Commit Graph

491 Commits

Author SHA1 Message Date
Eduardo Bart 606fc38109 fixes and missing file
* fix walking on tile that has too many creatures
* add missing file
* some walk rework
2012-05-09 19:19:05 -03:00
Eduardo Bart 6495d74edd restore outfit colors
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart 02c5e7b8ff missing files
* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
2012-05-01 21:41:42 -03:00
Eduardo Bart 4f08a288ca fix compile error, rebind trade functions 2012-04-30 23:59:17 -03:00
Eduardo Bart f290d821f1 textbooks module complete 2012-04-30 21:53:02 -03:00
Eduardo Bart 00740b56f3 begin playertrade, questlog and textbooks modules 2012-04-30 21:20:27 -03:00
Eduardo Bart 5b352ac999 add missing lua functions 2012-04-30 19:30:54 -03:00
Eduardo Bart 42ba5b7a2a bind rule violations/bug report functions 2012-04-30 19:25:43 -03:00
Eduardo Bart beaba25af1 UI tweaks 2012-04-30 16:30:37 -03:00
Eduardo Bart dc0ade2bd0 fix teleport incompability with some servers 2012-04-28 23:02:50 -03:00
Eduardo Bart 008fa85635 revert windows and line ending sh*t 2012-04-28 22:07:47 -03:00
Eduardo Bart df0147cf64 remove usage of libpng with custom save_png 2012-04-28 21:16:22 -03:00
Cayan 6ed0e099db Added support for exporting the sprites as PNG files. 2012-04-28 20:47:34 -03:00
Eduardo Bart d3665efbb2 fix some items not being rendered in npc trade 2012-04-28 12:35:15 -03:00
Eduardo Bart 53bbde0b48 add missing protocol 8.6 optbyte 2012-04-28 12:12:02 -03:00
Eduardo Bart 47bd619273 more fixes in count/subtypes 2012-04-27 21:44:55 -03:00
Eduardo Bart 519a52910e fix in npc trade 2012-04-27 20:51:46 -03:00
Eduardo Bart f589e6a786 fix in npc trade 2012-04-27 20:47:08 -03:00
Eduardo Bart b75483e9bf fixes
* fix filestream read
* fix transparent minimap
2012-04-27 19:17:51 -03:00
Eduardo Bart d3c484938d why so many readme updates? 2012-04-27 06:59:32 -03:00
Eduardo Bart 7b81a0cf3b fix possible crash when trading and using containers 2012-04-27 04:28:06 -03:00
Eduardo Bart ceb051cb75 finally reloadable vip, skills, inventory, chat and minimap 2012-04-27 03:30:54 -03:00
Eduardo Bart 34091bc48e implement all needed tr() for localization
* implement some pt-BR translations
* remove legacy about module
2012-04-26 16:54:16 -03:00
Henrique Santiago 60495174a4 bot traceback, moveup function, chat setting default ongamestart 2012-04-25 21:15:48 -03:00
Eduardo Bart 9aa12acc22 performance improvements
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Henrique Santiago dcefeb134c remove print, fix creature name position 2012-04-21 21:45:05 -03:00
Eduardo Bart f14706206a continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart cb7bd521d2 fix compilation on win32 2012-04-13 21:14:25 -03:00
Eduardo Bart c4525059ce implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
Eduardo Bart 0fe5491635 fix display of stackable items in shop 2012-04-11 00:37:46 -03:00
Eduardo Bart 353aa5215e fix drawing of 2x2 items on UIItem 2012-04-09 16:33:40 -03:00
AndreFaramir 9c038e2f39 implement npc trade interface 2012-04-08 17:13:51 -03:00
Eduardo Bart 92bd1aba54 optimize graphics performance 2012-04-08 16:31:36 -03:00
Henrique Santiago c93732a44a close channel event 2012-04-08 01:13:52 -03:00
Henrique Santiago 9c88c525fb fixed channels list size 2012-04-07 03:20:36 -03:00
Eduardo Bart 2e43a77d64 change mouse press behaviour 2012-04-07 00:37:29 -03:00
Eduardo Bart 2835a66bab experimental minimap
* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart 43e2aeec73 fix far zoomout 2012-04-06 01:01:30 -03:00
Eduardo Bart 248ea9e8bc fix rare crash in containers 2012-04-05 17:51:06 -03:00
Eduardo Bart f1fda8050a fix use with for bottom items
* fix hangables
2012-04-05 00:20:40 -03:00
Eduardo Bart 16acfebe3b move clipping to painter 2012-04-04 19:46:49 -03:00
Eduardo Bart c4693fb7b9 improve map framebuffer clear 2012-04-04 18:53:10 -03:00
Eduardo Bart 79b4136a8d ... 2012-04-04 17:32:43 -03:00
Eduardo Bart b5a4d31fa7 more graphics optimizations
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart dd875fc925 support for GL_EXT_framebuffer_object 2012-04-03 23:41:12 -03:00
Eduardo Bart cb890e8cb1 prevent some protocol crashs 2012-04-03 19:24:15 -03:00
Eduardo Bart d4afb71263 clean containers when relogging 2012-04-03 11:15:11 -03:00
Eduardo Bart 90d3acce2a restore containers
* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
2012-04-02 20:09:47 -03:00
Eduardo Bart 231ba17ba1 remove old unused game files
* and fix minor allocation leak
2012-04-02 14:53:25 -03:00
Eduardo Bart 8450f1f896 add FileStream class
* minimize memory consumption by using FileStream for loading sprites
2012-04-02 12:51:03 -03:00
Eduardo Bart 0ddaa234af rework on UILineEdit
* allow multiline text editing
* rename UILineEdit to UITextEdit
2012-03-31 10:43:01 -03:00
Eduardo Bart 95e0a41b55 remove debug message, minor battle fix 2012-03-30 07:06:33 -03:00
Eduardo Bart fa3d60a00a minor fixes 2012-03-30 06:51:34 -03:00
Eduardo Bart 959d9a87b0 fix focus bug, change battle events 2012-03-29 19:47:12 -03:00
Eduardo Bart a475384b73 ui fixes
* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
2012-03-29 16:25:04 -03:00
Eduardo Bart 58d9426be8 small changes
* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
2012-03-28 16:32:18 -03:00
Eduardo Bart a4cef0d390 fix possible mapview crash 2012-03-28 16:09:45 -03:00
Eduardo Bart ccf55132a1 OMG the chat is finally scrolling!
* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
2012-03-25 14:10:19 -03:00
Eduardo Bart de0008caf1 ui and graphics changes
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart 3aacd9d43c console fixes 2012-03-23 19:02:58 -03:00
Eduardo Bart fe86dc8050 real autowalking
* smart autowalking using A* path finding algorithm
2012-03-23 17:36:58 -03:00
Eduardo Bart 8bc63e25df simplistic autowalk
* add simple and stupid autowalk algorithm
* fix issue in classic control
2012-03-23 11:48:00 -03:00
Eduardo Bart 239f58296e restore inventory and healthbar
* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
2012-03-23 10:48:05 -03:00
Eduardo Bart b301aa1a2b rework splitter implementation 2012-03-23 00:06:00 -03:00
Eduardo Bart 79a1d66f3f add splitter widget
* add horizontal/vertical cursor
* possibildiade to resize game map with the new splitter widget
* fix reload warnings in textmessage
2012-03-22 22:52:31 -03:00
Eduardo Bart 33458a3e39 modules changes
* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00
Eduardo Bart 159eb98df2 introduce startup options
* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart 3ad97c9eab crash handler, logger and oengles changes
* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
2012-03-22 09:57:43 -03:00
Eduardo Bart 28633a9e20 fixes
* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
2012-03-21 14:30:57 -03:00
Eduardo Bart 57adcb38bd rework windows crash handler
* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
2012-03-21 12:31:34 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart f62f507813 just fixes
* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart 4bac617fd9 some protocol 870 support 2012-03-18 17:59:00 -03:00
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart a24212d4de back to otclient dev, with new background!
* show otclient version in background
* disable about module (don't really need it)
* new function for formating strings like sprintf, Fw::formatString
* new nice background (taken from RPG maker XV)
* update contact information in README
* fix text rendering issues with opacity
2012-03-16 10:31:21 -03:00
Eduardo Bart b46d4c4d5f non relevant changes 2012-03-16 10:31:21 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 1145eb7e42 fix creature draw bug 2012-02-09 05:52:52 -02:00
Eduardo Bart a8c9980a5c bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers 2012-02-09 01:45:19 -02:00
Eduardo Bart 55fbb5f1a6 improvment in connect 2012-02-08 20:58:27 -02:00
Eduardo Bart 175f97b98f reaname and cleanup many stuff 2012-02-08 19:23:15 -02:00
Eduardo Bart f056131ae1 fix possible crash when reading border style, fix onLogin event 2012-02-08 11:44:06 -02:00
AndreFaramir b56a7e3029 bind more needs for battle window 2012-02-08 11:05:31 -02:00
AndreFaramir aff8c7717e fixes and preparations for battle window 2012-02-08 06:12:46 -02:00
Eduardo Bart 9bff1aa6ea changes in creature drawing for battle list 2012-02-08 03:13:52 -02:00
Eduardo Bart a24fe38174 fix some issues with stackpos 2012-02-08 02:20:14 -02:00
Eduardo Bart 1013ae279b fix messagebox and rename some stuff 2012-02-08 00:11:57 -02:00
Eduardo Bart 619f751371 fixes in uicreature rendering 2012-02-07 23:33:08 -02:00
Eduardo Bart 09b3aa82df add onGameStart/onGameEnd/onLogin/onLogout events 2012-02-07 21:54:33 -02:00
Eduardo Bart ee1357a848 add combat controls 2012-02-07 21:06:52 -02:00
Eduardo Bart d6ade5a8e0 fix draw of uicreature 2012-02-07 05:59:20 -02:00
Eduardo Bart 0b220e2e88 pass item id to item shader 2012-02-07 05:04:22 -02:00
Eduardo Bart e9411aa244 some cleanup 2012-02-07 01:33:50 -02:00
Eduardo Bart 85a121822e allow useWith with inventory items 2012-02-07 01:02:06 -02:00
Eduardo Bart 53ead20de5 restore map clicking 2012-02-06 23:35:46 -02:00
Eduardo Bart 46df3c7dbe some window moving 2012-02-06 22:41:53 -02:00
Eduardo Bart 88301c329a a lot of changes in modules 2012-02-06 17:19:47 -02:00