tibia-client/modules/game_interface/gameinterface.lua

805 lines
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WALK_STEPS_RETRY = 10
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
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limitZoom = false
currentViewMode = 0
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smartWalkDirs = {}
smartWalkDir = nil
walkFunction = nil
function init()
g_ui.importStyle('styles/countwindow')
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connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice,
}, true)
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
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gameRootPanel.onFocusChange = stopSmartWalk
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'),
'/images/topbuttons/logout', tryLogout, true)
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setupViewMode(0)
bindKeys()
load()
if g_game.isOnline() then
show()
end
end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(250)
bindWalkKey('Up', North)
bindWalkKey('Right', East)
bindWalkKey('Down', South)
bindWalkKey('Left', West)
bindWalkKey('Numpad8', North)
bindWalkKey('Numpad9', NorthEast)
bindWalkKey('Numpad6', East)
bindWalkKey('Numpad3', SouthEast)
bindWalkKey('Numpad2', South)
bindWalkKey('Numpad1', SouthWest)
bindWalkKey('Numpad4', West)
bindWalkKey('Numpad7', NorthWest)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+Q', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', function() tryLogout(false) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
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end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end, gameRootPanel)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end, gameRootPanel)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end, gameRootPanel)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key, gameRootPanel)
g_keyboard.unbindKeyUp(key, gameRootPanel)
g_keyboard.unbindKeyPress(key, gameRootPanel)
end
function terminate()
save()
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hide()
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stopSmartWalk()
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disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton:destroy()
gameRootPanel:destroy()
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end
function onGameStart()
show()
-- open tibia has delay in auto walking
if not g_game.isOfficialTibia() then
g_game.enableFeature(GameForceFirstAutoWalkStep)
else
g_game.disableFeature(GameForceFirstAutoWalkStep)
end
addEvent(function()
if not limitZoom or g_game.isGM() then
gameMapPanel:setMaxZoomOut(513)
gameMapPanel:setLimitVisibleRange(false)
else
gameMapPanel:setMaxZoomOut(11)
gameMapPanel:setLimitVisibleRange(true)
end
end)
end
function onGameEnd()
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setupViewMode(0)
hide()
end
function show()
connect(g_app, { onClose = tryExit })
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
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setupViewMode(0)
updateStretchShrink()
logoutButton:setTooltip(tr('Logout'))
end
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function hide()
disconnect(g_app, { onClose = tryExit })
logoutButton:setTooltip(tr('Exit'))
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
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if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
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function save()
local settings = {}
settings.splitterMarginBottom = bottomSplitter:getMarginBottom()
g_settings.setNode('game_interface', settings)
end
function load()
local settings = g_settings.getNode('game_interface')
if settings then
if settings.splitterMarginBottom then
bottomSplitter:setMarginBottom(settings.splitterMarginBottom)
end
end
end
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function onLoginAdvice(message)
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displayInfoBox(tr("For Your Information"), message)
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end
function forceExit()
g_game.cancelLogin()
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scheduleEvent(exit, 10)
return true
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end
function tryExit()
if exitWindow then
return true
end
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local exitFunc = function() g_game.safeLogout() forceExit() end
local logoutFunc = function() g_game.safeLogout() exitWindow:destroy() exitWindow = nil end
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local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
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exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
{ { text=tr('Force Exit'), callback=exitFunc },
{ text=tr('Logout'), callback=logoutFunc },
{ text=tr('Cancel'), callback=cancelFunc },
anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
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return true
end
function tryLogout(prompt)
if type(prompt) ~= "boolean" then
prompt = true
end
if not g_game.isOnline() then
exit()
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return
end
if logoutWindow then
return
end
local msg, yesCallback
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if not g_game.isConnectionOk() then
msg = 'Your connection is failing, if you logout now your character will be still online, do you want to force logout?'
yesCallback = function()
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g_game.forceLogout()
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if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
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end
else
msg = 'Are you sure you want to logout?'
yesCallback = function()
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g_game.safeLogout()
if logoutWindow then
logoutWindow:destroy()
logoutWindow=nil
end
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end
end
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local noCallback = function()
logoutWindow:destroy()
logoutWindow=nil
end
if prompt then
logoutWindow = displayGeneralBox(tr('Logout'), tr(msg), {
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{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
else
yesCallback()
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end
end
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function stopSmartWalk()
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smartWalkDirs = {}
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smartWalkDir = nil
end
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function changeWalkDir(dir, pop)
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while table.removevalue(smartWalkDirs, dir) do end
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if pop then
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if #smartWalkDirs == 0 then
stopSmartWalk()
return
end
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else
table.insert(smartWalkDirs, 1, dir)
end
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smartWalkDir = smartWalkDirs[1]
if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then
for _,d in pairs(smartWalkDirs) do
if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then
smartWalkDir = NorthWest
break
elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then
smartWalkDir = NorthEast
break
elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then
smartWalkDir = SouthWest
break
elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then
smartWalkDir = SouthEast
break
end
end
end
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end
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function smartWalk(dir)
if g_keyboard.getModifiers() == KeyboardNoModifier then
local func = walkFunction
if not func then
if modules.client_options.getOption('dashWalk') then
func = g_game.dashWalk
else
func = g_game.walk
end
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end
local dire = smartWalkDir or dir
func(dire)
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return true
end
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return false
end
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function updateStretchShrink()
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if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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-- Set gameMapPanel size to height = 11 * 32 + 2
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
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selectedThing = nil
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g_mouse.popCursor('target')
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
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end
end
function onTradeWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
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end
end
end
function startUseWith(thing)
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use'
selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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end
function startTradeWith(thing)
if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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if not g_game.isOnline() then return end
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local menu = g_ui.createWidget('PopupMenu')
local classic = modules.client_options.getOption('classicControl')
local shortcut = nil
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if not classic then shortcut = '(Shift)' else shortcut = nil end
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if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut)
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end
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if not classic then shortcut = '(Ctrl)' else shortcut = nil end
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if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut)
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menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
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else
menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut)
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end
else
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if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut)
end
end
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if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
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end
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if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
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end
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if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
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if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
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if creatureThing:isLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
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else
local localPosition = localPlayer:getPosition()
if not classic then shortcut = '(Alt)' else shortcut = nil end
if creatureThing:getPosition().z == localPosition.z then
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
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end
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if creatureThing:isPlayer() then
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menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
if not localPlayer:hasVip(creatureName) then
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
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if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
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local localPlayerShield = localPlayer:getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
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elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
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end
end
if modules.game_ruleviolation.hasWindowAccess() and creatureThing:isPlayer() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
end
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function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, attackCreature)
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local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
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g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
-- classic control
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if attackCreature and attackCreature ~= player then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z == autoWalkPos.z then
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g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
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return true
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif attackCreature and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(attackCreature)
return true
elseif creatureThing and creatureThing:getPosition().z == autoWalkPos.z and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalk()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
player:autoWalk(autoWalkPos)
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return true
end
return false
end
function moveStackableItem(item, toPos)
if countWindow then
return
end
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if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
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elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
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countWindow = g_ui.createWidget('CountWindow', rootWidget)
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local itembox = countWindow:getChildById('item')
local scrollbar = countWindow:getChildById('countScrollBar')
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itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
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local spinbox = countWindow:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
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spinbox.firstEdit = true
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local spinBoxValueChange = function(self, value)
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spinbox.firstEdit = false
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
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local check = function()
if spinbox.firstEdit then
spinbox:setValue(spinbox:getMaximum())
spinbox.firstEdit = false
end
end
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
g_keyboard.bindKeyPress("Right", function() check() spinbox:up() end, spinbox)
g_keyboard.bindKeyPress("Left", function() check() spinbox:down() end, spinbox)
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g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
scrollbar.onValueChange = function(self, value)
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itembox:setItemCount(value)
spinbox.onValueChange = nil
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spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
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g_game.move(item, toPos, itembox:getItemCount())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getBottomPanel()
return gameBottomPanel
end
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function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible and g_game.isOnline() then
local children = leftPanel:getChildren()
for i=1,#children do
children[i]:setParent(gameRightPanel)
end
end
end
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function nextViewMode()
setupViewMode((currentViewMode + 1) % 3)
end
function setupViewMode(mode)
if mode == currentViewMode then return end
if currentViewMode == 2 then
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
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gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameLeftPanel:setMarginTop(0)
gameRightPanel:setMarginTop(0)
gameBottomPanel:setImageColor('white')
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
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if mode == 0 then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setLimitVisibleRange(false)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 1 then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setLimitVisibleRange(true)
gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
elseif mode == 2 then
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local limit = limitZoom and not g_game.isGM()
gameMapPanel:setLimitVisibleRange(limit)
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gameMapPanel:setZoom(11)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
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gameLeftPanel:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameLeftPanel:getPaddingTop())
gameRightPanel:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameRightPanel:getPaddingTop())
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gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
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gameMapPanel:setOn(true)
gameBottomPanel:setImageColor('#ffffff88')
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modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
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if not limit then
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g_game.changeMapAwareRange(24, 20)
end
end
currentViewMode = mode
end
function limitZoom()
limitZoom = true
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end