Commit Graph

265 Commits

Author SHA1 Message Date
Henrique Santiago 132f9a00e4 fix walk again 2012-01-06 22:49:43 -02:00
Henrique Santiago 14c517d7a6 skulls, shields and emblems are now rendered, thanks to joao 2012-01-06 21:54:30 -02:00
Eduardo Bart f3c0260ea2 change bot protection 2012-01-06 17:29:51 -02:00
Henrique Santiago 9909ffed35 fix walk 2012-01-06 15:29:18 -02:00
Henrique Santiago c6c71a3426 fix object menu order 2012-01-06 14:16:47 -02:00
Henrique Santiago b9e5a4e463 show item count on inventory 2012-01-05 17:28:32 -02:00
Henrique Santiago 1b83126ed5 separator fix, fix draw outside map 2012-01-05 16:34:53 -02:00
Henrique Santiago 7e7050929d attack and follow 2012-01-05 12:24:38 -02:00
Henrique Santiago 320b67e292 copy name, invite to party 2012-01-05 10:48:10 -02:00
Eduardo Bart 30ce5e2ba9 reorganize some stuff 2012-01-04 23:28:29 -02:00
Henrique Santiago a73908fbbe addremove vip and look improvements 2012-01-04 12:30:28 -02:00
Henrique Santiago f16318e80a fix look 2012-01-04 11:39:08 -02:00
Henrique Santiago 478e55e658 thing menu improvements 2012-01-04 11:02:50 -02:00
Eduardo Bart b8150d160e implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
Henrique Santiago 7c4191b1e6 menu working, still need to fix size and add events 2012-01-03 20:27:31 -02:00
Henrique Santiago 01a2e3a636 restore set outfit 2012-01-03 18:41:00 -02:00
Henrique Santiago 8ad16fec18 protocol send functions 2012-01-03 11:13:54 -02:00
Henrique Santiago 9fbdf3f5cb look on items 2012-01-02 22:10:39 -02:00
Henrique Santiago 7c28297397 menu open or use for backpacks 2012-01-02 21:08:17 -02:00
Henrique Santiago a52ff707fe look improvements 2012-01-02 17:02:05 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Henrique Santiago 1ca825a4b6 creature distinction, look, remove textmessage bug 2011-12-30 16:14:50 -02:00
Henrique Santiago 88f36b0455 some rework 2011-12-30 12:15:23 -02:00
Henrique Santiago ded2133e7c fix particle removal, static messages colors 2011-12-30 06:19:43 -02:00
Eduardo Bart 7c0ad7a356 fix EGL 2011-12-29 17:36:43 -02:00
Eduardo Bart d597335135 make work on win32 again using GLEW 2011-12-29 16:21:58 -02:00
Henrique Santiago d67442dc49 introduce statictext 2011-12-29 15:45:59 -02:00
Henrique Santiago ad82c549b8 walk fixed, animated text changes 2011-12-29 05:08:02 -02:00
Eduardo Bart 400afa9981 fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00
Henrique Santiago 11bb365dce crash fix, add server beat 2011-12-28 09:26:52 -02:00
Henrique Santiago 5faa903e18 creatures walk and outift fixes 2011-12-28 09:00:09 -02:00
Henrique Santiago df0f2febe6 more rework 2011-12-27 00:18:15 -02:00
Henrique Santiago 5830a3dc3e animated text 2011-12-26 09:53:16 -02:00
Henrique Santiago 37a6a38ca6 some reworks 2011-12-26 04:14:57 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Henrique Santiago 24022317be particles improvements 2011-12-13 18:06:22 -02:00
Eduardo Bart 04ee85dc92 experiment shaders in outfit 2011-12-08 15:28:29 -02:00
Eduardo Bart 5ec386b35f bloom shader 2011-12-07 21:43:12 -02:00
Eduardo Bart b5cf4ad2c4 test shader effect 2011-12-07 17:54:28 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart f548825faf too many changes to list, many regressions were made, master will be UNSTABLE for a few days 2011-12-03 19:52:56 -02:00
Henrique 19eb56997d add empty thing type 2011-12-02 01:01:56 -02:00
Henrique 3e27d5a79f create thing m_type 2011-12-02 00:29:05 -02:00
Eduardo Bart 9bb7332ac0 Merge branch 'revgraphics' 2011-12-01 20:33:45 -02:00
Eduardo Bart d5e15d1f06 add clock, change exceptions, add network exceptions, fix some crashes 2011-12-01 20:26:21 -02:00
Henrique 1185dc9a00 small fix to sprite loading 2011-11-30 17:26:42 -02:00
Henrique 32c916ee68 fluids fixed. thanks chojrak. still needs to create some constants to fluids type. 2011-11-30 16:59:36 -02:00
Eduardo Bart 828abab6d1 small fix to compile on ARM 2011-11-28 21:10:16 -02:00
Henrique c8d5ca1cfb forgot to save last changes 2011-11-23 02:33:04 -02:00
Henrique 9208bf7b5a fix aspect ratio, clicking, TODO: add setVisibleSize event, for uimap resizing 2011-11-23 02:27:58 -02:00
Henrique 6a33473a1a map class more flexible 2011-11-23 01:11:49 -02:00
Henrique 558872f57d bind some functions 2011-11-16 16:52:59 -02:00
Henrique 591f8c2c7c uiitem and outfit class fixes 2011-11-14 20:47:36 -02:00
Henrique a95d0bcc1f outfit window init 2011-11-14 20:32:55 -02:00
Henrique fd80589c7b creature square init, inventory improvements 2011-11-13 20:23:21 -02:00
Henrique 5f34648c0e outfits, item, creature, thing rework 2011-11-13 06:46:19 -02:00
Henrique 0fa61333fa thingstype rework 2011-11-12 04:24:32 -02:00
Eduardo Bart fc65f99ead improve window moving, minor changes to enable others apps use otclient framework 2011-11-11 18:26:10 -02:00
Henrique 3f4ad7977c using items, just test, almost nothing done yet 2011-11-10 04:53:16 -02:00
Henrique 7487931b87 inventory module 2011-11-10 03:29:25 -02:00
Henrique 6a17173d08 swap map to array 2011-11-08 00:12:23 -02:00
Henrique a3c65f3a7e missiles and some reworking 2011-11-07 23:44:43 -02:00
Eduardo Bart ce67fd1733 change effects animation calculation 2011-11-07 15:20:13 -02:00
Henrique 4e0ca24cb7 creature direction fix 2011-11-06 19:45:42 -02:00
Henrique aa682355fa thing fix, no jump walk, but a little slow 2011-11-06 19:08:36 -02:00
Henrique 7db6b8b5e6 walk changes, nothing special 2011-11-06 02:12:13 -02:00
Eduardo Bart 4208e40c76 walk animation improv 2011-11-05 19:43:13 -02:00
Eduardo Bart d2c3e554dc remove walk updates from render loop to fix some issues and have better performance 2011-11-05 19:37:36 -02:00
Eduardo Bart 63652bd3a3 changes the way that walk calculates 2011-11-05 19:01:41 -02:00
Henrique fbda996b76 walk improvements, but not great yet 2011-11-05 18:34:49 -02:00
Henrique 2ec3ad40a1 fixed creature names outside map 2011-11-04 02:53:00 -02:00
Henrique 667ff41ad9 skills 2011-11-03 20:14:56 -02:00
Henrique dbbfe0b3ea parse player stats 2011-11-03 17:27:05 -02:00
Henrique 4fb59e25f4 talk functions on game class 2011-11-03 14:26:17 -02:00
Henrique b05bb7818d remove POKE and improve item animation 2011-11-02 22:55:50 -02:00
Henrique 1406e23c23 item animation sync fixed 2011-11-02 22:36:05 -02:00
Eduardo Bart 999fa731c0 new font files, fixed some font issues 2011-11-01 00:35:50 -02:00
Henrique da10f16a64 thingfixes 2011-09-15 22:02:16 -03:00
Henrique b69dc5487f textmessage 2011-09-04 14:21:42 -03:00
Eduardo Bart 9ca98dd00e change comments 2011-09-01 21:00:29 -03:00
Eduardo Bart bc19e5e783 change comment 2011-09-01 19:02:54 -03:00
Eduardo Bart e37efe7e65 new render, look through windows/doors 2011-09-01 19:00:46 -03:00
Eduardo Bart ff2e248e40 fix typo 2011-09-01 14:55:50 -03:00
Eduardo Bart 3a4bd50665 walk displacment 2011-09-01 14:47:38 -03:00
Eduardo Bart 361b28c6d6 walk perfect? 2011-09-01 11:49:51 -03:00
Eduardo Bart ee5180b9c5 diagonal walk improv 2011-08-31 23:56:01 -03:00
Eduardo Bart d6a29b7cb7 walk almost like tibia 2011-08-31 22:45:11 -03:00
Eduardo Bart 825502d184 poke ifdef 2011-08-31 21:44:33 -03:00
Eduardo Bart ffa4a06c4b creatures walk almost there 2011-08-31 19:42:52 -03:00
Eduardo Bart afe095e292 fix a walk glitch 2011-08-31 19:08:55 -03:00
Eduardo Bart 3b5dd3ecf9 stack/render order working more like tibia 2011-08-31 18:41:04 -03:00
Eduardo Bart 0b4d7ace05 change how tile stack works 2011-08-31 17:22:57 -03:00
Eduardo Bart 8e08decd25 enums for protocol opcodes 2011-08-31 13:49:51 -03:00
Eduardo Bart e69a6d1140 move datmanager to thingstype 2011-08-31 12:03:33 -03:00
Eduardo Bart 427dd91d79 improv animation draw 2011-08-31 11:33:23 -03:00
Eduardo Bart 1a080dbf15 more dat renaming 2011-08-31 10:58:01 -03:00
Eduardo Bart 6187bdbbdb dat comments and enum changes 2011-08-31 10:16:56 -03:00
Eduardo Bart 1da42f9a3b just some renaming 2011-08-31 02:15:59 -03:00
Henrique c3deadf916 dat opts solved 2011-08-31 01:08:16 -03:00
Eduardo Bart 8a179ea585 remvoe update cache since no much fps increase 2011-08-30 21:28:23 -03:00
Henrique 8ca0500712 stackable items fix 2011-08-30 21:22:02 -03:00
Eduardo Bart 2d61466263 creature names fix 2011-08-30 20:51:09 -03:00
Eduardo Bart 4d10b0dd49 render improvments using some cache 2011-08-30 20:39:14 -03:00
Eduardo Bart 27ccb472d2 implement status messages 2011-08-30 12:12:57 -03:00
Henrique 4d90b674ac walk changes, not done yet 2011-08-30 11:42:05 -03:00
Eduardo Bart 9bae47a40c walk animation improvments 2011-08-30 10:26:18 -03:00
Henrique 33573e957d map position, skills 2011-08-29 22:34:17 -03:00
Eduardo Bart 608e5a0331 alternate walk animation 2011-08-29 21:40:52 -03:00
Eduardo Bart 4d47bb9ecf walk animation 2011-08-29 20:57:00 -03:00
Eduardo Bart 67d8112ed0 logout improvments 2011-08-29 20:20:30 -03:00
Eduardo Bart eb4b83faaf fix a crash 2011-08-29 19:27:22 -03:00
Eduardo Bart f05c048f6d straightforward signal and slots system for lua events 2011-08-29 16:35:58 -03:00
Eduardo Bart f41fd0576c login/logout/ctrl+g working correctly 2011-08-29 15:38:01 -03:00
Eduardo Bart 8b2cb410c2 ctrl+g kinda working, but login/logout events still need a remake 2011-08-29 11:14:21 -03:00
Henrique b859f66952 diagonal walking, there is a map bug 2011-08-29 02:54:28 -03:00
Henrique 1bb89e053a improved fps 2011-08-29 00:06:02 -03:00
Henrique fe9591ca8d walk back? 2011-08-28 23:46:42 -03:00
Henrique d3cd4feee5 walking improvements 2011-08-28 21:38:26 -03:00
Henrique 7242dfc9ee cpp functions order changed 2011-08-28 16:51:34 -03:00
Henrique 4bd701f94c some render improvements 2011-08-28 16:47:23 -03:00
Eduardo Bart ba8f8b889e simplify outfit render 2011-08-28 15:06:47 -03:00
Eduardo Bart fbabe6b3ed change color constants 2011-08-28 14:49:15 -03:00
Eduardo Bart 05edcc218d add some typedefs 2011-08-28 13:31:01 -03:00
Eduardo Bart e87297c1b5 reorganize all constants and place them into namespaces 2011-08-28 13:02:26 -03:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart 7962fbec19 change some deque to vectors 2011-08-27 21:07:38 -03:00
Henrique 4d9c974c34 creatures name fix 2011-08-26 18:34:16 -03:00
Eduardo Bart c60b677baa basic charlist 2011-08-26 15:00:22 -03:00
Henrique b58a1aa7d4 remove garbage 2011-08-26 12:48:23 -03:00
Henrique 0c4d0632c2 walk improvements, still have some bugs 2011-08-26 12:44:29 -03:00
Henrique 94cdfb1856 walk in early stages, many fixes in todo 2011-08-26 02:07:23 -03:00
Henrique 63f6c38394 items animation 2011-08-25 10:30:46 -03:00
Henrique 9088bad0b0 addons, item count, stackpos fix 2011-08-24 00:58:23 -03:00
Henrique 24c45bde50 fix merge 2011-08-21 22:12:37 -03:00
Henrique 877cd6440e name adjusts 2011-08-21 22:01:59 -03:00
Eduardo Bart 30de60c562 mend 2011-08-21 18:51:13 -03:00
Eduardo Bart 8007e37796 console max lines 2011-08-21 18:49:31 -03:00
Henrique 80211b9985 health bar improvement, drawOffset bug fix 2011-08-21 16:09:23 -03:00
Henrique 377a249f52 remove text draw on tiles 2011-08-21 00:24:43 -03:00
Henrique 1a2dcd08ed Merge branch 'master' of github.com:edubart/otclient 2011-08-21 00:22:00 -03:00
Henrique 06a72ffb7e stack fix, creature names and health bar, still buggy 2011-08-21 00:21:35 -03:00
Eduardo Bart b410921e32 fix focus bugs in UI 2011-08-20 22:01:46 -03:00
Eduardo Bart 7584c806f4 Merge branch 'master' of github.com:edubart/otclient 2011-08-20 17:30:51 -03:00
Eduardo Bart 38529ea837 lua console and some changes 2011-08-20 17:30:41 -03:00
Henrique 9b112b1daf map tile render rework, not done yet 2011-08-19 23:08:27 -03:00
Eduardo Bart 033f14780d make otml simpler and easier to use, improve error handling/exceptions 2011-08-19 15:53:23 -03:00
Eduardo Bart 09548488fa cache sprites masks 2011-08-19 11:23:02 -03:00
Eduardo Bart 0df7e2ed6a cache sprites masks 2011-08-19 11:18:24 -03:00
Eduardo Bart 7b13161036 draw health bars but still incorrect 2011-08-19 10:23:35 -03:00
Eduardo Bart 817234a660 head outfit color fix 2011-08-19 09:49:29 -03:00