Commit Graph

199 Commits

Author SHA1 Message Date
Eduardo Bart 4208e40c76 walk animation improv 2011-11-05 19:43:13 -02:00
Eduardo Bart d2c3e554dc remove walk updates from render loop to fix some issues and have better performance 2011-11-05 19:37:36 -02:00
Eduardo Bart 63652bd3a3 changes the way that walk calculates 2011-11-05 19:01:41 -02:00
Henrique fbda996b76 walk improvements, but not great yet 2011-11-05 18:34:49 -02:00
Henrique 2ec3ad40a1 fixed creature names outside map 2011-11-04 02:53:00 -02:00
Henrique 667ff41ad9 skills 2011-11-03 20:14:56 -02:00
Henrique dbbfe0b3ea parse player stats 2011-11-03 17:27:05 -02:00
Henrique 4fb59e25f4 talk functions on game class 2011-11-03 14:26:17 -02:00
Henrique b05bb7818d remove POKE and improve item animation 2011-11-02 22:55:50 -02:00
Henrique 1406e23c23 item animation sync fixed 2011-11-02 22:36:05 -02:00
Eduardo Bart 999fa731c0 new font files, fixed some font issues 2011-11-01 00:35:50 -02:00
Henrique da10f16a64 thingfixes 2011-09-15 22:02:16 -03:00
Henrique b69dc5487f textmessage 2011-09-04 14:21:42 -03:00
Eduardo Bart 9ca98dd00e change comments 2011-09-01 21:00:29 -03:00
Eduardo Bart bc19e5e783 change comment 2011-09-01 19:02:54 -03:00
Eduardo Bart e37efe7e65 new render, look through windows/doors 2011-09-01 19:00:46 -03:00
Eduardo Bart ff2e248e40 fix typo 2011-09-01 14:55:50 -03:00
Eduardo Bart 3a4bd50665 walk displacment 2011-09-01 14:47:38 -03:00
Eduardo Bart 361b28c6d6 walk perfect? 2011-09-01 11:49:51 -03:00
Eduardo Bart ee5180b9c5 diagonal walk improv 2011-08-31 23:56:01 -03:00
Eduardo Bart d6a29b7cb7 walk almost like tibia 2011-08-31 22:45:11 -03:00
Eduardo Bart 825502d184 poke ifdef 2011-08-31 21:44:33 -03:00
Eduardo Bart ffa4a06c4b creatures walk almost there 2011-08-31 19:42:52 -03:00
Eduardo Bart afe095e292 fix a walk glitch 2011-08-31 19:08:55 -03:00
Eduardo Bart 3b5dd3ecf9 stack/render order working more like tibia 2011-08-31 18:41:04 -03:00
Eduardo Bart 0b4d7ace05 change how tile stack works 2011-08-31 17:22:57 -03:00
Eduardo Bart 8e08decd25 enums for protocol opcodes 2011-08-31 13:49:51 -03:00
Eduardo Bart e69a6d1140 move datmanager to thingstype 2011-08-31 12:03:33 -03:00
Eduardo Bart 427dd91d79 improv animation draw 2011-08-31 11:33:23 -03:00
Eduardo Bart 1a080dbf15 more dat renaming 2011-08-31 10:58:01 -03:00
Eduardo Bart 6187bdbbdb dat comments and enum changes 2011-08-31 10:16:56 -03:00
Eduardo Bart 1da42f9a3b just some renaming 2011-08-31 02:15:59 -03:00
Henrique c3deadf916 dat opts solved 2011-08-31 01:08:16 -03:00
Eduardo Bart 8a179ea585 remvoe update cache since no much fps increase 2011-08-30 21:28:23 -03:00
Henrique 8ca0500712 stackable items fix 2011-08-30 21:22:02 -03:00
Eduardo Bart 2d61466263 creature names fix 2011-08-30 20:51:09 -03:00
Eduardo Bart 4d10b0dd49 render improvments using some cache 2011-08-30 20:39:14 -03:00
Eduardo Bart 27ccb472d2 implement status messages 2011-08-30 12:12:57 -03:00
Henrique 4d90b674ac walk changes, not done yet 2011-08-30 11:42:05 -03:00
Eduardo Bart 9bae47a40c walk animation improvments 2011-08-30 10:26:18 -03:00
Henrique 33573e957d map position, skills 2011-08-29 22:34:17 -03:00
Eduardo Bart 608e5a0331 alternate walk animation 2011-08-29 21:40:52 -03:00
Eduardo Bart 4d47bb9ecf walk animation 2011-08-29 20:57:00 -03:00
Eduardo Bart 67d8112ed0 logout improvments 2011-08-29 20:20:30 -03:00
Eduardo Bart eb4b83faaf fix a crash 2011-08-29 19:27:22 -03:00
Eduardo Bart f05c048f6d straightforward signal and slots system for lua events 2011-08-29 16:35:58 -03:00
Eduardo Bart f41fd0576c login/logout/ctrl+g working correctly 2011-08-29 15:38:01 -03:00
Eduardo Bart 8b2cb410c2 ctrl+g kinda working, but login/logout events still need a remake 2011-08-29 11:14:21 -03:00
Henrique b859f66952 diagonal walking, there is a map bug 2011-08-29 02:54:28 -03:00
Henrique 1bb89e053a improved fps 2011-08-29 00:06:02 -03:00
Henrique fe9591ca8d walk back? 2011-08-28 23:46:42 -03:00
Henrique d3cd4feee5 walking improvements 2011-08-28 21:38:26 -03:00
Henrique 7242dfc9ee cpp functions order changed 2011-08-28 16:51:34 -03:00
Henrique 4bd701f94c some render improvements 2011-08-28 16:47:23 -03:00
Eduardo Bart ba8f8b889e simplify outfit render 2011-08-28 15:06:47 -03:00
Eduardo Bart fbabe6b3ed change color constants 2011-08-28 14:49:15 -03:00
Eduardo Bart 05edcc218d add some typedefs 2011-08-28 13:31:01 -03:00
Eduardo Bart e87297c1b5 reorganize all constants and place them into namespaces 2011-08-28 13:02:26 -03:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart 7962fbec19 change some deque to vectors 2011-08-27 21:07:38 -03:00
Henrique 4d9c974c34 creatures name fix 2011-08-26 18:34:16 -03:00
Eduardo Bart c60b677baa basic charlist 2011-08-26 15:00:22 -03:00
Henrique b58a1aa7d4 remove garbage 2011-08-26 12:48:23 -03:00
Henrique 0c4d0632c2 walk improvements, still have some bugs 2011-08-26 12:44:29 -03:00
Henrique 94cdfb1856 walk in early stages, many fixes in todo 2011-08-26 02:07:23 -03:00
Henrique 63f6c38394 items animation 2011-08-25 10:30:46 -03:00
Henrique 9088bad0b0 addons, item count, stackpos fix 2011-08-24 00:58:23 -03:00
Henrique 24c45bde50 fix merge 2011-08-21 22:12:37 -03:00
Henrique 877cd6440e name adjusts 2011-08-21 22:01:59 -03:00
Eduardo Bart 30de60c562 mend 2011-08-21 18:51:13 -03:00
Eduardo Bart 8007e37796 console max lines 2011-08-21 18:49:31 -03:00
Henrique 80211b9985 health bar improvement, drawOffset bug fix 2011-08-21 16:09:23 -03:00
Henrique 377a249f52 remove text draw on tiles 2011-08-21 00:24:43 -03:00
Henrique 1a2dcd08ed Merge branch 'master' of github.com:edubart/otclient 2011-08-21 00:22:00 -03:00
Henrique 06a72ffb7e stack fix, creature names and health bar, still buggy 2011-08-21 00:21:35 -03:00
Eduardo Bart b410921e32 fix focus bugs in UI 2011-08-20 22:01:46 -03:00
Eduardo Bart 7584c806f4 Merge branch 'master' of github.com:edubart/otclient 2011-08-20 17:30:51 -03:00
Eduardo Bart 38529ea837 lua console and some changes 2011-08-20 17:30:41 -03:00
Henrique 9b112b1daf map tile render rework, not done yet 2011-08-19 23:08:27 -03:00
Eduardo Bart 033f14780d make otml simpler and easier to use, improve error handling/exceptions 2011-08-19 15:53:23 -03:00
Eduardo Bart 09548488fa cache sprites masks 2011-08-19 11:23:02 -03:00
Eduardo Bart 0df7e2ed6a cache sprites masks 2011-08-19 11:18:24 -03:00
Eduardo Bart 7b13161036 draw health bars but still incorrect 2011-08-19 10:23:35 -03:00
Eduardo Bart 817234a660 head outfit color fix 2011-08-19 09:49:29 -03:00
Eduardo Bart 66e58c5914 missing param 2011-08-19 09:32:08 -03:00
Eduardo Bart c6dd25ed99 outfit colors 2011-08-19 09:26:26 -03:00
Henrique 8b2bceaef3 effect delete restored 2011-08-17 02:04:45 -03:00
Henrique 16a187b014 creature walk, fps fix (map duplicate items fix with clean), some protocol parses 2011-08-17 01:45:55 -03:00
Henrique d4244be464 effect fix, spr assert 2011-08-16 10:25:21 -03:00
Eduardo Bart 7d419d49e4 git ignore more files 2011-08-16 10:09:35 -03:00
Eduardo Bart be21321393 ... 2011-08-16 10:06:16 -03:00
Eduardo Bart e51c29702c fix crash 2011-08-16 09:58:49 -03:00
Eduardo Bart 758b4b5dfb display motd message only once, remove update loop, use g_platform.getTicks() instead 2011-08-16 09:47:30 -03:00
Henrique 97d2c30a81 effects working, map on higher levels too 2011-08-16 02:47:35 -03:00
Eduardo Bart 3d4cfb793e net improvments 2011-08-16 00:27:46 -03:00
Eduardo Bart f87b475f49 revise network system 2011-08-15 21:30:31 -03:00
Eduardo Bart be15b1820d more refactoring 2011-08-15 18:02:52 -03:00
Eduardo Bart 2e1a96c2df rework on dat and spr loader 2011-08-15 16:15:49 -03:00
Eduardo Bart b21ccd16f9 fix gitignore and add missing sources 2011-08-15 11:11:24 -03:00