Henrique Santiago
546007f1df
UIImageView, fixes to minimap
2013-01-31 14:20:04 -02:00
Eduardo Bart
1bf77c35c6
Fix some minor bugs in widgets events
2013-01-31 00:21:39 -02:00
Eduardo Bart
5bf03c50d6
Rework hotkeys manager, fix many issues on it
2013-01-30 18:28:54 -02:00
Eduardo Bart
ff9f82d0c8
Fix other compile errors
2013-01-29 16:56:50 -02:00
Eduardo Bart
80a7ecb3a4
Speed up compilation time for luafunctions
...
* Other compile fixes for gcc
2013-01-29 15:27:59 -02:00
Eduardo Bart
8d6ccb8d83
Fixes to compile with clang
2013-01-29 14:35:20 -02:00
Eduardo Bart
4751941e4f
Improve encrypt/decrypt algorithms
2013-01-29 11:51:15 -02:00
Eduardo Bart
26c6217bc3
Fix change of RSA keys
2013-01-29 10:37:15 -02:00
Eduardo Bart
b7eef97239
Add flexibility in login packets
...
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
2013-01-28 20:52:03 -02:00
Eduardo Bart
d6e8e92a45
Some fixes in hotkeys and other improvements
...
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys
2013-01-28 16:33:35 -02:00
Eduardo Bart
773837da98
Minor changes in file type handling
2013-01-27 23:23:53 -02:00
Eduardo Bart
4536c68f00
Fix #249
2013-01-27 18:26:48 -02:00
Eduardo Bart
4351f3c63f
More improvements in walk
2013-01-26 20:12:00 -02:00
Eduardo Bart
4b1db2bcd6
Fix #235 and other changes
2013-01-26 18:40:03 -02:00
Eduardo Bart
4f8f02acad
Rework auto focus behavior, closes #222
2013-01-26 17:06:25 -02:00
Eduardo Bart
835adfb4ce
Fix a compile error
2013-01-26 15:17:32 -02:00
Eduardo Bart
6594b2d090
Fix #7
2013-01-26 14:54:19 -02:00
Eduardo Bart
07959ddc04
Fix a vulnerability in password encryption
...
* There was an error in the encryption used to save passwords,
now it's really harder to decrypt the password from the config file
* Other minor changes
2013-01-26 14:38:48 -02:00
Eduardo Bart
32c5f4285b
Closes #210
...
* And minor adjustments
2013-01-25 17:26:51 -02:00
Eduardo Bart
a144174c41
Use push/pop mechanism for cursors
2013-01-25 11:47:51 -02:00
Eduardo Bart
3a47c4f2e1
Remake cursors, closes #219 and #237
2013-01-25 11:19:40 -02:00
Eduardo Bart
0a91fff82a
Textedit improvements
2013-01-25 11:17:59 -02:00
Eduardo Bart
d5b4e0929f
Improvements in textedit and hotkey manager
...
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
2013-01-24 18:36:04 -02:00
Eduardo Bart
5b65088426
Improve tab navigation and scrolling
...
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Eduardo Bart
50c2db100e
Use boost::chrono instead of std::chrono
2013-01-23 19:31:14 -02:00
Eduardo Bart
311bc220a8
Fix a warning
2013-01-23 16:55:10 -02:00
Eduardo Bart
992acd8873
Fix translations, there were all broken
2013-01-23 15:35:43 -02:00
Eduardo Bart
1674575dc0
Minor fix
2013-01-23 13:47:26 -02:00
Eduardo Bart
3f882d9e6c
Disable path find debugging
2013-01-23 13:15:02 -02:00
Eduardo Bart
27d5506262
Some fixes in entergame and widget clipping
2013-01-22 19:48:25 -02:00
Eduardo Bart
ca4caf7991
Fix text highlighting again
2013-01-22 18:29:18 -02:00
Henrique Santiago
f470cba09e
Fix compile on non window applications
2013-01-21 23:17:40 +00:00
Eduardo Bart
ae731ddefc
Rework minimap rendering
2013-01-20 21:17:56 -02:00
Eduardo Bart
18a37393c5
Limit path finding max complexity
2013-01-20 14:30:53 -02:00
Eduardo Bart
c28596292f
Text selection in chat
...
* Remove fancy stuff from background
* Improve text windows
* More improvements to textedit
2013-01-20 13:40:40 -02:00
Eduardo Bart
84dfd4f7f3
UITextEdit selection, closes #55
2013-01-20 11:38:02 -02:00
Eduardo Bart
9907e9e5c7
Fix particles and some fun in the background LOL
2013-01-19 18:24:59 -02:00
Eduardo Bart
f389c3b3fe
Widgets can now rotate :O
2013-01-19 14:44:07 -02:00
Eduardo Bart
2fcaf2cc40
Fix rotate,translate,rotate in ogl painters
2013-01-19 13:44:27 -02:00
Eduardo Bart
0f9cacdde5
Implement missing matrix operations
2013-01-19 12:21:00 -02:00
Henrique Santiago
8e9d137608
Rotate, translate and scale added to ogl2
2013-01-19 02:18:29 +00:00
Eduardo Bart
28b5fc1d5a
Refactor modules, closes #223
...
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
BeniS
b68df8336a
Minor fixes to some previous commits.
...
* Fixed a bug with storing the protocol version.
* Fixed an issue with text windows cancelling.
* Fixed a typo in the source.
2013-01-18 03:23:01 +13:00
Eduardo Bart
cf77c2baf3
Fix text edits wrapping
2013-01-17 09:34:45 -02:00
Eduardo Bart
2fd8d4e580
Fix error in OTML casting from Lua, may fix #198
2013-01-17 08:38:44 -02:00
Eduardo Bart
67c5b31225
Fix ICU linkage on ubuntu
2013-01-16 17:13:10 -02:00
Eduardo Bart
20231c1fc5
Fix ICU linkage on ubuntu
2013-01-16 17:01:02 -02:00
Eduardo Bart
773d093e68
Add missing file
2013-01-16 16:54:20 -02:00
Eduardo Bart
62cd3d04e1
Update sound engine with some sound fixes
...
* Refactor client module
2013-01-16 16:46:42 -02:00
Eduardo Bart
a80e758e32
Improve tabs move in console chat, looks nice now
2013-01-16 15:41:12 -02:00
Eduardo Bart
2e75380218
Reimplement text edit scrolling in C++
...
* And update some corelib APIs
2013-01-16 14:20:17 -02:00
Eduardo Bart
a3fcf2e8e7
Fix error in FindICU cmake
2013-01-16 12:51:03 -02:00
Eduardo Bart
d2712fa218
Try to fix travis build
2013-01-16 12:42:06 -02:00
BeniS
914b4bd5f3
Applied #189
...
* There was a bug in OTML saving hotkeys per player because of the way they are storing children and not a straight value. Perhaps you want to look at it ed.
Note: Your hotkeys will reset in this revision.
2013-01-11 17:03:48 +13:00
Samuel
59594b4ac2
Fix Ignore Module / NPC highlighting
...
Edu removed the spacer character.
Don't know if it was intentional or not, I will just add it here again.
2013-01-09 23:54:57 +01:00
Eduardo Bart
cce2976156
Many enhancements in client API
...
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart
aeb31f0669
Fix boost locale linkage
2013-01-09 14:57:34 -02:00
Eduardo Bart
0120b7554c
Restore support for animated png files
...
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart
fdcad184f9
Fix platform issues regarding charsets
...
* IMPORTANT: A new dependency is required, boost_locale, comes with boost 1.50.0 or later
* Copying and pasting special characters should now work
* Running otclient from filepaths with special characters should work now too
2013-01-08 18:45:27 -02:00
Eduardo Bart
b52c52cd36
Fix possible crashs when using server class
2013-01-08 18:05:24 -02:00
Eduardo Bart
5344a179a4
Many UI improvements and minor fixes
2013-01-08 18:01:47 -02:00
Eduardo Bart
a8d3bb97ea
Minor changes in sql classes
2013-01-08 17:44:05 -02:00
Eduardo Bart
9d5abb0243
Fix minor issues in item drawing
...
* Add some utilities functions
2013-01-08 17:40:25 -02:00
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
BeniS
3fa5993177
Changed scrollbar style, and some other changes:
...
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS
44e428bccb
Progress updating to cv981/pv973:
...
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251 ).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.
TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS
619285069c
Started updating to 9.8+ features, not yet finished (unsafe version).
...
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays
Fixed:
* Creature light
* Missing lua constants
If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Eduardo Bart
ec8d50497b
Fix http://otland.net/f494/otclient-error-171679/
2012-12-08 16:14:10 -02:00
BeniS
dc6d2bb078
8bit color shouldn't be higher than 216, by mistake.
2012-12-03 16:47:21 +13:00
BeniS
617e6b302b
Fix for creature lights.
...
* Will now load the dat values for creature lights (ed if you know a more conventional way for this please let me know).
* No need to draw light for the outfit the creature draw will handle it.
Note: not sure if the from8bit method should limit at 256 or not, but tibia dat contains colors 216+.
2012-12-03 13:17:41 +13:00
Eduardo Bart
f851bb7777
Minor fixes in lights
2012-11-30 09:03:42 -02:00
Eduardo Bart
6e154f6b2c
Lights now are looking really good
...
* Draw lights beneath holes
* Improve light particle
* Light intensityvaries inversely with the square of the distance
* Local player always have a minimum light in complete darkness
* Creature names are behind lights now
2012-11-29 19:38:39 -02:00
Eduardo Bart
81068f820d
Implement lights, thanks @Tarjei400
...
Now otclient have lights! This code was originally made
by @Tarjei400, I have improved it and merged into otclient
master. Many thanks for tarjei for the contribution.
Warning, this still experimental, fixes may come in the next days.
2012-11-28 23:47:36 -02:00
Eduardo Bart
8bb115d6d4
Fix issue #134
2012-10-24 18:03:15 -02:00
Eduardo Bart
a6424f3022
Fix issue #118
2012-10-23 17:32:04 -02:00
Eduardo Bart
6acdb0fd64
Fix issue #132
2012-10-23 16:00:12 -02:00
Samuel
6c2539bbd4
Added support for curly braces in NPC chat
...
-Added overlay to the default consoleBuffer for highlighting
-Char 127 now is used as spacer (Width 1)
-Supports default font "verdana-11px-antialised"
http://i.imgur.com/8drWH.png
2012-10-05 17:50:54 +02:00
otfallen
9650179ae8
More Mac OS X progress.
...
Tested-by: Christopher Eklund <eklundchristopher@gmail.com>
Signed-off-by: otfallen <f.fallen45@gmail.com>
Signed-off-by: Christopher Eklund <eklundchristopher@gmail.com>
2012-09-29 23:08:10 +00:00
otfallen
f0e85e21b3
Mac OS X port progress
...
Tested-by: Christopher Eklund <eklundchristopher@gmail.com>
Signed-off-by: otfallen <f.fallen45@gmail.com>
Signed-off-by: Christopher Eklund <eklundchristopher@gmail.com>
2012-09-29 22:57:14 +00:00
otfallen
3b7ad41740
Spare a call yeye
2012-09-29 16:48:01 +00:00
otfallen
e1900bdf9a
binarytree: type fix
2012-09-28 07:24:49 +00:00
otfallen
eb7a11158a
XML saving and minor fixes + code refactoring.
...
Signed-off-by: otfallen <f.fallen45@gmail.com>
2012-09-14 21:39:10 +00:00
Henrique Santiago
18a0d7ab94
Fixes to horizontal scrollarea, improve charlist flexibility
2012-08-31 01:56:10 -03:00
Henrique Santiago
c517f7b745
Add/get table functions implemented on ext charlist
2012-08-30 02:59:27 -03:00
Eduardo Bart
97e1c9d5a9
Support for protocol 963
2012-08-29 12:09:16 -03:00
BeniS
0763b266d5
Some more UI updates and fixes.
...
* Added UICreatureButton class for handling/replacing "battle buttons" (can now be used in other modules).
* Added the ability to use items on creatures via the battle window.
* Some minor cosmetics.
2012-08-26 04:05:33 +12:00
Eduardo Bart
143121b77d
Fix getDisplayHeight
2012-08-25 00:07:43 -03:00
Eduardo Bart
e25bd7fe54
Fix OpenGL ES compilation
2012-08-23 12:37:26 -03:00
Henrique Santiago
a306027cec
Fixed skins path
2012-08-23 04:17:38 -03:00
Eduardo Bart
bdbce01c97
Add uid param to stats module
2012-08-22 22:50:42 -03:00
Henrique Santiago
05fcf740b4
Stats module
2012-08-22 05:51:31 -03:00
Eduardo Bart
ea4dd2f8e6
Support for compressed textures
2012-08-21 08:09:48 -03:00
Henrique Santiago
2142ee765d
Fix issue #21 , but miniwindows can be a lot smarter
2012-08-21 02:35:20 -03:00
Eduardo Bart
c185e709b3
Fix regressions
2012-08-21 00:36:14 -03:00
Eduardo Bart
ddd3f84ad7
Many fixes in win32 platform
2012-08-20 18:53:38 -03:00
Eduardo Bart
f4cc942c85
Fix some graphics issues with old drivers
2012-08-19 22:38:43 -03:00
Eduardo Bart
b349ff2620
Implement reverse otb items table
2012-08-19 18:49:24 -03:00
niczkx
0af783b5cf
Fix OTBM saving
2012-08-19 22:30:49 +00:00
Eduardo Bart
1c69379b8d
Fix compilation with OpenGL ES 2.0
2012-08-19 11:48:09 -03:00
niczkx
1ed95b6120
More work on OTBM/OTB/XML
2012-08-19 15:41:03 +00:00
Eduardo Bart
73acc68e50
Fix compilation for ubuntu
2012-08-18 15:53:04 -03:00
Eduardo Bart
31da6dc611
Force usage of boost 1.50.0
2012-08-18 14:53:40 -03:00
Eduardo Bart
5e3882f87a
Add libgit2 library, new mingw32 libraries will be uploaded soon
2012-08-18 14:08:05 -03:00
Henrique Santiago
ab7400c51d
Progress on issues #60 , #24 , #21
2012-08-18 02:04:15 -03:00
Eduardo Bart
403ed3c10f
Implement C++ connect()
2012-08-17 23:08:00 -03:00
Eduardo Bart
fdea7f3d66
Basic changes to support multiple charsets in the future
2012-08-17 19:45:56 -03:00
Eduardo Bart
affe641a1f
Add remove function to stdext storages
2012-08-17 18:19:51 -03:00
Henrique Santiago
4d2bd54f6b
Fixed #12 #28 #51 issues
2012-08-17 18:37:11 -03:00
Henrique Santiago
4e8afab335
Fix rsa change, messagebox and remove lua variable from c++
2012-08-14 17:37:28 -03:00
Eduardo Bart
150059a561
Improve image clip rects calculation
2012-08-14 03:41:12 -03:00
Henrique Santiago
7fb2f6deb5
Add getIp function, remove unused sql function
2012-08-12 01:54:45 -03:00
Henrique Santiago
8753f82fd0
Change cursor on textedit, remove possibility to close EnterGame window
2012-08-10 16:32:21 -03:00
Eduardo Bart
608b8f8b44
Fix a warning in clang
2012-08-10 00:48:34 -03:00
Eduardo Bart
10c564f90e
Fix regression in walk paralyze
2012-08-09 00:51:13 -03:00
niczkx
85b52fbdfd
More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit
2012-08-08 08:00:16 -06:00
Henrique Santiago
93fdd2e326
Fix messagebox width, use boost in stdext net
2012-08-07 23:18:36 -03:00
Henrique Santiago
466d8e8820
Use custom upchar and lochar by default due to accents in font files.
2012-08-07 21:12:36 -03:00
Henrique Santiago
4919bdf1bc
Bind net functions
2012-08-07 14:05:55 -03:00
niczkx
6feaeff8cc
Fix NPC/Monster rendering for OTBM
2012-08-07 03:12:44 -06:00
Henrique Santiago
a2db210012
Create stdext net, changes to outfit and exit windows.
2012-08-06 22:11:42 -03:00
Eduardo Bart
54f4e2b801
Fix console error
2012-08-06 20:54:56 -03:00
Eduardo Bart
5232501ecf
Optimize dynamic storage
2012-08-06 20:52:55 -03:00
Henrique Santiago
dcde317904
Fix dragable and npcto/from and remove margintop from entergame.
2012-08-06 20:43:25 -03:00
Henrique Santiago
e6bd3907e1
Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload
2012-08-06 16:15:20 -03:00
Henrique Santiago
0f980ec18b
Internal change to entergame, fix image-offset-y mistake, change the way default font is set in skins.
2012-08-05 18:43:45 -03:00
Henrique Santiago
e78edad4c6
Widget text upper case option, change gimp plugin mode to executable
2012-08-05 15:26:08 -03:00
Henrique Santiago
18c882f1a0
Allow list bindings
2012-08-05 10:56:15 -03:00
niczkx
5abf8622e5
rewrite some parts of otbm saving and uncomment it for testing later
2012-08-05 05:26:27 -06:00
Eduardo Bart
a01534e6a2
Add missing thread header
2012-08-04 13:07:21 -03:00
Eduardo Bart
176e97c3ce
More compile fixes now for ubuntu... grr
2012-08-04 13:01:26 -03:00
Eduardo Bart
521adc308b
Fix broken compilation in mingw32
2012-08-04 12:36:23 -03:00
Henrique Santiago
156ab9b879
More SHA encoding functions and add missing copyright
2012-08-04 11:37:55 -03:00
Henrique Santiago
fb7ab21e71
Move RSA class to Crypt
2012-08-04 10:54:35 -03:00
Eduardo Bart
fa15c25951
Implement support for coroutines in C++
2012-08-04 01:46:04 -03:00
Eduardo Bart
6a68569319
Minor changes
2012-08-03 16:35:39 -03:00
Henrique Santiago
4e0642c814
Removed GMP and added OpenSSL. Rsa class might be moved to Crypto later.
2012-08-03 13:02:01 -03:00
Henrique Santiago
d939ade06d
Fix compile issue and miniwindows index
2012-08-03 10:26:04 -03:00
niczkx
092876d0e1
more fixes to compiling with gcc 4.6
2012-08-03 15:03:34 -06:00
Eduardo Bart
7d62763c92
Fix compile issue in gcc 4.6
2012-08-03 09:53:28 -03:00
Eduardo Bart
c218f915ba
Fix possible link issue in OS X
2012-08-03 09:53:28 -03:00
Henrique
4954d5fecb
Some mysql stuff
2012-08-03 08:44:42 -03:00
Eduardo Bart
9e917ece88
Fix glitch caused by grounds with speed 1
2012-08-03 04:42:49 -03:00
Eduardo Bart
ec1d5aa260
Minor changes
...
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart
f103f3ee62
Minor fix in packed_vector
2012-08-02 08:43:49 -03:00
Henrique
7116f6dea1
More sql stuff
2012-08-02 08:36:21 -03:00
Eduardo Bart
ee4f155b92
Minor fix in std::packed_any
2012-08-02 06:27:16 -03:00
Henrique
8a5195430a
Add SQL extension, still in early stage
2012-08-01 22:56:50 -03:00
Eduardo Bart
773d58da01
Optimize lua object pushing
2012-08-01 22:34:19 -03:00
Henrique
3b345cf868
Add setXteaKey function
2012-08-01 21:25:11 -03:00
Eduardo Bart
103daa63e3
Fix compile issues with clang
2012-08-01 18:06:31 -03:00
Henrique
4f0e00fdfa
Change to RSA decrypt function
2012-08-01 15:34:42 -03:00
Eduardo Bart
3bac3dcbb4
Rework stdext classes
...
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Henrique
3c1a5f24e8
Fix to protocolgame
2012-07-31 14:23:52 -03:00
Eduardo Bart
614d1544c0
Fix market reload and a crash when exiting
2012-07-31 11:42:26 -03:00
Eduardo Bart
bca1af8f11
Add warning when trying to use invalid LuaObject class
2012-07-31 09:51:51 -03:00
Eduardo Bart
f4641333f4
Fix a rare drag/drop issue
2012-07-31 06:34:45 -03:00
Eduardo Bart
fbb3c9933a
Fix audio stopping on buffer underruns
2012-07-31 00:12:04 -03:00
Eduardo Bart
a1fb373b1b
Revert protocol bug added in lasts commit
2012-07-30 21:08:32 -03:00
niczkx
e316c0b5cd
Merge both getString functions in binarytree
2012-07-31 02:02:41 -06:00
Henrique
12e6602925
Bind connection and fix protocol recv without xtea
2012-07-30 17:12:38 -03:00
Henrique
c969f5209f
Some changes to server compatibility
2012-07-30 16:40:03 -03:00
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Mark Samman
39db801f93
Fixed 9.6 otb loading
2012-07-30 18:38:23 +02:00
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
2012-07-30 12:08:21 -03:00
Eduardo Bart
59b6abfa09
Implement message modes for 9.6
...
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart
05436e135a
Fix some bugs
2012-07-30 05:51:03 -03:00
Eduardo Bart
1e2d20d289
Fix typos
2012-07-30 04:18:05 -03:00
Eduardo Bart
487dafb8c0
Fix compile issue in mingw32
2012-07-29 17:18:39 -03:00
Eduardo Bart
e2efbcffbe
Fix crash in clang while casting enums
2012-07-29 09:58:25 -03:00
Eduardo Bart
68ebcb559f
Fixes for compiling with clang
2012-07-29 09:04:47 -03:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
...
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
17dd08d983
More compatibility with OS X in CMake
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Optimize Tile
2012-07-28 16:04:40 -03:00
Eduardo Bart
497902736c
Enable widget debugging
2012-07-28 08:43:48 -03:00
Eduardo Bart
4566472662
Allow to use more than 2GB of memory on win32
2012-07-28 03:24:40 -03:00
Eduardo Bart
d85dd3e20f
Normalize source code
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Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
niczkx
a240429cb8
Fix possible gcc optimizations to binary reading
2012-07-28 02:54:25 -06:00
Eduardo Bart
d2b85bdba8
More modules fixes
2012-07-26 19:13:47 -03:00
Eduardo Bart
0a49f58e50
Fix crash when InputMessage is too large
2012-07-26 11:03:57 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
Eduardo Bart
c54cd1fdf1
Use new coding style in game modules
...
Lots of refactoring and changes
Remove docs folder
2012-07-24 02:30:08 -03:00
Eduardo Bart
1c3e630237
Improve modules and sandbox system
2012-07-23 21:22:38 -03:00
Eduardo Bart
61d64c7417
Support for OTML inline sequences
2012-07-23 17:51:19 -03:00
Eduardo Bart
c9dce51458
Update otml and casts
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Improve casts performance
OTML can now understand value escaped sequences
Use long instead of int for lua integer
2012-07-23 01:33:37 -03:00
niczkx
3461761739
comment out & remove untested stuff
2012-07-20 21:18:03 +02:00
niczkx
8a49d09b75
stop using pairs instead of index loops, please, it's so much slower
2012-07-20 20:56:08 +02:00
Eduardo Bart
a11d6e501e
More refactoring and some changes
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* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
Eduardo Bart
a6d53532d2
Rename ThingType classes
2012-07-19 22:25:55 -03:00
niczkx
9dc88de6b0
missed something in last commit
2012-07-19 17:28:40 +02:00
niczkx
f74b013da2
ignore this
2012-07-19 15:55:10 +02:00
Eduardo Bart
f289db3a9e
Module sandboxing system
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Sandboxing makes module scripts run inside an isolated lua environments,
making more easier and secure to script
Move and rework TextMessage using the new sandbox system
2012-07-19 06:15:23 -03:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
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* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
niczkx
c8d1d5ecf2
rewrite xml stuff #2 - will be testing the monsters xml code soon
2012-07-18 02:58:28 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
eb24d6776e
Multi-protocol
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Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature
* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
niczkx
28825a3298
lalala
2012-07-18 00:03:46 +02:00
niczkx
02f89dd8be
fixes
2012-07-17 16:12:29 -03:00
BeniS
b7ac6ce6d5
Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
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* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx
12d30f7355
monsters
2012-07-17 12:00:22 +03:00
Eduardo Bart
c131d29b5f
Fix some issues with the current working directory
2012-07-16 21:30:15 -03:00