Henrique
|
fd80589c7b
|
creature square init, inventory improvements
|
13 years ago |
Henrique
|
5f34648c0e
|
outfits, item, creature, thing rework
|
13 years ago |
Henrique
|
0fa61333fa
|
thingstype rework
|
13 years ago |
Eduardo Bart
|
fc65f99ead
|
improve window moving, minor changes to enable others apps use otclient framework
|
13 years ago |
Henrique
|
3f4ad7977c
|
using items, just test, almost nothing done yet
|
13 years ago |
Henrique
|
7487931b87
|
inventory module
|
13 years ago |
Henrique
|
6a17173d08
|
swap map to array
|
13 years ago |
Henrique
|
a3c65f3a7e
|
missiles and some reworking
|
13 years ago |
Eduardo Bart
|
ce67fd1733
|
change effects animation calculation
|
13 years ago |
Henrique
|
4e0ca24cb7
|
creature direction fix
|
13 years ago |
Henrique
|
aa682355fa
|
thing fix, no jump walk, but a little slow
|
13 years ago |
Henrique
|
7db6b8b5e6
|
walk changes, nothing special
|
13 years ago |
Eduardo Bart
|
4208e40c76
|
walk animation improv
|
13 years ago |
Eduardo Bart
|
d2c3e554dc
|
remove walk updates from render loop to fix some issues and have better performance
|
13 years ago |
Eduardo Bart
|
63652bd3a3
|
changes the way that walk calculates
|
13 years ago |
Henrique
|
fbda996b76
|
walk improvements, but not great yet
|
13 years ago |
Henrique
|
2ec3ad40a1
|
fixed creature names outside map
|
13 years ago |
Henrique
|
667ff41ad9
|
skills
|
13 years ago |
Henrique
|
dbbfe0b3ea
|
parse player stats
|
13 years ago |
Henrique
|
4fb59e25f4
|
talk functions on game class
|
13 years ago |
Henrique
|
b05bb7818d
|
remove POKE and improve item animation
|
13 years ago |
Henrique
|
1406e23c23
|
item animation sync fixed
|
13 years ago |
Eduardo Bart
|
999fa731c0
|
new font files, fixed some font issues
|
13 years ago |
Henrique
|
da10f16a64
|
thingfixes
|
13 years ago |
Henrique
|
b69dc5487f
|
textmessage
|
13 years ago |
Eduardo Bart
|
9ca98dd00e
|
change comments
|
13 years ago |
Eduardo Bart
|
bc19e5e783
|
change comment
|
13 years ago |
Eduardo Bart
|
e37efe7e65
|
new render, look through windows/doors
|
13 years ago |
Eduardo Bart
|
ff2e248e40
|
fix typo
|
13 years ago |
Eduardo Bart
|
3a4bd50665
|
walk displacment
|
13 years ago |
Eduardo Bart
|
361b28c6d6
|
walk perfect?
|
13 years ago |
Eduardo Bart
|
ee5180b9c5
|
diagonal walk improv
|
13 years ago |
Eduardo Bart
|
d6a29b7cb7
|
walk almost like tibia
|
13 years ago |
Eduardo Bart
|
825502d184
|
poke ifdef
|
13 years ago |
Eduardo Bart
|
ffa4a06c4b
|
creatures walk almost there
|
13 years ago |
Eduardo Bart
|
afe095e292
|
fix a walk glitch
|
13 years ago |
Eduardo Bart
|
3b5dd3ecf9
|
stack/render order working more like tibia
|
13 years ago |
Eduardo Bart
|
0b4d7ace05
|
change how tile stack works
|
13 years ago |
Eduardo Bart
|
8e08decd25
|
enums for protocol opcodes
|
13 years ago |
Eduardo Bart
|
e69a6d1140
|
move datmanager to thingstype
|
13 years ago |
Eduardo Bart
|
427dd91d79
|
improv animation draw
|
13 years ago |
Eduardo Bart
|
1a080dbf15
|
more dat renaming
|
13 years ago |
Eduardo Bart
|
6187bdbbdb
|
dat comments and enum changes
|
13 years ago |
Eduardo Bart
|
1da42f9a3b
|
just some renaming
|
13 years ago |
Henrique
|
c3deadf916
|
dat opts solved
|
13 years ago |
Eduardo Bart
|
8a179ea585
|
remvoe update cache since no much fps increase
|
13 years ago |
Henrique
|
8ca0500712
|
stackable items fix
|
13 years ago |
Eduardo Bart
|
2d61466263
|
creature names fix
|
13 years ago |
Eduardo Bart
|
4d10b0dd49
|
render improvments using some cache
|
13 years ago |
Eduardo Bart
|
27ccb472d2
|
implement status messages
|
13 years ago |