935ca87d16Few minor fixes from previous commit.
BeniS
2012-07-13 05:29:44 +1200
8850528091Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
BeniS
2012-07-13 04:45:22 +1200
8f492f7e06Fixed bug with adding Vip from console or map, who is already on viplist.
Kamil
2012-07-09 08:59:16 +0200
9523b5cde5Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further
Henrique
2012-07-12 00:55:18 -0300
962e9c7d16Allow logger usage on console applications
Henrique
2012-07-12 00:21:10 -0300
23fee49456Merge pull request #6 from sn4ke/master Fixed bug with adding Vip from console or map, who is already on viplist.
Eduardo Bart
2012-07-09 09:19:23 -0300
902ce06e88Fixed an issue with the battle list filter.
BeniS
2012-07-09 23:37:47 +1200
85786efbd3Fixed bug with adding Vip from console or map, who is already on viplist.
Kamil
2012-07-09 08:59:16 +0200
c8d9833444woops, added new type to gitignore aswellas commit changes to init.lua
otfallen
2012-07-09 08:56:18 +0200
42971b10f8backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
otfallen
2012-07-09 08:46:11 +0200
1e8491cdcdfix possible compile issue in Os X
Eduardo Bart
2012-07-08 14:05:29 -0300
4ac3ec8344Minor fixes for releasing otclient
Eduardo Bart
2012-07-08 13:46:09 -0300
69cc53d7f3Minor fix from last commit.
BeniS
2012-07-08 02:44:53 +1200
4453242beeAdjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
BeniS
2012-07-08 02:09:50 +1200
6a85c31a77Some particle stuff, far from done
Henrique Santiago
2012-07-06 02:00:49 -0300
857657d8a0Fix popupmenu style, exitting on game
Henrique
2012-06-20 04:10:12 -0300
db4ced65ebFix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
Henrique
2012-06-20 03:31:52 -0300
eb457bf9cdFix error when exiting in win32
Eduardo Bart
2012-06-20 02:41:00 -0300
8761220debRefactoring and flexibility changes * Split game module into game and game_interface * Move core_lib to corelib * Move miniwindow to corelib * Introduce init.lua script for initializing the client, giving much more flexibility * OTClient is no longer Application derived and is much simpler
Eduardo Bart
2012-06-19 21:15:56 -0300
cb58d2dcfaCompile fixes for mingw32
Eduardo Bart
2012-06-18 13:05:16 -0300
dff1564395Fix bad usage of glDrawArrays that could lead to crash in some specific cases
Eduardo Bart
2012-06-18 11:15:44 -0300
2d04d41f09skins, not fully working
Henrique Santiago
2012-06-18 04:47:35 -0300
1c7bbaea89Fix memory leaks * Fix recursive reference memory leak in UIWidget * Make Event/ScheduledEvent memory-leak safe * Fix exit crashs by freeing graphics resources before destroying GL context * Add many asserts to avoid any leak regression
Eduardo Bart
2012-06-18 05:13:52 -0300
f650b0e5bbRestore and fix compile warnings
Eduardo Bart
2012-06-17 18:47:05 -0300
ad04043a88Lua binder compability changes * A lot of changes in lua binder to compile with clang's libc++ * Add more portability to luabinder * Remove const keyword from bound lua functions * Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes * Fix a bug in lua binder where calling functions with bil object would make the client crash * More fixes to compile with clang
Eduardo Bart
2012-06-17 12:21:46 -0300
10b33c6124Compile with clang and add cotire * Add cotire cmake module to speedup compilation https://github.com/sakra/cotire * Fix clang error and warnings * Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef * Remove legacy PCH support * Improve Position hash
Eduardo Bart
2012-06-16 20:19:43 -0300
4813b7eb4bmany changes * Fixes in WIN32 platform * Remove unused files * Make StaticText work more like tibia * Fix WIN32 compilation * Fix regression in framebuffers that caused battle to disappear * Shader fixes for DX9 * Add two new shaders: noise and heat
Eduardo Bart
2012-06-15 19:18:30 -0300
10b60a3871fix high CPU usage under low framerate limit
Eduardo Bart
2012-06-15 08:46:55 -0300