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WALK_REPEAT_DELAY = 90
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WALK_STEPS_RETRY = 10
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gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
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bottomSplitter = nil
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limitZoom = false
currentViewMode = 0
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smartWalkDirs = { }
smartWalkDir = nil
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walkFunction = g_game.walk
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function init ( )
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g_ui.importStyle ( ' styles/countwindow ' )
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connect ( g_game , {
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onGameStart = onGameStart ,
onGameEnd = onGameEnd ,
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onLoginAdvice = onLoginAdvice
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} , true )
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gameRootPanel = g_ui.displayUI ( ' gameinterface ' )
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gameRootPanel : hide ( )
gameRootPanel : lower ( )
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gameRootPanel.onGeometryChange = updateStretchShrink
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gameRootPanel.onFocusChange = stopSmartWalk
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mouseGrabberWidget = gameRootPanel : getChildById ( ' mouseGrabber ' )
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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bottomSplitter = gameRootPanel : getChildById ( ' bottomSplitter ' )
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gameMapPanel = gameRootPanel : getChildById ( ' gameMapPanel ' )
gameRightPanel = gameRootPanel : getChildById ( ' gameRightPanel ' )
gameLeftPanel = gameRootPanel : getChildById ( ' gameLeftPanel ' )
gameBottomPanel = gameRootPanel : getChildById ( ' gameBottomPanel ' )
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connect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton = modules.client_topmenu . addLeftButton ( ' logoutButton ' , tr ( ' Exit ' ) , ' /images/topbuttons/logout ' , tryLogout , true )
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setupViewMode ( 0 )
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bindKeys ( )
if g_game.isOnline ( ) then
show ( )
end
end
function bindKeys ( )
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g_keyboard.bindKeyDown ( ' Up ' , function ( ) changeWalkDir ( North ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Right ' , function ( ) changeWalkDir ( East ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Down ' , function ( ) changeWalkDir ( South ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Left ' , function ( ) changeWalkDir ( West ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad8 ' , function ( ) changeWalkDir ( North ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad9 ' , function ( ) changeWalkDir ( NorthEast ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad6 ' , function ( ) changeWalkDir ( East ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad3 ' , function ( ) changeWalkDir ( SouthEast ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad2 ' , function ( ) changeWalkDir ( South ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad1 ' , function ( ) changeWalkDir ( SouthWest ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad4 ' , function ( ) changeWalkDir ( West ) end , gameRootPanel , true )
g_keyboard.bindKeyDown ( ' Numpad7 ' , function ( ) changeWalkDir ( NorthWest ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Up ' , function ( ) changeWalkDir ( North , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Right ' , function ( ) changeWalkDir ( East , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Down ' , function ( ) changeWalkDir ( South , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Left ' , function ( ) changeWalkDir ( West , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad8 ' , function ( ) changeWalkDir ( North , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad9 ' , function ( ) changeWalkDir ( NorthEast , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad6 ' , function ( ) changeWalkDir ( East , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad3 ' , function ( ) changeWalkDir ( SouthEast , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad2 ' , function ( ) changeWalkDir ( South , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad1 ' , function ( ) changeWalkDir ( SouthWest , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad4 ' , function ( ) changeWalkDir ( West , true ) end , gameRootPanel , true )
g_keyboard.bindKeyUp ( ' Numpad7 ' , function ( ) changeWalkDir ( NorthWest , true ) end , gameRootPanel , true )
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g_keyboard.bindKeyPress ( ' Up ' , function ( ) smartWalk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Right ' , function ( ) smartWalk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Down ' , function ( ) smartWalk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Left ' , function ( ) smartWalk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad8 ' , function ( ) smartWalk ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad9 ' , function ( ) smartWalk ( NorthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad6 ' , function ( ) smartWalk ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad3 ' , function ( ) smartWalk ( SouthEast ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad2 ' , function ( ) smartWalk ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad1 ' , function ( ) smartWalk ( SouthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad4 ' , function ( ) smartWalk ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Numpad7 ' , function ( ) smartWalk ( NorthWest ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
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g_keyboard.bindKeyPress ( ' Ctrl+Up ' , function ( ) g_game.turn ( North ) changeWalkDir ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Right ' , function ( ) g_game.turn ( East ) changeWalkDir ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Down ' , function ( ) g_game.turn ( South ) changeWalkDir ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Left ' , function ( ) g_game.turn ( West ) changeWalkDir ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
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g_keyboard.bindKeyPress ( ' Ctrl+Numpad8 ' , function ( ) g_game.turn ( North ) changeWalkDir ( North ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad6 ' , function ( ) g_game.turn ( East ) changeWalkDir ( East ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad2 ' , function ( ) g_game.turn ( South ) changeWalkDir ( South ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
g_keyboard.bindKeyPress ( ' Ctrl+Numpad4 ' , function ( ) g_game.turn ( West ) changeWalkDir ( West ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
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g_keyboard.bindKeyPress ( ' Escape ' , function ( ) g_game.cancelAttackAndFollow ( ) end , gameRootPanel , WALK_AUTO_REPEAT_DELAY )
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g_keyboard.bindKeyPress ( ' Ctrl+= ' , function ( ) gameMapPanel : zoomIn ( ) end , gameRootPanel , 250 )
g_keyboard.bindKeyPress ( ' Ctrl+- ' , function ( ) gameMapPanel : zoomOut ( ) end , gameRootPanel , 250 )
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g_keyboard.bindKeyDown ( ' Ctrl+Q ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+L ' , logout , gameRootPanel )
g_keyboard.bindKeyDown ( ' Ctrl+W ' , function ( ) g_map.cleanTexts ( ) modules.game_textmessage . clearMessages ( ) end , gameRootPanel )
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g_keyboard.bindKeyDown ( ' Ctrl+N ' , function ( ) gameMapPanel : setDrawTexts ( not gameMapPanel : isDrawingTexts ( ) ) end , gameRootPanel )
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g_keyboard.bindKeyDown ( ' Ctrl+. ' , nextViewMode , gameRootPanel )
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end
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function terminate ( )
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hide ( )
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stopSmartWalk ( )
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disconnect ( g_game , {
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onGameStart = onGameStart ,
onGameEnd = onGameEnd ,
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onLoginAdvice = onLoginAdvice
} )
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disconnect ( gameLeftPanel , { onVisibilityChange = onLeftPanelVisibilityChange } )
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logoutButton : destroy ( )
gameRootPanel : destroy ( )
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end
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function onGameStart ( )
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logoutButton : setTooltip ( tr ( ' Logout ' ) )
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show ( )
-- open tibia has delay in auto walking
if not g_game.isOfficialTibia ( ) then
g_game.enableFeature ( GameForceFirstAutoWalkStep )
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else
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g_game.disableFeature ( GameForceFirstAutoWalkStep )
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end
end
function onGameEnd ( )
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logoutButton : setTooltip ( tr ( ' Exit ' ) )
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setupViewMode ( 0 )
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hide ( )
end
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function show ( )
connect ( g_app , { onClose = tryExit } )
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modules.client_background . hide ( )
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gameRootPanel : show ( )
gameRootPanel : focus ( )
gameMapPanel : followCreature ( g_game.getLocalPlayer ( ) )
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updateStretchShrink ( )
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end
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function hide ( )
disconnect ( g_app , { onClose = tryExit } )
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if logoutWindow then
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logoutWindow : destroy ( )
logoutWindow = nil
end
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if exitWindow then
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exitWindow : destroy ( )
exitWindow = nil
end
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if countWindow then
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countWindow : destroy ( )
countWindow = nil
end
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gameRootPanel : hide ( )
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modules.client_background . show ( )
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end
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function onLoginAdvice ( message )
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displayInfoBox ( tr ( " For Your Information " ) , message )
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end
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function forceExit ( )
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scheduleEvent ( exit , 10 )
return true
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end
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function tryExit ( )
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if exitWindow then
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return true
end
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local exitFunc = function ( ) logout ( ) forceExit ( ) end
local logoutFunc = function ( ) logout ( ) exitWindow : destroy ( ) exitWindow = nil end
local cancelFunc = function ( ) exitWindow : destroy ( ) exitWindow = nil end
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exitWindow = displayGeneralBox ( tr ( ' Exit ' ) , tr ( " If you shut down the program, your character might stay in the game. \n Click on 'Logout' to ensure that you character leaves the game properly. \n Click on 'Exit' if you want to exit the program without logging out your character. " ) ,
{ { text = tr ( ' Force Exit ' ) , callback = exitFunc } ,
{ text = tr ( ' Logout ' ) , callback = logoutFunc } ,
{ text = tr ( ' Cancel ' ) , callback = cancelFunc } ,
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anchor = AnchorHorizontalCenter } , logoutFunc , cancelFunc )
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return true
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end
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function logout ( )
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if g_game.isOnline ( ) then
g_game.safeLogout ( )
return true
end
end
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function tryLogout ( )
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if not g_game.isOnline ( ) then
exit ( )
end
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if logoutWindow then
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return
end
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local yesCallback = function ( ) logout ( ) logoutWindow : destroy ( ) logoutWindow = nil end
local noCallback = function ( ) logoutWindow : destroy ( ) logoutWindow = nil end
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logoutWindow = displayGeneralBox ( tr ( ' Logout ' ) , tr ( ' Are you sure you want to logout? ' ) , {
{ text = tr ( ' Yes ' ) , callback = yesCallback } ,
{ text = tr ( ' No ' ) , callback = noCallback } ,
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anchor = AnchorHorizontalCenter } , yesCallback , noCallback )
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end
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function stopSmartWalk ( )
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smartWalkDirs = { }
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smartWalkDir = nil
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end
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function changeWalkDir ( dir , pop )
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while table.removevalue ( smartWalkDirs , dir ) do end
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if pop then
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if # smartWalkDirs == 0 then
stopSmartWalk ( )
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return
end
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else
table.insert ( smartWalkDirs , 1 , dir )
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end
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smartWalkDir = smartWalkDirs [ 1 ]
if modules.client_options . getOption ( ' smartWalk ' ) and # smartWalkDirs > 1 then
for _ , d in pairs ( smartWalkDirs ) do
if ( smartWalkDir == North and d == West ) or ( smartWalkDir == West and d == North ) then
smartWalkDir = NorthWest
break
elseif ( smartWalkDir == North and d == East ) or ( smartWalkDir == East and d == North ) then
smartWalkDir = NorthEast
break
elseif ( smartWalkDir == South and d == West ) or ( smartWalkDir == West and d == South ) then
smartWalkDir = SouthWest
break
elseif ( smartWalkDir == South and d == East ) or ( smartWalkDir == East and d == South ) then
smartWalkDir = SouthEast
break
end
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end
end
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end
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function smartWalk ( dir )
if g_keyboard.getModifiers ( ) == KeyboardNoModifier then
if smartWalkDir then
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walkFunction ( smartWalkDir )
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else
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walkFunction ( dir )
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end
return true
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end
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return false
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end
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function updateStretchShrink ( )
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if modules.client_options . getOption ( ' dontStretchShrink ' ) and not alternativeView then
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gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
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-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter : setMarginBottom ( bottomSplitter : getMarginBottom ( ) + ( gameMapPanel : getHeight ( ) - 32 * 11 ) - 10 )
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end
end
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function onMouseGrabberRelease ( self , mousePosition , mouseButton )
if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel : recursiveGetChildByPos ( mousePosition , false )
if clickedWidget then
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if selectedType == ' use ' then
onUseWith ( clickedWidget , mousePosition )
elseif selectedType == ' trade ' then
onTradeWith ( clickedWidget , mousePosition )
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end
end
end
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selectedThing = nil
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g_mouse.popCursor ( ' target ' )
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self : ungrabMouse ( )
return true
end
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function onUseWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.useWith ( selectedThing , tile : getTopMultiUseThing ( ) )
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end
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elseif clickedWidget : getClassName ( ) == ' UIItem ' and not clickedWidget : isVirtual ( ) then
g_game.useWith ( selectedThing , clickedWidget : getItem ( ) )
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elseif clickedWidget : getClassName ( ) == ' UICreatureButton ' then
local creature = clickedWidget : getCreature ( )
if creature then
g_game.useWith ( selectedThing , creature )
end
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end
end
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function onTradeWith ( clickedWidget , mousePosition )
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if clickedWidget : getClassName ( ) == ' UIMap ' then
local tile = clickedWidget : getTile ( mousePosition )
if tile then
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g_game.requestTrade ( selectedThing , tile : getTopCreature ( ) )
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end
end
end
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function startUseWith ( thing )
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if g_ui.isMouseGrabbed ( ) or not thing then return end
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selectedType = ' use '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.pushCursor ( ' target ' )
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end
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function startTradeWith ( thing )
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if g_ui.isMouseGrabbed ( ) or not thing then return end
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selectedType = ' trade '
selectedThing = thing
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mouseGrabberWidget : grabMouse ( )
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g_mouse.pushCursor ( ' target ' )
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end
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function createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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if not g_game.isOnline ( ) then return end
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local menu = g_ui.createWidget ( ' PopupMenu ' )
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local classic = modules.client_options . getOption ( ' classicControl ' )
local shortcut = nil
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if not classic then shortcut = ' (Shift) ' else shortcut = nil end
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if lookThing then
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menu : addOption ( tr ( ' Look ' ) , function ( ) g_game.look ( lookThing ) end , shortcut )
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end
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if not classic then shortcut = ' (Ctrl) ' else shortcut = nil end
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if useThing then
if useThing : isContainer ( ) then
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if useThing : getParentContainer ( ) then
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing , useThing : getParentContainer ( ) ) end , shortcut )
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menu : addOption ( tr ( ' Open in new window ' ) , function ( ) g_game.open ( useThing ) end )
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else
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menu : addOption ( tr ( ' Open ' ) , function ( ) g_game.open ( useThing ) end , shortcut )
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end
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else
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if useThing : isMultiUse ( ) then
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menu : addOption ( tr ( ' Use with ... ' ) , function ( ) startUseWith ( useThing ) end , shortcut )
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else
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menu : addOption ( tr ( ' Use ' ) , function ( ) g_game.use ( useThing ) end , shortcut )
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end
end
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if useThing : isRotateable ( ) then
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menu : addOption ( tr ( ' Rotate ' ) , function ( ) g_game.rotate ( useThing ) end )
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end
2012-01-12 02:21:59 +01:00
2012-01-09 01:43:36 +01:00
end
2012-01-12 02:21:59 +01:00
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if lookThing and not lookThing : isCreature ( ) and not lookThing : isNotMoveable ( ) and lookThing : isPickupable ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Trade with ... ' ) , function ( ) startTradeWith ( lookThing ) end )
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end
2012-01-12 02:21:59 +01:00
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if lookThing then
local parentContainer = lookThing : getParentContainer ( )
if parentContainer and parentContainer : hasParent ( ) then
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menu : addOption ( tr ( ' Move up ' ) , function ( ) g_game.moveToParentContainer ( lookThing , lookThing : getCount ( ) ) end )
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end
end
2012-01-12 02:21:59 +01:00
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if creatureThing then
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local localPlayer = g_game.getLocalPlayer ( )
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menu : addSeparator ( )
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if creatureThing : isLocalPlayer ( ) then
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menu : addOption ( tr ( ' Set Outfit ' ) , function ( ) g_game.requestOutfit ( ) end )
2012-01-12 02:21:59 +01:00
2012-08-25 07:02:07 +02:00
if g_game.getFeature ( GamePlayerMounts ) then
if not localPlayer : isMounted ( ) then
menu : addOption ( tr ( ' Mount ' ) , function ( ) localPlayer : mount ( ) end )
else
menu : addOption ( tr ( ' Dismount ' ) , function ( ) localPlayer : dismount ( ) end )
end
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end
if creatureThing : isPartyMember ( ) then
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if creatureThing : isPartyLeader ( ) then
if creatureThing : isPartySharedExperienceActive ( ) then
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menu : addOption ( tr ( ' Disable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( false ) end )
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else
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menu : addOption ( tr ( ' Enable Shared Experience ' ) , function ( ) g_game.partyShareExperience ( true ) end )
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end
end
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menu : addOption ( tr ( ' Leave Party ' ) , function ( ) g_game.partyLeave ( ) end )
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end
2012-01-12 02:21:59 +01:00
2012-01-03 23:27:31 +01:00
else
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if not classic then shortcut = ' (Alt) ' else shortcut = nil end
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if g_game.getAttackingCreature ( ) ~= creatureThing then
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menu : addOption ( tr ( ' Attack ' ) , function ( ) g_game.attack ( creatureThing ) end , shortcut )
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else
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menu : addOption ( tr ( ' Stop Attack ' ) , function ( ) g_game.cancelAttack ( ) end , shortcut )
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end
if g_game.getFollowingCreature ( ) ~= creatureThing then
menu : addOption ( tr ( ' Follow ' ) , function ( ) g_game.follow ( creatureThing ) end )
else
menu : addOption ( tr ( ' Stop Follow ' ) , function ( ) g_game.cancelFollow ( ) end )
end
2012-01-12 02:21:59 +01:00
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if creatureThing : isPlayer ( ) then
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menu : addSeparator ( )
local creatureName = creatureThing : getName ( )
menu : addOption ( tr ( ' Message to %s ' , creatureName ) , function ( ) g_game.openPrivateChannel ( creatureName ) end )
if modules.game_console . getOwnPrivateTab ( ) then
menu : addOption ( tr ( ' Invite to private chat ' ) , function ( ) g_game.inviteToOwnChannel ( creatureName ) end )
menu : addOption ( tr ( ' Exclude from private chat ' ) , function ( ) g_game.excludeFromOwnChannel ( creatureName ) end ) -- [TODO] must be removed after message's popup labels been implemented
2012-01-07 23:24:29 +01:00
end
2013-01-30 21:23:26 +01:00
if not localPlayer : hasVip ( creatureName ) then
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menu : addOption ( tr ( ' Add to VIP list ' ) , function ( ) g_game.addVip ( creatureName ) end )
end
2013-01-26 21:10:30 +01:00
if modules.game_console . isIgnored ( creatureName ) then
menu : addOption ( tr ( ' Unignore ' ) .. ' ' .. creatureName , function ( ) modules.game_console . removeIgnoredPlayer ( creatureName ) end )
else
menu : addOption ( tr ( ' Ignore ' ) .. ' ' .. creatureName , function ( ) modules.game_console . addIgnoredPlayer ( creatureName ) end )
end
2012-07-26 08:10:28 +02:00
2012-08-02 12:12:54 +02:00
local localPlayerShield = localPlayer : getShield ( )
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local creatureShield = creatureThing : getShield ( )
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2012-07-26 08:10:28 +02:00
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu : addOption ( tr ( ' Join %s \' s Party ' , creatureThing : getName ( ) ) , function ( ) g_game.partyJoin ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
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end
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elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
2012-07-09 08:59:16 +02:00
end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu : addOption ( tr ( ' Revoke %s \' s Invitation ' , creatureThing : getName ( ) ) , function ( ) g_game.partyRevokeInvitation ( creatureThing : getId ( ) ) end )
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu : addOption ( tr ( ' Pass Leadership to %s ' , creatureThing : getName ( ) ) , function ( ) g_game.partyPassLeadership ( creatureThing : getId ( ) ) end )
else
menu : addOption ( tr ( ' Invite to Party ' ) , function ( ) g_game.partyInvite ( creatureThing : getId ( ) ) end )
2012-01-11 00:38:32 +01:00
end
end
2012-01-05 15:24:38 +01:00
end
2012-01-03 23:27:31 +01:00
end
2012-07-26 11:12:20 +02:00
if modules.game_ruleviolation . hasWindowAccess ( ) then
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menu : addSeparator ( )
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menu : addOption ( tr ( ' Rule Violation ' ) , function ( ) modules.game_ruleviolation . show ( creatureThing : getName ( ) ) end )
2012-05-01 08:49:48 +02:00
end
2012-06-09 15:00:08 +02:00
2012-01-03 23:27:31 +01:00
menu : addSeparator ( )
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menu : addOption ( tr ( ' Copy Name ' ) , function ( ) g_window.setClipboardText ( creatureThing : getName ( ) ) end )
2012-01-03 21:41:00 +01:00
end
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2012-01-03 21:41:00 +01:00
menu : display ( menuPosition )
end
2012-01-13 01:31:39 +01:00
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function processMouseAction ( menuPosition , mouseButton , autoWalkPos , lookThing , useThing , creatureThing )
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local keyboardModifiers = g_keyboard.getModifiers ( )
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2013-01-18 23:39:11 +01:00
if not modules.client_options . getOption ( ' classicControl ' ) then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
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return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
if useThing : isContainer ( ) then
2012-03-23 14:48:05 +01:00
if useThing : getParentContainer ( ) then
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g_game.open ( useThing , useThing : getParentContainer ( ) )
2012-03-18 14:34:39 +01:00
else
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g_game.open ( useThing )
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end
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return true
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elseif useThing : isMultiUse ( ) then
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startUseWith ( useThing )
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return true
else
g_game.use ( useThing )
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return true
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end
return true
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elseif creatureThing and g_keyboard.isAltPressed ( ) and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
2012-03-18 14:34:39 +01:00
g_game.attack ( creatureThing )
return true
end
2013-01-06 16:04:49 +01:00
-- classic control
2012-03-18 14:34:39 +01:00
else
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if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed ( MouseLeftButton ) then
2012-07-13 08:31:05 +02:00
local player = g_game.getLocalPlayer ( )
2012-08-02 04:05:02 +02:00
if creatureThing and creatureThing ~= player then
2012-08-02 03:47:55 +02:00
g_game.attack ( creatureThing )
2012-03-18 14:34:39 +01:00
return true
2013-01-09 20:29:58 +01:00
elseif useThing : isContainer ( ) then
if useThing : getParentContainer ( ) then
g_game.open ( useThing , useThing : getParentContainer ( ) )
2012-03-18 14:34:39 +01:00
return true
else
2013-01-09 20:29:58 +01:00
g_game.open ( useThing )
2012-03-18 14:34:39 +01:00
return true
end
2013-01-09 20:29:58 +01:00
elseif useThing : isMultiUse ( ) then
2012-07-24 07:30:08 +02:00
startUseWith ( useThing )
2012-03-18 14:34:39 +01:00
return true
else
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g_game.use ( useThing )
2013-01-25 21:51:14 +01:00
return true
2012-03-18 14:34:39 +01:00
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
g_game.look ( lookThing )
return true
2012-07-05 07:40:21 +02:00
elseif lookThing and ( ( g_mouse.isPressed ( MouseLeftButton ) and mouseButton == MouseRightButton ) or ( g_mouse.isPressed ( MouseRightButton ) and mouseButton == MouseLeftButton ) ) then
2013-01-06 16:04:49 +01:00
g_game.look ( lookThing )
2012-07-05 07:40:21 +02:00
return true
2012-03-18 14:34:39 +01:00
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
2012-07-24 07:30:08 +02:00
createThingMenu ( menuPosition , lookThing , useThing , creatureThing )
2012-03-18 14:34:39 +01:00
return true
2013-01-26 17:39:11 +01:00
elseif creatureThing and g_keyboard.isAltPressed ( ) and ( mouseButton == MouseLeftButton or mouseButton == MouseRightButton ) then
2012-03-18 14:34:39 +01:00
g_game.attack ( creatureThing )
return true
end
end
2013-01-08 16:32:37 +01:00
local player = g_game.getLocalPlayer ( )
2013-01-22 13:01:30 +01:00
player : stopAutoWalk ( )
2013-01-08 16:32:37 +01:00
2012-07-05 07:40:21 +02:00
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
2013-01-29 14:50:24 +01:00
player.onAutoWalkFail = function ( ) modules.game_textmessage . displayFailureMessage ( tr ( ' There is no way. ' ) ) end
2013-01-27 17:06:47 +01:00
player : autoWalk ( autoWalkPos )
2013-01-08 18:59:03 +01:00
return true
2012-07-05 07:40:21 +02:00
end
2012-03-18 14:34:39 +01:00
return false
end
2012-07-24 07:30:08 +02:00
function moveStackableItem ( item , toPos )
2012-09-01 01:33:51 +02:00
if countWindow then
2012-07-13 08:31:05 +02:00
return
end
2012-06-26 00:13:30 +02:00
if g_keyboard.isCtrlPressed ( ) then
2012-06-07 14:25:41 +02:00
g_game.move ( item , toPos , item : getCount ( ) )
return
2012-06-26 00:13:30 +02:00
elseif g_keyboard.isShiftPressed ( ) then
2012-06-07 14:25:41 +02:00
g_game.move ( item , toPos , 1 )
return
end
local count = item : getCount ( )
2013-01-08 18:59:03 +01:00
2012-07-13 08:31:05 +02:00
countWindow = g_ui.createWidget ( ' CountWindow ' , rootWidget )
2013-01-08 18:59:03 +01:00
local itembox = countWindow : getChildById ( ' item ' )
2012-03-29 15:45:40 +02:00
local scrollbar = countWindow : getChildById ( ' countScrollBar ' )
2013-01-08 18:59:03 +01:00
itembox : setItemId ( item : getId ( ) )
itembox : setItemCount ( count )
2012-03-29 15:45:40 +02:00
scrollbar : setMaximum ( count )
scrollbar : setMinimum ( 1 )
scrollbar : setValue ( count )
2012-09-01 01:33:51 +02:00
2013-01-08 18:59:03 +01:00
local spinbox = countWindow : getChildById ( ' spinBox ' )
spinbox : setMaximum ( count )
spinbox : setMinimum ( 0 )
spinbox : setValue ( 0 )
spinbox : hideButtons ( )
spinbox : focus ( )
2012-09-01 01:33:51 +02:00
local spinBoxValueChange = function ( self , value )
scrollbar : setValue ( value )
end
spinbox.onValueChange = spinBoxValueChange
scrollbar.onValueChange = function ( self , value )
2013-01-08 18:59:03 +01:00
itembox : setItemCount ( value )
2012-09-01 01:33:51 +02:00
spinbox.onValueChange = nil
2012-09-02 01:16:17 +02:00
spinbox : setValue ( value )
2012-09-01 01:33:51 +02:00
spinbox.onValueChange = spinBoxValueChange
end
2012-03-29 15:45:40 +02:00
local okButton = countWindow : getChildById ( ' buttonOk ' )
local moveFunc = function ( )
2013-01-08 18:59:03 +01:00
g_game.move ( item , toPos , itembox : getItemCount ( ) )
2012-03-29 15:45:40 +02:00
okButton : getParent ( ) : destroy ( )
2012-07-13 08:31:05 +02:00
countWindow = nil
end
local cancelButton = countWindow : getChildById ( ' buttonCancel ' )
local cancelFunc = function ( )
cancelButton : getParent ( ) : destroy ( )
countWindow = nil
2012-03-29 15:45:40 +02:00
end
countWindow.onEnter = moveFunc
2012-07-13 08:31:05 +02:00
countWindow.onEscape = cancelFunc
2012-07-15 16:28:15 +02:00
2012-03-29 15:45:40 +02:00
okButton.onClick = moveFunc
2012-07-13 08:31:05 +02:00
cancelButton.onClick = cancelFunc
2012-03-29 15:45:40 +02:00
end
2012-07-24 07:30:08 +02:00
function getRootPanel ( )
2012-03-18 14:34:39 +01:00
return gameRootPanel
end
2012-07-24 07:30:08 +02:00
function getMapPanel ( )
2012-03-18 14:34:39 +01:00
return gameMapPanel
end
2012-07-24 07:30:08 +02:00
function getRightPanel ( )
2012-03-18 14:34:39 +01:00
return gameRightPanel
end
2012-07-24 07:30:08 +02:00
function getLeftPanel ( )
2012-03-18 14:34:39 +01:00
return gameLeftPanel
end
2012-07-24 07:30:08 +02:00
function getBottomPanel ( )
2012-03-18 14:34:39 +01:00
return gameBottomPanel
end
2012-07-24 07:30:08 +02:00
2012-07-24 07:41:59 +02:00
function onLeftPanelVisibilityChange ( leftPanel , visible )
2013-01-25 21:28:44 +01:00
if not visible and g_game.isOnline ( ) then
2012-07-24 07:30:08 +02:00
local children = leftPanel : getChildren ( )
for i = 1 , # children do
children [ i ] : setParent ( gameRightPanel )
end
end
2012-12-28 17:15:57 +01:00
end
2013-01-21 22:36:53 +01:00
2013-01-24 20:15:07 +01:00
function nextViewMode ( )
setupViewMode ( ( currentViewMode + 1 ) % 3 )
end
function setupViewMode ( mode )
if mode == currentViewMode then return end
if currentViewMode == 2 then
2013-01-21 22:36:53 +01:00
gameMapPanel : addAnchor ( AnchorLeft , ' gameLeftPanel ' , AnchorRight )
gameMapPanel : addAnchor ( AnchorRight , ' gameRightPanel ' , AnchorLeft )
gameMapPanel : addAnchor ( AnchorBottom , ' gameBottomPanel ' , AnchorTop )
gameRootPanel : addAnchor ( AnchorTop , ' topMenu ' , AnchorBottom )
2013-01-25 20:26:51 +01:00
gameLeftPanel : setOn ( modules.client_options . getOption ( ' showLeftPanel ' ) )
2013-01-21 22:36:53 +01:00
gameLeftPanel : setImageColor ( ' white ' )
gameRightPanel : setImageColor ( ' white ' )
gameLeftPanel : setMarginTop ( 0 )
gameRightPanel : setMarginTop ( 0 )
gameBottomPanel : setImageColor ( ' white ' )
modules.client_topmenu . getTopMenu ( ) : setImageColor ( ' white ' )
g_game.changeMapAwareRange ( 18 , 14 )
end
2013-01-24 20:15:07 +01:00
if mode == 0 then
gameMapPanel : setKeepAspectRatio ( true )
gameMapPanel : setLimitVisibleRange ( false )
gameMapPanel : setZoom ( 11 )
gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
elseif mode == 1 then
gameMapPanel : setKeepAspectRatio ( false )
gameMapPanel : setLimitVisibleRange ( true )
gameMapPanel : setZoom ( 11 )
gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
elseif mode == 2 then
gameMapPanel : setLimitVisibleRange ( limitZoom )
gameMapPanel : setZoom ( 11 )
gameMapPanel : setVisibleDimension ( { width = 15 , height = 11 } )
gameMapPanel : fill ( ' parent ' )
gameRootPanel : fill ( ' parent ' )
gameLeftPanel : setImageColor ( ' alpha ' )
gameRightPanel : setImageColor ( ' alpha ' )
2013-01-25 20:26:51 +01:00
gameLeftPanel : setMarginTop ( modules.client_topmenu . getTopMenu ( ) : getHeight ( ) - gameLeftPanel : getPaddingTop ( ) )
gameRightPanel : setMarginTop ( modules.client_topmenu . getTopMenu ( ) : getHeight ( ) - gameRightPanel : getPaddingTop ( ) )
2013-01-24 20:15:07 +01:00
gameLeftPanel : setOn ( true )
gameLeftPanel : setVisible ( true )
gameRightPanel : setOn ( true )
2013-01-25 20:26:51 +01:00
gameMapPanel : setOn ( true )
gameBottomPanel : setImageColor ( ' #ffffff88 ' )
2013-01-24 20:15:07 +01:00
modules.client_topmenu . getTopMenu ( ) : setImageColor ( ' #ffffff66 ' )
if not limitZoom then
g_game.changeMapAwareRange ( 24 , 20 )
end
end
currentViewMode = mode
end
function limitZoom ( )
limitZoom = true
gameMapPanel : setMaxZoomOut ( 11 )
gameMapPanel : setLimitVisibleRange ( true )
2013-01-29 07:26:32 +01:00
end