BeniS
1d20cc9e4b
Finalized the mount system and the recently new skills/stats.
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* Added mount options to the thing menu.
* Reworked the mounting/dismounting.
* Fixed up some skill module bugs.
* Added alerts to stats like health, mana, capacity, and regeneration time (need to revise this one as it currently has no maximum).
2012-08-21 00:28:19 +12:00
Eduardo Bart
b349ff2620
Implement reverse otb items table
2012-08-19 18:49:24 -03:00
niczkx
0af783b5cf
Fix OTBM saving
2012-08-19 22:30:49 +00:00
niczkx
6d039ade67
revert last change (better fix)
2012-08-19 17:27:48 +00:00
niczkx
a9fad4751f
Fix segfault on exit
2012-08-19 17:20:20 +00:00
niczkx
1ed95b6120
More work on OTBM/OTB/XML
2012-08-19 15:41:03 +00:00
BeniS
8cd8829048
Some more on new skills/stats.
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* Fixed updating issue.
* Fixed refreshing issue.
2012-08-19 23:03:44 +12:00
Eduardo Bart
fdffa365b9
Oops
2012-08-19 06:51:16 -03:00
Eduardo Bart
ad0ed2b1a9
Bind spell functions
2012-08-19 06:46:24 -03:00
BeniS
367955615e
Minor fix for recent skill changes.
2012-08-19 20:08:20 +12:00
BeniS
4ce9c921c1
Previous commit and this commit should finish #58
2012-08-19 13:40:04 +12:00
BeniS
d237087718
Added new stats to the skills module, fixed minor market error.
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* Added Offline Training information.
* Added Regeneration Time information.
* Added Speed information.
* Added base stats/skills information (will show the players increase in a skill e.g. magic level 43 = 40 + 3 bonus from an item).
* Fixed the game feature constants in const.lua.
* Fixed a market error when logging out.
* Added removeTooltip function.
2012-08-19 13:19:43 +12:00
Eduardo Bart
73acc68e50
Fix compilation for ubuntu
2012-08-18 15:53:04 -03:00
Eduardo Bart
356368ddae
Restore minimap saving
2012-08-18 07:34:15 -03:00
Henrique Santiago
ab7400c51d
Progress on issues #60 , #24 , #21
2012-08-18 02:04:15 -03:00
Eduardo Bart
0bb991e14e
Fix auto chase override
2012-08-18 00:30:40 -03:00
Henrique Santiago
4d2bd54f6b
Fixed #12 #28 #51 issues
2012-08-17 18:37:11 -03:00
Eduardo Bart
a91b7ed6be
Adjustments in attack/follow algorithm
2012-08-17 14:43:30 -03:00
Eduardo Bart
3c26555255
Fix stackpos bug again
2012-08-14 20:14:14 -03:00
Henrique Santiago
e244e1975d
Format name as a feature, do not connect if dont have dat/spr
2012-08-14 20:58:48 -03:00
Henrique Santiago
4e8afab335
Fix rsa change, messagebox and remove lua variable from c++
2012-08-14 17:37:28 -03:00
Eduardo Bart
24b60bec2e
support for protocol 961
2012-08-10 01:01:12 -03:00
Henrique Santiago
47f0d7f3a6
Fix to creature name formatting and scrollarea maximum option
2012-08-09 21:36:52 -03:00
Eduardo Bart
10c564f90e
Fix regression in walk paralyze
2012-08-09 00:51:13 -03:00
Henrique Santiago
b5cb4e2c93
Fix battle filter, fix walk issue, try logout when force exit
2012-08-08 16:49:02 -03:00
Henrique Santiago
56817a8678
Changes to battle windows, removed duplicated translations
2012-08-08 16:17:16 -03:00
Henrique Santiago
16a3dd2b7e
Remove ; and little fix to MiniWindow
2012-08-08 11:24:59 -03:00
niczkx
85b52fbdfd
More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit
2012-08-08 08:00:16 -06:00
Henrique Santiago
0e67bd97a5
Moved some talk code to lua
2012-08-07 13:33:17 -03:00
niczkx
6feaeff8cc
Fix NPC/Monster rendering for OTBM
2012-08-07 03:12:44 -06:00
Eduardo Bart
54f4e2b801
Fix console error
2012-08-06 20:54:56 -03:00
Henrique Santiago
dcde317904
Fix dragable and npcto/from and remove margintop from entergame.
2012-08-06 20:43:25 -03:00
BeniS
bd61a89675
Some fixes with layouts, NPC trade window, and market.
2012-08-07 11:13:33 +12:00
niczkx
5abf8622e5
rewrite some parts of otbm saving and uncomment it for testing later
2012-08-05 05:26:27 -06:00
Henrique Santiago
fb7ab21e71
Move RSA class to Crypt
2012-08-04 10:54:35 -03:00
Eduardo Bart
fa27210d7f
Remove lockWalks from game
2012-08-03 12:12:18 -03:00
Eduardo Bart
9e917ece88
Fix glitch caused by grounds with speed 1
2012-08-03 04:42:49 -03:00
Eduardo Bart
ec1d5aa260
Minor changes
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Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart
325b711181
Fix some issues in battle
2012-08-03 02:58:48 -03:00
Eduardo Bart
f397e6319c
Reimplement battle using new events, no more scheduleEvents
2012-08-03 02:05:09 -03:00
Eduardo Bart
06388c5673
Fix compability with some servers fly systems
2012-08-03 00:05:29 -03:00
Eduardo Bart
ea2fa55a25
Fix protocol 860 stackpos regression
2012-08-03 00:05:29 -03:00
Eduardo Bart
11387eb08f
Fix floor change stackpos bug?
2012-08-02 11:47:32 -03:00
Eduardo Bart
a64ebc7e7b
Stop walk animation after changing floors
2012-08-02 10:39:08 -03:00
Eduardo Bart
b9dfc7784c
Fixed push of creatures in 9.6
2012-08-02 09:13:01 -03:00
Eduardo Bart
ee4f155b92
Minor fix in std::packed_any
2012-08-02 06:27:16 -03:00
Eduardo Bart
57785d2001
More walk changes and creature events
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Improve walking, no more random cancelWalks
Add 3 new creatures events onAppear/onDisappear/onWalk
Add algorithm that calculates walk ping
Fix paralyze animation while walking
2012-08-02 05:17:46 -03:00
Eduardo Bart
c9eaa73df5
Improve clicking on walking creatures
2012-08-01 22:47:55 -03:00
Eduardo Bart
daea7cab65
Check walk collisions in client side
2012-08-01 22:34:19 -03:00
Eduardo Bart
773d58da01
Optimize lua object pushing
2012-08-01 22:34:19 -03:00
BeniS
cadf07974a
Fix to market module reloading, Changed the walk lock period when colliding with a block path object.
2012-08-02 11:04:29 +12:00
Eduardo Bart
3bac3dcbb4
Rework stdext classes
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Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart
1dc7dc0cfc
Fix tile skipping in 9.6
2012-07-31 19:29:33 -03:00
Henrique
3c1a5f24e8
Fix to protocolgame
2012-07-31 14:23:52 -03:00
Eduardo Bart
614d1544c0
Fix market reload and a crash when exiting
2012-07-31 11:42:26 -03:00
Eduardo Bart
90312965bc
Avoid spr loading freeze when logging
2012-07-31 01:09:55 -03:00
Eduardo Bart
49a8c750f9
Fix opened channels saving
2012-07-31 00:53:15 -03:00
Eduardo Bart
c879ed8642
Prevent a protocol warning caused by a server side bug
2012-07-30 22:03:34 -03:00
Eduardo Bart
3db0ae06a7
Add swedish language
2012-07-30 20:52:31 -03:00
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Mark Samman
39db801f93
Fixed 9.6 otb loading
2012-07-30 18:38:23 +02:00
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
2012-07-30 12:08:21 -03:00
Eduardo Bart
8e437e27c7
Fix walk interval calculation
2012-07-30 11:03:58 -03:00
Eduardo Bart
59b6abfa09
Implement message modes for 9.6
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Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart
52f81c53f9
More fixes for 9.6
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And add ping bindings :D
2012-07-30 07:59:08 -03:00
Eduardo Bart
05436e135a
Fix some bugs
2012-07-30 05:51:03 -03:00
Eduardo Bart
68ebcb559f
Fixes for compiling with clang
2012-07-29 09:04:47 -03:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
29a4d467af
Optimize map tile storage
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Tiles are stored in blocks of 32x32 now, improving tile allocation and access speed
2012-07-29 03:23:27 -03:00
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
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Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
3ca6494343
Remove unused func
2012-07-28 20:45:16 -03:00
Eduardo Bart
17dd08d983
More compatibility with OS X in CMake
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Optimize Tile
2012-07-28 16:04:40 -03:00
Eduardo Bart
d85dd3e20f
Normalize source code
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Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
niczkx
a240429cb8
Fix possible gcc optimizations to binary reading
2012-07-28 02:54:25 -06:00
niczkx
26e20da938
Fixes to creatures
2012-07-28 02:06:16 -06:00
Eduardo Bart
a88e9f9e0f
Avoid crashs of invalid item ids in otb files
2012-07-27 18:25:41 -03:00
Eduardo Bart
564463fa01
Minimize talk messages spam on screen
2012-07-26 19:56:46 -03:00
Eduardo Bart
5f1e58c138
Fix sending os type, bind some functions
2012-07-26 13:41:13 -03:00
Eduardo Bart
f5c97c8e8b
Remove protocol config from cmake
2012-07-26 12:58:35 -03:00
Eduardo Bart
9ad9d88e10
Fix npc trade and npc chat
2012-07-26 12:42:15 -03:00
Eduardo Bart
619305cc6d
Fix creatures with item outfits
2012-07-26 10:48:35 -03:00
Eduardo Bart
0eb7c166c0
Fix console blue messages
2012-07-26 09:19:30 -03:00
Eduardo Bart
657640c270
Mounts
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Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart
36c029fc69
Multiprotocol 8.1-9.6 finally working
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Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart
98c279c10b
Fix a stackpos bug in 9.6
2012-07-26 03:19:22 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
BeniS
19dd96fd02
Market item filtering improvements and other some minor improvements
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* Can now filter market items by vocation, level, slot type, and depot items.
* Added new bitwise lib for handling flag operations.
* Can now get/set local player vocation/premium (TODO: spell list).
2012-07-24 03:11:53 +12:00
Eduardo Bart
253a22db3d
Bind Creature::getDirection
2012-07-22 19:29:21 -03:00
niczkx
3461761739
comment out & remove untested stuff
2012-07-20 21:18:03 +02:00
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
2012-07-20 20:56:08 +02:00
BeniS
483487ab09
More work on Market functionality and UI
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* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
Eduardo Bart
49f4c1c94b
Fix market tradeAs/showAs reading
2012-07-20 03:32:17 -03:00
Eduardo Bart
a11d6e501e
More refactoring and some changes
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* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart
a6d53532d2
Rename ThingType classes
2012-07-19 22:25:55 -03:00
BeniS
6293a49f8f
More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
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* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
niczkx
9dc88de6b0
missed something in last commit
2012-07-19 17:28:40 +02:00
niczkx
f74b013da2
ignore this
2012-07-19 15:55:10 +02:00
Eduardo Bart
f289db3a9e
Module sandboxing system
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Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart
e2921c6407
Optimize map view zoomout performance
2012-07-19 03:36:04 -03:00
niczkx
aef3a5b8db
more work on xml stuff (prolly done for today)
2012-07-18 16:36:46 +02:00