53 Commits (b8150d160e35591519a9dafc7c0f30befd5f97c8)

Author SHA1 Message Date
Eduardo Bart b8150d160e implement combobox and do some ui rework
13 years ago
Henrique Santiago 9fbdf3f5cb look on items
13 years ago
Eduardo Bart 9104305f37 update copyright notice
13 years ago
Henrique Santiago 88f36b0455 some rework
13 years ago
Eduardo Bart d597335135 make work on win32 again using GLEW
13 years ago
Henrique Santiago d67442dc49 introduce statictext
13 years ago
Eduardo Bart 400afa9981 fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
13 years ago
Henrique Santiago df0f2febe6 more rework
13 years ago
Henrique Santiago 5830a3dc3e animated text
13 years ago
Eduardo Bart 3abbf5255e introduce matrix class and use it
13 years ago
Eduardo Bart 5ec386b35f bloom shader
13 years ago
Eduardo Bart b5cf4ad2c4 test shader effect
13 years ago
Eduardo Bart 7eead50806 use GLSL shaders
13 years ago
Henrique 3e27d5a79f create thing m_type
13 years ago
Henrique c8d5ca1cfb forgot to save last changes
13 years ago
Henrique 9208bf7b5a fix aspect ratio, clicking, TODO: add setVisibleSize event, for uimap resizing
13 years ago
Henrique 6a33473a1a map class more flexible
13 years ago
Henrique 0fa61333fa thingstype rework
13 years ago
Henrique 6a17173d08 swap map to array
13 years ago
Henrique a3c65f3a7e missiles and some reworking
13 years ago
Eduardo Bart ce67fd1733 change effects animation calculation
13 years ago
Henrique 2ec3ad40a1 fixed creature names outside map
13 years ago
Eduardo Bart 9ca98dd00e change comments
13 years ago
Eduardo Bart bc19e5e783 change comment
13 years ago
Eduardo Bart e37efe7e65 new render, look through windows/doors
13 years ago
Eduardo Bart 3a4bd50665 walk displacment
13 years ago
Eduardo Bart 0b4d7ace05 change how tile stack works
13 years ago
Eduardo Bart 1da42f9a3b just some renaming
13 years ago
Eduardo Bart 8a179ea585 remvoe update cache since no much fps increase
13 years ago
Eduardo Bart 2d61466263 creature names fix
13 years ago
Eduardo Bart 4d10b0dd49 render improvments using some cache
13 years ago
Henrique 33573e957d map position, skills
13 years ago
Eduardo Bart 8b2cb410c2 ctrl+g kinda working, but login/logout events still need a remake
13 years ago
Henrique d3cd4feee5 walking improvements
13 years ago
Eduardo Bart 05edcc218d add some typedefs
13 years ago
Eduardo Bart e87297c1b5 reorganize all constants and place them into namespaces
13 years ago
Eduardo Bart f7eac377e7 restore copyright notice
13 years ago
Eduardo Bart 7962fbec19 change some deque to vectors
13 years ago
Henrique 4d9c974c34 creatures name fix
13 years ago
Henrique 0c4d0632c2 walk improvements, still have some bugs
13 years ago
Henrique 9088bad0b0 addons, item count, stackpos fix
13 years ago
Henrique 877cd6440e name adjusts
13 years ago
Henrique 80211b9985 health bar improvement, drawOffset bug fix
13 years ago
Henrique 06a72ffb7e stack fix, creature names and health bar, still buggy
13 years ago
Eduardo Bart 7584c806f4 Merge branch 'master' of github.com:edubart/otclient
13 years ago
Eduardo Bart 38529ea837 lua console and some changes
13 years ago
Henrique 9b112b1daf map tile render rework, not done yet
13 years ago
Henrique 8b2bceaef3 effect delete restored
13 years ago
Henrique 16a187b014 creature walk, fps fix (map duplicate items fix with clean), some protocol parses
13 years ago
Eduardo Bart 758b4b5dfb display motd message only once, remove update loop, use g_platform.getTicks() instead
13 years ago