Henrique Santiago
4e8afab335
Fix rsa change, messagebox and remove lua variable from c++
2012-08-14 17:37:28 -03:00
Eduardo Bart
150059a561
Improve image clip rects calculation
2012-08-14 03:41:12 -03:00
Henrique Santiago
7fb2f6deb5
Add getIp function, remove unused sql function
2012-08-12 01:54:45 -03:00
Henrique Santiago
8753f82fd0
Change cursor on textedit, remove possibility to close EnterGame window
2012-08-10 16:32:21 -03:00
Eduardo Bart
24b60bec2e
support for protocol 961
2012-08-10 01:01:12 -03:00
Eduardo Bart
608b8f8b44
Fix a warning in clang
2012-08-10 00:48:34 -03:00
Henrique Santiago
47f0d7f3a6
Fix to creature name formatting and scrollarea maximum option
2012-08-09 21:36:52 -03:00
Eduardo Bart
10c564f90e
Fix regression in walk paralyze
2012-08-09 00:51:13 -03:00
Henrique Santiago
b5cb4e2c93
Fix battle filter, fix walk issue, try logout when force exit
2012-08-08 16:49:02 -03:00
Henrique Santiago
56817a8678
Changes to battle windows, removed duplicated translations
2012-08-08 16:17:16 -03:00
Henrique Santiago
16a3dd2b7e
Remove ; and little fix to MiniWindow
2012-08-08 11:24:59 -03:00
niczkx
85b52fbdfd
More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit
2012-08-08 08:00:16 -06:00
Eduardo Bart
dfff05e6e2
Update otclient version
2012-08-08 00:19:41 -03:00
Henrique Santiago
93fdd2e326
Fix messagebox width, use boost in stdext net
2012-08-07 23:18:36 -03:00
Henrique Santiago
466d8e8820
Use custom upchar and lochar by default due to accents in font files.
2012-08-07 21:12:36 -03:00
Henrique Santiago
4919bdf1bc
Bind net functions
2012-08-07 14:05:55 -03:00
Henrique Santiago
0e67bd97a5
Moved some talk code to lua
2012-08-07 13:33:17 -03:00
niczkx
6feaeff8cc
Fix NPC/Monster rendering for OTBM
2012-08-07 03:12:44 -06:00
Henrique Santiago
a2db210012
Create stdext net, changes to outfit and exit windows.
2012-08-06 22:11:42 -03:00
Eduardo Bart
54f4e2b801
Fix console error
2012-08-06 20:54:56 -03:00
Eduardo Bart
5232501ecf
Optimize dynamic storage
2012-08-06 20:52:55 -03:00
Henrique Santiago
dcde317904
Fix dragable and npcto/from and remove margintop from entergame.
2012-08-06 20:43:25 -03:00
BeniS
bd61a89675
Some fixes with layouts, NPC trade window, and market.
2012-08-07 11:13:33 +12:00
Henrique Santiago
e6bd3907e1
Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload
2012-08-06 16:15:20 -03:00
Henrique Santiago
0f980ec18b
Internal change to entergame, fix image-offset-y mistake, change the way default font is set in skins.
2012-08-05 18:43:45 -03:00
Henrique Santiago
e78edad4c6
Widget text upper case option, change gimp plugin mode to executable
2012-08-05 15:26:08 -03:00
Henrique Santiago
18c882f1a0
Allow list bindings
2012-08-05 10:56:15 -03:00
niczkx
5abf8622e5
rewrite some parts of otbm saving and uncomment it for testing later
2012-08-05 05:26:27 -06:00
Eduardo Bart
a01534e6a2
Add missing thread header
2012-08-04 13:07:21 -03:00
Eduardo Bart
176e97c3ce
More compile fixes now for ubuntu... grr
2012-08-04 13:01:26 -03:00
Eduardo Bart
521adc308b
Fix broken compilation in mingw32
2012-08-04 12:36:23 -03:00
Henrique Santiago
156ab9b879
More SHA encoding functions and add missing copyright
2012-08-04 11:37:55 -03:00
Henrique Santiago
fb7ab21e71
Move RSA class to Crypt
2012-08-04 10:54:35 -03:00
Eduardo Bart
fa15c25951
Implement support for coroutines in C++
2012-08-04 01:46:04 -03:00
Eduardo Bart
6a68569319
Minor changes
2012-08-03 16:35:39 -03:00
Henrique Santiago
4e0642c814
Removed GMP and added OpenSSL. Rsa class might be moved to Crypto later.
2012-08-03 13:02:01 -03:00
Eduardo Bart
fa27210d7f
Remove lockWalks from game
2012-08-03 12:12:18 -03:00
Henrique Santiago
d939ade06d
Fix compile issue and miniwindows index
2012-08-03 10:26:04 -03:00
niczkx
092876d0e1
more fixes to compiling with gcc 4.6
2012-08-03 15:03:34 -06:00
Eduardo Bart
7d62763c92
Fix compile issue in gcc 4.6
2012-08-03 09:53:28 -03:00
Eduardo Bart
c218f915ba
Fix possible link issue in OS X
2012-08-03 09:53:28 -03:00
Henrique
4954d5fecb
Some mysql stuff
2012-08-03 08:44:42 -03:00
Eduardo Bart
9e917ece88
Fix glitch caused by grounds with speed 1
2012-08-03 04:42:49 -03:00
Eduardo Bart
ec1d5aa260
Minor changes
...
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart
325b711181
Fix some issues in battle
2012-08-03 02:58:48 -03:00
Eduardo Bart
f397e6319c
Reimplement battle using new events, no more scheduleEvents
2012-08-03 02:05:09 -03:00
Eduardo Bart
06388c5673
Fix compability with some servers fly systems
2012-08-03 00:05:29 -03:00
Eduardo Bart
ea2fa55a25
Fix protocol 860 stackpos regression
2012-08-03 00:05:29 -03:00
Eduardo Bart
11387eb08f
Fix floor change stackpos bug?
2012-08-02 11:47:32 -03:00
Eduardo Bart
a64ebc7e7b
Stop walk animation after changing floors
2012-08-02 10:39:08 -03:00
Eduardo Bart
b9dfc7784c
Fixed push of creatures in 9.6
2012-08-02 09:13:01 -03:00
Eduardo Bart
f103f3ee62
Minor fix in packed_vector
2012-08-02 08:43:49 -03:00
Henrique
7116f6dea1
More sql stuff
2012-08-02 08:36:21 -03:00
Eduardo Bart
ee4f155b92
Minor fix in std::packed_any
2012-08-02 06:27:16 -03:00
Eduardo Bart
57785d2001
More walk changes and creature events
...
Improve walking, no more random cancelWalks
Add 3 new creatures events onAppear/onDisappear/onWalk
Add algorithm that calculates walk ping
Fix paralyze animation while walking
2012-08-02 05:17:46 -03:00
Henrique
8a5195430a
Add SQL extension, still in early stage
2012-08-01 22:56:50 -03:00
Eduardo Bart
c9eaa73df5
Improve clicking on walking creatures
2012-08-01 22:47:55 -03:00
Eduardo Bart
daea7cab65
Check walk collisions in client side
2012-08-01 22:34:19 -03:00
Eduardo Bart
773d58da01
Optimize lua object pushing
2012-08-01 22:34:19 -03:00
Henrique
3b345cf868
Add setXteaKey function
2012-08-01 21:25:11 -03:00
BeniS
cadf07974a
Fix to market module reloading, Changed the walk lock period when colliding with a block path object.
2012-08-02 11:04:29 +12:00
Eduardo Bart
103daa63e3
Fix compile issues with clang
2012-08-01 18:06:31 -03:00
Henrique
4f0e00fdfa
Change to RSA decrypt function
2012-08-01 15:34:42 -03:00
Eduardo Bart
3bac3dcbb4
Rework stdext classes
...
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart
1dc7dc0cfc
Fix tile skipping in 9.6
2012-07-31 19:29:33 -03:00
Henrique
3c1a5f24e8
Fix to protocolgame
2012-07-31 14:23:52 -03:00
Eduardo Bart
614d1544c0
Fix market reload and a crash when exiting
2012-07-31 11:42:26 -03:00
Eduardo Bart
bca1af8f11
Add warning when trying to use invalid LuaObject class
2012-07-31 09:51:51 -03:00
Eduardo Bart
f4641333f4
Fix a rare drag/drop issue
2012-07-31 06:34:45 -03:00
Eduardo Bart
90312965bc
Avoid spr loading freeze when logging
2012-07-31 01:09:55 -03:00
Eduardo Bart
49a8c750f9
Fix opened channels saving
2012-07-31 00:53:15 -03:00
Eduardo Bart
fbb3c9933a
Fix audio stopping on buffer underruns
2012-07-31 00:12:04 -03:00
Eduardo Bart
c879ed8642
Prevent a protocol warning caused by a server side bug
2012-07-30 22:03:34 -03:00
Eduardo Bart
a1fb373b1b
Revert protocol bug added in lasts commit
2012-07-30 21:08:32 -03:00
Eduardo Bart
3db0ae06a7
Add swedish language
2012-07-30 20:52:31 -03:00
niczkx
e316c0b5cd
Merge both getString functions in binarytree
2012-07-31 02:02:41 -06:00
Henrique
12e6602925
Bind connection and fix protocol recv without xtea
2012-07-30 17:12:38 -03:00
Henrique
c969f5209f
Some changes to server compatibility
2012-07-30 16:40:03 -03:00
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Mark Samman
39db801f93
Fixed 9.6 otb loading
2012-07-30 18:38:23 +02:00
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
2012-07-30 12:08:21 -03:00
Eduardo Bart
8e437e27c7
Fix walk interval calculation
2012-07-30 11:03:58 -03:00
Eduardo Bart
59b6abfa09
Implement message modes for 9.6
...
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart
52f81c53f9
More fixes for 9.6
...
And add ping bindings :D
2012-07-30 07:59:08 -03:00
Eduardo Bart
05436e135a
Fix some bugs
2012-07-30 05:51:03 -03:00
Eduardo Bart
1e2d20d289
Fix typos
2012-07-30 04:18:05 -03:00
Eduardo Bart
487dafb8c0
Fix compile issue in mingw32
2012-07-29 17:18:39 -03:00
Eduardo Bart
e2efbcffbe
Fix crash in clang while casting enums
2012-07-29 09:58:25 -03:00
Eduardo Bart
68ebcb559f
Fixes for compiling with clang
2012-07-29 09:04:47 -03:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
29a4d467af
Optimize map tile storage
...
Tiles are stored in blocks of 32x32 now, improving tile allocation and access speed
2012-07-29 03:23:27 -03:00
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
...
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
3ca6494343
Remove unused func
2012-07-28 20:45:16 -03:00
Eduardo Bart
17dd08d983
More compatibility with OS X in CMake
...
Optimize Tile
2012-07-28 16:04:40 -03:00
Eduardo Bart
497902736c
Enable widget debugging
2012-07-28 08:43:48 -03:00
Eduardo Bart
4566472662
Allow to use more than 2GB of memory on win32
2012-07-28 03:24:40 -03:00
Eduardo Bart
d85dd3e20f
Normalize source code
...
Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
niczkx
a240429cb8
Fix possible gcc optimizations to binary reading
2012-07-28 02:54:25 -06:00
niczkx
26e20da938
Fixes to creatures
2012-07-28 02:06:16 -06:00
Eduardo Bart
a88e9f9e0f
Avoid crashs of invalid item ids in otb files
2012-07-27 18:25:41 -03:00
Eduardo Bart
564463fa01
Minimize talk messages spam on screen
2012-07-26 19:56:46 -03:00
Eduardo Bart
d2b85bdba8
More modules fixes
2012-07-26 19:13:47 -03:00
Eduardo Bart
5f1e58c138
Fix sending os type, bind some functions
2012-07-26 13:41:13 -03:00
Eduardo Bart
f5c97c8e8b
Remove protocol config from cmake
2012-07-26 12:58:35 -03:00
Eduardo Bart
9ad9d88e10
Fix npc trade and npc chat
2012-07-26 12:42:15 -03:00
Eduardo Bart
0a49f58e50
Fix crash when InputMessage is too large
2012-07-26 11:03:57 -03:00
Eduardo Bart
619305cc6d
Fix creatures with item outfits
2012-07-26 10:48:35 -03:00
Eduardo Bart
0eb7c166c0
Fix console blue messages
2012-07-26 09:19:30 -03:00
Eduardo Bart
657640c270
Mounts
...
Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart
36c029fc69
Multiprotocol 8.1-9.6 finally working
...
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart
98c279c10b
Fix a stackpos bug in 9.6
2012-07-26 03:19:22 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
Eduardo Bart
c54cd1fdf1
Use new coding style in game modules
...
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart
1c3e630237
Improve modules and sandbox system
2012-07-23 21:22:38 -03:00
Eduardo Bart
61d64c7417
Support for OTML inline sequences
2012-07-23 17:51:19 -03:00
BeniS
19dd96fd02
Market item filtering improvements and other some minor improvements
...
* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
Eduardo Bart
c9dce51458
Update otml and casts
...
Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
Eduardo Bart
253a22db3d
Bind Creature::getDirection
2012-07-22 19:29:21 -03:00
niczkx
3461761739
comment out & remove untested stuff
2012-07-20 21:18:03 +02:00
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
2012-07-20 20:56:08 +02:00
BeniS
483487ab09
More work on Market functionality and UI
...
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
Eduardo Bart
49f4c1c94b
Fix market tradeAs/showAs reading
2012-07-20 03:32:17 -03:00
Eduardo Bart
a11d6e501e
More refactoring and some changes
...
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart
a6d53532d2
Rename ThingType classes
2012-07-19 22:25:55 -03:00
BeniS
6293a49f8f
More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
...
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
niczkx
9dc88de6b0
missed something in last commit
2012-07-19 17:28:40 +02:00
niczkx
f74b013da2
ignore this
2012-07-19 15:55:10 +02:00
Eduardo Bart
f289db3a9e
Module sandboxing system
...
Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart
e2921c6407
Optimize map view zoomout performance
2012-07-19 03:36:04 -03:00
niczkx
aef3a5b8db
more work on xml stuff (prolly done for today)
2012-07-18 16:36:46 +02:00
niczkx
5015ced156
update houses/monsters/items xml readers
2012-07-18 13:46:58 +02:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
...
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart
cf9f57736f
More multiprotocol progress
2012-07-18 03:04:57 -03:00
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
2012-07-18 02:58:28 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
eb24d6776e
Multi-protocol
...
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS
6fc11d2fa9
Forgot to make private functions local.
2012-07-18 11:31:32 +12:00
niczkx
28825a3298
lalala
2012-07-18 00:03:46 +02:00
niczkx
02f89dd8be
fixes
2012-07-17 16:12:29 -03:00
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
...
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx
12d30f7355
monsters
2012-07-17 12:00:22 +03:00
Eduardo Bart
c131d29b5f
Fix some issues with the current working directory
2012-07-16 21:30:15 -03:00
Eduardo Bart
bc81c9c8bf
Packages system with .otpkg files
...
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.
otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS
09425eba31
Fixed crash issue with outfit window with protocols <= 860
2012-07-17 02:39:08 +12:00
BeniS
92e3c2cbd6
Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding.
2012-07-16 11:08:27 +12:00
Eduardo Bart
f47a947bf3
Fixes for last commits
2012-07-15 11:29:05 -03:00
Eduardo Bart
7a08fed689
Optimize overall memory usage
...
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
BeniS
03ca792dbd
* Missed in last commit.
2012-07-15 23:58:51 +12:00
BeniS
81e6cf210e
Merge remote-tracking branch 'origin/master'
2012-07-15 23:50:36 +12:00
BeniS
5520501673
Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
...
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00