Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
...
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart
619f751371
fixes in uicreature rendering
2012-02-07 23:33:08 -02:00
Eduardo Bart
88301c329a
a lot of changes in modules
2012-02-06 17:19:47 -02:00
Eduardo Bart
3277c050c5
fix in OpenGL ES code
2012-02-03 12:02:59 -02:00
Eduardo Bart
edeee80631
speedup sprite loading
2012-02-02 12:07:02 -02:00
Eduardo Bart
437f515e7c
fix outfit problems
2012-01-30 04:27:21 -02:00
Eduardo Bart
9db7bd2602
rework map rendering
2012-01-29 22:00:12 -02:00
Eduardo Bart
4276bd680d
allow use of mipmaps in framebuffers
2012-01-28 16:29:03 -02:00
Eduardo Bart
99ff5ce24c
implement line wrap for text messages
2012-01-24 22:58:57 -02:00
Eduardo Bart
24aab00431
fix use with, improve move, change icons, improve topbar
2012-01-24 16:39:16 -02:00
Eduardo Bart
9450fab9e7
fix walk freeze, fix some texts displaying in pink
2012-01-19 14:23:45 -02:00
Eduardo Bart
7bcf7f536e
cache rendering of UILabel
2012-01-17 03:36:25 -02:00
Eduardo Bart
44a20222bb
walk and key event system rework with some regressions
2012-01-15 19:19:52 -02:00
Eduardo Bart
bb768f43c0
improvments for shaders
2012-01-11 21:01:20 -02:00
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
2012-01-10 20:13:40 -02:00
Eduardo Bart
fb20ad1ba1
improve combobox and menu design
2012-01-05 16:02:27 -02:00
Eduardo Bart
30ce5e2ba9
reorganize some stuff
2012-01-04 23:28:29 -02:00
Eduardo Bart
b8150d160e
implement combobox and do some ui rework
2012-01-04 08:26:58 -02:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
7c0ad7a356
fix EGL
2011-12-29 17:36:43 -02:00
Eduardo Bart
d597335135
make work on win32 again using GLEW
2011-12-29 16:21:58 -02:00
Eduardo Bart
400afa9981
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
2011-12-28 17:38:29 -02:00
Henrique Santiago
df0f2febe6
more rework
2011-12-27 00:18:15 -02:00
Henrique Santiago
37a6a38ca6
some reworks
2011-12-26 04:14:57 -02:00
Eduardo Bart
3abbf5255e
introduce matrix class and use it
2011-12-24 21:14:12 -02:00
Henrique Santiago
e6d1252b34
creature names font fix
2011-12-21 02:44:08 -02:00
Eduardo Bart
2b25ffd86b
changes to compile on gcc 4.7
2011-12-19 15:26:41 -02:00
Henrique Santiago
56a392f681
particle system with exori flam
2011-12-19 01:24:35 -02:00
Henrique Santiago
ab9efe5a95
particles test
2011-12-18 21:44:49 -02:00
Henrique Santiago
e3e6770957
particles start final size
2011-12-18 00:54:35 -02:00
Henrique Santiago
6973e1639a
particles colors
2011-12-18 00:21:12 -02:00
Henrique Santiago
eed6fab4b1
particles afectors upgrade and timer rework
2011-12-17 00:40:00 -02:00
Henrique Santiago
bb0860c5d0
particles on center
2011-12-16 13:32:49 -02:00
Henrique Santiago
bf28a92e31
affectors attract
2011-12-16 04:24:04 -02:00
Henrique Santiago
26eb3b42a6
some changes to particles
2011-12-16 00:48:10 -02:00
Henrique Santiago
ad38dad227
particle affectors
2011-12-15 23:59:29 -02:00
Henrique Santiago
435161df62
emitter delay and system deletion
2011-12-15 21:48:15 -02:00
Henrique Santiago
9a5be9c4d8
add missing files
2011-12-15 18:55:05 -02:00
Henrique Santiago
2643de367a
remove particles from emitter
2011-12-15 18:54:42 -02:00
Henrique Santiago
4f905da009
particles ptr fixes
2011-12-15 18:15:01 -02:00
Eduardo Bart
16bb12011a
rework particles math
2011-12-15 17:59:24 -02:00
Eduardo Bart
1339e18202
...
2011-12-15 16:42:56 -02:00
Henrique Santiago
8926f33679
particles fixes
2011-12-15 16:39:57 -02:00
Henrique Santiago
f67770ed00
particles from file
2011-12-15 16:20:09 -02:00
Henrique Santiago
24022317be
particles improvements
2011-12-13 18:06:22 -02:00
Eduardo Bart
2030a4da29
Merge branch 'revgraphics'
...
Conflicts:
src/framework/CMakeLists.txt
src/framework/application.cpp
src/framework/graphics/graphics.cpp
2011-12-09 12:23:32 -02:00
Henrique Santiago
a679f258ee
particles improve
2011-12-09 03:44:44 -02:00
Eduardo Bart
04ee85dc92
experiment shaders in outfit
2011-12-08 15:28:29 -02:00
Henrique Santiago
7233e4e039
particles duration
2011-12-08 06:04:16 -02:00
Henrique Santiago
34617091bc
particles works, but really early state, need pointers fix
2011-12-08 05:28:52 -02:00
Eduardo Bart
5ec386b35f
bloom shader
2011-12-07 21:43:12 -02:00
Henrique Santiago
262f54ce3b
init particles, still not working
2011-12-07 18:00:28 -02:00
Eduardo Bart
b5cf4ad2c4
test shader effect
2011-12-07 17:54:28 -02:00
Eduardo Bart
1a3dcb215e
use vertex buffers
2011-12-07 16:49:20 -02:00
Eduardo Bart
cc7c334d73
...
2011-12-07 00:13:24 -02:00
Eduardo Bart
b37a34219d
fix shaders for OpenGL ES
2011-12-07 00:09:44 -02:00
Eduardo Bart
f89bc352d5
fix shaders for OpenGL ES
2011-12-06 23:48:39 -02:00
Eduardo Bart
203d5768cb
fix compile issues on n900
2011-12-06 22:45:38 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
cf0aab6d4d
reorganize modules
2011-12-05 16:39:33 -02:00
Eduardo Bart
f548825faf
too many changes to list, many regressions were made, master will be UNSTABLE for a few days
2011-12-03 19:52:56 -02:00
Eduardo Bart
d5e15d1f06
add clock, change exceptions, add network exceptions, fix some crashes
2011-12-01 20:26:21 -02:00
Eduardo Bart
4afbe43e6f
changes to prepare revgraphics
2011-12-01 17:38:46 -02:00
Eduardo Bart
9ca1637677
fix bug running in virtualbox
2011-11-26 01:35:54 -02:00
Eduardo Bart
1386064d71
add framebuffer support for old video cards
2011-11-25 20:29:45 -02:00
Eduardo Bart
18c122c71e
add glext.h, remove GLU dependency
2011-11-22 22:21:33 -02:00
Eduardo Bart
5c654f685c
make styles closer to CSS syntax
2011-11-17 19:41:02 -02:00
Eduardo Bart
b66cf3373f
fix font glyph width calculation
2011-11-02 03:59:04 -02:00
Eduardo Bart
d2e8e1d774
add command completion to console
2011-11-01 16:32:48 -02:00
Eduardo Bart
999fa731c0
new font files, fixed some font issues
2011-11-01 00:35:50 -02:00
Eduardo Bart
ae6cd41819
remove unused allocator
2011-10-31 11:24:57 -02:00
Eduardo Bart
e35a2e4c79
fix some graphics issues on Windows virtualbox
2011-10-30 21:13:22 -02:00
Eduardo Bart
4c5d1d0ca5
make work on Windows again
2011-10-30 18:11:43 -02:00
Eduardo Bart
f4f0d7e960
fixed ratio image drawing support
2011-10-28 22:01:16 -02:00
Eduardo Bart
9aa87da074
small fix, thx darone
2011-09-08 14:38:21 -03:00
Eduardo Bart
4d10b0dd49
render improvments using some cache
2011-08-30 20:39:14 -03:00
Eduardo Bart
ba8f8b889e
simplify outfit render
2011-08-28 15:06:47 -03:00
Eduardo Bart
05edcc218d
add some typedefs
2011-08-28 13:31:01 -03:00
Eduardo Bart
e87297c1b5
reorganize all constants and place them into namespaces
2011-08-28 13:02:26 -03:00
Eduardo Bart
f7eac377e7
restore copyright notice
2011-08-28 10:17:58 -03:00
Eduardo Bart
62871d8060
nothing, really
2011-08-27 19:32:16 -03:00
Eduardo Bart
67e3cfcb07
focus last logged character in charlist
2011-08-26 18:20:53 -03:00
Eduardo Bart
7359370251
new layout system, new UI state/styles system
2011-08-26 12:06:52 -03:00
Eduardo Bart
38529ea837
lua console and some changes
2011-08-20 17:30:41 -03:00
Eduardo Bart
033f14780d
make otml simpler and easier to use, improve error handling/exceptions
2011-08-19 15:53:23 -03:00
Eduardo Bart
c6dd25ed99
outfit colors
2011-08-19 09:26:26 -03:00
Eduardo Bart
be15b1820d
more refactoring
2011-08-15 18:02:52 -03:00
Eduardo Bart
2e1a96c2df
rework on dat and spr loader
2011-08-15 16:15:49 -03:00
Eduardo Bart
d8cc37afdb
reorganize sources
2011-08-15 11:06:15 -03:00
Eduardo Bart
92b54b6f55
fix map render
2011-08-14 15:13:33 -03:00
Eduardo Bart
afc197f2dc
rework on graphics.cpp, implement some GFX with lua
2011-08-14 14:45:25 -03:00
Eduardo Bart
09af50c990
remake ui event system and reimplement line edit
2011-08-14 11:09:26 -03:00
Eduardo Bart
55862b07ad
merge total remake
2011-08-13 23:10:27 -03:00
Eduardo Bart
7cf188a67d
fix framebuffer
2011-08-11 23:04:28 -03:00
Eduardo Bart
1a81d1520f
framebuffer
2011-08-11 22:38:54 -03:00
Henrique
651315d4cd
map draw working with lil bugs
2011-08-11 02:52:30 -03:00
Eduardo Bart
70f0b0dace
new script engine, and things maybe be bugged for a while
2011-07-26 20:13:27 -03:00
Eduardo Bart
ab7394f357
add a new folder structure redesign organized by packages
2011-07-17 08:52:20 -03:00
Eduardo Bart
571801ae39
some refactoring
2011-07-16 21:13:53 -03:00
Eduardo Bart
8ef1b28546
many changes and refactoring
2011-07-13 18:12:36 -03:00
Eduardo Bart
3f0a0cb9de
allocator with leak detecting capabilities
2011-07-12 16:27:37 -03:00
Eduardo Bart
d7bc083014
use exceptions in FML
2011-05-21 19:24:10 -03:00
Eduardo Bart
46485d0d76
improvements
2011-05-21 16:10:07 -03:00
Eduardo Bart
80e42b0f96
replace YAML with custom made library for reading text files named FML
2011-05-21 15:15:46 -03:00
Eduardo Bart
ab6c52a3ee
rework on resources system
2011-05-19 14:11:05 -03:00
Eduardo Bart
2d3add1b36
fix texture bug
2011-05-16 20:21:41 -03:00
Eduardo Bart
b3940b487d
use memset instead of bzero
2011-05-16 16:01:34 -03:00
Eduardo Bart
e81e0f1c24
fix gl bug, textures sizes must be a power of 2
2011-05-16 15:30:05 -03:00
Eduardo Bart
ca38f53e15
OpenGL in prerequesites
2011-05-15 13:39:14 -03:00
Eduardo Bart
851e8eca2a
remove libpng
2011-05-12 20:31:10 -03:00
Eduardo Bart
42eae9afd8
animated texture
2011-05-12 20:24:57 -03:00
Eduardo Bart
c6753747fb
a bunch of stuff
2011-05-11 19:16:11 -03:00
Eduardo Bart
c052723477
scripting rework
2011-05-02 19:48:41 -03:00
Eduardo Bart
f7bb044f48
merging
2011-05-01 15:51:46 -03:00
Eduardo Bart
32a8ed3871
scripting and UI improvements
2011-05-01 15:47:35 -03:00
Eduardo Bart
c1b2b3ed3a
error proning
2011-04-23 20:23:52 -03:00
Eduardo Bart
96e0b1e909
new logger
...
scripts are now more error prone
2011-04-22 15:48:02 -03:00
Eduardo Bart
e611734396
remove game state classes
...
scripting improvements
2011-04-22 10:49:46 -03:00
Eduardo Bart
bb05338190
first script stuff (still ugly and under experiments)
2011-04-18 23:10:08 -03:00
Eduardo Bart
5be199e566
basic options window
2011-04-17 18:15:24 -03:00
Eduardo Bart
8ef534e7b7
render fix
2011-04-17 17:39:03 -03:00
Eduardo Bart
f2c187c810
doxyfile
2011-04-17 17:09:37 -03:00
Eduardo Bart
c0fce81238
ahn?
2011-04-17 16:14:24 -03:00
Eduardo Bart
9dfb33f2ed
info window
2011-04-16 21:36:58 -03:00
Eduardo Bart
c5da620d59
ui improvements
2011-04-16 19:06:42 -03:00
Eduardo Bart
9b02312bf8
performance improvments
2011-04-16 13:08:55 -03:00
Eduardo Bart
da6dfea03e
text edit improvments
2011-04-15 20:52:26 -03:00
Eduardo Bart
5bfeee91b2
still implemeting uitextedit
2011-04-15 19:07:23 -03:00
Eduardo Bart
43c9c5de7c
text edit almost done
2011-04-15 12:46:30 -03:00
Eduardo Bart
f1475c0569
text edit improvments (not finished)
2011-04-14 23:13:53 -03:00
Eduardo Bart
83b166e91e
use boost stuff
2011-04-11 18:22:01 -03:00
Eduardo Bart
08b6563fd5
remove lambdas
2011-04-11 18:11:22 -03:00
Eduardo Bart
c3f0ca2b4f
more flexible skins
2011-04-11 17:06:03 -03:00
Eduardo Bart
da2993d1f9
text edit (not finished)
2011-04-11 01:08:56 -03:00
Eduardo Bart
992e0a8a6b
ui loader and some refactoring
2011-04-10 17:40:44 -03:00
Eduardo Bart
1f78f93096
refactoring paths and includes
2011-04-10 12:37:15 -03:00