2011-08-28 15:17:58 +02:00
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-24 05:58:23 +02:00
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#include "creature.h"
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2011-08-31 17:03:33 +02:00
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#include "thingstype.h"
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2011-08-26 07:07:23 +02:00
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#include "localplayer.h"
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#include "map.h"
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2011-08-31 22:22:57 +02:00
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#include "tile.h"
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#include "item.h"
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2011-12-28 12:26:52 +01:00
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#include "game.h"
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2011-08-31 22:22:57 +02:00
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2011-08-15 16:11:24 +02:00
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#include <framework/graphics/graphics.h>
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2011-11-05 22:37:36 +01:00
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#include <framework/core/eventdispatcher.h>
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2011-12-01 23:25:32 +01:00
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#include <framework/core/clock.h>
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2011-08-15 16:11:24 +02:00
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2011-12-08 18:28:29 +01:00
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#include <framework/graphics/paintershaderprogram.h>
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#include <framework/graphics/paintershadersources.h>
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#include "spritemanager.h"
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2011-08-31 22:22:57 +02:00
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Creature::Creature() : Thing()
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2011-08-15 16:11:24 +02:00
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{
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2011-08-15 23:02:52 +02:00
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m_healthPercent = 0;
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2011-11-13 23:23:21 +01:00
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m_showSquareColor = false;
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2011-08-28 18:02:26 +02:00
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m_direction = Otc::South;
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2011-12-01 23:25:32 +01:00
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m_walkTimePerPixel = 1000.0/32.0;
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2011-08-26 07:07:23 +02:00
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m_walking = false;
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2011-12-26 07:14:57 +01:00
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m_inverseWalking = true;
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2011-08-29 02:38:26 +02:00
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2011-11-01 03:35:50 +01:00
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m_informationFont = g_fonts.getFont("verdana-11px-rounded");
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2011-08-15 16:11:24 +02:00
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}
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2011-12-08 18:28:29 +01:00
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PainterShaderProgramPtr outfitProgram;
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int HEAD_COLOR_UNIFORM = 10;
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int BODY_COLOR_UNIFORM = 11;
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int LEGS_COLOR_UNIFORM = 12;
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int FEET_COLOR_UNIFORM = 13;
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int MASK_TEXTURE_UNIFORM = 14;
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2011-11-08 02:44:30 +01:00
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void Creature::draw(const Point& p)
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2011-08-15 16:11:24 +02:00
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{
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2011-11-13 23:23:21 +01:00
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// TODO: activate on attack, follow, discover how 'attacked' works
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if(m_showSquareColor) {
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2011-12-07 01:31:55 +01:00
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g_painter.setColor(Outfit::getColor(m_squareColor));
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g_painter.drawBoundingRect(Rect(p + m_walkOffset - 8, Size(32, 32)), 2);
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2011-11-13 23:23:21 +01:00
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}
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2011-12-08 18:28:29 +01:00
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if(!outfitProgram) {
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outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram);
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outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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2011-12-28 20:38:29 +01:00
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outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/outfit.frag");
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2011-12-08 18:28:29 +01:00
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assert(outfitProgram->link());
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outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor");
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outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor");
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outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor");
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outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor");
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outfitProgram->bindUniformLocation(MASK_TEXTURE_UNIFORM, "maskTexture");
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}
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2011-08-29 02:38:26 +02:00
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// Render creature
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2011-12-02 03:29:05 +01:00
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for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) {
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2011-08-24 05:58:23 +02:00
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// continue if we dont have this addon.
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2011-11-13 09:46:19 +01:00
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if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1))))
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2011-08-24 05:58:23 +02:00
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continue;
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2011-12-08 18:28:29 +01:00
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g_painter.setCustomProgram(outfitProgram);
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outfitProgram->bind();
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outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor());
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outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor());
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outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor());
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outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
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2011-12-28 12:00:09 +01:00
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for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) {
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for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) {
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2011-12-28 20:38:29 +01:00
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int spriteId = m_type->getSpriteId(w, h, 0, m_xPattern, m_yPattern, m_zPattern, m_animation);
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if(!spriteId)
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continue;
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TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
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if(!spriteTex)
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continue;
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2011-12-08 18:28:29 +01:00
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if(m_type->dimensions[ThingType::Layers] > 1) {
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2011-12-28 12:00:09 +01:00
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int maskId = m_type->getSpriteId(w, h, 1, m_xPattern, m_yPattern, m_zPattern, m_animation);
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if(!maskId)
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2011-12-08 18:28:29 +01:00
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continue;
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2011-12-28 12:00:09 +01:00
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TexturePtr maskTex = g_sprites.getSpriteTexture(maskId);
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2011-12-08 18:28:29 +01:00
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outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1);
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}
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2011-12-28 12:00:09 +01:00
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Rect drawRect(((p + m_walkOffset).x - w*32) - m_type->parameters[ThingType::DisplacementX],
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((p + m_walkOffset).y - h*32) - m_type->parameters[ThingType::DisplacementY],
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2011-12-08 18:28:29 +01:00
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32, 32);
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g_painter.drawTexturedRect(drawRect, spriteTex);
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}
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2011-08-24 05:58:23 +02:00
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}
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2011-12-08 18:28:29 +01:00
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g_painter.releaseCustomProgram();
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2011-08-19 14:26:26 +02:00
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}
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2011-08-21 05:21:35 +02:00
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}
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2011-08-19 15:23:35 +02:00
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2011-11-04 05:53:00 +01:00
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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2011-08-21 05:21:35 +02:00
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{
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2011-08-21 21:09:23 +02:00
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Color fillColor = Color(96, 96, 96);
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2011-08-29 05:05:57 +02:00
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if(!useGray)
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fillColor = m_informationColor;
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2011-08-19 15:23:35 +02:00
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2011-11-04 05:53:00 +01:00
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// calculate main rects
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Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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2011-11-06 05:12:13 +01:00
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backgroundRect.bound(rect);
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2011-11-04 05:53:00 +01:00
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2011-12-29 08:08:02 +01:00
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Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-12, m_nameSize);
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2011-11-06 05:12:13 +01:00
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textRect.bound(rect);
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2011-11-04 05:53:00 +01:00
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// distance them
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if(textRect.top() == rect.top())
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2011-12-29 08:08:02 +01:00
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backgroundRect.moveTop(textRect.top() + 12);
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2011-11-04 05:53:00 +01:00
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if(backgroundRect.bottom() == rect.bottom())
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2011-12-29 08:08:02 +01:00
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textRect.moveTop(backgroundRect.top() - 12);
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2011-11-04 05:53:00 +01:00
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// health rect is based on background rect, so no worries
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2011-08-21 21:09:23 +02:00
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Rect healthRect = backgroundRect.expanded(-1);
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2011-11-04 05:53:00 +01:00
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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2011-08-20 22:30:41 +02:00
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2011-11-04 05:53:00 +01:00
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// draw
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2011-12-07 01:31:55 +01:00
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g_painter.setColor(Fw::black);
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g_painter.drawFilledRect(backgroundRect);
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2011-08-20 22:30:41 +02:00
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2011-12-07 01:31:55 +01:00
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g_painter.setColor(fillColor);
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g_painter.drawFilledRect(healthRect);
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2011-08-20 22:30:41 +02:00
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2011-12-28 12:00:09 +01:00
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if(m_informationFont)
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m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 23:02:52 +02:00
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2011-11-05 21:34:49 +01:00
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void Creature::walk(const Position& position, bool inverse)
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2011-08-26 07:07:23 +02:00
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{
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2011-12-28 12:00:09 +01:00
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// We're walking
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2011-12-26 07:14:57 +01:00
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if(m_position.isInRange(position, 1, 1, 0)) {
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Otc::Direction direction = m_position.getDirectionFromPosition(position);
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setDirection(direction);
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2011-12-28 12:00:09 +01:00
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if(inverse) {
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Position positionDelta = m_position - position;
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2011-12-28 12:26:52 +01:00
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m_walkOffset = Point(positionDelta.x * Map::NUM_TILE_PIXELS, positionDelta.y * Map::NUM_TILE_PIXELS);
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2011-12-26 07:14:57 +01:00
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}
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2011-12-28 12:00:09 +01:00
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else
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m_walkOffset = Point(0, 0);
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2011-08-26 17:44:29 +02:00
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2011-12-28 12:00:09 +01:00
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// Diagonal walking lasts 3 times more.
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int walkTimeFactor = 1;
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if(direction == Otc::NorthWest || direction == Otc::NorthEast || direction == Otc::SouthWest || direction == Otc::SouthEast)
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walkTimeFactor = 3;
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2011-08-29 07:54:28 +02:00
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2011-12-28 12:00:09 +01:00
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// Get walking speed
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2011-11-05 22:01:41 +01:00
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int groundSpeed = 100;
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2011-12-28 12:00:09 +01:00
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if(ItemPtr ground = g_map.getTile(position)->getGround())
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2011-12-02 03:29:05 +01:00
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groundSpeed = ground->getType()->parameters[ThingType::GroundSpeed];
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2011-08-26 17:44:29 +02:00
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2011-12-28 12:00:09 +01:00
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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2011-11-05 22:01:41 +01:00
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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2011-12-28 12:26:52 +01:00
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walkTime = std::ceil(walkTime / g_game.getServerBeat()) * g_game.getServerBeat();
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2011-08-29 02:38:26 +02:00
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2011-12-28 12:00:09 +01:00
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
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m_inverseWalking = inverse;
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m_walking = true;
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2011-08-30 16:37:48 +02:00
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m_walkTimePerPixel = walkTime / 32.0;
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2011-12-28 12:00:09 +01:00
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m_walkStart = sameWalk ? m_walkStart : g_clock.ticks();
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m_walkEnd = m_walkStart + walkTime * walkTimeFactor;
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m_turnDirection = m_direction;
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2011-11-05 22:43:13 +01:00
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updateWalk();
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2011-11-05 22:37:36 +01:00
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}
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2011-12-28 12:00:09 +01:00
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// Teleport
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else {
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m_walking = false;
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m_walkOffset = Point(0, 0);
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m_animation = 0;
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}
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2011-11-05 22:37:36 +01:00
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}
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2011-12-28 12:00:09 +01:00
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void Creature::turn(Otc::Direction direction)
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2011-11-05 22:37:36 +01:00
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{
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2011-12-28 12:00:09 +01:00
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if(!m_walking)
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setDirection(direction);
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else
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m_turnDirection = direction;
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}
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2011-11-05 22:37:36 +01:00
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2011-12-28 12:00:09 +01:00
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void Creature::updateWalk()
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{
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if(!m_walking)
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return;
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int elapsedTicks = g_clock.ticksElapsed(m_walkStart);
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int totalPixelsWalked = std::min((int)round(elapsedTicks / m_walkTimePerPixel), 32);
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if(m_inverseWalking) {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = 32 - totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked - 32;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked - 32;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = 32 - totalPixelsWalked;
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}
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else {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = -totalPixelsWalked;
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}
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2011-12-26 07:14:57 +01:00
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2011-12-28 12:26:52 +01:00
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if(totalPixelsWalked == 32 || m_type->dimensions[ThingType::AnimationPhases] <= 1)
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2011-12-28 12:00:09 +01:00
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m_animation = 0;
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2011-12-28 12:26:52 +01:00
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else if(m_type->dimensions[ThingType::AnimationPhases] > 1)
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2011-12-28 12:00:09 +01:00
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m_animation = 1 + totalPixelsWalked * 4 / Map::NUM_TILE_PIXELS % (m_type->dimensions[ThingType::AnimationPhases] - 1);
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2011-11-05 22:37:36 +01:00
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2011-12-28 12:00:09 +01:00
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if(g_clock.ticks() > m_walkEnd)
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cancelWalk(m_turnDirection);
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else
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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2011-08-30 16:37:48 +02:00
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}
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2011-08-29 02:38:26 +02:00
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2011-12-29 08:08:02 +01:00
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void Creature::cancelWalk(Otc::Direction direction, bool)
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2011-08-30 16:37:48 +02:00
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{
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m_walking = false;
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2011-12-28 12:00:09 +01:00
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m_walkStart = 0;
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2011-12-28 12:26:52 +01:00
|
|
|
m_animation = 0;
|
2011-12-28 12:00:09 +01:00
|
|
|
m_walkOffset = Point(0, 0);
|
|
|
|
setDirection(direction);
|
2011-08-26 07:07:23 +02:00
|
|
|
}
|
|
|
|
|
2011-11-13 09:46:19 +01:00
|
|
|
void Creature::setName(const std::string& name)
|
2011-08-15 23:02:52 +02:00
|
|
|
{
|
2011-12-28 12:00:09 +01:00
|
|
|
if(m_informationFont)
|
|
|
|
m_nameSize = m_informationFont->calculateTextRectSize(name);
|
2011-11-13 09:46:19 +01:00
|
|
|
m_name = name;
|
2011-08-15 23:02:52 +02:00
|
|
|
}
|
2011-08-29 05:05:57 +02:00
|
|
|
|
2011-11-13 09:46:19 +01:00
|
|
|
void Creature::setHealthPercent(uint8 healthPercent)
|
2011-08-29 05:05:57 +02:00
|
|
|
{
|
|
|
|
m_informationColor = Fw::black;
|
|
|
|
|
2011-11-13 09:46:19 +01:00
|
|
|
if(healthPercent > 92) {
|
2011-08-29 05:05:57 +02:00
|
|
|
m_informationColor.setGreen(188);
|
|
|
|
}
|
2011-11-13 09:46:19 +01:00
|
|
|
else if(healthPercent > 60) {
|
2011-08-29 05:05:57 +02:00
|
|
|
m_informationColor.setRed(80);
|
|
|
|
m_informationColor.setGreen(161);
|
|
|
|
m_informationColor.setBlue(80);
|
|
|
|
}
|
2011-11-13 09:46:19 +01:00
|
|
|
else if(healthPercent > 30) {
|
2011-08-29 05:05:57 +02:00
|
|
|
m_informationColor.setRed(161);
|
|
|
|
m_informationColor.setGreen(161);
|
|
|
|
}
|
2011-11-13 09:46:19 +01:00
|
|
|
else if(healthPercent > 8) {
|
2011-08-29 05:05:57 +02:00
|
|
|
m_informationColor.setRed(160);
|
|
|
|
m_informationColor.setGreen(39);
|
|
|
|
m_informationColor.setBlue(39);
|
|
|
|
}
|
2011-11-13 09:46:19 +01:00
|
|
|
else if(healthPercent > 3) {
|
2011-08-29 05:05:57 +02:00
|
|
|
m_informationColor.setRed(160);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
m_informationColor.setRed(79);
|
|
|
|
}
|
2011-11-13 09:46:19 +01:00
|
|
|
|
|
|
|
m_healthPercent = healthPercent;
|
2011-08-29 05:05:57 +02:00
|
|
|
}
|
2011-11-06 22:45:42 +01:00
|
|
|
|
2011-11-13 09:46:19 +01:00
|
|
|
void Creature::setDirection(Otc::Direction direction)
|
2011-11-06 22:45:42 +01:00
|
|
|
{
|
2011-12-13 21:06:22 +01:00
|
|
|
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
|
|
|
|
m_xPattern = Otc::East;
|
|
|
|
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
|
|
|
|
m_xPattern = Otc::West;
|
|
|
|
else
|
2011-11-13 09:46:19 +01:00
|
|
|
m_xPattern = direction;
|
|
|
|
|
|
|
|
m_direction = direction;
|
|
|
|
}
|
|
|
|
|
2011-12-02 03:29:05 +01:00
|
|
|
void Creature::setOutfit(const Outfit& outfit)
|
|
|
|
{
|
|
|
|
m_outfit = outfit;
|
|
|
|
m_type = getType();
|
2011-12-28 12:00:09 +01:00
|
|
|
|
2011-12-29 20:36:43 +01:00
|
|
|
if(m_type->dimensions[ThingType::Layers] == 1)
|
|
|
|
m_outfit.resetClothes();
|
2011-12-02 03:29:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
ThingType *Creature::getType()
|
2011-11-13 09:46:19 +01:00
|
|
|
{
|
|
|
|
return g_thingsType.getThingType(m_outfit.getType(), ThingsType::Creature);
|
2011-11-06 22:45:42 +01:00
|
|
|
}
|