Eduardo Bart
e6d2e877f0
remove testing code
12 years ago
Eduardo Bart
257f652bb7
more opengl graphics fixes
12 years ago
Eduardo Bart
cde81666b8
fix opengl regressions
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Henrique Santiago
6fce78d519
compile error, lua const
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
12 years ago
Eduardo Bart
946ec64e7f
new protocol system fixes
12 years ago
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
12 years ago
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
12 years ago
Eduardo Bart
e7030a4995
...
12 years ago
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
12 years ago
Henrique Santiago
1203756baf
items draw rework, npc trade fix
12 years ago
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
12 years ago
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
12 years ago
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
12 years ago
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
12 years ago
Eduardo Bart
5a47e9d8a9
support for protocol 810
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* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
12 years ago
Eduardo Bart
16f991e2ed
fix float precision issue for comparing colors
12 years ago
Eduardo Bart
04eca969fa
fix compile issue for win32
12 years ago
Eduardo Bart
6495d74edd
restore outfit colors
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* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
12 years ago
Eduardo Bart
fea34a41ea
trade working
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* use only mouse left release in checkboxes
* remvoe duplicated code in radiogroup
* implement player trade
12 years ago
Eduardo Bart
2afa80b1cd
slowly adding documentation..
12 years ago
Eduardo Bart
44cf5e20d3
begin some documentation in styles
12 years ago
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
12 years ago
Eduardo Bart
788a831f24
bug report module
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* change modules authors and website
* avoid anchors recursivity crash
* update README
12 years ago
Eduardo Bart
2f0a151fed
questlog module complete
12 years ago
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
12 years ago
Eduardo Bart
beaba25af1
UI tweaks
12 years ago
Eduardo Bart
3f689e0edf
optimize UIWidget for largers NPC trades
12 years ago
Eduardo Bart
008fa85635
revert windows and line ending sh*t
12 years ago
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
12 years ago
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
12 years ago
Eduardo Bart
cc965bb77b
add libpng as dependency
...
* NOTE: you will need to download the new required libraries
12 years ago
Eduardo Bart
b75483e9bf
fixes
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* fix filestream read
* fix transparent minimap
12 years ago
Eduardo Bart
d0b839a4eb
fix warnings and some reloading issues
12 years ago
Eduardo Bart
fae2cc6481
new scripting functionality
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* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
12 years ago
Eduardo Bart
243bd3a930
fix rendering of quotes
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
12 years ago
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
12 years ago
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
12 years ago
Eduardo Bart
efd17361f8
non relevant drawing changes
12 years ago
Eduardo Bart
dc08ba2e17
fix F10 hotkey on Windows
12 years ago
Eduardo Bart
dcb196d45a
minor opengl1 optimization
12 years ago
Eduardo Bart
affcd03e06
don't use hardware buffers by default
12 years ago
Eduardo Bart
d006e52c78
support for non power of two textures
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
a4a00a49fe
cmake option to use luajit
12 years ago
Eduardo Bart
1d558bc412
make precompiled header work again
12 years ago
Eduardo Bart
fe33614c3a
fix memory leak in sound stream
12 years ago
Henrique Santiago
341898f1d0
add cmake toolchain for crosscompiling with w64-minwg32
12 years ago
Eduardo Bart
c3eae3ba06
bind sound functions and add sample startup music
12 years ago
Eduardo Bart
8e679f2da7
get stereo audo working on linux
12 years ago
Eduardo Bart
ae67c6adbc
drop usage of threads in sound system
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
9b4115a7e5
fix EGL compilation
12 years ago
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
12 years ago
Eduardo Bart
879827bdbc
enable opengl debugging on x11
12 years ago
Eduardo Bart
a46a16738c
performance improvement, lock free render
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
4c67e57dd4
fix cmake error
12 years ago
Eduardo Bart
1d2f6c7e9f
enable text-auto-resize for width
12 years ago
Eduardo Bart
48d2027327
use counter for disabling layout updates
12 years ago
Eduardo Bart
5425d344ba
optimize widget destruction
12 years ago
Eduardo Bart
2017fb366e
some optimizations
12 years ago
Eduardo Bart
db00792351
update compile options
12 years ago
Henrique Santiago
2f3c83e858
textedit maxlength, fix charlist status height
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
218f2e4994
add API to remove widget anchors
12 years ago
Eduardo Bart
4f15da695c
optimizations
12 years ago
Eduardo Bart
49727c573f
platform fixes
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* fix black cursor on win32
* fix front buffer refresh on some x11 platforms
* fix outfit framebuffer glitch
* display entergame by default
* change some icons
12 years ago
Eduardo Bart
f8d4ef60d9
fixes in x11 platform
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* fix clipboard paste on x11
* fix alt tab and keyboard issues
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
1410031e02
fix issues in ctrl/shift/alt states on win32
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
53d56259c7
fix compile error no ARM platforms
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* and some improvements
12 years ago
Eduardo Bart
2c38dfb397
fix dumbfounding issue on win32 that caused HUGE lags
12 years ago
Eduardo Bart
034fce9147
improve clipping performance
12 years ago
Eduardo Bart
8b184d3ce8
compile fixes for gcc 4.7 in 32bit platforms
12 years ago
Eduardo Bart
27e24bda28
fixes to compile on gcc 4.7
12 years ago
Eduardo Bart
11ad1f5c5b
performance improvements
12 years ago
Eduardo Bart
c250bfcf42
fix issue
12 years ago
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
12 years ago
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
12 years ago
Eduardo Bart
c33741d324
display unsupported extensions
12 years ago
Eduardo Bart
d4afb71263
clean containers when relogging
12 years ago
Eduardo Bart
90d3acce2a
restore containers
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* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
12 years ago
Eduardo Bart
8450f1f896
add FileStream class
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* minimize memory consumption by using FileStream for loading sprites
12 years ago
Eduardo Bart
7e6fe71b5e
new build types
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* and remove uneeded files
12 years ago
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
12 years ago