Eduardo Bart
|
b8150d160e
|
implement combobox and do some ui rework
|
13 years ago |
Henrique Santiago
|
9fbdf3f5cb
|
look on items
|
13 years ago |
Eduardo Bart
|
9104305f37
|
update copyright notice
|
13 years ago |
Henrique Santiago
|
88f36b0455
|
some rework
|
13 years ago |
Eduardo Bart
|
d597335135
|
make work on win32 again using GLEW
|
13 years ago |
Henrique Santiago
|
d67442dc49
|
introduce statictext
|
13 years ago |
Eduardo Bart
|
400afa9981
|
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
|
13 years ago |
Henrique Santiago
|
df0f2febe6
|
more rework
|
13 years ago |
Henrique Santiago
|
5830a3dc3e
|
animated text
|
13 years ago |
Eduardo Bart
|
3abbf5255e
|
introduce matrix class and use it
|
13 years ago |
Eduardo Bart
|
5ec386b35f
|
bloom shader
|
13 years ago |
Eduardo Bart
|
b5cf4ad2c4
|
test shader effect
|
13 years ago |
Eduardo Bart
|
7eead50806
|
use GLSL shaders
|
13 years ago |
Henrique
|
3e27d5a79f
|
create thing m_type
|
13 years ago |
Henrique
|
c8d5ca1cfb
|
forgot to save last changes
|
13 years ago |
Henrique
|
9208bf7b5a
|
fix aspect ratio, clicking, TODO: add setVisibleSize event, for uimap resizing
|
13 years ago |
Henrique
|
6a33473a1a
|
map class more flexible
|
13 years ago |
Henrique
|
0fa61333fa
|
thingstype rework
|
13 years ago |
Henrique
|
6a17173d08
|
swap map to array
|
13 years ago |
Henrique
|
a3c65f3a7e
|
missiles and some reworking
|
13 years ago |
Eduardo Bart
|
ce67fd1733
|
change effects animation calculation
|
13 years ago |
Henrique
|
2ec3ad40a1
|
fixed creature names outside map
|
13 years ago |
Eduardo Bart
|
9ca98dd00e
|
change comments
|
13 years ago |
Eduardo Bart
|
bc19e5e783
|
change comment
|
13 years ago |
Eduardo Bart
|
e37efe7e65
|
new render, look through windows/doors
|
13 years ago |
Eduardo Bart
|
3a4bd50665
|
walk displacment
|
13 years ago |
Eduardo Bart
|
0b4d7ace05
|
change how tile stack works
|
13 years ago |
Eduardo Bart
|
1da42f9a3b
|
just some renaming
|
13 years ago |
Eduardo Bart
|
8a179ea585
|
remvoe update cache since no much fps increase
|
13 years ago |
Eduardo Bart
|
2d61466263
|
creature names fix
|
13 years ago |
Eduardo Bart
|
4d10b0dd49
|
render improvments using some cache
|
13 years ago |
Henrique
|
33573e957d
|
map position, skills
|
13 years ago |
Eduardo Bart
|
8b2cb410c2
|
ctrl+g kinda working, but login/logout events still need a remake
|
13 years ago |
Henrique
|
d3cd4feee5
|
walking improvements
|
13 years ago |
Eduardo Bart
|
05edcc218d
|
add some typedefs
|
13 years ago |
Eduardo Bart
|
e87297c1b5
|
reorganize all constants and place them into namespaces
|
13 years ago |
Eduardo Bart
|
f7eac377e7
|
restore copyright notice
|
13 years ago |
Eduardo Bart
|
7962fbec19
|
change some deque to vectors
|
13 years ago |
Henrique
|
4d9c974c34
|
creatures name fix
|
13 years ago |
Henrique
|
0c4d0632c2
|
walk improvements, still have some bugs
|
13 years ago |
Henrique
|
9088bad0b0
|
addons, item count, stackpos fix
|
13 years ago |
Henrique
|
877cd6440e
|
name adjusts
|
13 years ago |
Henrique
|
80211b9985
|
health bar improvement, drawOffset bug fix
|
13 years ago |
Henrique
|
06a72ffb7e
|
stack fix, creature names and health bar, still buggy
|
13 years ago |
Eduardo Bart
|
7584c806f4
|
Merge branch 'master' of github.com:edubart/otclient
|
13 years ago |
Eduardo Bart
|
38529ea837
|
lua console and some changes
|
13 years ago |
Henrique
|
9b112b1daf
|
map tile render rework, not done yet
|
13 years ago |
Henrique
|
8b2bceaef3
|
effect delete restored
|
13 years ago |
Henrique
|
16a187b014
|
creature walk, fps fix (map duplicate items fix with clean), some protocol parses
|
13 years ago |
Eduardo Bart
|
758b4b5dfb
|
display motd message only once, remove update loop, use g_platform.getTicks() instead
|
13 years ago |