Eduardo Bart
257f652bb7
more opengl graphics fixes
12 years ago
Eduardo Bart
cde81666b8
fix opengl regressions
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
59a80ffaf9
scroll when focusing widgets
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Henrique Santiago
6fce78d519
compile error, lua const
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
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* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
12 years ago
Eduardo Bart
946ec64e7f
new protocol system fixes
12 years ago
Eduardo Bart
7bca3de8eb
allow usage of network messages in extended opcode
12 years ago
Eduardo Bart
2478809945
add lua flexibility for protocol
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* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
12 years ago
Eduardo Bart
e7030a4995
...
12 years ago
Henrique Santiago
d33d0c2ee8
fix missiles, mapzoom, restore relwithdeb, replace 32 with tilepixels
12 years ago
Henrique Santiago
1203756baf
items draw rework, npc trade fix
12 years ago
Eduardo Bart
7b512bfa9f
fix minor bug in opengl1 framebuffer
12 years ago
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
12 years ago
Eduardo Bart
5e176ca6d1
fix in cmake configuration for LuaJIT and OpenGL ES
12 years ago
Eduardo Bart
fa9c942471
basic protocol 953 support, logging in real tibia!
12 years ago
Eduardo Bart
5a47e9d8a9
support for protocol 810
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* change in protocol/network classes to make compatible with older protocols
* use filestream for reading dat
* add many ifdefs for multi-protocol support
12 years ago
Eduardo Bart
16f991e2ed
fix float precision issue for comparing colors
12 years ago
Eduardo Bart
04eca969fa
fix compile issue for win32
12 years ago
Eduardo Bart
6495d74edd
restore outfit colors
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* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
12 years ago
Eduardo Bart
fea34a41ea
trade working
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* use only mouse left release in checkboxes
* remvoe duplicated code in radiogroup
* implement player trade
12 years ago
Eduardo Bart
2afa80b1cd
slowly adding documentation..
12 years ago
Eduardo Bart
44cf5e20d3
begin some documentation in styles
12 years ago
Eduardo Bart
02c5e7b8ff
missing files
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* add questlog icon
* add playertrade otui
* some protocol changes for extended messages
12 years ago
Eduardo Bart
788a831f24
bug report module
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* change modules authors and website
* avoid anchors recursivity crash
* update README
12 years ago
Eduardo Bart
2f0a151fed
questlog module complete
12 years ago
Eduardo Bart
00740b56f3
begin playertrade, questlog and textbooks modules
12 years ago
Eduardo Bart
beaba25af1
UI tweaks
12 years ago
Eduardo Bart
3f689e0edf
optimize UIWidget for largers NPC trades
12 years ago
Eduardo Bart
008fa85635
revert windows and line ending sh*t
12 years ago
Eduardo Bart
df0147cf64
remove usage of libpng with custom save_png
12 years ago
Cayan
6ed0e099db
Added support for exporting the sprites as PNG files.
12 years ago
Eduardo Bart
cc965bb77b
add libpng as dependency
...
* NOTE: you will need to download the new required libraries
12 years ago
Eduardo Bart
b75483e9bf
fixes
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* fix filestream read
* fix transparent minimap
12 years ago
Eduardo Bart
d0b839a4eb
fix warnings and some reloading issues
12 years ago
Eduardo Bart
fae2cc6481
new scripting functionality
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* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
12 years ago
Eduardo Bart
243bd3a930
fix rendering of quotes
12 years ago
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
12 years ago
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
12 years ago
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
12 years ago
Eduardo Bart
9cf40d7f53
fix repeated texture allocation bug
12 years ago
Eduardo Bart
efd17361f8
non relevant drawing changes
12 years ago
Eduardo Bart
dc08ba2e17
fix F10 hotkey on Windows
12 years ago
Eduardo Bart
dcb196d45a
minor opengl1 optimization
12 years ago
Eduardo Bart
affcd03e06
don't use hardware buffers by default
12 years ago
Eduardo Bart
d006e52c78
support for non power of two textures
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
a4a00a49fe
cmake option to use luajit
12 years ago
Eduardo Bart
1d558bc412
make precompiled header work again
12 years ago
Eduardo Bart
fe33614c3a
fix memory leak in sound stream
12 years ago
Henrique Santiago
341898f1d0
add cmake toolchain for crosscompiling with w64-minwg32
12 years ago
Eduardo Bart
c3eae3ba06
bind sound functions and add sample startup music
12 years ago
Eduardo Bart
8e679f2da7
get stereo audo working on linux
12 years ago
Eduardo Bart
ae67c6adbc
drop usage of threads in sound system
12 years ago
Eduardo Bart
cb7bd521d2
fix compilation on win32
12 years ago
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
12 years ago
Eduardo Bart
9b4115a7e5
fix EGL compilation
12 years ago
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
12 years ago
Eduardo Bart
879827bdbc
enable opengl debugging on x11
12 years ago
Eduardo Bart
a46a16738c
performance improvement, lock free render
12 years ago
Eduardo Bart
0fe5491635
fix display of stackable items in shop
12 years ago
Eduardo Bart
4c67e57dd4
fix cmake error
12 years ago
Eduardo Bart
1d2f6c7e9f
enable text-auto-resize for width
12 years ago
Eduardo Bart
48d2027327
use counter for disabling layout updates
12 years ago
Eduardo Bart
5425d344ba
optimize widget destruction
12 years ago
Eduardo Bart
2017fb366e
some optimizations
12 years ago
Eduardo Bart
db00792351
update compile options
12 years ago
Henrique Santiago
2f3c83e858
textedit maxlength, fix charlist status height
12 years ago
Eduardo Bart
92bd1aba54
optimize graphics performance
12 years ago
Eduardo Bart
2e43a77d64
change mouse press behaviour
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
218f2e4994
add API to remove widget anchors
12 years ago
Eduardo Bart
4f15da695c
optimizations
12 years ago
Eduardo Bart
49727c573f
platform fixes
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* fix black cursor on win32
* fix front buffer refresh on some x11 platforms
* fix outfit framebuffer glitch
* display entergame by default
* change some icons
12 years ago
Eduardo Bart
f8d4ef60d9
fixes in x11 platform
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* fix clipboard paste on x11
* fix alt tab and keyboard issues
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
1410031e02
fix issues in ctrl/shift/alt states on win32
12 years ago
Eduardo Bart
79b4136a8d
...
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
53d56259c7
fix compile error no ARM platforms
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* and some improvements
12 years ago
Eduardo Bart
2c38dfb397
fix dumbfounding issue on win32 that caused HUGE lags
12 years ago
Eduardo Bart
034fce9147
improve clipping performance
12 years ago
Eduardo Bart
8b184d3ce8
compile fixes for gcc 4.7 in 32bit platforms
12 years ago
Eduardo Bart
27e24bda28
fixes to compile on gcc 4.7
12 years ago
Eduardo Bart
11ad1f5c5b
performance improvements
12 years ago
Eduardo Bart
c250bfcf42
fix issue
12 years ago
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
12 years ago
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
12 years ago
Eduardo Bart
c33741d324
display unsupported extensions
12 years ago
Eduardo Bart
d4afb71263
clean containers when relogging
12 years ago
Eduardo Bart
90d3acce2a
restore containers
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* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
12 years ago
Eduardo Bart
8450f1f896
add FileStream class
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* minimize memory consumption by using FileStream for loading sprites
12 years ago
Eduardo Bart
7e6fe71b5e
new build types
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* and remove uneeded files
12 years ago
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
12 years ago
Eduardo Bart
595cdc1bb4
fix some win32 hotkeys and change zoom hotkeys
12 years ago
Eduardo Bart
c13a5b5dab
fix crash and focus bug
12 years ago
Eduardo Bart
959d9a87b0
fix focus bug, change battle events
12 years ago
Eduardo Bart
6ace984440
fix combobox
12 years ago
Eduardo Bart
a475384b73
ui fixes
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* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
12 years ago
Eduardo Bart
47e7eef716
implement more functionality
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* update TODO
* rework UISpinBox
* restore move of stackable items and with horizontal scrollbar
* implement classic control look
12 years ago
Eduardo Bart
0e46df3f29
fix useWith mouse conflict with resize borders
12 years ago
Eduardo Bart
5201071707
fiz rare logging crash
12 years ago
Eduardo Bart
58d9426be8
small changes
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* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
12 years ago
Eduardo Bart
a4cef0d390
fix possible mapview crash
12 years ago
Eduardo Bart
4743763d48
remvoe blur, fix scroll issue on win32
12 years ago
Eduardo Bart
8c2a84b6be
motion blur for fun
12 years ago
Eduardo Bart
56d6cc2cc0
testing bloom and motion blur
12 years ago
Eduardo Bart
8d14d9bc99
restore old modules
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* partially restore vip, battle, healthbar, skills and inventory modules
* more fixes on UIWidgets
* implement UIMiniWindow close/minimize functionality
* allow drag and drop miniwindows beteween game panels
12 years ago
Eduardo Bart
e2ea267703
rework mouse events propagation
12 years ago
Eduardo Bart
92d535f981
improve scrolling
12 years ago
Eduardo Bart
668c4d98d9
win32 fixes
12 years ago
Eduardo Bart
8ea154016b
fix and changes
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* win32 compilation fix
* add buttons to miniwindow
* dispatcher events fixes
* ui fixes
12 years ago
Eduardo Bart
060c1cf8e7
ui changes
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* create UIResizeBorder
* restore miniwindow
* scroll fixes
12 years ago
Eduardo Bart
ee869bb279
side panel splitter
12 years ago
Eduardo Bart
9309d6e7f3
some rework in UIWidget input
12 years ago
Eduardo Bart
532e8e3e39
chat line wrapping
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* rework UIWidget text wrapping
* implement auto wrap
* fixes in console
12 years ago
Eduardo Bart
ccf55132a1
OMG the chat is finally scrolling!
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* implement UIScrollArea
* rework console to allow scrolling
* many core ui changes in the way.. so maybe we will have new bugs
* fix in UIScrollBar
12 years ago
Eduardo Bart
179e53bb77
scrollbar, options and widgets changes
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* complete scrollbar skin
* implement scrollbar functionality (scrolling with mouse)
* fix onMouseClick issues
* add tabs in options (graphics and general tab)
* add new option for limiting frame rate using scrollbar
* add new widget property "clipping" that will be used on scrollable areas
12 years ago
Eduardo Bart
de0008caf1
ui and graphics changes
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* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
12 years ago
Eduardo Bart
efa9811342
dragging fixes
12 years ago
Eduardo Bart
239f58296e
restore inventory and healthbar
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* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
12 years ago
Eduardo Bart
b301aa1a2b
rework splitter implementation
12 years ago
Eduardo Bart
33458a3e39
modules changes
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* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
12 years ago
Eduardo Bart
159eb98df2
introduce startup options
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* startup options with -help and -version
* many startup options for graphics
12 years ago
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
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* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
12 years ago
Eduardo Bart
28633a9e20
fixes
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* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
12 years ago
Eduardo Bart
57adcb38bd
rework windows crash handler
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* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
12 years ago
Eduardo Bart
c7469e4454
graphics fixes
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* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
12 years ago
Eduardo Bart
01d5fad315
support for OpenGL 2.0
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* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
12 years ago
Eduardo Bart
5c35938a92
many graphics performance tweaks
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* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
12 years ago
Eduardo Bart
b4261a8c7b
bunch of optimizations
12 years ago
Eduardo Bart
3cd31bcd1e
rework Color to optimize render
12 years ago
Eduardo Bart
f62f507813
just fixes
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* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
12 years ago
Eduardo Bart
c0611bfe2a
restore some game functionallity
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* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
12 years ago
Eduardo Bart
a24212d4de
back to otclient dev, with new background!
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* show otclient version in background
* disable about module (don't really need it)
* new function for formating strings like sprintf, Fw::formatString
* new nice background (taken from RPG maker XV)
* update contact information in README
* fix text rendering issues with opacity
12 years ago
Eduardo Bart
b46d4c4d5f
non relevant changes
12 years ago
Eduardo Bart
27b83fa722
some optimizations and compilation changes
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* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
12 years ago
Eduardo Bart
ba24e7ce39
fix compile issue
12 years ago
Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
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* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
12 years ago
Eduardo Bart
96358b317d
drag fixes
12 years ago
Eduardo Bart
c707f990bf
fix popupmenu, fix mouserelease events, fix connect
12 years ago
Eduardo Bart
d4ce3c5354
fix issue on onMouseRelease
12 years ago
Eduardo Bart
f056131ae1
fix possible crash when reading border style, fix onLogin event
12 years ago
Eduardo Bart
619f751371
fixes in uicreature rendering
12 years ago
Eduardo Bart
e51789378a
make hover, dragging, press and mouse release work in a proper way
12 years ago