Eduardo Bart
243bd3a930
fix rendering of quotes
2012-04-26 00:34:32 -03:00
Eduardo Bart
9aa12acc22
performance improvements
...
* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
2012-04-24 13:37:46 -03:00
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
2012-04-24 13:23:33 -03:00
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
2012-04-24 13:18:45 -03:00
Eduardo Bart
efd17361f8
non relevant drawing changes
2012-04-24 09:21:48 -03:00
Eduardo Bart
dcb196d45a
minor opengl1 optimization
2012-04-20 10:32:21 -03:00
Eduardo Bart
affcd03e06
don't use hardware buffers by default
2012-04-20 10:18:33 -03:00
Eduardo Bart
d006e52c78
support for non power of two textures
2012-04-20 09:07:47 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
2012-04-12 16:56:05 -03:00
Eduardo Bart
879827bdbc
enable opengl debugging on x11
2012-04-12 16:24:00 -03:00
Eduardo Bart
a46a16738c
performance improvement, lock free render
2012-04-12 11:26:56 -03:00
Eduardo Bart
2017fb366e
some optimizations
2012-04-09 09:36:40 -03:00
Eduardo Bart
92bd1aba54
optimize graphics performance
2012-04-08 16:31:36 -03:00
Eduardo Bart
2e43a77d64
change mouse press behaviour
2012-04-07 00:37:29 -03:00
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart
4f15da695c
optimizations
2012-04-05 16:08:46 -03:00
Eduardo Bart
49727c573f
platform fixes
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* fix black cursor on win32
* fix front buffer refresh on some x11 platforms
* fix outfit framebuffer glitch
* display entergame by default
* change some icons
2012-04-05 09:18:25 -03:00
Eduardo Bart
16acfebe3b
move clipping to painter
2012-04-04 19:46:49 -03:00
Eduardo Bart
79b4136a8d
...
2012-04-04 17:32:43 -03:00
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart
034fce9147
improve clipping performance
2012-04-04 12:19:17 -03:00
Eduardo Bart
11ad1f5c5b
performance improvements
2012-04-04 09:56:22 -03:00
Eduardo Bart
c250bfcf42
fix issue
2012-04-03 23:54:56 -03:00
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
2012-04-03 23:41:12 -03:00
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
2012-04-03 19:24:15 -03:00
Eduardo Bart
c33741d324
display unsupported extensions
2012-04-03 17:12:05 -03:00
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
2012-03-31 10:43:01 -03:00
Eduardo Bart
c13a5b5dab
fix crash and focus bug
2012-03-30 04:40:13 -03:00
Eduardo Bart
4743763d48
remvoe blur, fix scroll issue on win32
2012-03-28 15:10:59 -03:00
Eduardo Bart
8c2a84b6be
motion blur for fun
2012-03-28 14:34:07 -03:00
Eduardo Bart
56d6cc2cc0
testing bloom and motion blur
2012-03-28 14:18:21 -03:00
Eduardo Bart
8d14d9bc99
restore old modules
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* partially restore vip, battle, healthbar, skills and inventory modules
* more fixes on UIWidgets
* implement UIMiniWindow close/minimize functionality
* allow drag and drop miniwindows beteween game panels
2012-03-28 11:10:21 -03:00
Eduardo Bart
8ea154016b
fix and changes
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* win32 compilation fix
* add buttons to miniwindow
* dispatcher events fixes
* ui fixes
2012-03-27 15:14:40 -03:00
Eduardo Bart
de0008caf1
ui and graphics changes
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* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart
33458a3e39
modules changes
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* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00
Eduardo Bart
159eb98df2
introduce startup options
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* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
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* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
2012-03-22 09:57:43 -03:00
Eduardo Bart
28633a9e20
fixes
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* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
2012-03-21 14:30:57 -03:00
Eduardo Bart
57adcb38bd
rework windows crash handler
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* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
2012-03-21 12:31:34 -03:00
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart
01d5fad315
support for OpenGL 2.0
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* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
2012-03-20 19:26:07 -03:00
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart
b4261a8c7b
bunch of optimizations
2012-03-20 12:17:10 -03:00
Eduardo Bart
3cd31bcd1e
rework Color to optimize render
2012-03-19 18:56:07 -03:00
Eduardo Bart
f62f507813
just fixes
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* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart
b46d4c4d5f
non relevant changes
2012-03-16 10:31:21 -03:00
Eduardo Bart
27b83fa722
some optimizations and compilation changes
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* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
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* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart
619f751371
fixes in uicreature rendering
2012-02-07 23:33:08 -02:00
Eduardo Bart
88301c329a
a lot of changes in modules
2012-02-06 17:19:47 -02:00
Eduardo Bart
3277c050c5
fix in OpenGL ES code
2012-02-03 12:02:59 -02:00
Eduardo Bart
edeee80631
speedup sprite loading
2012-02-02 12:07:02 -02:00
Eduardo Bart
437f515e7c
fix outfit problems
2012-01-30 04:27:21 -02:00
Eduardo Bart
9db7bd2602
rework map rendering
2012-01-29 22:00:12 -02:00
Eduardo Bart
4276bd680d
allow use of mipmaps in framebuffers
2012-01-28 16:29:03 -02:00
Eduardo Bart
99ff5ce24c
implement line wrap for text messages
2012-01-24 22:58:57 -02:00
Eduardo Bart
24aab00431
fix use with, improve move, change icons, improve topbar
2012-01-24 16:39:16 -02:00
Eduardo Bart
9450fab9e7
fix walk freeze, fix some texts displaying in pink
2012-01-19 14:23:45 -02:00
Eduardo Bart
7bcf7f536e
cache rendering of UILabel
2012-01-17 03:36:25 -02:00
Eduardo Bart
44a20222bb
walk and key event system rework with some regressions
2012-01-15 19:19:52 -02:00
Eduardo Bart
bb768f43c0
improvments for shaders
2012-01-11 21:01:20 -02:00
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
2012-01-10 20:13:40 -02:00
Eduardo Bart
fb20ad1ba1
improve combobox and menu design
2012-01-05 16:02:27 -02:00
Eduardo Bart
30ce5e2ba9
reorganize some stuff
2012-01-04 23:28:29 -02:00
Eduardo Bart
b8150d160e
implement combobox and do some ui rework
2012-01-04 08:26:58 -02:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
7c0ad7a356
fix EGL
2011-12-29 17:36:43 -02:00
Eduardo Bart
d597335135
make work on win32 again using GLEW
2011-12-29 16:21:58 -02:00
Eduardo Bart
400afa9981
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
2011-12-28 17:38:29 -02:00
Henrique Santiago
df0f2febe6
more rework
2011-12-27 00:18:15 -02:00
Henrique Santiago
37a6a38ca6
some reworks
2011-12-26 04:14:57 -02:00
Eduardo Bart
3abbf5255e
introduce matrix class and use it
2011-12-24 21:14:12 -02:00
Henrique Santiago
e6d1252b34
creature names font fix
2011-12-21 02:44:08 -02:00
Eduardo Bart
2b25ffd86b
changes to compile on gcc 4.7
2011-12-19 15:26:41 -02:00
Henrique Santiago
56a392f681
particle system with exori flam
2011-12-19 01:24:35 -02:00
Henrique Santiago
ab9efe5a95
particles test
2011-12-18 21:44:49 -02:00
Henrique Santiago
e3e6770957
particles start final size
2011-12-18 00:54:35 -02:00
Henrique Santiago
6973e1639a
particles colors
2011-12-18 00:21:12 -02:00
Henrique Santiago
eed6fab4b1
particles afectors upgrade and timer rework
2011-12-17 00:40:00 -02:00
Henrique Santiago
bb0860c5d0
particles on center
2011-12-16 13:32:49 -02:00
Henrique Santiago
bf28a92e31
affectors attract
2011-12-16 04:24:04 -02:00
Henrique Santiago
26eb3b42a6
some changes to particles
2011-12-16 00:48:10 -02:00
Henrique Santiago
ad38dad227
particle affectors
2011-12-15 23:59:29 -02:00
Henrique Santiago
435161df62
emitter delay and system deletion
2011-12-15 21:48:15 -02:00
Henrique Santiago
9a5be9c4d8
add missing files
2011-12-15 18:55:05 -02:00
Henrique Santiago
2643de367a
remove particles from emitter
2011-12-15 18:54:42 -02:00
Henrique Santiago
4f905da009
particles ptr fixes
2011-12-15 18:15:01 -02:00
Eduardo Bart
16bb12011a
rework particles math
2011-12-15 17:59:24 -02:00
Eduardo Bart
1339e18202
...
2011-12-15 16:42:56 -02:00
Henrique Santiago
8926f33679
particles fixes
2011-12-15 16:39:57 -02:00
Henrique Santiago
f67770ed00
particles from file
2011-12-15 16:20:09 -02:00
Henrique Santiago
24022317be
particles improvements
2011-12-13 18:06:22 -02:00
Eduardo Bart
2030a4da29
Merge branch 'revgraphics'
...
Conflicts:
src/framework/CMakeLists.txt
src/framework/application.cpp
src/framework/graphics/graphics.cpp
2011-12-09 12:23:32 -02:00
Henrique Santiago
a679f258ee
particles improve
2011-12-09 03:44:44 -02:00
Eduardo Bart
04ee85dc92
experiment shaders in outfit
2011-12-08 15:28:29 -02:00
Henrique Santiago
7233e4e039
particles duration
2011-12-08 06:04:16 -02:00
Henrique Santiago
34617091bc
particles works, but really early state, need pointers fix
2011-12-08 05:28:52 -02:00
Eduardo Bart
5ec386b35f
bloom shader
2011-12-07 21:43:12 -02:00
Henrique Santiago
262f54ce3b
init particles, still not working
2011-12-07 18:00:28 -02:00
Eduardo Bart
b5cf4ad2c4
test shader effect
2011-12-07 17:54:28 -02:00
Eduardo Bart
1a3dcb215e
use vertex buffers
2011-12-07 16:49:20 -02:00
Eduardo Bart
cc7c334d73
...
2011-12-07 00:13:24 -02:00
Eduardo Bart
b37a34219d
fix shaders for OpenGL ES
2011-12-07 00:09:44 -02:00
Eduardo Bart
f89bc352d5
fix shaders for OpenGL ES
2011-12-06 23:48:39 -02:00
Eduardo Bart
203d5768cb
fix compile issues on n900
2011-12-06 22:45:38 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
cf0aab6d4d
reorganize modules
2011-12-05 16:39:33 -02:00
Eduardo Bart
f548825faf
too many changes to list, many regressions were made, master will be UNSTABLE for a few days
2011-12-03 19:52:56 -02:00
Eduardo Bart
d5e15d1f06
add clock, change exceptions, add network exceptions, fix some crashes
2011-12-01 20:26:21 -02:00
Eduardo Bart
4afbe43e6f
changes to prepare revgraphics
2011-12-01 17:38:46 -02:00
Eduardo Bart
9ca1637677
fix bug running in virtualbox
2011-11-26 01:35:54 -02:00
Eduardo Bart
1386064d71
add framebuffer support for old video cards
2011-11-25 20:29:45 -02:00
Eduardo Bart
18c122c71e
add glext.h, remove GLU dependency
2011-11-22 22:21:33 -02:00
Eduardo Bart
5c654f685c
make styles closer to CSS syntax
2011-11-17 19:41:02 -02:00
Eduardo Bart
b66cf3373f
fix font glyph width calculation
2011-11-02 03:59:04 -02:00
Eduardo Bart
d2e8e1d774
add command completion to console
2011-11-01 16:32:48 -02:00
Eduardo Bart
999fa731c0
new font files, fixed some font issues
2011-11-01 00:35:50 -02:00
Eduardo Bart
ae6cd41819
remove unused allocator
2011-10-31 11:24:57 -02:00
Eduardo Bart
e35a2e4c79
fix some graphics issues on Windows virtualbox
2011-10-30 21:13:22 -02:00
Eduardo Bart
4c5d1d0ca5
make work on Windows again
2011-10-30 18:11:43 -02:00
Eduardo Bart
f4f0d7e960
fixed ratio image drawing support
2011-10-28 22:01:16 -02:00
Eduardo Bart
9aa87da074
small fix, thx darone
2011-09-08 14:38:21 -03:00
Eduardo Bart
4d10b0dd49
render improvments using some cache
2011-08-30 20:39:14 -03:00
Eduardo Bart
ba8f8b889e
simplify outfit render
2011-08-28 15:06:47 -03:00
Eduardo Bart
05edcc218d
add some typedefs
2011-08-28 13:31:01 -03:00
Eduardo Bart
e87297c1b5
reorganize all constants and place them into namespaces
2011-08-28 13:02:26 -03:00
Eduardo Bart
f7eac377e7
restore copyright notice
2011-08-28 10:17:58 -03:00
Eduardo Bart
62871d8060
nothing, really
2011-08-27 19:32:16 -03:00
Eduardo Bart
67e3cfcb07
focus last logged character in charlist
2011-08-26 18:20:53 -03:00
Eduardo Bart
7359370251
new layout system, new UI state/styles system
2011-08-26 12:06:52 -03:00
Eduardo Bart
38529ea837
lua console and some changes
2011-08-20 17:30:41 -03:00
Eduardo Bart
033f14780d
make otml simpler and easier to use, improve error handling/exceptions
2011-08-19 15:53:23 -03:00
Eduardo Bart
c6dd25ed99
outfit colors
2011-08-19 09:26:26 -03:00
Eduardo Bart
be15b1820d
more refactoring
2011-08-15 18:02:52 -03:00
Eduardo Bart
2e1a96c2df
rework on dat and spr loader
2011-08-15 16:15:49 -03:00
Eduardo Bart
d8cc37afdb
reorganize sources
2011-08-15 11:06:15 -03:00
Eduardo Bart
92b54b6f55
fix map render
2011-08-14 15:13:33 -03:00
Eduardo Bart
afc197f2dc
rework on graphics.cpp, implement some GFX with lua
2011-08-14 14:45:25 -03:00
Eduardo Bart
09af50c990
remake ui event system and reimplement line edit
2011-08-14 11:09:26 -03:00
Eduardo Bart
55862b07ad
merge total remake
2011-08-13 23:10:27 -03:00
Eduardo Bart
7cf188a67d
fix framebuffer
2011-08-11 23:04:28 -03:00
Eduardo Bart
1a81d1520f
framebuffer
2011-08-11 22:38:54 -03:00
Henrique
651315d4cd
map draw working with lil bugs
2011-08-11 02:52:30 -03:00
Eduardo Bart
70f0b0dace
new script engine, and things maybe be bugged for a while
2011-07-26 20:13:27 -03:00
Eduardo Bart
ab7394f357
add a new folder structure redesign organized by packages
2011-07-17 08:52:20 -03:00
Eduardo Bart
571801ae39
some refactoring
2011-07-16 21:13:53 -03:00
Eduardo Bart
8ef1b28546
many changes and refactoring
2011-07-13 18:12:36 -03:00