Andre Antunes
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5e49fad1d9
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fixing memory leak when connection fail
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2011-09-11 13:03:20 -03:00 |
Eduardo Bart
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9aa87da074
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small fix, thx darone
|
2011-09-08 14:38:21 -03:00 |
Henrique
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b69dc5487f
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textmessage
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2011-09-04 14:21:42 -03:00 |
Henrique
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bdbfa5b6ac
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vip improvements
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2011-09-02 19:52:40 -03:00 |
Henrique
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3928db1c4d
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viplist
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2011-09-02 01:43:51 -03:00 |
Eduardo Bart
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6737b0a492
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push deques into lua
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2011-09-02 01:21:41 -03:00 |
Henrique
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80e4bb59d2
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death fix
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2011-09-01 21:28:24 -03:00 |
Eduardo Bart
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9ca98dd00e
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change comments
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2011-09-01 21:00:29 -03:00 |
Eduardo Bart
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bc19e5e783
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change comment
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2011-09-01 19:02:54 -03:00 |
Eduardo Bart
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e37efe7e65
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new render, look through windows/doors
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2011-09-01 19:00:46 -03:00 |
Eduardo Bart
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ff2e248e40
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fix typo
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2011-09-01 14:55:50 -03:00 |
Eduardo Bart
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3a4bd50665
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walk displacment
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2011-09-01 14:47:38 -03:00 |
Eduardo Bart
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361b28c6d6
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walk perfect?
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2011-09-01 11:49:51 -03:00 |
Eduardo Bart
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ee5180b9c5
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diagonal walk improv
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2011-08-31 23:56:01 -03:00 |
Eduardo Bart
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d6a29b7cb7
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walk almost like tibia
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2011-08-31 22:45:11 -03:00 |
Eduardo Bart
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825502d184
|
poke ifdef
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2011-08-31 21:44:33 -03:00 |
Eduardo Bart
|
ffa4a06c4b
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creatures walk almost there
|
2011-08-31 19:42:52 -03:00 |
Eduardo Bart
|
afe095e292
|
fix a walk glitch
|
2011-08-31 19:08:55 -03:00 |
Eduardo Bart
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3b5dd3ecf9
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stack/render order working more like tibia
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2011-08-31 18:41:04 -03:00 |
Eduardo Bart
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0b4d7ace05
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change how tile stack works
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2011-08-31 17:22:57 -03:00 |
Eduardo Bart
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8e08decd25
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enums for protocol opcodes
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2011-08-31 13:49:51 -03:00 |
Eduardo Bart
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e69a6d1140
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
Eduardo Bart
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427dd91d79
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improv animation draw
|
2011-08-31 11:33:23 -03:00 |
Eduardo Bart
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1a080dbf15
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more dat renaming
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2011-08-31 10:58:01 -03:00 |
Eduardo Bart
|
6187bdbbdb
|
dat comments and enum changes
|
2011-08-31 10:16:56 -03:00 |
Eduardo Bart
|
1da42f9a3b
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just some renaming
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2011-08-31 02:15:59 -03:00 |
Henrique
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c3deadf916
|
dat opts solved
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2011-08-31 01:08:16 -03:00 |
Eduardo Bart
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8a179ea585
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remvoe update cache since no much fps increase
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2011-08-30 21:28:23 -03:00 |
Henrique
|
8ca0500712
|
stackable items fix
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2011-08-30 21:22:02 -03:00 |
Eduardo Bart
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2d61466263
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creature names fix
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2011-08-30 20:51:09 -03:00 |
Eduardo Bart
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4d10b0dd49
|
render improvments using some cache
|
2011-08-30 20:39:14 -03:00 |
Eduardo Bart
|
27ccb472d2
|
implement status messages
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2011-08-30 12:12:57 -03:00 |
Henrique
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4d90b674ac
|
walk changes, not done yet
|
2011-08-30 11:42:05 -03:00 |
Eduardo Bart
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b6b823aa9c
|
hide passwords in line edits
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2011-08-30 11:25:08 -03:00 |
Eduardo Bart
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9bae47a40c
|
walk animation improvments
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2011-08-30 10:26:18 -03:00 |
Henrique
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33573e957d
|
map position, skills
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2011-08-29 22:34:17 -03:00 |
Eduardo Bart
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00484b96c8
|
keep map aspect ratio
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2011-08-29 22:22:12 -03:00 |
Eduardo Bart
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608e5a0331
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alternate walk animation
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2011-08-29 21:40:52 -03:00 |
Eduardo Bart
|
4d47bb9ecf
|
walk animation
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2011-08-29 20:57:00 -03:00 |
Eduardo Bart
|
12661c1b1b
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map losing focus fix
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2011-08-29 20:40:56 -03:00 |
Eduardo Bart
|
67d8112ed0
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logout improvments
|
2011-08-29 20:20:30 -03:00 |
Eduardo Bart
|
eb4b83faaf
|
fix a crash
|
2011-08-29 19:27:22 -03:00 |
Eduardo Bart
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f05c048f6d
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straightforward signal and slots system for lua events
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2011-08-29 16:35:58 -03:00 |
Eduardo Bart
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f41fd0576c
|
login/logout/ctrl+g working correctly
|
2011-08-29 15:38:01 -03:00 |
Eduardo Bart
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8b2cb410c2
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ctrl+g kinda working, but login/logout events still need a remake
|
2011-08-29 11:14:21 -03:00 |
Henrique
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b859f66952
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diagonal walking, there is a map bug
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2011-08-29 02:54:28 -03:00 |
Eduardo Bart
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9de3bfb8b0
|
logout works
|
2011-08-29 00:44:26 -03:00 |
Henrique
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1bb89e053a
|
improved fps
|
2011-08-29 00:06:02 -03:00 |
Eduardo Bart
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a8afbf9b3f
|
UIMap just got in
|
2011-08-29 00:04:49 -03:00 |
Henrique
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fe9591ca8d
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walk back?
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2011-08-28 23:46:42 -03:00 |