BenDol
61059e66ec
Started implementing ability to load custom config files (currently unstable).
...
Feel free to help out with this if you like :)
2014-04-01 05:43:31 +13:00
Shawak
d20c263912
Ability to get buffer from inputmessage
2014-03-22 18:09:11 +01:00
Shawak
07e40afa3d
Ability to get buffer from inputmessage
2014-03-22 18:07:13 +01:00
Shawak
8179915e06
Ability to get buffer from inputmessage
2014-03-22 18:05:32 +01:00
Sam
a58a3e90c8
Implement purse slot ( closes #208 ), add version 10.37 (could not find protocol changes)
2014-03-12 15:46:35 +01:00
Sam
8d8f32b081
Partial 10.36 support, also fix #499
2014-03-12 06:39:20 +01:00
Sam
9d866a3616
Merge pull request #501 from conde2/master
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Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
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Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago
598a7edf6b
Merge pull request #497 from Faith2531/patch-1
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Update game.cpp
2014-03-03 12:04:09 -03:00
Sam
b415b73b4a
Fix creature marks. Thanks to @dalkon
2014-03-03 15:54:58 +01:00
Faith2531
b6d8ede854
Update game.cpp
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changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
conde2
d080432e14
Support for newer versions and light draw fix
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Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
LordHepipud
82a5989f5c
Fix Tile::getTopLookThing()
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Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.
~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart
bb514d3acb
Optimize path finding upto 100x performance again
2014-02-16 13:58:26 -03:00
Henrique Santiago
b7b8fdfd0c
Fix BinaryTree skip, small otb changes
2014-02-13 00:42:06 -02:00
Eduardo Bart
57a330e589
Fix path finding issue introduced by PR #470
2014-02-11 19:28:01 -02:00
Ahmed Samy
96f3bcb42b
Merge https://github.com/shirayukikitsune/otclient
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* https://github.com/shirayukikitsune/otclient :
And do not delete curly brackets.
Meh, spacing.
Even more fixes
Optimizations in Map::findPath
More fixes in Map::findPath
Fixes heap corruption in Map::findPath
2014-02-11 15:55:23 +02:00
Ahmed Samy
c8b4566194
TextEdit: If cursor pos reaches end, move to start, and the opposite
2014-02-10 08:05:45 +02:00
sakagushi
f0fbd4790f
And do not delete curly brackets.
2014-02-06 04:36:39 -02:00
sakagushi
cb1f28a3a3
Meh, spacing.
2014-02-06 04:34:54 -02:00
sakagushi
cc1e3c534e
Even more fixes
...
Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi
f4f79f47bd
Optimizations in Map::findPath
2014-02-06 03:57:17 -02:00
sakagushi
ff617c3fab
More fixes in Map::findPath
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Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi
43524a9127
Fixes heap corruption in Map::findPath
2014-02-06 02:08:10 -02:00
Sam
48ff67dc06
Fix useWith issue
2014-01-25 22:14:01 +01:00
Sam
8bd154b604
Merge pull request #452 from conde2/master
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Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2
9da018fdff
Temporary fix for async
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This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam
4f4788c1c3
Fix WritableDate to correct version (at least I hope so), fixes #446
2014-01-21 23:13:07 +01:00
Sam
d0d8c9a081
Bind adjustments, some fixes
2014-01-21 22:12:50 +01:00
Henrique Santiago
f3b5adbf40
Merge pull request #447 from conde2/master
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Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam
38c9b6b0b2
Luacasts for Light
2014-01-21 22:01:11 +01:00
conde2
79be0eca73
Fix compilation under MSVC, bind some fucntions
2014-01-21 18:33:22 -02:00
Sam
9bd02ca8ba
Added method to export a ThingType as png :exportImage(fileName)
2014-01-21 12:11:19 +01:00
Sam
f12ecd8404
Implemented a function to save .dat file
2014-01-21 11:10:02 +01:00
Sam
53803b2218
Implemented a function to save .spr file
2014-01-20 23:51:15 +01:00
Sam
67c2453c82
savePNG method for Image
2014-01-20 23:04:49 +01:00
Sam
455000c02d
Fix save_png definition / New UISprite function
2014-01-20 22:48:50 +01:00
Sam
27ae54d7d6
Lua call for loading .spr, .dat, .otb
2014-01-18 18:38:13 +01:00
Sam
aec577a4b4
Merge pull request #442 from d33tah/master
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Get rid of trailing whitespace.
2014-01-18 08:11:03 -08:00
Ahmed Samy
6f467d5a1b
Sort town/house names
2014-01-18 17:57:42 +02:00
Jacek Wielemborek
e6c9e78935
Get rid of trailing whitespace.
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Commit generated by command:
find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
'*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam
3750a85c5f
Fix for version 8.40
2014-01-17 22:41:58 +01:00
Sam
03de13d618
Duplicate lua function removed
2014-01-16 22:11:42 +01:00
Sam
20b68c6a42
Vip functionality, closes #83
2014-01-14 23:15:01 +01:00
Ahmed Samy
e4ba805e00
deleteSpawn()
2014-01-14 11:04:48 +02:00
Ahmed Samy
93be0f975f
getCreatures / getSpawns
2014-01-14 01:47:43 +02:00
Sam
cbfeef39bc
Effects now use x and y pattern, fixes #433
2014-01-13 16:03:42 +01:00
Sam
d7dfa2220e
GMAction fix
2014-01-08 17:25:05 +01:00
Ahmed Samy
edf17a44ca
Code cleanup
2014-01-06 14:35:57 +02:00
Sam
6db2458c1d
Adding 10.31 to version list
2014-01-01 15:47:51 +01:00
Ahmed Samy
2556bfcbf2
Tab -> space
2013-12-30 18:13:49 +02:00
Ahmed Samy
9bdce800d8
Bind Container item code to lua
2013-12-30 18:10:45 +02:00
Ahmed Samy
9adab5f9bf
Item serialization: Write description & text
2013-12-27 12:59:50 +02:00
Ahmed Samy
a6f998d406
Fix typo & bind ItemType::isWritable
2013-12-27 11:32:19 +02:00
Ahmed Samy
ab21558c47
Do not test for TILESTATE_NONE
...
This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
2013-12-27 05:10:00 +02:00
Sam
17c4d59b15
Enabling versions 7.8 to 8.0
2013-12-26 23:20:34 +01:00
Sam
da959aca28
Support for protocol 7.7/7.72 / Tiny fix
2013-12-26 21:31:55 +01:00
Ahmed Samy
6745bff132
Introduce g_resources.getDirectoryFiles
...
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.
We do not want to limit users to the application run directory
so we have to use this.
This function uses boost filesystem.
Prototype:
g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
recursive BOOL)
filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
2013-12-25 21:32:49 +02:00
Sam
27db78567b
Fix writables in 7.6, fixes #416
2013-12-25 15:11:12 +01:00
Sam
9d8cf33acc
Fix 7.60 login protocol
2013-12-23 23:45:49 +01:00
LordHepipud
aa84ee4362
Fix 7.70 RSA / XTEA encryption
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RSA / XTEA encryption was implemented with Client 7.70
~~~~Lord Hepipud~~~~
2013-12-23 23:31:59 +01:00
Henrique Santiago
1e17919a26
Use of createTable on containers
2013-12-22 17:36:43 -02:00
Ahmed Samy
df3546b073
lua: now we have a function to static allocate an array
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lua_newtable() definition:
#define lua_newtable(L) lua_createtable(L, 0, 0)
This simply allocates space for 0 fields, meaning, if we push any
values into this array, it will re-allocate the array, which is bad.
This function statically allocates an array, so it's ready to have
X fields into it.
Performance tests:
lua_newtable
1428161
1426992
1413513
lua_createtable
2004544
1974117
1957533
These tests were done on an AMD 8350fx CPU, single thread used.
narr: This is for fields that just have an index, e.g. arr[0] etc.
nrec: For fields which needs like arr.a, arr.b etc.
This is how many times each of the functions can run per second, as
you can see about 1.7x the calls to lua_newtable.
All credits goes to @dalkon, he was too lazy to do it by himself, and
asked me to do it for him.
2013-12-21 16:13:24 +02:00
Ahmed Samy
24e26e190b
Also unbind g_minimap.updateTile
2013-12-18 04:40:53 +02:00
Ahmed Samy
ad7cda534d
Fix minimap tile update for item removal
2013-12-18 04:40:52 +02:00
Sam
863bece70b
VC12 fixes by @dalkon
2013-12-15 19:09:03 +01:00
Ahmed Samy
22f97aa00b
More binds to lua
2013-12-15 04:59:45 +02:00
Ahmed Samy
e32607b05c
Tiny fixes
2013-12-15 04:33:43 +02:00
Ahmed Samy
1790eee1c6
Add selection to tile
2013-12-14 23:06:52 +02:00
Ahmed Samy
ec2518525a
Add more tile flags to be checked for
2013-12-14 19:44:54 +02:00
Ahmed Samy
eb4fb4ff41
Animations are now optional
...
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy
4f997a3826
Only request tile cache to be updated once for both x & y
2013-12-12 16:24:50 +02:00
Ahmed Samy
c54015a60d
Fixup movePixels a little bit
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Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00
Ahmed Samy
57c432d3ea
Increase maximum move offset to be 64 instead of 32
2013-12-12 03:23:13 +02:00
Ahmed Samy
bd8c883e13
Take out debug message
2013-12-12 02:53:57 +02:00
Ahmed Samy
b5c3b37b3c
Tiny fix for movePixels
2013-12-12 02:46:20 +02:00
Ahmed Samy
ece6507df2
Bind g_minimap.updateTile to lua
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This is needed to update tile removals from minimap widget.
2013-12-11 19:08:12 +02:00
Ahmed Samy
04515ffbb8
Fix map move pixels function
...
Thanks to @dalkon for this.
2013-12-11 18:36:31 +02:00
Ahmed Samy
ed24a0735a
Bind {un,}lockVisibleFloor to lua
2013-12-09 20:15:39 +02:00
Ahmed Samy
2498129ff3
mapio: don't add saved with line in description
2013-12-07 02:52:51 +02:00
Ahmed Samy
066638e7c0
mapio: don't add description twice
2013-12-07 02:27:21 +02:00
Ahmed Samy
95610de5f3
bind set{Width,Height} of g_map to lua
2013-12-07 02:00:31 +02:00
Ahmed Samy
9154c0a678
mapio: fix load on new maps
2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0
don't throw error on fail
2013-12-05 22:23:46 +02:00
Sam
99500c9c91
Protocol 8.40-.42 fixes, closes #272
2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83
Spawns: add function to find a spawn to place a creature on
2013-12-04 14:30:26 +02:00
conde2
ba091c9f5b
Indentation
2013-12-01 01:30:48 -02:00
conde2
3288711d16
Mistake
2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3
Try to fix compilation
2013-12-01 01:19:29 -02:00
conde2
d7612e9304
Little mistake
2013-12-01 01:12:06 -02:00
conde2
4dcb30110f
Use of clamp
2013-12-01 00:48:36 -02:00
conde2
7ff73d1064
Fix indentation
2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45
Fix compilation under MSVC
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Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
ec012cb137
Fix 7.6 protocol issue / Typo
2013-11-19 01:09:31 +01:00
Sam
69ae324676
Tiny setPVPMode fix
2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1
New pvp modes to combat controls
2013-11-19 00:50:00 +01:00
Sam
c98439ae65
onOutfitChange fix
2013-11-18 23:18:48 +01:00
Sam
4f9f04206d
Added enter / escape button to minimap flag window
2013-11-18 20:57:50 +01:00
Sam
fc54a6e418
Full modal dialog functionality
2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
2013-11-14 00:02:47 +02:00