niczkx
5015ced156
update houses/monsters/items xml readers
2012-07-18 13:46:58 +02:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
...
* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart
cf9f57736f
More multiprotocol progress
2012-07-18 03:04:57 -03:00
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
2012-07-18 02:58:28 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
eb24d6776e
Multi-protocol
...
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS
6fc11d2fa9
Forgot to make private functions local.
2012-07-18 11:31:32 +12:00
niczkx
28825a3298
lalala
2012-07-18 00:03:46 +02:00
niczkx
02f89dd8be
fixes
2012-07-17 16:12:29 -03:00
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
...
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx
12d30f7355
monsters
2012-07-17 12:00:22 +03:00
BeniS
09425eba31
Fixed crash issue with outfit window with protocols <= 860
2012-07-17 02:39:08 +12:00
BeniS
92e3c2cbd6
Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding.
2012-07-16 11:08:27 +12:00
Eduardo Bart
f47a947bf3
Fixes for last commits
2012-07-15 11:29:05 -03:00
Eduardo Bart
7a08fed689
Optimize overall memory usage
...
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
BeniS
03ca792dbd
* Missed in last commit.
2012-07-15 23:58:51 +12:00
BeniS
81e6cf210e
Merge remote-tracking branch 'origin/master'
2012-07-15 23:50:36 +12:00
BeniS
5520501673
Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
...
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
niczkx
3db6217b7c
trolol
2012-07-15 20:54:44 +03:00
Eduardo Bart
1b0c527ad6
Fix Thing::getTopThing
2012-07-15 03:17:31 -03:00
Eduardo Bart
98c4240446
Changes for the mapeditor
2012-07-15 03:17:31 -03:00
niczkx
7ffb760368
trolo
2012-07-15 21:12:03 +03:00
Eduardo Bart
36e5a5a92f
Remove if spaces
2012-07-14 14:29:42 -03:00
Eduardo Bart
70115e391d
Merge fallen changes
2012-07-14 14:22:18 -03:00
niczkx
5e0f18ab5b
missing files
2012-07-14 16:34:24 -07:00
niczkx
992cbf9d1d
mapeditor changes
2012-07-14 16:20:38 -07:00
Eduardo Bart
e3298d561c
Rework application class and framework
...
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
BeniS
8850528091
Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
...
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.
Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
Kamil
8f492f7e06
Fixed bug with adding Vip from console or map, who is already on viplist.
2012-07-12 13:21:51 +02:00
Henrique
962e9c7d16
Allow logger usage on console applications
2012-07-12 00:21:26 -03:00
Eduardo Bart
e7691b873b
Add error code to onError protocol event
2012-07-09 19:45:34 -03:00
BeniS
902ce06e88
Fixed an issue with the battle list filter.
...
More work on the minimap, interface changes, fixed direction controls, fixed reseting, fixed some draw things (needs some more work to finish).
Fixed a bug in the battle list causing Battle.onFollow(creature) to execute when there was no follow.
2012-07-09 09:19:02 -03:00
otfallen
c8d9833444
woops, added new type to gitignore aswellas commit changes to init.lua
2012-07-09 08:56:18 +02:00
otfallen
42971b10f8
backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv
2012-07-09 08:46:11 +02:00
Eduardo Bart
4ac3ec8344
Minor fixes for releasing otclient
2012-07-08 13:46:09 -03:00
BeniS
4453242bee
Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
2012-07-08 02:09:50 +12:00
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
2012-07-06 02:01:13 -03:00
Eduardo Bart
6bce0bd680
Imrove lua engine
...
* Allow bound C++ functions to return multiples values to lua with tuples
2012-07-05 09:38:48 -03:00
Henrique Santiago
0b98dca50f
Changes to autowalk position on different floors, move its functions to game interface
2012-07-05 02:40:31 -03:00
Eduardo Bart
2c6b83b476
Fix issue #14 , pre animate autowalks
2012-07-05 01:10:01 -03:00
Henrique Santiago
cfd31ef4c0
Change uiitem draw
2012-07-02 17:30:15 -03:00
Eduardo Bart
16d4729f06
Check wrong slot/skill to avoid leaks
2012-06-25 20:48:36 -03:00
Eduardo Bart
472e78d368
Make C++ exception works for lua
...
* Throw exception when open a file fails
2012-06-25 19:42:38 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00
Eduardo Bart
2c7ae6e521
Now otb reader is properly working
2012-06-24 12:44:33 -03:00
Eduardo Bart
e65a8456e9
Add binary tree class for reading otb
2012-06-24 10:06:02 -03:00
Eduardo Bart
eec6114b2d
Optimize lua object push
...
* Optimize position hash
* Fix minimap reload
2012-06-24 08:20:39 -03:00
Eduardo Bart
79532cd612
Optimize minimap save/load
2012-06-23 18:30:54 -03:00
Eduardo Bart
fcd6d3cfe9
Minimap fixes
...
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
139f389d88
fix infinite loop while saving empty minimap
2012-06-22 14:26:12 -03:00
Eduardo Bart
d39cf361ab
improve minimap
2012-06-22 02:26:22 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Eduardo Bart
96c363d997
changes for otb compability
2012-06-21 14:54:20 -03:00
Eduardo Bart
f3499efe83
Adjust fallen changes
...
* Restore old map load() used in minimap
* Change tabs to 4 spaces
* Add missing cmake file
2012-06-21 00:05:44 -03:00
otfallen
6b0d922dd9
missing files
2012-06-21 04:39:40 +02:00
otfallen
d139c3738b
map stuff
2012-06-21 04:31:29 +02:00
Eduardo Bart
eb457bf9cd
Fix error when exiting in win32
2012-06-20 02:41:00 -03:00
Eduardo Bart
8761220deb
Refactoring and flexibility changes
...
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Henrique Santiago
4bdcae2f8b
improvements to skins
2012-06-19 05:46:49 -03:00
Eduardo Bart
1c7bbaea89
Fix memory leaks
...
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart
f650b0e5bb
Restore and fix compile warnings
2012-06-17 18:47:05 -03:00
Eduardo Bart
ad04043a88
Lua binder compability changes
...
* A lot of changes in lua binder to compile with clang's libc++
* Add more portability to luabinder
* Remove const keyword from bound lua functions
* Deprecate std::bind usage with luabinder replace its usage with registerSingletonClass/bindSingletonFunction for binding singleton classes
* Fix a bug in lua binder where calling functions with bil object would make the client crash
* More fixes to compile with clang
2012-06-17 12:21:46 -03:00
Eduardo Bart
10b33c6124
Compile with clang and add cotire
...
* Add cotire cmake module to speedup compilation https://github.com/sakra/cotire
* Fix clang error and warnings
* Rename Font to BitmapFont to fix conflict with Xlib.g Font typedef
* Remove legacy PCH support
* Improve Position hash
2012-06-16 20:20:22 -03:00
Eduardo Bart
4813b7eb4b
many changes
...
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart
0a6470eac4
...
2012-06-14 20:51:11 -03:00
Eduardo Bart
fb36ff2da3
fix freezes from server talks spam
2012-06-14 19:27:57 -03:00
Eduardo Bart
83f86eac64
experimental map shaders
2012-06-14 15:26:55 -03:00
Eduardo Bart
318109158a
changes to make development easier in QtCreator
2012-06-12 13:50:43 -03:00
Eduardo Bart
72f569c250
improve walk animation on low end hardware
2012-06-11 16:03:36 -03:00
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
2012-06-10 20:48:53 -03:00
Henrique Santiago
db59c73ed2
changes to progressrect
2012-06-10 04:46:00 -03:00
Henrique Santiago
52333f5d28
progress rect
2012-06-10 03:09:37 -03:00
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
...
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
Henrique Santiago
587db0d89f
changes to uiitem
2012-06-08 00:02:06 -03:00
Eduardo Bart
486837a61d
minor fixes
...
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
2012-06-07 08:52:17 -03:00
Eduardo Bart
bb1fb939c4
just fixes
...
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart
2dde63d2bc
more changes in container API
2012-06-06 00:44:17 -03:00
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
2012-06-05 20:46:36 -03:00
Henrique Santiago
3cb5216858
protocol login working
2012-06-05 18:27:37 -03:00
Henrique Santiago
6b9943447a
protocol login at lua
2012-06-05 16:16:57 -03:00
Eduardo Bart
8ef4716d71
some APi changes in Container
2012-06-05 14:00:39 -03:00
Eduardo Bart
023a4ebef6
performance improvements
2012-06-05 12:36:27 -03:00
Eduardo Bart
4de9787198
new gcc compile optimizations
2012-06-05 09:39:45 -03:00
Eduardo Bart
296f2a17c4
many modules fixes
2012-06-03 21:28:19 -03:00
Henrique Santiago
3f95d62467
fix draw square
2012-06-03 17:35:07 -03:00
Eduardo Bart
576e775494
fix initialization opengl glitch
2012-06-03 17:25:12 -03:00
Henrique Santiago
fda3ae6809
fix scroll, container item size, tradewindow scroll, questlog window alignment, stop attacking same creature
2012-06-03 17:05:35 -03:00
Eduardo Bart
250e9ac238
more autowalk rework
2012-06-03 16:28:17 -03:00
Eduardo Bart
05d6e8c3e1
autowalk improvement, but still needs to be reworked
2012-06-03 12:49:48 -03:00
Eduardo Bart
3a6f326a8a
attack moving creatures
2012-06-02 21:00:09 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
4c143f4a33
fix splash colors regression
2012-06-01 22:52:40 -03:00
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
2012-06-01 21:38:26 -03:00
Eduardo Bart
ba01909088
fix alpha blending issues
2012-06-01 20:22:10 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
...
* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
...
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago
2676eb4da3
fix crash with outfits
2012-05-18 22:41:22 -03:00
Henrique Santiago
b0fd5b3ec8
removed extended ifdef, its now activated serverside
2012-05-17 12:24:41 -03:00
Henrique Santiago
4f90783789
extended opcode disabled by default. current locale is sent to server on login, bot protection exception
2012-05-16 17:09:37 -03:00
Eduardo Bart
946ec64e7f
new protocol system fixes
2012-05-14 21:04:04 -03:00
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
2012-05-14 20:13:48 -03:00
Eduardo Bart
2478809945
add lua flexibility for protocol
...
* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
2012-05-14 18:39:31 -03:00
Henrique Santiago
b9b9e47bba
isOnBotton draw changes, fixed items like mountains
2012-05-14 01:33:27 -03:00
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
2012-05-13 13:05:09 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
b7a70dd1e3
protocol compability fixes
2012-05-12 17:16:33 -03:00
Eduardo Bart
ffa94f10b6
fix wrong RSA
2012-05-12 11:45:20 -03:00
Eduardo Bart
ee5b00c1a6
fix compile for 862
2012-05-12 11:10:47 -03:00
Eduardo Bart
469e0bbbca
make dat reader more compatible with malformed dats
2012-05-12 09:30:51 -03:00
Eduardo Bart
ae2a476872
more bindings/sends for 870-953
2012-05-12 08:55:22 -03:00
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
2012-05-12 01:52:16 -03:00
Eduardo Bart
abbd15b1c2
basic protocol 910 support
2012-05-11 22:44:13 -03:00
Eduardo Bart
cc261931be
more otserv compatibilities fixes
2012-05-11 18:40:40 -03:00
Eduardo Bart
d586bb5e93
some protocol changes for more compatibility
2012-05-11 16:39:54 -03:00
Eduardo Bart
5584bfdd99
support for protocol854
2012-05-11 15:35:17 -03:00
Eduardo Bart
5a47e9d8a9
support for protocol 810
...
* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
2012-05-11 15:02:57 -03:00
Eduardo Bart
f9bae92bff
fix walk bug
2012-05-11 06:17:46 -03:00
Eduardo Bart
3f2071d097
fix possible walk crash
2012-05-11 06:17:46 -03:00
Eduardo Bart
9abac474dd
style adjustment and fixes
...
* style adjustments, now window and button style
* fix bug when logging on a tile with too many creatures
* remove deprecated onLogin and onLogout events
2012-05-11 06:17:46 -03:00
Henrique Santiago
a20a56a66c
tile max things
2012-05-10 09:09:44 -03:00
Eduardo Bart
04eca969fa
fix compile issue for win32
2012-05-09 20:04:09 -03:00
Eduardo Bart
606fc38109
fixes and missing file
...
* fix walking on tile that has too many creatures
* add missing file
* some walk rework
2012-05-09 19:19:05 -03:00
Eduardo Bart
6495d74edd
restore outfit colors
...
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart
02c5e7b8ff
missing files
...
* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
2012-05-01 21:41:42 -03:00
Eduardo Bart
4f08a288ca
fix compile error, rebind trade functions
2012-04-30 23:59:17 -03:00
Eduardo Bart
f290d821f1
textbooks module complete
2012-04-30 21:53:02 -03:00
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
2012-04-30 21:20:27 -03:00
Eduardo Bart
5b352ac999
add missing lua functions
2012-04-30 19:30:54 -03:00
Eduardo Bart
42ba5b7a2a
bind rule violations/bug report functions
2012-04-30 19:25:43 -03:00
Eduardo Bart
beaba25af1
UI tweaks
2012-04-30 16:30:37 -03:00
Eduardo Bart
dc0ade2bd0
fix teleport incompability with some servers
2012-04-28 23:02:50 -03:00
Eduardo Bart
008fa85635
revert windows and line ending sh*t
2012-04-28 22:07:47 -03:00
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
2012-04-28 21:16:22 -03:00
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
2012-04-28 20:47:34 -03:00
Eduardo Bart
d3665efbb2
fix some items not being rendered in npc trade
2012-04-28 12:35:15 -03:00
Eduardo Bart
53bbde0b48
add missing protocol 8.6 optbyte
2012-04-28 12:12:02 -03:00
Eduardo Bart
47bd619273
more fixes in count/subtypes
2012-04-27 21:44:55 -03:00
Eduardo Bart
519a52910e
fix in npc trade
2012-04-27 20:51:46 -03:00
Eduardo Bart
f589e6a786
fix in npc trade
2012-04-27 20:47:08 -03:00
Eduardo Bart
b75483e9bf
fixes
...
* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart
d3c484938d
why so many readme updates?
2012-04-27 06:59:32 -03:00
Eduardo Bart
7b81a0cf3b
fix possible crash when trading and using containers
2012-04-27 04:28:06 -03:00
Eduardo Bart
ceb051cb75
finally reloadable vip, skills, inventory, chat and minimap
2012-04-27 03:30:54 -03:00
Eduardo Bart
34091bc48e
implement all needed tr() for localization
...
* implement some pt-BR translations
* remove legacy about module
2012-04-26 16:54:16 -03:00
Henrique Santiago
60495174a4
bot traceback, moveup function, chat setting default ongamestart
2012-04-25 21:15:48 -03:00
Eduardo Bart
9aa12acc22
performance improvements
...
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Henrique Santiago
dcefeb134c
remove print, fix creature name position
2012-04-21 21:45:05 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
cb7bd521d2
fix compilation on win32
2012-04-13 21:14:25 -03:00
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
2012-04-13 16:54:08 -03:00
Eduardo Bart
0fe5491635
fix display of stackable items in shop
2012-04-11 00:37:46 -03:00
Eduardo Bart
353aa5215e
fix drawing of 2x2 items on UIItem
2012-04-09 16:33:40 -03:00
AndreFaramir
9c038e2f39
implement npc trade interface
2012-04-08 17:13:51 -03:00
Eduardo Bart
92bd1aba54
optimize graphics performance
2012-04-08 16:31:36 -03:00
Henrique Santiago
c93732a44a
close channel event
2012-04-08 01:13:52 -03:00
Henrique Santiago
9c88c525fb
fixed channels list size
2012-04-07 03:20:36 -03:00
Eduardo Bart
2e43a77d64
change mouse press behaviour
2012-04-07 00:37:29 -03:00
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart
43e2aeec73
fix far zoomout
2012-04-06 01:01:30 -03:00
Eduardo Bart
248ea9e8bc
fix rare crash in containers
2012-04-05 17:51:06 -03:00
Eduardo Bart
f1fda8050a
fix use with for bottom items
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* fix hangables
2012-04-05 00:20:40 -03:00
Eduardo Bart
16acfebe3b
move clipping to painter
2012-04-04 19:46:49 -03:00
Eduardo Bart
c4693fb7b9
improve map framebuffer clear
2012-04-04 18:53:10 -03:00
Eduardo Bart
79b4136a8d
...
2012-04-04 17:32:43 -03:00
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
2012-04-03 23:41:12 -03:00
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
2012-04-03 19:24:15 -03:00
Eduardo Bart
d4afb71263
clean containers when relogging
2012-04-03 11:15:11 -03:00
Eduardo Bart
90d3acce2a
restore containers
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* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
2012-04-02 20:09:47 -03:00
Eduardo Bart
231ba17ba1
remove old unused game files
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* and fix minor allocation leak
2012-04-02 14:53:25 -03:00
Eduardo Bart
8450f1f896
add FileStream class
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* minimize memory consumption by using FileStream for loading sprites
2012-04-02 12:51:03 -03:00
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
2012-03-31 10:43:01 -03:00
Eduardo Bart
95e0a41b55
remove debug message, minor battle fix
2012-03-30 07:06:33 -03:00
Eduardo Bart
fa3d60a00a
minor fixes
2012-03-30 06:51:34 -03:00
Eduardo Bart
959d9a87b0
fix focus bug, change battle events
2012-03-29 19:47:12 -03:00
Eduardo Bart
a475384b73
ui fixes
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* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
2012-03-29 16:25:04 -03:00
Eduardo Bart
58d9426be8
small changes
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* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
2012-03-28 16:32:18 -03:00
Eduardo Bart
a4cef0d390
fix possible mapview crash
2012-03-28 16:09:45 -03:00
Eduardo Bart
ccf55132a1
OMG the chat is finally scrolling!
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* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
2012-03-25 14:10:19 -03:00
Eduardo Bart
de0008caf1
ui and graphics changes
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* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart
3aacd9d43c
console fixes
2012-03-23 19:02:58 -03:00
Eduardo Bart
fe86dc8050
real autowalking
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* smart autowalking using A* path finding algorithm
2012-03-23 17:36:58 -03:00
Eduardo Bart
8bc63e25df
simplistic autowalk
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* add simple and stupid autowalk algorithm
* fix issue in classic control
2012-03-23 11:48:00 -03:00
Eduardo Bart
239f58296e
restore inventory and healthbar
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* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
2012-03-23 10:48:05 -03:00
Eduardo Bart
b301aa1a2b
rework splitter implementation
2012-03-23 00:06:00 -03:00
Eduardo Bart
79a1d66f3f
add splitter widget
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* add horizontal/vertical cursor
* possibildiade to resize game map with the new splitter widget
* fix reload warnings in textmessage
2012-03-22 22:52:31 -03:00
Eduardo Bart
33458a3e39
modules changes
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* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00
Eduardo Bart
159eb98df2
introduce startup options
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* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
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* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
2012-03-22 09:57:43 -03:00
Eduardo Bart
28633a9e20
fixes
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* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
2012-03-21 14:30:57 -03:00
Eduardo Bart
57adcb38bd
rework windows crash handler
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* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
2012-03-21 12:31:34 -03:00
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart
b4261a8c7b
bunch of optimizations
2012-03-20 12:17:10 -03:00