Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
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* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
Henrique Santiago
4f9ca15ef0
bind clock, fixes to waiting list
2012-06-08 17:58:24 -03:00
Eduardo Bart
a8b9dcbf17
bind new system information functions
2012-06-06 22:01:49 -03:00
Eduardo Bart
321c09e471
fix compiler flags
2012-06-06 21:12:07 -03:00
Eduardo Bart
e698383538
fix addons search path
2012-06-06 19:39:42 -03:00
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
2012-06-06 17:14:53 -03:00
Eduardo Bart
bb1fb939c4
just fixes
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* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart
7a529d23be
check lua stack size to avoid possible overflows
2012-06-06 00:44:17 -03:00
Henrique Santiago
3cb5216858
protocol login working
2012-06-05 18:27:37 -03:00
Henrique Santiago
6b9943447a
protocol login at lua
2012-06-05 16:16:57 -03:00
Eduardo Bart
023a4ebef6
performance improvements
2012-06-05 12:36:27 -03:00
Eduardo Bart
4de9787198
new gcc compile optimizations
2012-06-05 09:39:45 -03:00
Eduardo Bart
e5000fa577
encrypt password and account number
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* the encryption uses a unique machine key, this means that if anyone steals config.otml with a saved password,
he will not be able to decrypt the password without the machine UUID key
* the encrypt uses a simple XOR encryption method, encoded with base64 and adler32 summing
2012-06-04 09:38:25 -03:00
Eduardo Bart
296f2a17c4
many modules fixes
2012-06-03 21:28:19 -03:00
Eduardo Bart
cfa7db77da
fix possible crash in older opengl driver implementations
2012-06-03 20:12:32 -03:00
Henrique Santiago
3f95d62467
fix draw square
2012-06-03 17:35:07 -03:00
Eduardo Bart
576e775494
fix initialization opengl glitch
2012-06-03 17:25:12 -03:00
Eduardo Bart
75f8b255ec
fix initialization opengl glitch
2012-06-03 17:06:05 -03:00
Eduardo Bart
e4cb9b27db
fix crash in grid layout
2012-06-03 16:42:22 -03:00
Eduardo Bart
d49cad31e2
fixes in EGL platform
2012-06-03 11:10:34 -03:00
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
2012-06-02 18:41:20 -03:00
Eduardo Bart
e6d2e877f0
remove testing code
2012-06-02 16:16:50 -03:00
Eduardo Bart
257f652bb7
more opengl graphics fixes
2012-06-02 15:58:30 -03:00
Eduardo Bart
cde81666b8
fix opengl regressions
2012-06-02 12:54:35 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
2012-06-01 21:38:26 -03:00
Eduardo Bart
ba01909088
fix alpha blending issues
2012-06-01 20:22:10 -03:00
Henrique Santiago
6fce78d519
compile error, lua const
2012-06-01 17:53:04 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
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* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Eduardo Bart
946ec64e7f
new protocol system fixes
2012-05-14 21:04:04 -03:00
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
2012-05-14 20:13:48 -03:00
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
2012-05-14 18:39:31 -03:00
Eduardo Bart
e7030a4995
...
2012-05-14 09:29:16 -03:00
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
2012-05-13 13:05:09 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
2012-05-13 11:45:32 -03:00
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
2012-05-13 09:48:19 -03:00
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
2012-05-13 09:15:30 -03:00
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
2012-05-12 01:52:16 -03:00
Eduardo Bart
5a47e9d8a9
support for protocol 810
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* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
2012-05-11 15:02:57 -03:00
Eduardo Bart
16f991e2ed
fix float precision issue for comparing colors
2012-05-09 22:50:48 -03:00
Eduardo Bart
04eca969fa
fix compile issue for win32
2012-05-09 20:04:09 -03:00
Eduardo Bart
6495d74edd
restore outfit colors
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* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart
fea34a41ea
trade working
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* use only mouse left release in checkboxes
* remvoe duplicated code in radiogroup
* implement player trade
2012-05-09 09:24:35 -03:00
Eduardo Bart
2afa80b1cd
slowly adding documentation..
2012-05-02 20:20:25 -03:00
Eduardo Bart
44cf5e20d3
begin some documentation in styles
2012-05-02 15:31:07 -03:00
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
2012-05-01 21:41:42 -03:00
Eduardo Bart
788a831f24
bug report module
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* change modules authors and website
* avoid anchors recursivity crash
* update README
2012-05-01 10:06:38 -03:00
Eduardo Bart
2f0a151fed
questlog module complete
2012-04-30 23:00:07 -03:00
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
2012-04-30 21:20:27 -03:00
Eduardo Bart
beaba25af1
UI tweaks
2012-04-30 16:30:37 -03:00
Eduardo Bart
3f689e0edf
optimize UIWidget for largers NPC trades
2012-04-30 03:34:29 -03:00
Eduardo Bart
008fa85635
revert windows and line ending sh*t
2012-04-28 22:07:47 -03:00
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
2012-04-28 21:16:22 -03:00
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
2012-04-28 20:47:34 -03:00
Eduardo Bart
cc965bb77b
add libpng as dependency
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* NOTE: you will need to download the new required libraries
2012-04-28 19:02:57 -03:00
Eduardo Bart
b75483e9bf
fixes
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* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart
d0b839a4eb
fix warnings and some reloading issues
2012-04-27 01:54:14 -03:00
Eduardo Bart
fae2cc6481
new scripting functionality
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* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
2012-04-26 12:11:03 -03:00
Eduardo Bart
243bd3a930
fix rendering of quotes
2012-04-26 00:34:32 -03:00
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
2012-04-24 13:37:46 -03:00
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
2012-04-24 13:23:33 -03:00
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
2012-04-24 13:18:45 -03:00
Eduardo Bart
efd17361f8
non relevant drawing changes
2012-04-24 09:21:48 -03:00
Eduardo Bart
dc08ba2e17
fix F10 hotkey on Windows
2012-04-24 09:21:48 -03:00
Eduardo Bart
dcb196d45a
minor opengl1 optimization
2012-04-20 10:32:21 -03:00
Eduardo Bart
affcd03e06
don't use hardware buffers by default
2012-04-20 10:18:33 -03:00
Eduardo Bart
d006e52c78
support for non power of two textures
2012-04-20 09:07:47 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
a4a00a49fe
cmake option to use luajit
2012-04-16 10:57:24 -03:00
Eduardo Bart
1d558bc412
make precompiled header work again
2012-04-15 08:00:13 -03:00
Eduardo Bart
fe33614c3a
fix memory leak in sound stream
2012-04-15 08:00:13 -03:00
Henrique Santiago
341898f1d0
add cmake toolchain for crosscompiling with w64-minwg32
2012-04-14 20:00:04 -03:00
Eduardo Bart
c3eae3ba06
bind sound functions and add sample startup music
2012-04-14 11:19:58 -03:00
Eduardo Bart
8e679f2da7
get stereo audo working on linux
2012-04-14 10:15:51 -03:00
Eduardo Bart
ae67c6adbc
drop usage of threads in sound system
2012-04-14 06:53:32 -03:00
Eduardo Bart
cb7bd521d2
fix compilation on win32
2012-04-13 21:14:25 -03:00
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
2012-04-13 16:54:08 -03:00
Eduardo Bart
9b4115a7e5
fix EGL compilation
2012-04-12 17:00:51 -03:00
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
2012-04-12 16:56:05 -03:00
Eduardo Bart
879827bdbc
enable opengl debugging on x11
2012-04-12 16:24:00 -03:00
Eduardo Bart
a46a16738c
performance improvement, lock free render
2012-04-12 11:26:56 -03:00
Eduardo Bart
0fe5491635
fix display of stackable items in shop
2012-04-11 00:37:46 -03:00
Eduardo Bart
4c67e57dd4
fix cmake error
2012-04-11 00:07:14 -03:00
Eduardo Bart
1d2f6c7e9f
enable text-auto-resize for width
2012-04-10 23:59:05 -03:00
Eduardo Bart
48d2027327
use counter for disabling layout updates
2012-04-09 18:44:33 -03:00
Eduardo Bart
5425d344ba
optimize widget destruction
2012-04-09 17:53:45 -03:00
Eduardo Bart
2017fb366e
some optimizations
2012-04-09 09:36:40 -03:00
Eduardo Bart
db00792351
update compile options
2012-04-09 09:36:40 -03:00
Henrique Santiago
2f3c83e858
textedit maxlength, fix charlist status height
2012-04-08 19:10:07 -03:00
Eduardo Bart
92bd1aba54
optimize graphics performance
2012-04-08 16:31:36 -03:00
Eduardo Bart
2e43a77d64
change mouse press behaviour
2012-04-07 00:37:29 -03:00
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart
218f2e4994
add API to remove widget anchors
2012-04-05 19:46:53 -03:00