Commit Graph

914 Commits

Author SHA1 Message Date
Eduardo Bart a144174c41 Use push/pop mechanism for cursors 2013-01-25 11:47:51 -02:00
Eduardo Bart 3a47c4f2e1 Remake cursors, closes #219 and #237 2013-01-25 11:19:40 -02:00
Eduardo Bart 0a91fff82a Textedit improvements 2013-01-25 11:17:59 -02:00
Henrique Santiago 95f79b45dc Configure default hotkey, fix map release 2013-01-25 10:22:51 -02:00
Henrique Santiago 839495fa9b Another sort function for hotkeys 2013-01-25 09:36:57 -02:00
Henrique Santiago 42b05df717 Hotkeys order, minimap mark windw changes 2013-01-24 20:57:51 -02:00
Eduardo Bart d5b4e0929f Improvements in textedit and hotkey manager
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart a8fbd6cdfc Improve game map view modes 2013-01-24 17:15:07 -02:00
Eduardo Bart 5b65088426 Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Henrique Santiago bc55cbbbd1 Pt translations, some helper functions 2013-01-24 14:01:28 -02:00
Henrique Santiago c3eede9872 Changes to translations 2013-01-24 11:33:53 +00:00
Eduardo Bart 311bc220a8 Fix a warning 2013-01-23 16:55:10 -02:00
Eduardo Bart 992acd8873 Fix translations, there were all broken 2013-01-23 15:35:43 -02:00
BeniS c7ff744dcd Fix to spin box button fit and npc trade:
* Fit spin box buttons properly
* NPC trade you can now look at items you can sell/buy
(Waiting for ed to implement a way to set item image color before its completed)
2013-01-23 22:23:28 +13:00
BeniS a2ddb472f5 Fixed up movement controls again and fixed a typo.
* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
2013-01-23 20:31:28 +13:00
BeniS caf86a9fc6 Fixes! Closes #235 and more:
* Hotkeys now save by server & player rather than just player
* Added double clicking to module dialog options
* Fixed a bug in the modal dialog for > pv970 (protocol changed)
* Fixed a login bug for pv970.
WARNING: Will remove all your current hotkeys.
2013-01-23 13:15:46 +13:00
Eduardo Bart 27d5506262 Some fixes in entergame and widget clipping 2013-01-22 19:48:25 -02:00
Eduardo Bart ca4caf7991 Fix text highlighting again 2013-01-22 18:29:18 -02:00
Eduardo Bart dabc7548fe Fix keyword highlighting in chat 2013-01-22 18:06:48 -02:00
BeniS 01e48fbcc8 More work towards autowalking (needs more work).
* Added tile minimap color override.
* Changed zoom in and out of minimap from inverted control.
2013-01-23 01:02:25 +13:00
BeniS 5a278ef4ec Few minor fixes.
* Fixed count window.
* Other small things.
2013-01-22 13:40:46 +13:00
Eduardo Bart befe480ec3 Fixes #232 2013-01-21 20:04:52 -02:00
Eduardo Bart 71cccac3da Many changes
* IMPORTANT: dat/spr should now be placed in /data/things/
* Rename game_tibiafiles to game_things
* Make battle list algorithm much faster
* Split UITabBar into UITabBar and UIMoveableTabBar
* Fix other minor issues
2013-01-21 19:41:03 -02:00
Eduardo Bart 0729e35b50 Minor fixes 2013-01-21 14:15:36 -02:00
Eduardo Bart ae731ddefc Rework minimap rendering 2013-01-20 21:17:56 -02:00
BeniS 8c6d5a0f5c Finalizing auto walk enhancements, closes #63, also other fixes:
* Can now auto walk up to 1000 steps!
* Re-added sexy topmenu buttons :)
* Tooltip for logout/edit will now change
* Changed xxStackpos to xxStackPos
2013-01-21 05:09:14 +13:00
Eduardo Bart c28596292f Text selection in chat
* Remove fancy stuff from background
* Improve text windows
* More improvements to textedit
2013-01-20 13:40:40 -02:00
Eduardo Bart 9907e9e5c7 Fix particles and some fun in the background LOL 2013-01-19 18:24:59 -02:00
Samuel e8d0996817 Ignoremodule lowercase | German locale file 2013-01-19 19:02:22 +01:00
Henrique Santiago 8e9d137608 Rotate, translate and scale added to ogl2 2013-01-19 02:18:29 +00:00
Eduardo Bart 36e95b2f48 Fix minor mistake in client topmenu 2013-01-18 22:24:40 -02:00
Eduardo Bart 4f6c987d77 Fix regression in market 2013-01-18 21:29:10 -02:00
Eduardo Bart 28b5fc1d5a Refactor modules, closes #223
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
Eduardo Bart 20d9176d10 Fixes #172 2013-01-18 16:49:41 -02:00
Samuel 806f543302 Premium time colored red <= 7 days #205 2013-01-18 16:48:48 +01:00
Henrique Santiago ddaff8a46a Remove exit module, logout no longer at miniwindow side, always visible 2013-01-18 05:53:41 +00:00
BeniS 1500c1d2f2 Few minor fixes here and there:
* Fixed miniwindow cancelling (sorry Summ! :D)
* Fixed pathFind to check floor change tiles
* Fixed buying/selling stackable items in pv < 860
* Added force walk to the first step of auto walking for open tibia
2013-01-18 18:27:29 +13:00
Henrique Santiago 6ad7269e5a Fix skull blink 2013-01-17 18:57:03 +00:00
Eduardo Bart 7e52c4e449 Make otclient login into cipsoft servers again 2013-01-17 18:24:41 -02:00
Eduardo Bart ada2c9efe9 Fix buy/sell of stackable items on 8.6 2013-01-17 16:10:55 -02:00
BeniS b68df8336a Minor fixes to some previous commits.
* Fixed a bug with storing the protocol version.
* Fixed an issue with text windows cancelling.
* Fixed a typo in the source.
2013-01-18 03:23:01 +13:00
Eduardo Bart cf77c2baf3 Fix text edits wrapping 2013-01-17 09:34:45 -02:00
BeniS 74ebd7f903 Finalizing #198
* Also changed the 'use with crosshair' hotkey color.
2013-01-18 00:12:17 +13:00
Eduardo Bart 95593964bb Fix audio enable/disable checkbox 2013-01-17 08:50:40 -02:00
Eduardo Bart 8b14a91ed9 Fix save of MiniWindow positions, issue #163 2013-01-16 17:57:05 -02:00
Eduardo Bart 62cd3d04e1 Update sound engine with some sound fixes
* Refactor client module
2013-01-16 16:46:42 -02:00
Eduardo Bart 52ede065fc Make text windows stackable, fix #152 2013-01-16 16:27:02 -02:00
Eduardo Bart a80e758e32 Improve tabs move in console chat, looks nice now 2013-01-16 15:41:12 -02:00
Eduardo Bart 2e75380218 Reimplement text edit scrolling in C++
* And update some corelib APIs
2013-01-16 14:20:17 -02:00
Jeffrey 47d5e1d5e6 Fix for battle list sorting
All creatures were being removed and re-added, only add ones we don't
have, and then remove ones we shouldn't have.
2013-01-13 20:02:00 -06:00
BeniS 913cc801b6 Few minor fixes:
* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
2013-01-13 00:41:27 +13:00
BeniS 1b6be92cad Minor fix to previous commit and added mouse scroll option to UIScrollBar class. 2013-01-11 20:10:37 +13:00
BeniS 914b4bd5f3 Applied #189
* There was a bug in OTML saving hotkeys per player because of the way they are storing children and not a straight value. Perhaps you want to look at it ed.
Note: Your hotkeys will reset in this revision.
2013-01-11 17:03:48 +13:00
Henrique Santiago adba4b0da9 Refix items on UIItem, cancel button to hotkeys 2013-01-10 16:45:35 -02:00
BeniS 00a574fe10 Fixed #178, and some others:
* Fixed a small issue in the ignore module (also please remember to use 2 spaces for tabulation and not tabs)
* Changed the order of count window buttons
* Added new player functions.
2013-01-11 06:25:32 +13:00
Jeffrey c43a97395a Fixed a Typo
Function name was misspelled
2013-01-09 21:46:30 -06:00
Jeffrey c6ab6bc484 Ignore/Unignore options in right click menus
Added both Ignore and Unignore options in the right click menu for the
Game Window (which also added it for the Battle list), and in the right
click menu for the console (chat window).
2013-01-09 21:20:26 -06:00
Jeffrey 8de7873635 Fix spacing in NPC Trade Windows
Adjusted Text offset of the NPCItemBox for the NPC Trade Window so that
the text is no longer partially hidden behind the item.
2013-01-09 20:40:16 -06:00
Jeffrey b72c1d2921 Fix whitespace
Forgot to replace tabs with spaces
2013-01-09 20:35:05 -06:00
Jeffrey 74d3214f74 Fix Ignore Module warning
Ignore list label was destroyed when removed, giving a warning when
closing the Ignore Window.
2013-01-09 20:33:05 -06:00
Samuel 59594b4ac2 Fix Ignore Module / NPC highlighting
Edu removed the spacer character.
Don't know if it was intentional or not, I will just add it here again.
2013-01-09 23:54:57 +01:00
Samuel 1784bd9f26 Ignore Window in Console / Fixes
Ignore List:
- Ignore Private Messages
- Ignore Yelling
- Ignore added Players fully

Fixes:
- Fixed cutoff text in spelllist module
- You cannot open a private chat channel with yourself now
2013-01-09 23:03:04 +01:00
Eduardo Bart cce2976156 Many enhancements in client API
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart aeb31f0669 Fix boost locale linkage 2013-01-09 14:57:34 -02:00
Jeffrey 607a6a13bc Fix Sell tab of NPC Trade
If an item had both a sell and buy price, it was only being added to the
buy list.
2013-01-08 23:26:56 -06:00
BeniS 8d07f8eaf6 New sexy 'move stackable item' window! 2013-01-09 06:59:03 +13:00
BeniS a1a8d28f5c Auto walker update must be done from C++ not lua due to bot protection.
* Moved the auto walk checker to the source.
* Implemented a temporary fix for findPath method (will now choose other tiles over null tiles).
2013-01-09 04:32:37 +13:00
Jeffrey 52f0b21ea6 Fixed error in the NPC Trade system error message
item[1] was user data, so the error message now prints out the item
name.
2013-01-08 00:30:33 -06:00
Jeffrey a1f5a88fe7 Minor Edits to UIMiniWindow
Allow for a double click on the Top Bar of a UIMiniWindow to function
the same as pessing the minimize/maximize button.
2013-01-07 23:09:00 -06:00
Jeffrey 9610106088 Merge remote-tracking branch 'upstream/master'
Conflicts:
	modules/game_viplist/viplist.lua
2013-01-07 21:23:14 -06:00
BeniS 702fce0be8 Fixed #169 Thanks Quintinon and #170! Also some other fixes:
* Fixed calling local in an if statement where it is not required (lol).
* Fixed an issue with the auto walk checker.
2013-01-08 15:55:41 +13:00
Jeffrey 5921c8e420 Fixed Exit button not being created
It will now show/hide appropriately instead of not being created and
thus throwing errors.
2013-01-07 20:22:32 -06:00
Jeffrey 4c0c6e635e Fix Vip List sorting
Fixes Vip list sorting issues for both alphabetical sorting and
online/offline sorting. Fixes Issue #169
Tested in 8.61
2013-01-07 19:38:23 -06:00
BeniS bb139955dc More fixes and edits!
* Fixed a bug with client_exit module button appearing on full reload.
* Fixed the battle window to work properly now (left click: attack, right click: menu).
* Added auto walk checker for more accurate aut walking:
  - It will always find the path now, except in rare occasions gets stuck running back and forward
  - Re-calculates path every 10 steps and also when you hit an object that cancels your step.
  - Right now this is just a temporary method.
  - Cancels the checker when you move or press escape (has to be done client-side).
* Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling.
* Added support for no ping in cooldowns.
* Added missing PlayerStates (hungry and bleeding).
2013-01-08 06:17:01 +13:00
BeniS fddbafebd3 Fixed #165, Fine tune fixes!
* Fixed an issue with the cooldown timing.
* Fixed issue with 'right click' using items under players.
* Some changes to the minimap control (ctrl + mouse wheel to
  change floors and tweaked the zoom/move speeds).
* Fixed some bugs in the trade module.
* Added new Spells table for spell related functions
  (Also added getSpellByName and getSpellByWords).
* Fixed an issue with follow/attack cancelling (wasn't calling
  onFollowChanged for updates in battle, etc).
2013-01-07 04:04:49 +13:00
BeniS 3fa5993177 Changed scrollbar style, and some other changes:
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS ca46b5033e More progress on cipserver login for pv973 and a few fixes.
* Fixed the "options" module hotkey (changed boost walker to Ctrl+Shift+D).
* Fixed a small issue with UIMiniWindow:setup() function (was setting parent before its pos).
* Pic signature has changed for cipsoft client.
* Fixed 'client type' byte position in the login packet.
* Changed the ping function to execute every 4 seconds rather than 2.
* Changed some protocolgame for pv973 support.
2013-01-04 11:42:02 +13:00
BeniS c47641d7e1 Merge branch 'master' of https://github.com/edubart/otclient 2013-01-03 21:25:00 +13:00
BeniS fc55c6b524 Interface edits, additions, and fixes:
* Added a new module for exiting the client (client_exit).
* Added tab spacing to the UITabBar class.
* Added tab popup menus for things like channel tabs.
* Impelemented channel tab popup menus (still need to be finished).
* Fixed UITabBar tab draging (will now change after dragged half way over the
  next tab, not 2 pixels).
* Fixes to the client_options module.
* Edited some UI settings.
* Changed game_cooldown and game_spelllist menu button icons.
* Fixed some typos.
2013-01-03 21:24:07 +13:00
Henrique Santiago 2aeec22ef8 Fix items draw inside uiitem 2013-01-03 04:24:07 -02:00
BeniS 644241badb Fixed issue #160 and an issue with entergame module. 2013-01-01 05:34:15 +13:00
BeniS 8cdab5c814 Tested and fixed #155
* Also fixed a typo in the game_tibiafiles module.
2012-12-31 00:32:09 +13:00
BeniS abf0ee4303 More walk control optimization and fixes:
* Finished off the walking control optimization! (Should be smooth controlling now).
* Fixed issue #151
* Fixed an issue with the character list.
* Fixed a bug in the g_keyboard.isKeySetPressed function.
2012-12-30 19:14:49 +13:00
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS 8961f4dfd4 Some fixes and design tweaks:
* Fixed the game_viplist module to work with the latest vip protocols.
* Fixed a referencing error in the game_cooldown module
* Started editing the design of the popupmenu (needs more work).
2012-12-29 05:15:57 +13:00
BeniS 44e428bccb Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.

TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS 619285069c Started updating to 9.8+ features, not yet finished (unsafe version).
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays

Fixed:
* Creature light
* Missing lua constants

If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Samuel a86449dea9 Fix to minimap navigating
Navigating now uses left mouse button (right mouse button for map mark
menu)
2012-12-15 13:26:27 +01:00
Eduardo Bart 7c48a98b67 Minor fixes
* Fix auto openning channels with id 0 (guild chats)
* Minor fix in print
* Fix use of items behind creatures with classic control
* Fix teleports of 1sqm
2012-12-08 16:08:54 -02:00
BeniS 617e6b302b Fix for creature lights.
* Will now load the dat values for creature lights (ed if you know a more conventional way for this please let me know).
* No need to draw light for the outfit the creature draw will handle it.
Note: not sure if the from8bit method should limit at 256 or not, but tibia dat contains colors 216+.
2012-12-03 13:17:41 +13:00
Eduardo Bart b806b57628 Fix issue #143 2012-12-01 20:15:22 -02:00
Eduardo Bart ce6423320e Add ambient light in graphics options 2012-11-30 14:47:53 -02:00
Eduardo Bart 81068f820d Implement lights, thanks @Tarjei400
Now otclient have lights! This code was originally made
by @Tarjei400, I have improved it and merged into otclient
master. Many thanks for tarjei for the contribution.

Warning, this still experimental, fixes may come in the next days.
2012-11-28 23:47:36 -02:00
Samuel eb979ef7cd Modal Dialogs / Support for 9.70
OTC now supports showing and answering modal dialogs.

addDialog(modaldialog, dialogId, cid, callback)

TODO:
-find out what the "popup" value does.. (Maybe someone knows)
2012-11-27 14:48:48 +01:00
Eduardo Bart 7114946278 Fix issue #112 2012-10-23 17:15:59 -02:00
Samuel 7f864003d8 Converted cooldownbar to miniwindow 2012-10-13 21:33:04 +02:00
Samuel 053d29a64b Finishing Minimap Icons
Added rightclick menues:
- on map mark: 'Delete Mark'
- on minimap: 'Create Mark'

Dialog:
http://i.imgur.com/BY33k.png
2012-10-12 01:42:10 +02:00
Samuel 3990ee76e7 Minimap Icons
Now server can call:
doPlayerAddMapMark(cid, pos, icon, description)
and it will be parsed.

TODO:
Adding map icons by rightclick on minimap menu.
Removing icons.

Needs to be tested when switching between different versions.
2012-10-11 17:36:00 +02:00
Samuel f48fb4343f Moveable Tabbars, Stretch/Shrink Fix
Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
2012-10-10 22:20:32 +02:00
Samuel 478e796dbd Option: Don't Stretch/Shrink Game Window
Sets gameMapPanel to size 480 x 352
Prevents resizing.
2012-10-10 01:25:50 +02:00