Eduardo Bart
e91f822f62
fixes in WIN32-EGL
12 years ago
Henrique Santiago
db59c73ed2
changes to progressrect
12 years ago
Henrique Santiago
52333f5d28
progress rect
12 years ago
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
12 years ago
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
...
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
12 years ago
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
12 years ago
Henrique Santiago
587db0d89f
changes to uiitem
12 years ago
Eduardo Bart
486837a61d
minor fixes
...
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
12 years ago
Eduardo Bart
bb1fb939c4
just fixes
...
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
12 years ago
Eduardo Bart
2dde63d2bc
more changes in container API
12 years ago
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
12 years ago
Henrique Santiago
3cb5216858
protocol login working
12 years ago
Henrique Santiago
6b9943447a
protocol login at lua
12 years ago
Eduardo Bart
8ef4716d71
some APi changes in Container
12 years ago
Eduardo Bart
023a4ebef6
performance improvements
12 years ago
Eduardo Bart
4de9787198
new gcc compile optimizations
12 years ago
Eduardo Bart
296f2a17c4
many modules fixes
12 years ago
Henrique Santiago
3f95d62467
fix draw square
12 years ago
Eduardo Bart
576e775494
fix initialization opengl glitch
12 years ago
Henrique Santiago
fda3ae6809
fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature
12 years ago
Eduardo Bart
250e9ac238
more autowalk rework
12 years ago
Eduardo Bart
05d6e8c3e1
autowalk improvement, but still needs to be reworked
12 years ago
Eduardo Bart
3a6f326a8a
attack moving creatures
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
4c143f4a33
fix splash colors regression
12 years ago
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
12 years ago
Henrique Santiago
2676eb4da3
fix crash with outfits
12 years ago
Henrique Santiago
b0fd5b3ec8
removed extended ifdef, its now activated serverside
12 years ago
Henrique Santiago
4f90783789
extended opcode disabled by default. current locale is sent to server on login, bot protection exception
12 years ago
Eduardo Bart
946ec64e7f
new protocol system fixes
12 years ago
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
12 years ago
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
12 years ago
Henrique Santiago
b9b9e47bba
isOnBotton draw changes, fixed items like mountains
12 years ago
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
12 years ago
Henrique Santiago
1203756baf
items draw rework, npc trade fix
12 years ago
Eduardo Bart
b7a70dd1e3
protocol compability fixes
12 years ago
Eduardo Bart
ffa94f10b6
fix wrong RSA
12 years ago
Eduardo Bart
ee5b00c1a6
fix compile for 862
12 years ago
Eduardo Bart
469e0bbbca
make dat reader more compatible with malformed dats
12 years ago
Eduardo Bart
ae2a476872
more bindings/sends for 870-953
12 years ago
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
12 years ago
Eduardo Bart
abbd15b1c2
basic protocol 910 support
12 years ago
Eduardo Bart
cc261931be
more otserv compatibilities fixes
12 years ago
Eduardo Bart
d586bb5e93
some protocol changes for more compatibility
12 years ago
Eduardo Bart
5584bfdd99
support for protocol854
12 years ago
Eduardo Bart
5a47e9d8a9
support for protocol 810
...
* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
12 years ago
Eduardo Bart
f9bae92bff
fix walk bug
12 years ago
Eduardo Bart
3f2071d097
fix possible walk crash
12 years ago
Eduardo Bart
9abac474dd
style adjustment and fixes
...
* style adjustments, now window and button style
* fix bug when logging on a tile with too many creatures
* remove deprecated onLogin and onLogout events
12 years ago
Henrique Santiago
a20a56a66c
tile max things
12 years ago
Eduardo Bart
04eca969fa
fix compile issue for win32
12 years ago
Eduardo Bart
606fc38109
fixes and missing file
...
* fix walking on tile that has too many creatures
* add missing file
* some walk rework
12 years ago
Eduardo Bart
6495d74edd
restore outfit colors
...
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
12 years ago
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
12 years ago
Eduardo Bart
4f08a288ca
fix compile error, rebind trade functions
12 years ago
Eduardo Bart
f290d821f1
textbooks module complete
12 years ago
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
12 years ago
Eduardo Bart
5b352ac999
add missing lua functions
12 years ago
Eduardo Bart
42ba5b7a2a
bind rule violations/bug report functions
12 years ago
Eduardo Bart
beaba25af1
UI tweaks
12 years ago
Eduardo Bart
dc0ade2bd0
fix teleport incompability with some servers
12 years ago
Eduardo Bart
008fa85635
revert windows and line ending sh*t
12 years ago
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
12 years ago
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
12 years ago
Eduardo Bart
d3665efbb2
fix some items not being rendered in npc trade
12 years ago
Eduardo Bart
53bbde0b48
add missing protocol 8.6 optbyte
12 years ago
Eduardo Bart
47bd619273
more fixes in count/subtypes
12 years ago
Eduardo Bart
519a52910e
fix in npc trade
12 years ago
Eduardo Bart
f589e6a786
fix in npc trade
12 years ago
Eduardo Bart
b75483e9bf
fixes
...
* fix filestream read
* fix transparent minimap
12 years ago
Eduardo Bart
d3c484938d
why so many readme updates?
12 years ago
Eduardo Bart
7b81a0cf3b
fix possible crash when trading and using containers
12 years ago
Eduardo Bart
ceb051cb75
finally reloadable vip, skills, inventory, chat and minimap
12 years ago
Eduardo Bart
34091bc48e
implement all needed tr() for localization
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* implement some pt-BR translations
* remove legacy about module
12 years ago
Henrique Santiago
60495174a4
bot traceback, moveup function, chat setting default ongamestart
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
...
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Henrique Santiago
dcefeb134c
remove print, fix creature name position
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
353aa5215e
fix drawing of 2x2 items on UIItem
12 years ago
AndreFaramir
9c038e2f39
implement npc trade interface
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Henrique Santiago
c93732a44a
close channel event
12 years ago
Henrique Santiago
9c88c525fb
fixed channels list size
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
...
* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
43e2aeec73
fix far zoomout
12 years ago
Eduardo Bart
248ea9e8bc
fix rare crash in containers
12 years ago
Eduardo Bart
f1fda8050a
fix use with for bottom items
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* fix hangables
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
c4693fb7b9
improve map framebuffer clear
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago