tibia-client/src/otclient/net/protocolgameparse.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "protocolgame.h"
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#include <otclient/core/localplayer.h>
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#include <otclient/core/thingstype.h>
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#include <otclient/core/game.h>
#include <otclient/core/map.h>
#include <otclient/core/item.h>
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#include <otclient/core/effect.h>
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#include <otclient/core/missile.h>
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#include <otclient/core/tile.h>
#include <otclient/luascript/luavaluecasts.h>
#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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{
int opcode = 0;
int prevOpcode = 0;
try {
while(!msg->eof()) {
opcode = msg->getU8();
// try to parse in lua first
if(callLuaField<bool>("onOpcode", opcode, msg))
continue;
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if(!m_gameInitialized && opcode >= Proto::GameServerFirstGameOpcode)
logWarning("received a game opcode from the server, but the game is not initialized yet, this is a server side bug");
switch(opcode) {
case Proto::GameServerInitGame:
parseInitGame(msg);
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break;
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case Proto::GameServerGMActions:
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parseGMActions(msg);
break;
case Proto::GameServerLoginError:
parseLoginError(msg);
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break;
case Proto::GameServerLoginAdvice:
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parseLoginAdvice(msg);
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break;
case Proto::GameServerLoginWait:
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parseLoginWait(msg);
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break;
case Proto::GameServerPing:
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parsePing(msg);
break;
case Proto::GameServerPingBack:
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parsePingBack(msg);
break;
case Proto::GameServerChallange:
parseChallange(msg);
break;
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case Proto::GameServerDeath:
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parseDeath(msg);
break;
case Proto::GameServerFullMap:
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parseMapDescription(msg);
break;
case Proto::GameServerMapTopRow:
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parseMapMoveNorth(msg);
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break;
case Proto::GameServerMapRightRow:
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parseMapMoveEast(msg);
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break;
case Proto::GameServerMapBottomRow:
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parseMapMoveSouth(msg);
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break;
case Proto::GameServerMapLeftRow:
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parseMapMoveWest(msg);
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break;
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case Proto::GameServerUpdateTile:
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parseUpdateTile(msg);
break;
case Proto::GameServerCreateOnMap:
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parseTileAddThing(msg);
break;
case Proto::GameServerChangeOnMap:
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parseTileTransformThing(msg);
break;
case Proto::GameServerDeleteOnMap:
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parseTileRemoveThing(msg);
break;
case Proto::GameServerMoveCreature:
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parseCreatureMove(msg);
break;
case Proto::GameServerOpenContainer:
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parseOpenContainer(msg);
break;
case Proto::GameServerCloseContainer:
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parseCloseContainer(msg);
break;
case Proto::GameServerCreateContainer:
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parseContainerAddItem(msg);
break;
case Proto::GameServerChangeInContainer:
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parseContainerUpdateItem(msg);
break;
case Proto::GameServerDeleteInContainer:
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parseContainerRemoveItem(msg);
break;
case Proto::GameServerSetInventory:
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parseAddInventoryItem(msg);
break;
case Proto::GameServerDeleteInventory:
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parseRemoveInventoryItem(msg);
break;
case Proto::GameServerOpenNpcTrade:
parseOpenNpcTrade(msg);
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break;
case Proto::GameServerPlayerGoods:
parsePlayerGoods(msg);
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break;
case Proto::GameServerCloseNpcTrade:
parseCloseNpcTrade(msg);
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break;
case Proto::GameServerOwnTrade:
parseOwnTrade(msg);
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break;
case Proto::GameServerCounterTrade:
parseCounterTrade(msg);
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break;
case Proto::GameServerCloseTrade:
parseCloseTrade(msg);
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break;
case Proto::GameServerAmbient:
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parseWorldLight(msg);
break;
case Proto::GameServerGraphicalEffect:
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parseMagicEffect(msg);
break;
case Proto::GameServerTextEffect:
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parseAnimatedText(msg);
break;
case Proto::GameServerMissleEffect:
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parseDistanceMissile(msg);
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break;
case Proto::GameServerMarkCreature:
parseCreatureMark(msg);
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break;
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case Proto::GameServerTrappers:
parseTrappers(msg);
break;
case Proto::GameServerCreatureHealth:
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parseCreatureHealth(msg);
break;
case Proto::GameServerCreatureLight:
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parseCreatureLight(msg);
break;
case Proto::GameServerCreatureOutfit:
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parseCreatureOutfit(msg);
break;
case Proto::GameServerCreatureSpeed:
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parseCreatureSpeed(msg);
break;
case Proto::GameServerCreatureSkull:
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parseCreatureSkulls(msg);
break;
case Proto::GameServerCreatureParty:
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parseCreatureShields(msg);
break;
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case Proto::GameServerCreatureUnpass:
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parseCreatureUnpass(msg);
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break;
case Proto::GameServerEditText:
parseEditText(msg);
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break;
case Proto::GameServerEditList:
parseEditList(msg);
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break;
case Proto::GameServerPlayerData:
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parsePlayerStats(msg);
break;
case Proto::GameServerPlayerSkills:
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parsePlayerSkills(msg);
break;
case Proto::GameServerPlayerState:
parsePlayerState(msg);
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break;
case Proto::GameServerClearTarget:
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parsePlayerCancelAttack(msg);
break;
case Proto::GameServerTalk:
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parseCreatureSpeak(msg);
break;
case Proto::GameServerChannels:
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parseChannelList(msg);
break;
case Proto::GameServerOpenChannel:
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parseOpenChannel(msg);
break;
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case Proto::GameServerOpenPrivateChannel:
parseOpenPrivateChannel(msg);
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break;
case Proto::GameServerRuleViolationChannel:
parseRuleViolationChannel(msg);
break;
case Proto::GameServerRuleViolationRemove:
parseRuleViolationRemove(msg);
break;
case Proto::GameServerRuleViolationCancel:
parseRuleViolationCancel(msg);
break;
case Proto::GameServerRuleViolationLock:
parseRuleViolationLock(msg);
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break;
case Proto::GameServerOpenOwnChannel:
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parseOpenOwnPrivateChannel(msg);
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break;
case Proto::GameServerCloseChannel:
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parseCloseChannel(msg);
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break;
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case Proto::GameServerTextMessage:
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parseTextMessage(msg);
break;
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case Proto::GameServerCancelWalk:
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parseCancelWalk(msg);
break;
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case Proto::GameServerWalkWait:
parseWalkWait(msg);
break;
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case Proto::GameServerFloorChangeUp:
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parseFloorChangeUp(msg);
break;
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case Proto::GameServerFloorChangeDown:
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parseFloorChangeDown(msg);
break;
case Proto::GameServerChooseOutfit:
parseOpenOutfitWindow(msg);
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break;
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case Proto::GameServerVipAdd:
parseVipAdd(msg);
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break;
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case Proto::GameServerVipLogin:
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parseVipLogin(msg);
break;
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case Proto::GameServerVipLogout:
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parseVipLogout(msg);
break;
case Proto::GameServerTutorialHint:
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parseTutorialHint(msg);
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break;
case Proto::GameServerAutomapFlag:
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parseAutomapFlag(msg);
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break;
case Proto::GameServerQuestLog:
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parseQuestLog(msg);
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break;
case Proto::GameServerQuestLine:
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parseQuestLine(msg);
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break;
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// PROTOCOL>=870
case Proto::GameServerSpellDelay:
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parseSpellDelay(msg);
break;
case Proto::GameServerSpellGroupDelay:
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parseSpellGroupDelay(msg);
break;
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case Proto::GameServerMultiUseDelay:
parseMultiUseDelay(msg);
break;
// PROTOCOL>=910
case Proto::GameServerPlayerDataBasic:
parsePlayerInfo(msg);
break;
case Proto::GameServerChannelEvent:
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parseChannelEvent(msg);
break;
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case Proto::GameServerItemInfo:
parseItemInfo(msg);
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break;
case Proto::GameServerPlayerInventory:
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parsePlayerInventory(msg);
break;
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// PROTOCOL>=944
/*
case Proto::GameServerMarketEnter:
case Proto::GameServerMarketLeave:
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case Proto::GameServerMarketDetail:
case Proto::GameServerMarketBrowse:
*/
// otclient ONLY
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case Proto::GameServerExtendedOpcode:
parseExtendedOpcode(msg);
break;
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default:
Fw::throwException("unknown opcode");
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break;
}
prevOpcode = opcode;
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}
} catch(Exception& e) {
logError("Network exception (", msg->getUnreadSize(), " bytes unread, last opcode is ", opcode, ", prev opcode is ", prevOpcode, "): ", e.what());
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}
}
void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
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{
m_gameInitialized = true;
uint playerId = msg->getU32();
int serverBeat = msg->getU16();
bool canReportBugs = msg->getU8();
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m_localPlayer->setId(playerId);
g_game.processGameStart(m_localPlayer, serverBeat, canReportBugs);
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}
void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
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{
std::vector<uint8> actions;
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for(int i = 0; i < Proto::NumViolationReasons; ++i)
actions.push_back(msg->getU8());
g_game.processGMActions(actions);
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}
void ProtocolGame::parseLoginError(const InputMessagePtr& msg)
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{
std::string error = msg->getString();
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g_game.processLoginError(error);
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}
void ProtocolGame::parseLoginAdvice(const InputMessagePtr& msg)
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{
std::string message = msg->getString();
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g_game.processLoginAdvice(message);
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}
void ProtocolGame::parseLoginWait(const InputMessagePtr& msg)
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{
std::string message = msg->getString();
int time = msg->getU8();
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g_game.processLoginWait(message, time);
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}
void ProtocolGame::parsePing(const InputMessagePtr& msg)
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{
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g_game.processPing();
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sendPingBack();
}
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
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{
// nothing to do
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}
void ProtocolGame::parseChallange(const InputMessagePtr& msg)
{
uint timestamp = msg->getU32();
uint8 random = msg->getU8();
sendLoginPacket(timestamp, random);
}
void ProtocolGame::parseDeath(const InputMessagePtr& msg)
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{
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int penality = 100;
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#if PROTOCOL>=862
penality = msg->getU8();
#endif
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g_game.processDeath(penality);
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}
void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
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{
Position pos = getPosition(msg);
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g_map.setCentralPosition(pos);
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
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}
void ProtocolGame::parseMapMoveNorth(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
pos.y--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMapMoveEast(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
pos.x++;
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setMapDescription(msg, pos.x + Otc::AWARE_X_RIGHT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMapMoveSouth(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
pos.y++;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y + Otc::AWARE_Y_BOTTOM_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseMapMoveWest(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
pos.x--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseUpdateTile(const InputMessagePtr& msg)
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{
Position tilePos = getPosition(msg);
int thingId = msg->getU16(true);
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if(thingId == 0xFF01) {
msg->getU16();
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} else {
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setTileDescription(msg, tilePos);
msg->getU16();
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}
}
void ProtocolGame::parseTileAddThing(const InputMessagePtr& msg)
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{
Position pos = getPosition(msg);
int stackPos = -1;
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#if PROTOCOL>=854
stackPos = msg->getU8();
#endif
ThingPtr thing = getThing(msg);
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g_map.addThing(thing, pos, stackPos);
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}
void ProtocolGame::parseTileTransformThing(const InputMessagePtr& msg)
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{
Position pos = getPosition(msg);
int stackPos = msg->getU8();
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ThingPtr thing = getThing(msg);
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if(thing) {
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if(!g_map.removeThingByPos(pos, stackPos))
logTraceError("could not remove thing");
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g_map.addThing(thing, pos, stackPos);
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}
}
void ProtocolGame::parseTileRemoveThing(const InputMessagePtr& msg)
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{
Position pos = getPosition(msg);
int stackPos = msg->getU8();
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if(!g_map.removeThingByPos(pos, stackPos))
logTraceError("could not remove thing");
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}
void ProtocolGame::parseCreatureMove(const InputMessagePtr& msg)
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{
Position oldPos = getPosition(msg);
int oldStackpos = msg->getU8();
Position newPos = getPosition(msg);
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ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
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if(!thing) {
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logTraceError("could not get thing");
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return;
}
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CreaturePtr creature = thing->asCreature();
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if(!creature) {
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logTraceError("thing is not a creature");
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return;
}
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// update map tiles
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if(!g_map.removeThing(thing))
logTraceError("could not remove thing");
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g_map.addThing(thing, newPos);
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}
void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
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{
int containerId = msg->getU8();
ItemPtr containerItem = getItem(msg);
std::string name = msg->getString();
int capacity = msg->getU8();
bool hasParent = (msg->getU8() != 0);
int itemCount = msg->getU8();
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std::vector<ItemPtr> items(itemCount);
for(int i = 0; i < itemCount; i++)
items[i] = getItem(msg);
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g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
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}
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
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{
int containerId = msg->getU8();
g_game.processCloseContainer(containerId);
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}
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
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{
int containerId = msg->getU8();
ItemPtr item = getItem(msg);
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g_game.processContainerAddItem(containerId, item);
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}
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
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{
int containerId = msg->getU8();
int slot = msg->getU8();
ItemPtr item = getItem(msg);
g_game.processContainerUpdateItem(containerId, slot, item);
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}
void ProtocolGame::parseContainerRemoveItem(const InputMessagePtr& msg)
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{
int containerId = msg->getU8();
int slot = msg->getU8();
g_game.processContainerRemoveItem(containerId, slot);
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}
void ProtocolGame::parseAddInventoryItem(const InputMessagePtr& msg)
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{
int slot = msg->getU8();
ItemPtr item = getItem(msg);
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g_game.processInventoryChange(slot, item);
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}
void ProtocolGame::parseRemoveInventoryItem(const InputMessagePtr& msg)
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{
int slot = msg->getU8();
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g_game.processInventoryChange(slot, ItemPtr());
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}
void ProtocolGame::parseOpenNpcTrade(const InputMessagePtr& msg)
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{
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
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std::string npcName;
#if PROTOCOL>=910
npcName = msg->getString();
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#endif
int listCount = msg->getU8();
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for(int i = 0; i < listCount; ++i) {
uint16 itemId = msg->getU16();
uint8 count = msg->getU8();
ItemPtr item = Item::create(itemId);
item->setCountOrSubType(count);
std::string name = msg->getString();
int weight = msg->getU32();
int buyPrice = msg->getU32();
int sellPrice = msg->getU32();
items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
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}
g_game.processOpenNpcTrade(items);
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}
void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
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{
std::vector<std::tuple<ItemPtr, int>> goods;
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int money = msg->getU32();
int size = msg->getU8();
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for(int i = 0; i < size; i++) {
int itemId = msg->getU16();
int count = msg->getU8();
goods.push_back(std::make_tuple(Item::create(itemId), count));
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}
g_game.processPlayerGoods(money, goods);
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}
void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
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{
g_game.processCloseNpcTrade();
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}
void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
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{
std::string name = msg->getString();
int count = msg->getU8();
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std::vector<ItemPtr> items(count);
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for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processOwnTrade(name, items);
}
void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
{
std::string name = msg->getString();
int count = msg->getU8();
std::vector<ItemPtr> items(count);
for(int i = 0; i < count; i++)
items[i] = getItem(msg);
g_game.processCounterTrade(name, items);
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}
void ProtocolGame::parseCloseTrade(const InputMessagePtr&)
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{
g_game.processCloseTrade();
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}
void ProtocolGame::parseWorldLight(const InputMessagePtr& msg)
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{
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
g_map.setLight(light);
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}
void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
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{
Position pos = getPosition(msg);
int effectId = msg->getU8();
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EffectPtr effect = EffectPtr(new Effect());
effect->setId(effectId);
g_map.addThing(effect, pos);
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}
void ProtocolGame::parseAnimatedText(const InputMessagePtr& msg)
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{
Position position = getPosition(msg);
int color = msg->getU8();
std::string text = msg->getString();
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AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(text);
g_map.addThing(animatedText, position);
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}
void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
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{
Position fromPos = getPosition(msg);
Position toPos = getPosition(msg);
int shotId = msg->getU8();
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MissilePtr missile = MissilePtr(new Missile());
missile->setId(shotId);
missile->setPath(fromPos, toPos);
g_map.addThing(missile, fromPos);
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}
void ProtocolGame::parseCreatureMark(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
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creature->addTimedSquare(color);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseTrappers(const InputMessagePtr& msg)
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{
int numTrappers = msg->getU8();
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if(numTrappers > 8)
logTraceError("too many trappers");
for(int i=0;i<numTrappers;++i) {
uint id = msg->getU32();
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CreaturePtr creature = g_map.getCreatureById(id);
if(creature) {
//TODO: set creature as trapper
} else
logTraceError("could not get creature");
}
}
void ProtocolGame::parseCreatureHealth(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int healthPercent = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setHealthPercent(healthPercent);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureLight(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setLight(light);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureOutfit(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
Outfit outfit = getOutfit(msg);
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setOutfit(outfit);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureSpeed(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int speed = msg->getU16();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSpeed(speed);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureSkulls(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int skull = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setSkull(skull);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureShields(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int shield = msg->getU8();
CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setShield(shield);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseCreatureUnpass(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
bool unpass = msg->getU8();
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CreaturePtr creature = g_map.getCreatureById(id);
if(creature)
creature->setPassable(!unpass);
else
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logTraceError("could not get creature");
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}
void ProtocolGame::parseEditText(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
int itemId = msg->getU16();
int maxLength = msg->getU16();
std::string text = msg->getString();
std::string writter = msg->getString();
std::string date = msg->getString();
g_game.processEditText(id, itemId, maxLength, text, writter, date);
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}
void ProtocolGame::parseEditList(const InputMessagePtr& msg)
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{
int doorId = msg->getU8();
uint id = msg->getU32();
const std::string& text = msg->getString();
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g_game.processEditList(id, doorId, text);
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}
void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
{
msg->getU8(); // is premium?
msg->getU8(); // profession
int numSpells = msg->getU16();
for(int i=0;i<numSpells;++i) {
msg->getU16(); // spell id
}
}
void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
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{
double health = msg->getU16();
double maxHealth = msg->getU16();
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#if PROTOCOL>=854
double freeCapacity = msg->getU32() / 100.0;
#else
double freeCapacity = msg->getU16() / 100.0;
#endif
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#if PROTOCOL>=910
msg->getU32(); // total capacity
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#endif
#if PROTOCOL>=870
double experience = msg->getU64();
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#else
double experience = msg->getU32();
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#endif
double level = msg->getU16();
double levelPercent = msg->getU8();
double mana = msg->getU16();
double maxMana = msg->getU16();
double magicLevel = msg->getU8();
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#if PROTOCOL>=910
msg->getU8(); // base magic level
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#endif
double magicLevelPercent = msg->getU8();
double soul = msg->getU8();
double stamina = msg->getU16();
m_localPlayer->setHealth(health, maxHealth);
m_localPlayer->setFreeCapacity(freeCapacity);
m_localPlayer->setExperience(experience);
m_localPlayer->setLevel(level, levelPercent);
m_localPlayer->setMana(mana, maxMana);
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
m_localPlayer->setStamina(stamina);
m_localPlayer->setSoul(soul);
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#if PROTOCOL>=910
int speed = msg->getU16();
msg->getU16(); // regeneration time
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m_localPlayer->setSpeed(speed);
#endif
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}
void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
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{
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for(int skill = 0; skill < Otc::LastSkill; skill++) {
int level = msg->getU8();
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#if PROTOCOL>=910
msg->getU8(); // base
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#endif
int levelPercent = msg->getU8();
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m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
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}
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}
void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
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{
int states = msg->getU16();
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m_localPlayer->setStates(states);
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}
void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
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{
#if PROTOCOL>=860
msg->getU32(); // unknown
#endif
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g_game.processAttackCancel();
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}
void ProtocolGame::parseSpellDelay(const InputMessagePtr& msg)
{
msg->getU16(); // spell id
msg->getU16(); // cooldown
msg->getU8(); // unknown
}
void ProtocolGame::parseSpellGroupDelay(const InputMessagePtr& msg)
{
msg->getU16(); // spell id
msg->getU16(); // cooldown
msg->getU8(); // unknown
}
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void ProtocolGame::parseMultiUseDelay(const InputMessagePtr& msg)
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{
//TODO
}
void ProtocolGame::parseCreatureSpeak(const InputMessagePtr& msg)
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{
msg->getU32(); // channel statement guid
std::string name = msg->getString();
int level = msg->getU16();
int speakType = msg->getU8();
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int channelId = 0;
Position creaturePos;
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switch(speakType) {
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case Proto::ServerSpeakSay:
case Proto::ServerSpeakWhisper:
case Proto::ServerSpeakYell:
case Proto::ServerSpeakMonsterSay:
case Proto::ServerSpeakMonsterYell:
case Proto::ServerSpeakPrivateNpcToPlayer:
creaturePos = getPosition(msg);
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break;
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case Proto::ServerSpeakChannelYellow:
case Proto::ServerSpeakChannelWhite:
case Proto::ServerSpeakChannelRed:
case Proto::ServerSpeakChannelRed2:
case Proto::ServerSpeakChannelOrange:
channelId = msg->getU16();
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break;
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case Proto::ServerSpeakPrivateFrom:
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case Proto::ServerSpeakPrivatePlayerToNpc:
case Proto::ServerSpeakBroadcast:
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case Proto::ServerSpeakPrivateRedFrom:
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break;
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case Proto::ServerSpeakRVRChannel:
msg->getU32();
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break;
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//case Proto::ServerSpeakChannelManagement:
//case Proto::ServerSpeakSpell:
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default:
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Fw::throwException("unknown speak type ", speakType);
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break;
}
std::string message = msg->getString();
Otc::SpeakType type = Proto::translateSpeakTypeFromServer(speakType);
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g_game.processCreatureSpeak(name, level, type, message, channelId, creaturePos);
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}
void ProtocolGame::parseChannelList(const InputMessagePtr& msg)
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{
int count = msg->getU8();
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std::vector<std::tuple<int, std::string>> channelList;
for(int i = 0; i < count; i++) {
int id = msg->getU16();
std::string name = msg->getString();
channelList.push_back(std::make_tuple(id, name));
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}
g_game.processChannelList(channelList);
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}
void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
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{
int channelId = msg->getU16();
std::string name = msg->getString();
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#if PROTOCOL>=944
int joinedPlayers = msg->getU16();
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for(int i=0;i<joinedPlayers;++i)
msg->getString(); // player name
int invitedPlayers = msg->getU16();
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for(int i=0;i<invitedPlayers;++i)
msg->getString(); // player name
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#endif
g_game.processOpenChannel(channelId, name);
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}
void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
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{
std::string name = msg->getString();
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g_game.processOpenPrivateChannel(name);
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}
void ProtocolGame::parseOpenOwnPrivateChannel(const InputMessagePtr& msg)
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{
int channelId = msg->getU16();
std::string name = msg->getString();
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g_game.processOpenOwnPrivateChannel(channelId, name);
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}
void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
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{
int channelId = msg->getU16();
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g_game.processCloseChannel(channelId);
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}
void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
{
int channelId = msg->getU16();
g_game.processRuleViolationChannel(channelId);
}
void ProtocolGame::parseRuleViolationRemove(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationRemove(name);
}
void ProtocolGame::parseRuleViolationCancel(const InputMessagePtr& msg)
{
std::string name = msg->getString();
g_game.processRuleViolationCancel(name);
}
void ProtocolGame::parseRuleViolationLock(const InputMessagePtr& msg)
{
g_game.processRuleViolationLock();
}
void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
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{
int type = msg->getU8();
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std::string typeDesc = Proto::translateTextMessageType(type);
std::string message = msg->getString();
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g_game.processTextMessage(typeDesc, message);
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}
void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
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{
Otc::Direction direction = (Otc::Direction)msg->getU8();
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g_game.processWalkCancel(direction);
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}
void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
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{
//TODO: implement walk wait time
msg->getU16(); // time
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}
void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.z--;
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int skip = 0;
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if(pos.z == Otc::SEA_FLOOR)
for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 8 - i, skip);
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else if(pos.z > Otc::SEA_FLOOR)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 3, skip);
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pos.x++;
pos.y++;
g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
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{
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Position pos = g_map.getCentralPosition();
pos.z++;
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int skip = 0;
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if(pos.z == Otc::UNDERGROUND_FLOOR) {
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int j, i;
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for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, j, skip);
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}
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else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
skip = setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, -3, skip);
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pos.x--;
pos.y--;
g_map.setCentralPosition(pos);
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}
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
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{
Outfit currentOutfit = getOutfit(msg);
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std::vector<std::tuple<int, std::string, int>> outfitList;
int outfitCount = msg->getU8();
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for(int i = 0; i < outfitCount; i++) {
int outfitId = msg->getU16();
std::string outfitName = msg->getString();
int outfitAddons = msg->getU8();
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outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
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}
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#if PROTOCOL>=870
int mountCount = msg->getU8();
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for(int i=0;i<mountCount;++i) {
msg->getU16(); // mount type
msg->getString(); // mount name
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}
#endif
g_game.processOpenOutfitWindow(currentOutfit, outfitList);
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}
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
std::string name = msg->getString();
bool online = msg->getU8() != 0;
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g_game.processVipAdd(id, name, online);
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}
void ProtocolGame::parseVipLogin(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
g_game.processVipStateChange(id, true);
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}
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
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{
uint id = msg->getU32();
g_game.processVipStateChange(id, false);
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}
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
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{
int id = msg->getU8(); // tutorial id
g_game.processTutorialHint(id);
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}
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
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{
// ignored
getPosition(msg); // position
msg->getU8(); // icon
msg->getString(); // message
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}
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)
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{
std::vector<std::tuple<int, std::string, bool>> questList;
int questsCount = msg->getU16();
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for(int i = 0; i < questsCount; i++) {
int id = msg->getU16();
std::string name = msg->getString();
bool completed = msg->getU8();
questList.push_back(std::make_tuple(id, name, completed));
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}
g_game.processQuestLog(questList);
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}
void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
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{
std::vector<std::tuple<std::string, std::string>> questMissions;
int questId = msg->getU16();
int missionCount = msg->getU8();
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for(int i = 0; i < missionCount; i++) {
std::string missionName = msg->getString();
std::string missionDescrition = msg->getString();
questMissions.push_back(std::make_tuple(missionName, missionDescrition));
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}
g_game.processQuestLine(questId, questMissions);
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}
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
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{
msg->getU16(); // channel id
msg->getString(); // player name
msg->getU8(); // event type
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}
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
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{
//TODO
}
void ProtocolGame::parsePlayerInventory(const InputMessagePtr& msg)
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{
//TODO
}
void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
{
int opcode = msg->getU8();
std::string buffer = msg->getString();
callLuaField("onExtendedOpcode", opcode, buffer);
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
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{
int startz, endz, zstep;
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if(z > Otc::SEA_FLOOR) {
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
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zstep = 1;
}
else {
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startz = Otc::SEA_FLOOR;
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endz = 0;
zstep = -1;
}
int skip = 0;
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for(int nz = startz; nz != endz + zstep; nz += zstep)
skip = setFloorDescription(msg, x, y, nz, width, height, z - nz, skip);
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}
int ProtocolGame::setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip)
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{
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for(int nx = 0; nx < width; nx++) {
for(int ny = 0; ny < height; ny++) {
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Position tilePos(x + nx + offset, y + ny + offset, z);
// clean pre stored tiles
g_map.cleanTile(tilePos);
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if(skip == 0) {
int tileOpt = msg->getU16(true);
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if(tileOpt >= 0xFF00)
skip = (msg->getU16() & 0xFF);
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else {
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setTileDescription(msg, tilePos);
skip = (msg->getU16() & 0xFF);
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}
}
else
skip--;
}
}
return skip;
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}
void ProtocolGame::setTileDescription(const InputMessagePtr& msg, Position position)
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{
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#if PROTOCOL>=910
msg->getU16(); // environment effect
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#endif
g_map.cleanTile(position);
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int stackPos = 0;
while(true) {
int inspectItemId = msg->getU16(true);
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if(inspectItemId >= 0xFF00) {
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return;
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}
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else {
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if(stackPos >= 10)
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logTraceError("too many things, stackpos=", stackPos, " pos=", position);
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ThingPtr thing = getThing(msg);
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g_map.addThing(thing, position, -1);
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}
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stackPos++;
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}
}
Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
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{
Outfit outfit;
int lookType = msg->getU16();
if(lookType != 0) {
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outfit.setCategory(ThingsType::Creature);
int head = msg->getU8();
int body = msg->getU8();
int legs = msg->getU8();
int feet = msg->getU8();
int addons = msg->getU8();
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outfit.setId(lookType);
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outfit.setHead(head);
outfit.setBody(body);
outfit.setLegs(legs);
outfit.setFeet(feet);
outfit.setAddons(addons);
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}
else {
int lookTypeEx = msg->getU16();
if(lookTypeEx == 0) {
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outfit.setCategory(ThingsType::Effect);
outfit.setId(13);
}
else {
outfit.setCategory(ThingsType::Item);
outfit.setId(lookTypeEx);
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}
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}
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#if PROTOCOL>=870
msg->getU16(); // mount
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#endif
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return outfit;
}
ThingPtr ProtocolGame::getThing(const InputMessagePtr& msg)
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{
ThingPtr thing;
int id = msg->getU16();
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if(id == 0)
Fw::throwException("invalid thing id");
else if(id == Proto::UnknownCreature || id == Proto::OutdatedCreature || id == Proto::Creature)
thing = getCreature(msg, id);
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else // item
thing = getItem(msg, id);
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return thing;
}
CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
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{
if(type == 0)
type = msg->getU16();
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CreaturePtr creature;
bool known = (type != Proto::UnknownCreature);
if(type == Proto::OutdatedCreature || type == Proto::UnknownCreature) {
if(known) {
uint id = msg->getU32();
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creature = g_map.getCreatureById(id);
if(!creature)
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logTraceError("server said that a creature is known, but it's not");
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} else {
uint removeId = msg->getU32();
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g_map.removeCreatureById(removeId);
uint id = msg->getU32();
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int creatureType;
#if PROTOCOL>=910
creatureType = msg->getU8();
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#else
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
creatureType = Proto::CreatureTypePlayer;
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
creatureType = Proto::CreatureTypeMonster;
else
creatureType = Proto::CreatureTypeNpc;
#endif
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std::string name = msg->getString();
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// every creature name must start with a capital letter
if(name.length() > 0)
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name[0] = toupper(name[0]);
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if(id == m_localPlayer->getId())
creature = m_localPlayer;
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else if(creatureType == Proto::CreatureTypePlayer)
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creature = PlayerPtr(new Player);
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else if(creatureType == Proto::CreatureTypeMonster)
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creature = MonsterPtr(new Monster);
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else if(creatureType == Proto::CreatureTypeNpc)
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creature = NpcPtr(new Npc);
else
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logTraceError("creature type is invalid");
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if(creature) {
creature->setId(id);
creature->setName(name);
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g_map.addCreature(creature);
}
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}
int healthPercent = msg->getU8();
Otc::Direction direction = (Otc::Direction)msg->getU8();
Outfit outfit = getOutfit(msg);
Light light;
light.intensity = msg->getU8();
light.color = msg->getU8();
int speed = msg->getU16();
int skull = msg->getU8();
int shield = msg->getU8();
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// emblem is sent only when the creature is not known
int emblem = -1;
bool passable = false;
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#if PROTOCOL>=854
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if(!known)
emblem = msg->getU8();
passable = (msg->getU8() == 0);
#endif
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if(creature) {
creature->setHealthPercent(healthPercent);
creature->setDirection(direction);
creature->setOutfit(outfit);
creature->setLight(light);
creature->setSpeed(speed);
creature->setSkull(skull);
creature->setShield(shield);
if(emblem != -1)
creature->setEmblem(emblem);
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creature->setPassable(passable);
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if(creature == m_localPlayer && !m_localPlayer->isKnown())
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m_localPlayer->setKnown(true);
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}
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} else if(type == Proto::Creature) {
uint id = msg->getU32();
Otc::Direction direction = (Otc::Direction)msg->getU8();
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#if PROTOCOL>=953
msg->getU8(); // passable
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#endif
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creature = g_map.getCreatureById(id);
if(creature)
creature->turn(direction);
else
logTraceError("invalid creature");
} else {
Fw::throwException("invalid creature opcode");
}
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return creature;
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}
ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
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{
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if(id == 0)
id = msg->getU16();
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ItemPtr item = Item::create(id);
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if(item->getId() == 0)
Fw::throwException("unable to create item with invalid id");
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if(item->isStackable() || item->isFluidContainer() || item->isFluid())
item->setCountOrSubType(msg->getU8());
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#if PROTOCOL>=910
if(item->getAnimationPhases() > 1) {
// 0xfe => random phase
// 0xff => async?
msg->getU8();
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}
#endif
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return item;
}
Position ProtocolGame::getPosition(const InputMessagePtr& msg)
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{
uint16 x = msg->getU16();
uint16 y = msg->getU16();
uint8 z = msg->getU8();
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return Position(x, y, z);
}