Henrique
|
6a33473a1a
|
map class more flexible
|
2011-11-23 01:11:49 -02:00 |
Henrique
|
558872f57d
|
bind some functions
|
2011-11-16 16:52:59 -02:00 |
Henrique
|
591f8c2c7c
|
uiitem and outfit class fixes
|
2011-11-14 20:47:36 -02:00 |
Henrique
|
a95d0bcc1f
|
outfit window init
|
2011-11-14 20:32:55 -02:00 |
Henrique
|
fd80589c7b
|
creature square init, inventory improvements
|
2011-11-13 20:23:21 -02:00 |
Henrique
|
5f34648c0e
|
outfits, item, creature, thing rework
|
2011-11-13 06:46:19 -02:00 |
Henrique
|
0fa61333fa
|
thingstype rework
|
2011-11-12 04:24:32 -02:00 |
Eduardo Bart
|
fc65f99ead
|
improve window moving, minor changes to enable others apps use otclient framework
|
2011-11-11 18:26:10 -02:00 |
Henrique
|
3f4ad7977c
|
using items, just test, almost nothing done yet
|
2011-11-10 04:53:16 -02:00 |
Henrique
|
7487931b87
|
inventory module
|
2011-11-10 03:29:25 -02:00 |
Henrique
|
6a17173d08
|
swap map to array
|
2011-11-08 00:12:23 -02:00 |
Henrique
|
a3c65f3a7e
|
missiles and some reworking
|
2011-11-07 23:44:43 -02:00 |
Eduardo Bart
|
ce67fd1733
|
change effects animation calculation
|
2011-11-07 15:20:13 -02:00 |
Henrique
|
4e0ca24cb7
|
creature direction fix
|
2011-11-06 19:45:42 -02:00 |
Henrique
|
aa682355fa
|
thing fix, no jump walk, but a little slow
|
2011-11-06 19:08:36 -02:00 |
Henrique
|
7db6b8b5e6
|
walk changes, nothing special
|
2011-11-06 02:12:13 -02:00 |
Eduardo Bart
|
4208e40c76
|
walk animation improv
|
2011-11-05 19:43:13 -02:00 |
Eduardo Bart
|
d2c3e554dc
|
remove walk updates from render loop to fix some issues and have better performance
|
2011-11-05 19:37:36 -02:00 |
Eduardo Bart
|
63652bd3a3
|
changes the way that walk calculates
|
2011-11-05 19:01:41 -02:00 |
Henrique
|
fbda996b76
|
walk improvements, but not great yet
|
2011-11-05 18:34:49 -02:00 |
Henrique
|
2ec3ad40a1
|
fixed creature names outside map
|
2011-11-04 02:53:00 -02:00 |
Henrique
|
667ff41ad9
|
skills
|
2011-11-03 20:14:56 -02:00 |
Henrique
|
dbbfe0b3ea
|
parse player stats
|
2011-11-03 17:27:05 -02:00 |
Henrique
|
4fb59e25f4
|
talk functions on game class
|
2011-11-03 14:26:17 -02:00 |
Henrique
|
b05bb7818d
|
remove POKE and improve item animation
|
2011-11-02 22:55:50 -02:00 |
Henrique
|
1406e23c23
|
item animation sync fixed
|
2011-11-02 22:36:05 -02:00 |
Eduardo Bart
|
999fa731c0
|
new font files, fixed some font issues
|
2011-11-01 00:35:50 -02:00 |
Henrique
|
da10f16a64
|
thingfixes
|
2011-09-15 22:02:16 -03:00 |
Henrique
|
b69dc5487f
|
textmessage
|
2011-09-04 14:21:42 -03:00 |
Eduardo Bart
|
9ca98dd00e
|
change comments
|
2011-09-01 21:00:29 -03:00 |
Eduardo Bart
|
bc19e5e783
|
change comment
|
2011-09-01 19:02:54 -03:00 |
Eduardo Bart
|
e37efe7e65
|
new render, look through windows/doors
|
2011-09-01 19:00:46 -03:00 |
Eduardo Bart
|
ff2e248e40
|
fix typo
|
2011-09-01 14:55:50 -03:00 |
Eduardo Bart
|
3a4bd50665
|
walk displacment
|
2011-09-01 14:47:38 -03:00 |
Eduardo Bart
|
361b28c6d6
|
walk perfect?
|
2011-09-01 11:49:51 -03:00 |
Eduardo Bart
|
ee5180b9c5
|
diagonal walk improv
|
2011-08-31 23:56:01 -03:00 |
Eduardo Bart
|
d6a29b7cb7
|
walk almost like tibia
|
2011-08-31 22:45:11 -03:00 |
Eduardo Bart
|
825502d184
|
poke ifdef
|
2011-08-31 21:44:33 -03:00 |
Eduardo Bart
|
ffa4a06c4b
|
creatures walk almost there
|
2011-08-31 19:42:52 -03:00 |
Eduardo Bart
|
afe095e292
|
fix a walk glitch
|
2011-08-31 19:08:55 -03:00 |
Eduardo Bart
|
3b5dd3ecf9
|
stack/render order working more like tibia
|
2011-08-31 18:41:04 -03:00 |
Eduardo Bart
|
0b4d7ace05
|
change how tile stack works
|
2011-08-31 17:22:57 -03:00 |
Eduardo Bart
|
8e08decd25
|
enums for protocol opcodes
|
2011-08-31 13:49:51 -03:00 |
Eduardo Bart
|
e69a6d1140
|
move datmanager to thingstype
|
2011-08-31 12:03:33 -03:00 |
Eduardo Bart
|
427dd91d79
|
improv animation draw
|
2011-08-31 11:33:23 -03:00 |
Eduardo Bart
|
1a080dbf15
|
more dat renaming
|
2011-08-31 10:58:01 -03:00 |
Eduardo Bart
|
6187bdbbdb
|
dat comments and enum changes
|
2011-08-31 10:16:56 -03:00 |
Eduardo Bart
|
1da42f9a3b
|
just some renaming
|
2011-08-31 02:15:59 -03:00 |
Henrique
|
c3deadf916
|
dat opts solved
|
2011-08-31 01:08:16 -03:00 |
Eduardo Bart
|
8a179ea585
|
remvoe update cache since no much fps increase
|
2011-08-30 21:28:23 -03:00 |
Henrique
|
8ca0500712
|
stackable items fix
|
2011-08-30 21:22:02 -03:00 |
Eduardo Bart
|
2d61466263
|
creature names fix
|
2011-08-30 20:51:09 -03:00 |
Eduardo Bart
|
4d10b0dd49
|
render improvments using some cache
|
2011-08-30 20:39:14 -03:00 |
Eduardo Bart
|
27ccb472d2
|
implement status messages
|
2011-08-30 12:12:57 -03:00 |
Henrique
|
4d90b674ac
|
walk changes, not done yet
|
2011-08-30 11:42:05 -03:00 |
Eduardo Bart
|
9bae47a40c
|
walk animation improvments
|
2011-08-30 10:26:18 -03:00 |
Henrique
|
33573e957d
|
map position, skills
|
2011-08-29 22:34:17 -03:00 |
Eduardo Bart
|
608e5a0331
|
alternate walk animation
|
2011-08-29 21:40:52 -03:00 |
Eduardo Bart
|
4d47bb9ecf
|
walk animation
|
2011-08-29 20:57:00 -03:00 |
Eduardo Bart
|
67d8112ed0
|
logout improvments
|
2011-08-29 20:20:30 -03:00 |
Eduardo Bart
|
eb4b83faaf
|
fix a crash
|
2011-08-29 19:27:22 -03:00 |
Eduardo Bart
|
f05c048f6d
|
straightforward signal and slots system for lua events
|
2011-08-29 16:35:58 -03:00 |
Eduardo Bart
|
f41fd0576c
|
login/logout/ctrl+g working correctly
|
2011-08-29 15:38:01 -03:00 |
Eduardo Bart
|
8b2cb410c2
|
ctrl+g kinda working, but login/logout events still need a remake
|
2011-08-29 11:14:21 -03:00 |
Henrique
|
b859f66952
|
diagonal walking, there is a map bug
|
2011-08-29 02:54:28 -03:00 |
Henrique
|
1bb89e053a
|
improved fps
|
2011-08-29 00:06:02 -03:00 |
Henrique
|
fe9591ca8d
|
walk back?
|
2011-08-28 23:46:42 -03:00 |
Henrique
|
d3cd4feee5
|
walking improvements
|
2011-08-28 21:38:26 -03:00 |
Henrique
|
7242dfc9ee
|
cpp functions order changed
|
2011-08-28 16:51:34 -03:00 |
Henrique
|
4bd701f94c
|
some render improvements
|
2011-08-28 16:47:23 -03:00 |
Eduardo Bart
|
ba8f8b889e
|
simplify outfit render
|
2011-08-28 15:06:47 -03:00 |
Eduardo Bart
|
fbabe6b3ed
|
change color constants
|
2011-08-28 14:49:15 -03:00 |
Eduardo Bart
|
05edcc218d
|
add some typedefs
|
2011-08-28 13:31:01 -03:00 |
Eduardo Bart
|
e87297c1b5
|
reorganize all constants and place them into namespaces
|
2011-08-28 13:02:26 -03:00 |
Eduardo Bart
|
f7eac377e7
|
restore copyright notice
|
2011-08-28 10:17:58 -03:00 |
Eduardo Bart
|
7962fbec19
|
change some deque to vectors
|
2011-08-27 21:07:38 -03:00 |
Henrique
|
4d9c974c34
|
creatures name fix
|
2011-08-26 18:34:16 -03:00 |
Eduardo Bart
|
c60b677baa
|
basic charlist
|
2011-08-26 15:00:22 -03:00 |
Henrique
|
b58a1aa7d4
|
remove garbage
|
2011-08-26 12:48:23 -03:00 |
Henrique
|
0c4d0632c2
|
walk improvements, still have some bugs
|
2011-08-26 12:44:29 -03:00 |
Henrique
|
94cdfb1856
|
walk in early stages, many fixes in todo
|
2011-08-26 02:07:23 -03:00 |
Henrique
|
63f6c38394
|
items animation
|
2011-08-25 10:30:46 -03:00 |
Henrique
|
9088bad0b0
|
addons, item count, stackpos fix
|
2011-08-24 00:58:23 -03:00 |
Henrique
|
24c45bde50
|
fix merge
|
2011-08-21 22:12:37 -03:00 |
Henrique
|
877cd6440e
|
name adjusts
|
2011-08-21 22:01:59 -03:00 |
Eduardo Bart
|
30de60c562
|
mend
|
2011-08-21 18:51:13 -03:00 |
Eduardo Bart
|
8007e37796
|
console max lines
|
2011-08-21 18:49:31 -03:00 |
Henrique
|
80211b9985
|
health bar improvement, drawOffset bug fix
|
2011-08-21 16:09:23 -03:00 |
Henrique
|
377a249f52
|
remove text draw on tiles
|
2011-08-21 00:24:43 -03:00 |
Henrique
|
1a2dcd08ed
|
Merge branch 'master' of github.com:edubart/otclient
|
2011-08-21 00:22:00 -03:00 |
Henrique
|
06a72ffb7e
|
stack fix, creature names and health bar, still buggy
|
2011-08-21 00:21:35 -03:00 |
Eduardo Bart
|
b410921e32
|
fix focus bugs in UI
|
2011-08-20 22:01:46 -03:00 |
Eduardo Bart
|
7584c806f4
|
Merge branch 'master' of github.com:edubart/otclient
|
2011-08-20 17:30:51 -03:00 |
Eduardo Bart
|
38529ea837
|
lua console and some changes
|
2011-08-20 17:30:41 -03:00 |
Henrique
|
9b112b1daf
|
map tile render rework, not done yet
|
2011-08-19 23:08:27 -03:00 |
Eduardo Bart
|
033f14780d
|
make otml simpler and easier to use, improve error handling/exceptions
|
2011-08-19 15:53:23 -03:00 |
Eduardo Bart
|
09548488fa
|
cache sprites masks
|
2011-08-19 11:23:02 -03:00 |
Eduardo Bart
|
0df7e2ed6a
|
cache sprites masks
|
2011-08-19 11:18:24 -03:00 |
Eduardo Bart
|
7b13161036
|
draw health bars but still incorrect
|
2011-08-19 10:23:35 -03:00 |
Eduardo Bart
|
817234a660
|
head outfit color fix
|
2011-08-19 09:49:29 -03:00 |
Eduardo Bart
|
66e58c5914
|
missing param
|
2011-08-19 09:32:08 -03:00 |
Eduardo Bart
|
c6dd25ed99
|
outfit colors
|
2011-08-19 09:26:26 -03:00 |
Henrique
|
8b2bceaef3
|
effect delete restored
|
2011-08-17 02:04:45 -03:00 |
Henrique
|
16a187b014
|
creature walk, fps fix (map duplicate items fix with clean), some protocol parses
|
2011-08-17 01:45:55 -03:00 |
Henrique
|
d4244be464
|
effect fix, spr assert
|
2011-08-16 10:25:21 -03:00 |
Eduardo Bart
|
7d419d49e4
|
git ignore more files
|
2011-08-16 10:09:35 -03:00 |
Eduardo Bart
|
be21321393
|
...
|
2011-08-16 10:06:16 -03:00 |
Eduardo Bart
|
e51c29702c
|
fix crash
|
2011-08-16 09:58:49 -03:00 |
Eduardo Bart
|
758b4b5dfb
|
display motd message only once, remove update loop, use g_platform.getTicks() instead
|
2011-08-16 09:47:30 -03:00 |
Henrique
|
97d2c30a81
|
effects working, map on higher levels too
|
2011-08-16 02:47:35 -03:00 |
Eduardo Bart
|
3d4cfb793e
|
net improvments
|
2011-08-16 00:27:46 -03:00 |
Eduardo Bart
|
f87b475f49
|
revise network system
|
2011-08-15 21:30:31 -03:00 |
Eduardo Bart
|
be15b1820d
|
more refactoring
|
2011-08-15 18:02:52 -03:00 |
Eduardo Bart
|
2e1a96c2df
|
rework on dat and spr loader
|
2011-08-15 16:15:49 -03:00 |
Eduardo Bart
|
b21ccd16f9
|
fix gitignore and add missing sources
|
2011-08-15 11:11:24 -03:00 |