Eduardo Bart
d3c484938d
why so many readme updates?
12 years ago
Eduardo Bart
7b81a0cf3b
fix possible crash when trading and using containers
12 years ago
Eduardo Bart
ceb051cb75
finally reloadable vip, skills, inventory, chat and minimap
12 years ago
Eduardo Bart
34091bc48e
implement all needed tr() for localization
...
* implement some pt-BR translations
* remove legacy about module
12 years ago
Henrique Santiago
60495174a4
bot traceback, moveup function, chat setting default ongamestart
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
...
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Henrique Santiago
dcefeb134c
remove print, fix creature name position
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
353aa5215e
fix drawing of 2x2 items on UIItem
12 years ago
AndreFaramir
9c038e2f39
implement npc trade interface
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Henrique Santiago
c93732a44a
close channel event
12 years ago
Henrique Santiago
9c88c525fb
fixed channels list size
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
...
* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
43e2aeec73
fix far zoomout
12 years ago
Eduardo Bart
248ea9e8bc
fix rare crash in containers
12 years ago
Eduardo Bart
f1fda8050a
fix use with for bottom items
...
* fix hangables
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
c4693fb7b9
improve map framebuffer clear
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
...
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
12 years ago
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
12 years ago
Eduardo Bart
d4afb71263
clean containers when relogging
12 years ago
Eduardo Bart
90d3acce2a
restore containers
...
* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
12 years ago
Eduardo Bart
231ba17ba1
remove old unused game files
...
* and fix minor allocation leak
12 years ago
Eduardo Bart
8450f1f896
add FileStream class
...
* minimize memory consumption by using FileStream for loading sprites
12 years ago
Eduardo Bart
0ddaa234af
rework on UILineEdit
...
* allow multiline text editing
* rename UILineEdit to UITextEdit
12 years ago
Eduardo Bart
95e0a41b55
remove debug message, minor battle fix
12 years ago
Eduardo Bart
fa3d60a00a
minor fixes
12 years ago
Eduardo Bart
959d9a87b0
fix focus bug, change battle events
12 years ago
Eduardo Bart
a475384b73
ui fixes
...
* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
12 years ago
Eduardo Bart
58d9426be8
small changes
...
* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
12 years ago
Eduardo Bart
a4cef0d390
fix possible mapview crash
12 years ago
Eduardo Bart
ccf55132a1
OMG the chat is finally scrolling!
...
* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
12 years ago
Eduardo Bart
de0008caf1
ui and graphics changes
...
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
12 years ago
Eduardo Bart
3aacd9d43c
console fixes
12 years ago
Eduardo Bart
fe86dc8050
real autowalking
...
* smart autowalking using A* path finding algorithm
12 years ago
Eduardo Bart
8bc63e25df
simplistic autowalk
...
* add simple and stupid autowalk algorithm
* fix issue in classic control
12 years ago
Eduardo Bart
239f58296e
restore inventory and healthbar
...
* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
12 years ago
Eduardo Bart
b301aa1a2b
rework splitter implementation
12 years ago
Eduardo Bart
79a1d66f3f
add splitter widget
...
* add horizontal/vertical cursor
* possibildiade to resize game map with the new splitter widget
* fix reload warnings in textmessage
12 years ago
Eduardo Bart
33458a3e39
modules changes
...
* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
12 years ago
Eduardo Bart
159eb98df2
introduce startup options
...
* startup options with -help and -version
* many startup options for graphics
12 years ago
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
...
* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
12 years ago