18:15 +01:00
Eduardo Bart
fc0297d6db
Fix compile errors in ubuntu
2013-11-12 20:07:46 -02:00
Eduardo Bart
1060c6f78c
Compilation for MSVC2013, thanks @dalkon
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OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
2013-11-12 16:32:39 -02:00
dalkon
c9597d6682
Visual Studio 2013 Compatibility
2013-11-12 16:32:39 -02:00
Ahmed Samy
2b015d49d7
don't set bits twice
2013-11-12 20:06:59 +02:00
Ahmed Samy
f04b4a0b42
small fix
2013-11-12 20:02:24 +02:00
Ahmed Samy
ff5c22d4c0
Tiny fix
...
Saving newly made houses by the map editor is not even supported, so this
is not a bug
2013-11-12 17:15:09 +02:00
Eduardo Bart
0938e22eb9
Fixes in stdext::format
2013-11-11 23:07:25 -02:00
Eduardo Bart
1868b235cb
Implement creature marks
2013-11-11 01:45:18 -02:00
Eduardo Bart
9a30050340
Fix typo
2013-11-10 23:40:29 -02:00
Eduardo Bart
9d689f0c43
Add missing changes for protocol > 1000
2013-11-10 23:31:59 -02:00
Eduardo Bart
2b34c0ea0a
Fix #337
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The sound buffer was not being fully preloaded because it's size was incorrect
2013-11-10 20:35:00 -02:00
Eduardo Bart
d32f71c2b9
Partial support for protocol 1020 and minimize lag
...
I am able to login in global Tibia however there are game protocol errors
* there is a new opcode 167, which I dont know what it is
* there are changes in opcode 147 which handles text messages that I don't know too
Connection writing was optimized, playing "lag" should improve by 10ms,
and improve much more in systems with low fps
2013-11-10 20:10:04 -02:00
BrunoDCC
7d7bd00a63
minor fix :3
2013-11-09 22:48:29 -02:00
BrunoDCC
c81a623c43
Fixes for creatures name
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fixes on save houses (Now open most generate some error)
First 10.22 commit (open dat to edit)
Add server id for new versions
2013-11-09 20:04:48 -02:00
Sam
6f9436dd60
UISprite widget added
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Display single sprites
2013-10-30 21:35:29 +01:00
Eduardo Bart
38dec168ee
Fix boost::asio misuse that would cause lag
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io_service::reset was not called before io_service::poll, meaning that new events would be really polled in the next Connection::poll call, this could lead to network lag in computers with low framerate (ie: a user with 10 fps would have 100ms lag just because of that)
2013-10-22 21:42:35 -02:00
Joao Pasqualini Costa
b3717ceb93
Fix - Writeable / Readable items
2013-10-21 22:25:12 -02:00
Joao Pasqualini Costa
084ee45650
A little mistake
2013-10-20 20:33:44 -02:00
Joao Pasqualini Costa
7290ec3334
Some work on container pagination
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Bind lua functions for containers
Update onAddItem now it have the pagination slot
Note: getSize as i see is equal to getItemsCount, but not sure thats why
I've added !
2013-10-20 20:21:20 -02:00
Joao Pasqualini Costa
971d90a596
Fix protocol error #362
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TODO:
Handle the helpers in LUA, it could be added into Battle Window i think,
if someone know where should this be comment here !
2013-10-20 18:31:20 -02:00
Sam
8230bf2af4
Merge branch 'master' of https://github.com/edubart/otclient
2013-10-20 17:15:30 +02:00
Sam
241b54262a
Updated lua consts
2013-10-20 17:15:24 +02:00
Ahmed Samy
63ce68b449
mapio: make sure we read the house tile flag
2013-10-12 11:38:30 +02:00
BrunoDCC
de3160c90d
Save houses and spawns fix
2013-10-11 02:35:31 -03:00
Sam
778559c7b9
Protocol 10.10 fixed containers
2013-10-09 17:58:58 +02:00
Sam
3aac0ac0ec
Reverting mapio.cpp change
...
Should not have been commited.
2013-10-07 21:38:55 +02:00
Sam
4adfafc67e
Fix for Client 8.5
2013-10-07 21:32:13 +02:00
Sam
1b27a095a9
Hotkeys for Fluid Containers
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Hotkeys now save subType for fluid containers instead of always trying
to use item with subType 0.
2013-10-05 18:08:49 +02:00
Sam
5843b78e87
Support for client version 7.6
...
Tell me if there are parts which I should change.
- Not everything is tested yet, feel free to report bugs in 7.6
- the data send in between login opcode and account data might not be
correct, but I could not find any documents showing the right protocol
yet
- Hotkeys working
2013-10-04 04:09:54 +02:00
Ahmed Samy
7cf645e715
Woops, fix operator less than
2013-09-02 19:12:12 +00:00
Ahmed Samy
537508021e
Make g_map.findItemsById return a map instead of a vector
2013-09-02 17:53:32 +00:00
Ahmed Samy
e741a62ce9
g_map.findItemsByid
2013-08-31 01:18:17 +00:00
Ahmed Samy
56d6ef6642
Introduce 4 new functions:
...
- g_map.beginGhostMode(float opacity)
- g_map.endGhostMode()
- UIMap::movePixels(int x, int y)
- MapView::move(int x, int y)
2013-08-30 01:54:36 +00:00
Ahmed Samy
3db8f54aa9
Introduce 2 new functions to g_things
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- g_things.findItemTypesByName
- g_things.findItemTypesByString
2013-08-29 17:53:21 +00:00
Ahmed Samy
9234030c1b
Zone colors: add more tile flags to be checked for
2013-08-27 15:49:48 +00:00
Ahmed Samy
520baa28ea
Move "getNPC" that was introduced in commit
...
00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
KnopersPL
1f914351bb
Update protocolcodes.cpp
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Fix for server messages on 850
2013-08-25 12:24:18 +02:00
KnopersPL
eb68504dc1
Update protocolgameparse.cpp
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Fix the slow animation move effect, some opcodes error and logging in as GM
2013-08-25 12:20:54 +02:00
Ahmed Samy
32647f11bf
Introduce 2 new functions to Map
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- g_map.colorizeThing
- g_map.removeThingColor
2013-08-24 00:09:56 +02:00
Ahmed Samy
644d4daeea
More cleanups
2013-08-23 02:12:36 +02:00
Ahmed Samy
b27352c321
Merge branch 'master' of https://github.com/BrunoDCC/otclient
...
* 'master' of https://github.com/BrunoDCC/otclient :
Add full npc read (it not cause bug)
Fixed a npcs save Fixed a spawns and npcs load
2013-08-23 02:03:40 +02:00
BrunoDCC
a6be9ae525
Add full npc read (it not cause bug)
2013-08-22 21:00:48 -03:00
Ahmed Samy
5df3ec8cf2
More cleanups
...
Also, bind map descriptions auxiliar functions
2013-08-23 01:55:15 +02:00
BrunoDCC
00729bbc2e
Fixed a npcs save
...
Fixed a spawns and npcs load
2013-08-22 20:54:09 -03:00
Ahmed Samy
3b2d8a2b5e
Fix build
2013-08-22 23:20:44 +02:00
Ahmed Samy
d5298c1011
Cleanups
2013-08-22 21:15:17 +02:00
Allan Ference
aaad8ab8a0
Fix spawn loading and saving, thanks to @BrunoDCC
2013-08-20 12:14:52 +02:00
Allan Ference
efbd9ab693
Attempt to fix spawn loader
2013-08-19 18:57:25 +02:00
Allan Ference
092209c0bb
Attempt to fix houses and spawns save
2013-08-19 10:38:22 +02:00
Allan Ference
05f7f6a4cf
Introduce Item::getName()
2013-08-18 18:29:20 +02:00
Joao Pasqualini Costa
96bb28e806
Fix Mount frame issue
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This will fix mount for all protocols
2013-08-17 22:19:24 -03:00
Allan Ference
e7137c2535
Rework NPCs loader with g_resources (Untested)
2013-08-17 23:36:44 +02:00
Allan Ference
5eabf6f518
Optional and configurable zone colors
2013-08-17 23:06:58 +02:00
Allan Ference
5849136526
Introduce g_things.findItemTypeByName
2013-08-17 15:09:10 +02:00
Allan Ference
0451fd6b58
OTBM saver: don't escape version check for waypoints
2013-08-15 11:20:22 +02:00
Allan Ference
9cf878335a
Minor changes
...
Mainly code style
2013-08-14 18:58:53 +02:00
Allan Ference
1ea2b380ca
Disregard progressbar
2013-08-09 17:35:56 +02:00
BrunoDCC
4d498ed0d8
Fix OTBM save
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Remove if(version > 1) { (it causes bug)
2013-08-07 20:04:21 -03:00
Allan Ference
9aa667da26
MapEditor: more changes for ease of use
2013-08-04 14:21:12 +02:00
Allan Ference
e6db43ac3a
MapEditor specific: Use colors for tile states
2013-08-04 14:19:10 +02:00
Mark Samman
4a04a18835
Fix login with 9.83-10.10
...
This only adds protocol compatibility, the features aren't actually
implemented yet
2013-07-28 07:05:46 +02:00
Mark Samman
261642190b
Fix compiling on OS X
2013-07-28 04:30:52 +02:00
BeniS
95abf2a1d2
Fix a bug with autowalking & add prompt param for tryLogout.
...
(We don't want to be prompted when pressing Ctrl + Q or Ctrl + L).
2013-07-07 05:36:56 +12:00
Sam
987c6d6c91
Mount display issue
...
fixes #275
Not really needed but enables some cool stuff
2013-07-02 23:16:11 +02:00
Sam
b81590f297
Fixed Alt + F4 keycombo on Windows
2013-06-29 16:53:15 +02:00
BeniS
e062562888
Added sublime text 2 project file.
...
* Changed the order of the dofiles params.
2013-05-12 21:16:43 +12:00
BeniS
18d23653c4
Added some control params to dofiles lua method.
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* File name contains string.
* Recursive file checking for deep searches.
2013-05-12 17:00:52 +12:00
Sam
cc12db0d1f
Reverted getTopMultiUseThing() change
2013-04-09 23:54:10 +02:00
Joao Pasqualini Costa
57bb6ff974
Fix #315 by @pacmanis
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Credits go to @pacmanis
2013-04-09 18:02:43 -03:00
Eduardo Bart
b43a196eac
Minor fixes and add auto resize for images
2013-03-15 21:59:22 -03:00
Joao Pasqualini Costa
6ef3508362
Properly Fix #301
2013-03-14 20:57:02 -03:00
Eduardo Bart
a71e07f063
Restore walk optimization
2013-03-14 00:16:57 -03:00
Eduardo Bart
4bdd1e79fd
Fix compile error for win32
2013-03-13 21:18:17 -03:00
Eduardo Bart
e9e4dcd71b
Improve walk when lagging
2013-03-13 20:55:20 -03:00
Eduardo Bart
0891e2b30a
Add C++ traceback to errors
2013-03-12 01:36:36 -03:00
Eduardo Bart
24664714bd
Fix rare but serious bug in Connection
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* Implement output pooling for writing data in connection,
this should fix rare cases where sending would fail
2013-03-12 00:18:47 -03:00
Eduardo Bart
64fc4570c9
Try to fix compilation for gcc 4.6 [3]
2013-03-06 15:47:38 -03:00
Eduardo Bart
392acc0b43
Try to fix compilation for gcc 4.6 [2]
2013-03-06 15:40:47 -03:00
Eduardo Bart
69f72b9c86
Try to fix compilation for gcc 4.6
2013-03-06 13:05:46 -03:00
Eduardo Bart
489688e9fb
Merge branch 'sql'
2013-03-06 13:00:21 -03:00
Eduardo Bart
61be2103ed
Fix linkage
2013-03-06 12:54:27 -03:00
BeniS
a7b27ef8dd
Forgot to add MySQLResult lua binding
2013-03-05 20:33:27 +13:00
Eduardo Bart
44bf4dcb6e
Fix ubuntu compile errors
2013-03-05 02:54:08 -03:00
BeniS
9305053e34
Few issues with compilation and layout
2013-03-05 17:47:43 +13:00
Eduardo Bart
1dd558d57e
Revert "Use boost::thread instead of std::thread"
...
This reverts commit 71b5c5f2e4
.
2013-03-05 01:47:23 -03:00
BeniS
15ee7962f1
Some minor clean ups
2013-03-05 17:31:19 +13:00
Eduardo Bart
8c016b143a
Fix #294
2013-03-04 23:59:37 -03:00
Eduardo Bart
71b5c5f2e4
Use boost::thread instead of std::thread
2013-03-04 23:06:00 -03:00
Henrique Santiago
5396ea6231
Fix to last commit
2013-03-04 22:46:14 -03:00
Henrique Santiago
9955de573b
Avoid infinite loop
2013-03-04 22:44:29 -03:00
Eduardo Bart
0be7bd5360
Implement async dispatcher #221
2013-03-04 18:56:22 -03:00
Eduardo Bart
c452e74e0c
Implement stdext::shared_ptr
...
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr
2013-03-04 13:14:35 -03:00
Eduardo Bart
bdbe065c23
Add thread safety for std::shared_object_ptr
2013-03-04 10:47:07 -03:00
BeniS
f4263384bc
Fix boost issue on Ubuntu and fix MySQL lib issue
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* Add framework options for configuration
* libboost_chrono-mt.a dependency issue (with clock_gettime)
* MySQL lib must be added before zlib
2013-03-04 18:03:04 +13:00
BeniS
f50c63e9e5
Removed singleton instance & added more lua bindings
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* Some tidying up
2013-03-04 04:11:29 +13:00
BeniS
48ac91d173
A few clean ups and also tested, its working fine
2013-03-04 01:27:07 +13:00
BeniS
8db85e4e3a
Use stdext::millis not g_clock.millis
2013-03-03 19:43:25 +13:00
BeniS
02d32565e9
Work on sql framework classes
2013-03-03 19:19:22 +13:00
BeniS
3980f859b7
Forgot to remove header includes
2013-03-03 19:17:48 +13:00
Eduardo Bart
c392bcca90
Fix win32 alt bug
2013-03-03 00:00:13 -03:00
Eduardo Bart
62921dee9b
Fixes in options, hotkeys and viplist
2013-03-02 17:01:52 -03:00
BeniS
3ca85cbe87
Removed Position dependencies inside the framework
2013-03-02 18:33:14 +13:00
Eduardo Bart
32df317163
Fix luajit on Mac OS X
2013-03-01 17:14:18 -03:00
Samuel
884102833e
OTB loading fix
2013-03-01 15:30:50 +01:00
Eduardo Bart
8314b84f69
Add live_textures_reload command
2013-03-01 05:46:55 -03:00
Henrique Santiago
e85afd4b63
Platform modtime, little changes to entergame
2013-03-01 05:08:40 -03:00
Eduardo Bart
dad3026ba0
Optimize terminal buffering
2013-02-28 21:35:35 -03:00