Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.
otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing