tibia-client/src/otclient/core/creature.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "creature.h"
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#include "thingstype.h"
#include "localplayer.h"
#include "map.h"
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#include "tile.h"
#include "item.h"
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#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/clock.h>
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#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/paintershadersources.h>
#include "spritemanager.h"
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Creature::Creature() : Thing()
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{
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m_healthPercent = 0;
m_showSquareColor = false;
m_direction = Otc::South;
m_walkTimePerPixel = 1000.0/32.0;
m_walking = false;
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m_inverseWalking = true;
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m_informationFont = g_fonts.getFont("verdana-11px-rounded");
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}
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PainterShaderProgramPtr outfitProgram;
int HEAD_COLOR_UNIFORM = 10;
int BODY_COLOR_UNIFORM = 11;
int LEGS_COLOR_UNIFORM = 12;
int FEET_COLOR_UNIFORM = 13;
int MASK_TEXTURE_UNIFORM = 14;
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void Creature::draw(const Point& p)
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{
// TODO: activate on attack, follow, discover how 'attacked' works
if(m_showSquareColor) {
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g_painter.setColor(Outfit::getColor(m_squareColor));
g_painter.drawBoundingRect(Rect(p + m_walkOffset - 8, Size(32, 32)), 2);
}
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if(!outfitProgram) {
outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram);
outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/outfit.frag");
assert(outfitProgram->link());
outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor");
outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor");
outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor");
outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor");
outfitProgram->bindUniformLocation(MASK_TEXTURE_UNIFORM, "maskTexture");
}
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// Render creature
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for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) {
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// continue if we dont have this addon.
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if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1))))
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continue;
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g_painter.setCustomProgram(outfitProgram);
outfitProgram->bind();
outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor());
outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor());
outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor());
outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
for(int yi = 0; yi < m_type->dimensions[ThingType::Height]; yi++) {
for(int xi = 0; xi < m_type->dimensions[ThingType::Width]; xi++) {
int sprIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases])
* m_type->dimensions[ThingType::PatternZ] + m_zPattern)
* m_type->dimensions[ThingType::PatternY] + m_yPattern)
* m_type->dimensions[ThingType::PatternX] + m_xPattern)
* m_type->dimensions[ThingType::Layers] + 0)
* m_type->dimensions[ThingType::Height] + yi)
* m_type->dimensions[ThingType::Width] + xi;
if(m_type->dimensions[ThingType::Layers] > 1) {
int maskIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases])
* m_type->dimensions[ThingType::PatternZ] + m_zPattern)
* m_type->dimensions[ThingType::PatternY] + m_yPattern)
* m_type->dimensions[ThingType::PatternX] + m_xPattern)
* m_type->dimensions[ThingType::Layers] + 1)
* m_type->dimensions[ThingType::Height] + yi)
* m_type->dimensions[ThingType::Width] + xi;
int spriteId = m_type->sprites[maskIndex];
if(!spriteId)
continue;
TexturePtr maskTex = g_sprites.getSpriteTexture(spriteId);
outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1);
}
int spriteId = m_type->sprites[sprIndex];
if(!spriteId)
continue;
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
Rect drawRect(((p + m_walkOffset).x - xi*32) - m_type->parameters[ThingType::DisplacementX],
((p + m_walkOffset).y - yi*32) - m_type->parameters[ThingType::DisplacementY],
32, 32);
g_painter.drawTexturedRect(drawRect, spriteTex);
}
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}
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g_painter.releaseCustomProgram();
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}
}
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
{
Color fillColor = Color(96, 96, 96);
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if(!useGray)
fillColor = m_informationColor;
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// calculate main rects
Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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backgroundRect.bound(rect);
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Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-15, m_nameSize);
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textRect.bound(rect);
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// distance them
if(textRect.top() == rect.top())
backgroundRect.moveTop(textRect.top() + 15);
if(backgroundRect.bottom() == rect.bottom())
textRect.moveTop(backgroundRect.top() - 15);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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// draw
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g_painter.setColor(Fw::black);
g_painter.drawFilledRect(backgroundRect);
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g_painter.setColor(fillColor);
g_painter.drawFilledRect(healthRect);
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m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position, bool inverse)
{
// set walking state
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
m_walking = true;
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m_inverseWalking = inverse;
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int walkTimeFactor = 1;
// set new direction
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if(m_position.isInRange(position, 1, 1, 0)) {
Otc::Direction direction = m_position.getDirectionFromPosition(position);
setDirection(direction);
if(direction == Otc::NorthWest) {
m_walkOffset.x = 32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
}
else if(direction == Otc::North) {
m_walkOffset.y = 32;
}
else if(direction == Otc::NorthEast) {
m_walkOffset.x = -32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
}
else if(direction == Otc::East) {
m_walkOffset.x = -32;
}
else if(direction == Otc::SouthEast) {
m_walkOffset.x = -32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(direction == Otc::South) {
m_walkOffset.y = -32;
}
else if(direction == Otc::SouthWest) {
m_walkOffset.x = 32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(direction == Otc::West) {
m_walkOffset.x = 32;
}
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}
else { // Teleport
// we teleported, dont walk or change direction
m_walking = false;
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
m_animation = 0;
}
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if(!m_inverseWalking) {
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
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}
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if(m_walking) {
// get walk speed
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int groundSpeed = 100;
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ItemPtr ground = g_map.getTile(position)->getGround();
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if(ground)
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groundSpeed = ground->getType()->parameters[ThingType::GroundSpeed];
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float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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m_walkTimePerPixel = walkTime / 32.0;
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if(!sameWalk)
m_walkStartTicks = g_clock.ticks();
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updateWalk();
}
}
void Creature::updateWalk()
{
if(m_walking) {
int elapsedTicks = g_clock.ticksElapsed(m_walkStartTicks);
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int totalPixelsWalked = std::min((int)round(elapsedTicks / m_walkTimePerPixel), 32);
if(m_inverseWalking) {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked - 32;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = 32 - totalPixelsWalked;
}
else {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = -totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = -totalPixelsWalked;
}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32 * 0.5;
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if(m_type->dimensions[ThingType::AnimationPhases] > 0)
m_animation = (g_clock.ticks() % totalWalkTileTicks) / (totalWalkTileTicks / (m_type->dimensions[ThingType::AnimationPhases] - 1)) + 1;
else
m_animation = 0;
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if(totalPixelsWalked == 32)
cancelWalk(m_direction);
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else
g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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}
}
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void Creature::cancelWalk(Otc::Direction direction)
{
if(m_walking) {
auto self = asCreature();
g_dispatcher.scheduleEvent([=]() {
if(!self->m_walking)
self->m_animation = 0;
}, m_walkTimePerPixel * 2);
}
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m_walking = false;
m_walkStartTicks = 0;
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m_walkOffset.x = 0;
m_walkOffset.y = 0;
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m_direction = direction;
}
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void Creature::setName(const std::string& name)
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{
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m_nameSize = m_informationFont->calculateTextRectSize(name);
m_name = name;
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}
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void Creature::setHealthPercent(uint8 healthPercent)
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{
m_informationColor = Fw::black;
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if(healthPercent > 92) {
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m_informationColor.setGreen(188);
}
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else if(healthPercent > 60) {
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m_informationColor.setRed(80);
m_informationColor.setGreen(161);
m_informationColor.setBlue(80);
}
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else if(healthPercent > 30) {
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m_informationColor.setRed(161);
m_informationColor.setGreen(161);
}
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else if(healthPercent > 8) {
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m_informationColor.setRed(160);
m_informationColor.setGreen(39);
m_informationColor.setBlue(39);
}
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else if(healthPercent > 3) {
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m_informationColor.setRed(160);
}
else {
m_informationColor.setRed(79);
}
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m_healthPercent = healthPercent;
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}
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void Creature::setDirection(Otc::Direction direction)
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{
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if(direction == Otc::NorthEast || direction == Otc::SouthEast)
m_xPattern = Otc::East;
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
m_xPattern = Otc::West;
else
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m_xPattern = direction;
m_direction = direction;
}
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void Creature::setOutfit(const Outfit& outfit)
{
m_outfit = outfit;
m_type = getType();
}
ThingType *Creature::getType()
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{
return g_thingsType.getThingType(m_outfit.getType(), ThingsType::Creature);
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}